Scions/Gallery/Old

The Demiurge
The Overgod. The All-Creator. The mythical being that created the Gods, the Worlds, everything.

The Sleeping Gods
The Gods that don't have any followers any more.

Titanspawn
The remnants of the Sleeping Gods followers.

The Autochtonians
The Travelling Gods. Gods from other places.

The Xenospirits
The Foreign Spirits. Servants excised from the Gods retinues.

The World Spirit
The First spirit. All spirits trace their lineage to it.

The Empyrean Courts
The courts are regimented and strict, but brimming with power.

The Celestial Archons
Some are Angels, some Dragons, but they are all Spirits.

The Fey Courts
The Least Spirits, in a congruent place to the normal world. Circles within Circles, fighting over scraps in the Thorns.

The Underworld Courts
Spirits of the Dead, and the People, who are called Demons by others. Ruled by the Dual Emperors, forever battling for supremacy.

The Empyrean
The place of the Gods. Each god has its own plane (that's what defines a God).

The Etheral
Where everything that may be resides. Fragile worlds with little power. Birthing place for all new spirits and Home planes. Good place to hide as the worlds are continually transforming. Home to the Sleeping Gods, the Autochtonians, and the Xenospirits.

The Seal
All places within the Empyrean are linked through the Seal. With the help of the Seal you can always return to the Materium or to the City of the Seal.

The Materium
The Worlds where all followers live. =Gods=

The Dual Monarchy
Rulers of the Underworld. Antagonists to the Celestials.

Black Queen
Blood and Humours(Symbols as Power)/Cities/Rulership(Intrigue)/Secrets(Magic)/

White King
Remnants(Bone)/Decay(Ash)/Corruption(Disease)/Roads(Travel)/X/Y

The Fey Court
Archetypes worn by Fey Spirits.

Summer Queen
Summer. Passion. Fire. The Sun. Activity. Frenzy. Fire colors.

Winter Queen
Winter. Temperance. Ice. The Moon. Inactivity. Dormancy. Stillness. Silence. Winter colors.

Spring Queen
Spring. Serenity. Air.

Malverne of the Eye, The Watcher in Darkness
First of the Gods. Male. Has a link to a magical place with the X, an artifact and power based on that artifact. Observation(Divination)/Secrets(Information)/Power(Magic)/Trade(Contracts)/X Travel through the secret places. Find the places that lead otherwhere.

Yocasta the Farmer, the Secret Master of the Hand
Second of the Gods. Agriculture(Food)/Messenger(Travel)/Power(Strength and Endurance)/Social Interaction/X Travel through thought and movement. Imagine and walk there. Male. Has a link to a magical place with an artifact (The Loom) and power based on that artifact. Can copy any existing item. Cannot create from nothing. Productivity. Fertility. Hard Work. Growth.

King
M

Queen
F

King
M

King
M

Queen
F

Fate Weaver
Fate(Karma)/Balance(Neutrality)/Time(Rivers and Streams)/Life and Death(Blood and Bones)/Transition(Death)/Truth(Danger)

=God Setup=

Overlord Royal
Female Healing(Anatomy)/Science(Knowledge)/Law(Justice)/Technology(Crafts)/Transport(Vehicles)/Protection(Combat) (She has 3 ex-SOs)

Sky Royal
Sky(Birds)/Air(Wind)/Magic(Divinity)/Weather(Rain)/Rivers and Lakes(Transport)/Water(Life)

War Royal
War(Army)/Shield(Fortification)/Honor(Law)/Tactics(Duel)/Royalty(Duty)/Social(Respect and Courtesy)

Death Royal
Darkness(Night)/Death(Problemsolving)/Magic(Secrets)/Cold(Underworld)/Water(Rivers)/Oath(Marriage)

The Wild Thing
(!Randomize genders on those below!) Fertility(Cycles)/Wilderness(Forest)/Animals(Food)/Judgement(Honor)/Protection(Stealth)/Earth(Life)

The Royal Chieftain
Home(Tribe)/Nation(Clan)/Organization(Loom)/Relations(Procreation)/Law(Judgement)/Combat(War)

Trade Traveler
Ocean(Water)/Fortune(Gold)/Blackness(Depth)/Weather(Storm)/Trade(Social)/Travel(Exploration)

Culture Bringer
Knowledge(Teaching)/Language(Sharing)/Social Interaction(Truth)/Social Structure(Stability)/Fire(Technology)/Hearth(Comfort)

Trickster
Lies(Blindness)/Truth(Enlightenment)/Inspiration(Love)/Chaos(Violence)/Shadow(Stealth)/Karma(Just rewards)

Fate Weaver
Fate(Karma)/Balance(Neutrality)/Time(Rivers and Streams)/Life and Death(Blood and Bones)/Transition(Death)/Truth(Danger)

The Sun Royal
Destruction(Decay)/Rebirth(Plants)/Sun(Forthright)/Fire(Elemental)/Sand(Glass)/Metal(Weapons)

The Conscripted General
Combat(Glory)/Protection(Sacrifice)/Healing(Birth)/Strategy(Army)/Hearth(Safety)/Health(Disease Prevention)

The Technology Baron
Engineering(Technology)/Nobility(Divine Rights)/Metal(Crafting)/Wealth(Resources)/Philosophy(Slavery)/War(Weapons) Machines and artifacts do all the heavy lifting.

The Watcher in the Darkness
Malverne of the Eye (First) Observation(Divination)/Secrets(Information)/Power(Magic)/Trade(Contracts)/X Travel through the secret places. Find the places that lead otherwhere.

The Secret Master
Yocasta the Farmer (of the Hand) (Second) Agriculture(Food)/Messenger(Travel)/Power(Strength and Endurance)/Social Interaction/X Travel through thought and movement. Imagine and walk there.

=Name Traditions=

The Vizier
(Abassid)

The Janissar
=Ruling Gods= Gregor/Gregoria

Alexandra/Alexander

Konstantin(a) Julian(a)

Justin/Justinia

Leo/Leona

Irene

Basil(os/a)

Nike (m/f)

Stefanos

Patroklos

Miklos

Johannis