Action!/Schtick/Sorcery/Summoning

= Summoning = All Summoners gain the following benefits: Passive Defense: Sorcery against Supernatural beings (Sorcery / Creature Powers). Action: Ability to summon and banish Supernatural beings (Sorcery+Power / Creature Powers+Power). You may prepare for [Supernatural being's Power] hours to gain a positive die. You may choose 2 of the following:

Defend others
Cost: 5 points. You may defend others with your Defense.

Blast Supernatural
Cost: 1 point. Requires: any Blast. You may Blast Supernatural beings.

Ward against Supernatural
Cost: 5 points Power, Action: You may defend an area against intrusion from Supernatural creatures (Sorcery+Power (Active Defense)). This area may not be greater than Power meter radius. It lasts for a year and a day. You can choose to invert the area so as to create a prison instead.

Summoned Ally
Cost: variable (10 points provides 50 points). You get 5 points to build your Ally per point invested, starting with a normal character template. The Ally may buy Creature Powers or Sorcery and has a maximum Attribute equal to your Sorcery. You may not invest more than (SkillMax-10)x10 points into this Schtick, except for Booster Schticks.

Powerful
Cost: 5 points The Ally now has a maximum Attribute of your Sorcery+Power.

Knowledgeable
Cost: 5 points The Ally can now buy both Creature Powers and Sorcery.