Action!/Equipment/Melee Weapons


 * Light: +0 Damage, 3 Free points.
 * Medium: +5 Damage, 1 Free point
 * Heavy: +10 Damage, 2-handed or Heavy.


 * Good Quality: Add 1 point.
 * Inferior Quality: Add 1p Flaw.

Types of Weapons

 * Accurate: +2/5 lvl Attack.
 * Bash: Attacks also cause 1 Shot point loss.
 * Chop: Attacks cause an extra Wound on the first Wound.
 * Chain: Attacks cause Critical on all doubles.
 * Defensive: +3/5 lvl Defense.
 * Fast: +1/2 lvl Initiative.
 * Fine: +2 Damage, +1 AV (+2 Resources).
 * Long: Opponent may not use Short Weapons for Attacks against you.
 * Impact: Attacks also cause a Knockdown.
 * Multiple: Extra Attack on Outcome 5.
 * Set: Double Damage vs Mounted, or when charging Mounted.
 * Sharp: +1 lvl Damage.
 * Shield: Gain Free Active Defense once per round.
 * Slash: Normal Attacks.
 * Throwable.
 * Thrust: Attacks ignore Diminish 1.

Flaws

 * 2-handed: Requires double grip.
 * Burnout: Only works 3, 2, 1 Sequence(s).
 * Dull: -1 lvl Damage.
 * Heavy: Weapon causes 1 shock point to you each time it is used.
 * Inaccurate: -3 AV to Attack.
 * No Defense: No Passive Defense with Weapon.
 * Oneshot: May not be used for snapshot attacks.
 * Recharge: May only be used once every 2, 3, 4 Sequences.
 * Slow: May not be used a Sequence where you Move.
 * Small: Weapon cannot be used to parry Large Weapons. Weapon may be hidden.
 * Tiresome: Weapon causes 1 point of Shot loss when used.
 * Unwieldy: Requires space.

/Old