Cortex Worlds

=Traits=

Dice splitting and progression
You may always split any die into 2 dice 1 step lower for a roll (Sweep/Safe/Routine), except for d4s. Progression continues past d12 with d12,d6,(,d12,d8...) which does not provide an extra keep die.

Supremacy
Starts at d6.

Attributes
Distribute d4, d6, d8, d10, d10, or d6, d6, d8, d8, d10, or d6, 4 d8. (14)
 * Body (Str/Tou/Agi)
 * Mind (Int/Wit/Per)
 * Presence (Cha/Man/Emp)
 * Soul (Supernatural/Luck/Will)
 * Capacity (Cyber/Biotech/Tech)

Training
scratch. mules, boats, and hover cars. combat. replaceable parts. intimidate, or find a new solution. the way you want them to. about the ’Verse. require manual labor. ordinary. computers to thermal cutting torches. entertain. weapons you point and shoot. opponents. Sneakily. to tell the tale. opponents across the room. them. sleight of hand. Distribute 1d10, 5 x 1d8, 5 x 1d6, 8 x 1d4 among the Training Packages. (37)
 * Craft: Build, create, and assemble items from
 * Drive: Operate land and surface vehicles, including
 * Fight: Attack with your weapons or fists in close
 * Fix: Patch up and repair objects with working,
 * Fly: Pilot ships and other airborne vehicles.
 * Focus: Concentrate on a subject to steel your will,
 * Influence: Persuade others to do, think, act, or feel
 * Know (Specialty): Represents general knowledge
 * Labor: Lift, push, dig, pull, and haul in tasks that
 * Move: Run, sprint, jump, climb trees.
 * Notice: Spot someone or something out of the
 * Operate: Use mechanical devices ranging from
 * Perform: Act or put on a big show to impress or
 * Shoot: Fire guns, rifles, big rocket launchers—
 * Sneak: Camouflage yourself and sneak past
 * Survive: Endure less-than-ideal conditions and live
 * Throw: Toss things like a grenade or throw
 * Treat: Heal folks by treating injuries or counselling
 * Trick: Spin a yarn or con an opponent. Also covers

Specialties
Bonus specialty dice on any Skill Specialization (at least 1/3 the complete Skill). You get 4 x d6 Specialties at start. (2)

Intimacies
2 d8 + 2 d6 + Free points.

Perks
Every resource, contact or organization starts at d6 and may be raised. Perks are spent when used, and regained after a downtime. Gain a Flaw for each Perk.
 * Resources
 * Contacts
 * Organization

Flaws

 * All provide a PP when triggered.

Classes
You may choose 2. They provide a package and power sets. Exchange the Distinction if you wish.

Example Class
Classes are built on 24 points.
 * Example Distinction d8
 * Each Attribute step: 4p
 * Each Skill step: 1 p
 * Each Spec. step: 1/2p
 * Each Perk step: 1/4p
 * Each Signature step: 2p
 * Each Power starts at d6: 4p/+4 per step

Agent

 * Example Distinction: I know a guy d8
 * Presence +1 4
 * Liaison +2 2
 * Crowd Control +1 1
 * Tactical Response +1 1
 * Bionetics d6 4
 * Resources or Contacts d8, d8, d6, d6 12

Aristo

 * Example Distinction: Celebrity looks d8
 * +1 to all attributes 20
 * Bionetics: d6 4

Bioroid

 * Example Distinction: Inhuman d8
 * Flaw: May not roll Soul. Immune to Psi. -4
 * +1 Body, Mind, Presence, Capacity 16
 * +1 to any 4 different Training Packages 4
 * d6/+2/max d10 to 4 Specs to any of the same Training Packages. 4
 * Bionetics d6 4

Bodyguard

 * Example Distinction: Close protection d8
 * +1 to any Attribute 4
 * Tactical Response +1 1
 * Liaison +1 1
 * Emergency Medical +1 1
 * Transport +1 1
 * 4 d6/+2/max d10 Emergency Medical, Liaison, Tactical Response, Transport Specs 4
 * Perks d6, d6 4
 * Cyber d6 4
 * Bionetics d6 4

Bounty Hunter

 * Example Distinction: Bloodhound d8
 * Body +1
 * Mind +1
 * Investigation +2
 * Tactical +1
 * Liaison +1
 * Any 4 d6/+2/max d10 specs
 * Bionetics or Cyber d6
 * Contacts d6, d6
 * Resource d6, d6

Bureucrat

 * Example Distinction: Red tape d8
 * Mind: +1
 * Presence: +1
 * Investigation +2
 * Liaison +2
 * Legal Spec. +2
 * Logistics +2
 * 4 4 d6/+2/max d10 Spec. to any of the above.

Con Artist

 * Example Distinction: The con d8
 * Mind: +1
 * Presence: +1
 * Investigation +2
 * Liaison +2
 * Legal Spec. +2
 * Logistics +2
 * 4 d6/+2/max d10 Spec. to any of the above.

Corp Samurai

 * Example Distinction: Giri d8
 * Body: +1
 * Tactical Response: +2
 * Liaison: +2
 * 2 d6/+2/max d10 Spec. to any of the above.
 * Cyber or Bionetics d6, d6
 * Corp support d6, d6

Crisis Expert

 * Example Distinction: Team-oriented d8
 * 12 different +1 to any package.
 * Resources d6, d6, d6, d6, d6, d6

Diplomat

 * Example Distinction: Protection Detail d8
 * Presence: +1
 * Liaison: +2
 * Legal Spec.: +1
 * Resources d8, d6, d6, d6
 * Contacts d8, d6, d6, d6

Clone Family

 * Example Distinction: Family is everything d8
 * Soul: +1
 * Zeek: +1
 * 3 Spec. d6/+2/Max d10
 * Bionetics d6
 * Resources (Family members): d8, d8, d8

Family Coordination
Pay PP. You may keep an extra die die when you use a Family member resource.

Family Ties
Pay PP. Step up your Family members die 2 steps for the current Action.

Family Feud
You may pay a PP and a Family member resource to remove any Complication or Stress, or create a Family Body Double d8 Asset.

Cleaner

 * Example Distinction: Code of Honor d8
 * Body: +1
 * Tactical Response: +2
 * Investigation: +1
 * Urban Recovery: +1
 * HAZMAT: +1
 * Mechanic: +1
 * 2 Spec. d6/+2/Max d10
 * Resources d6, d6
 * Contacts d6, d6
 * Cyber or Bionetics d6, or Zeek d4

Honourable Deeds
Pay a PP. You gain 2 steps to any Action meant to affirm any Intimacy.

Invisible Touch
While hiding evidence, gain a reroll.

Righteous Actions
When you go against orders for a higher cause, gain a PP.