Action!/Schtick/Pursuit


 * Pursuit rules
 * Construction Schticks

Fast Hero
There is always a suitable vehicle or riding animal at hand during a pursuit. If you have a Signature Ride it will show up at all times.

Maneuver Ace
You have an easier time maneuvering at high speeds. Lower all Maneuver Pursuit Difficulties by 3. Add 2 to your Maneuver.

Pimp Ride
Add your vehicle's Presence to your Presence while in, on or next to your vehicle. Your vehicle counts as Named.

Road Warrior
You may fire Guns at no penalty when in a vehicle or on a riding animal. You get an extra free Move each round in a Mecha.

Signature Ride
You have your own vehicle or companion, which may be improved with XP. You may also add 6 extra attribute points to it. Your vehicle counts as Named.

Speed Demon
You have an easier time maneuvering at high speeds. Lower all Speed Pursuit Difficulties by 3. Add 2 to your Move.

Stunt Driver
You may move between adjacent vehicles in motion without the need for rolls or penalties. This includes Mecha Leaping. Add +3 AV to all Stunts rolls made in or around a vehicle.

Test Pilot
Your vehicle (or more seldom riding animal) does not stop working until you climb off it, unless it takes more than twice its Structure in damage.

Out Of The Sun
You always win the initiative first round in a fight while in a vehicle. Your Initiative is set to 1 more than the highest Initiative present.

Stay On Target
Your Pursuit Passive Dodge is 2 higher in a vehicle. Second time you pick this, your Pursuit Passive Dodge counts as 5 higher.

I Can't Shake Him!
You may Move as a 1-shot Action in response to another vehicle's Move.

Twelve O'clock High
You may use your applicable Pursuit as Perception.

Metal Gear X
You get 1 free Gadget or Resource per session. You may pay 1 Luck point for 1 extra Gadget or Resource per session, too.

Demolition Driver
All attack rolls you make with your vehicle are made at +2 AV. Add 3 to the EV of any attack made with your vehicle. This includes attacks made with hand-held and built-in weaponry, and may be executed with Action or Pursuit, depending on the vehicle.

Silent Death
Perception rolls to detect your vehicle are made at +3 Difficulty. You get +2 to ECM.

Tail Gunner
You ignore all modifiers for Movement with Guns.