System Thoughts

From The Workshop

Simplified Action

The Simple System

Action 2[edit | edit source]

  • Same stats
  • Skills change?.
  • Bonuses: ±1x/±2x/±4x
  • Only one bonus counts (highest).
  • Extra dice may be bought by pool points.
  • Successes by 0-4 cause one effect.
  • Successes by 5-9 remove 1 pool point, and cause one Effect.
  • Successes by 10-19 remove 2 pool point, and cause two Effects.
  • Successes by 20+ remove 4 pool points, and cause three Effects.
Cost EV Modifier Cost Pool Cost AV (x5) Modifier
20 +5 20 1 20 1-6
40 +8 50 2 40 7-8
60 +10 100 3 50 9-10
+20 +1 +100 +1 100 11+

(100 may be split 35/35/30)

Pool points[edit | edit source]

All pool points may be used to gain a positive die after succeeding.

Wound[edit | edit source]

Toughness+Strength / 2, 20
Long-time wound capacity. If this reaches 0, you're Dying.

Shock[edit | edit source]

Toughness+Focus / 2, 0
Capacity for sudden trauma. If this reaches 0, you're Out.

Focus[edit | edit source]

Focus, 20
Willpower and Lifeforce. If this reaches 0, you can't use Kung Fu and Gun Schticks.

Luck[edit | edit source]

Luck, 0
Luck and connection to the world. If this reaches 0, you're shit out of luck.

Power[edit | edit source]

Power 20
Ability to channel otherworldly energies. If this reaches 0, you cannot use Magic.

Shot[edit | edit source]

Dex+Wits+Luck / 3, 0
Initiative and position. This regulates turn order. If this reaches 0 you act last in all Sequences, and further Shot loss causes you to lose your next Action.

Presence[edit | edit source]

Cha+Man+Emp / 3, 40
Presence and composure. If this reaches 0, you are no longer relevant in any Social context.

Reason[edit | edit source]

Int+Wits+Per / 3, 20
If this reaches 0, you can't think clearly, and your instincts take over.

Any pool point[edit | edit source]

100 points.

Types of Effects[edit | edit source]

May not perform Action X[edit | edit source]

Move, Skill, Rest, Aim, Attack, Defense
20 points next Action, 40 save.
Physical, Mental, Social, Magic
40 points next Action, 80 save

May not spend Pool point X[edit | edit source]

Wound, Focus, Luck, Power, Shock, Shot, Presence. (20 points next Action, 40 points save)

Stymie[edit | edit source]

-d10 AV next Action. (40 points)

Impair[edit | edit source]

-d10 AV all Actions. Save to end. (80 points)

Staggered[edit | edit source]

-5 AV next Action. (50 points)

Hindered[edit | edit source]

-5 AV all Actions. Save to end. (100 points)

Stun[edit | edit source]

-d10 EV next Action. (20 points)

Daze[edit | edit source]

-d10 EV all Actions. Save to end. (40 points)

Obstruct[edit | edit source]

-5 EV all Actions. (30 points)

Thwart[edit | edit source]

-5 EV all Actions. Save to end. (60 points)

Freeze[edit | edit source]

Lose next Action (including Defense). (80 points)

Paralyze[edit | edit source]

May not perform any Actions except save. Save to end. (160 points)

Attribute penalty[edit | edit source]

-2 Attr, If 0, Out of Action. (20 points next Action, 40 points until save)

Skill penalty[edit | edit source]

-2 AV (-20 points next Action, 40 points until save)

Down[edit | edit source]

Must use next Action to get up or fight from Prone. (20 points)

Out[edit | edit source]

May only Defend. Save to recover. (40 points)

Singe, Bleed[edit | edit source]

Cause same damage next Sequence. (50 points)

Burn, Hemorraghe[edit | edit source]

Cause same damage every Sequence. Save to end. (100 points)

Enrage[edit | edit source]

Must Attack next Action. (20 points)

Frenzy[edit | edit source]

Must Attack next Sequence. Save to end. (40 points)

Blush[edit | edit source]

May not perform Social Action as next Action. (20 points)

Embarass[edit | edit source]

May not perform Social Actions. Save to end. (40 points)

Unaware[edit | edit source]

No Vision next Action. (40 points)

Blind[edit | edit source]

No Vision. Save to end. (80 points)

Refresh[edit | edit source]

100 points

  • 1. Regain Down.
  • 2. Regain Down, 1d Shock.
  • 3. Regain Down, Out, 2d Shock.
  • 4. Regain Down, Out, End any Effect, 4d Shock.

Heal[edit | edit source]

140 points

  • 1. End any Effect.
  • 2. Regain d10 Wounds, End any Effect.
  • 3. Regain 2d10 Wounds, End any two Effects.
  • 4. Regain 4d10 Wounds, End any three Effects.

Rejuvenate[edit | edit source]

220 points

  • 1. Regain Down.
  • 2. Regain Down any 1d Pool points.
  • 3. Regain Down, Out, any 2d Pool points.
  • 4. Regain Down, Out, any Effect, any 4d Pool points.

Examples[edit | edit source]

Berserk[edit | edit source]

Frenzy, Hindered Defense , Double Attack. (40 points)

Stun[edit | edit source]

80

  • 1. Stun.
  • 2. Stun, 1d Shots.
  • 3. Daze, 2d Shots.
  • 4. Daze, Down, 4d Shots.

Damage[edit | edit source]

100

  • 1. Stun.
  • 2. Stun, 1d Wounds.
  • 3. Stun, Down, 2d Wounds.
  • 4. Stun, Down, Out, 4d Wounds.

Bleed[edit | edit source]

120

  • 1. Bleed.
  • 2. Bleed, 1d Wounds.
  • 3. Hemorraghe, 2d Wounds.
  • 4. Hemorraghe, Down, 4d Wounds.

Magic Drain[edit | edit source]

120 points, 240 if you gain the Power.

  • 1. Stymie.
  • 2. Stymie, 1d Power.
  • 3. Impair, 2d Power.
  • 4. Impair, Down, 4d Power.

Burn[edit | edit source]

140

  • 1. Singe
  • 2. Singe, 1 Wound
  • 3. Burn, 2 Wound
  • 4. Burn, Down, 4 Wound

Freeze[edit | edit source]

140

  • 1. Freeze
  • 2. Freeze, 1 Wound
  • 3. Freeze, Down, 2 Wounds
  • 4. Freeze, Down, Out, 4 Wounds

Electrocute[edit | edit source]

120

  • 1. Freeze
  • 2. Freeze, 1 Shock
  • 3. Freeze, 1 Wound, 2 Shock
  • 4. Freeze, 2 Wounds, 4 Shock

Blinded[edit | edit source]

80

  • 1. Unaware
  • 2. Unaware, lose 1 Shots
  • 3. Blind, lose 2 Shots
  • 4. Blind, Down, lose 4 Shots

Grapple[edit | edit source]

80 Stymie, Down, Out, Shock.

Hold[edit | edit source]

120 Freeze, Down, Out, Shock.

Stun[edit | edit source]

80 Stun, Daze, Out, Shots.

Embarrased[edit | edit source]

120 Blush, Embarrass, Staggered, Presence.

Fatigue[edit | edit source]

80 Stun, Daze, Stymie, Shock.