Hyperpunk!/Cortex/Old

Specialties
Bonus dice on any Training Package. Examples: You get 4 x d6 Specialties at start.
 * Liaison (Interaction, Politics, Red Tape, Bureaucracy, Contacts)
 * Zeek (Zeek, Freek, Peek, Teek, Medicine, Law)
 * Hybrid affairs (Knowledge, Aquatic, Fierce, Quick, Use)
 * Technomagic (Occurrences, Rescue, Manipulation)
 * Crowd Control (Stressful situations, Riots, Panic)
 * Emergency Medical (First response medical assistance, triage, paramedic treatment)
 * Firefighting (Chemical, Electrical, Natural fires)
 * Hammerhead Pilot (Hammerhead vehicles, Heavy vehicles, Commercial pilot)
 * HAZMAT (Chemical-based hazards, Toxic spills, Gas, Radiation, Pollutants)
 * High-Altitude Recovery (Mountains, Aircraft, Using cables, Parachutes)
 * Investigation (Forensic, Street, Interrogation, Deduction)
 * Legal Specialist (Local, State, Federal, Crisis Law, Emergency Mandates)
 * Logistics (Military supply, Emergency supply, Commercial supply chain, Infrastructure)
 * Marine Recovery (Deep sea, Coastal, Lakes and rivers, Boats or Ships, Underwater)
 * Network Specialist (Networks, Running, Breakers, Ice, Wilds)
 * Mechanic (Using, Repairing, Modifying, Understanding machines, Engines, Vehicles, Generators, Appliances)
 * Tactical Response (Counter-terrorism, Law enforcement, Black ops, Military engagement, Counter-insurgency)
 * Technical Analyst (Communications infrastructure, Power networks, Mega installations)
 * Urban Recovery (Cities, Buildings, Underground, Traffic, Military)