Star Tribes!/Mechanics/Mecha

Inherent Schticks
All Mecha are transformation capable. Suits are not transformation capable.
 * Transformation (3 forms, 1 Action transform time)
 * Soul Focus (allows the use of Focus, Power, Luck and any Fu, Sorcery in the Mecha and Suits. Also allows the use of Animal Schticks in Beast Form and Suits).
 * 1 Unique Mecha Schtick at 12, +1 per level above that.

Unique Mecha Schticks
May mount 1 at Skill Max 12. +1 per Max past 12. Max 2 of the same. Cost is 1 Mecha Schtick

Assault
Double Assault is Blitz
 * +5 Structure
 * +5 Perception
 * -5 Maneuver

Command
Double Command is Special Operations.
 * +2 Mecha Action
 * +5 Presence

Defensive
Double Defensive is Base Defense
 * +5 Structure
 * +5 ECM
 * -5 Move

EW
Double EW becomes EW Specialist
 * +10 ECM
 * -5 Strength

Raider
Double Raider is Cavalry.
 * +5 Move
 * +5 Maneuver
 * -5 Structure

Skirmisher
Double Skirmisher is Knight.
 * +5 Strength
 * +5 Structure
 * -5 Perception

Support
Double Support is Siege.
 * +10 Weapon Carry Strength
 * +5 Perception
 * -5 Move

Transformation
All Mecha Suits are transformation capable with the following forms: Beast Form, Humanoid Form, Defender Form. You can only use Animal Schticks in beastform. You may get Flaws specific to any form, providing points only in that form. You can also buy Schticks at half cost only usable in a specific Form.

Beast Form Flaws

 * No fine manipulation -1
 * No Arms -2
 * Impaired Ground Move -1
 * Negative Ranged Targeting Modifier -1 per -1 AV

Humanoid Form (Battler Form, Striker Form)

 * No perks
 * No flaws

Defender Form (Flyer Form, Avian Form)

 * Reduced Ground Move (Only Ground 1 Move, No Defense)
 * Reduced Ground Defense (Defense is set to 5 on the ground).
 * Increased Flight Move (+10 Flight bonus, Max x2)

Defender Form Perks

 * Flight Move bonus (3p/p, up to double)
 * RangeTarge
 * Long Range Anti-Air Weaponry

Defender Form Flaws

 * No Hover, Stall Speed
 * Reduced Maneuver
 * Reduced Structure
 * No Melee Defense
 * No Melee Attacks

Maker Array
Allows for the building of mecha components from blueprints with adequate materials. Can store materials enough for 1 week of continous operation.

Striker Array
Striker Size. Can be configured to build Striker components and Drones at a rate of 1 schtick per 5 days. Can be configured to build Mecha components at a rate of 1 schtick per 25 days.

Mecha Array
Mecha size. Can build Striker components and Drones at a rate of 1 schtick per day. Can be configured to build Mecha components at a rate of 1 schtick per 5 days. Can be configured to build Transport components at a rate of 1 schtick per 25 days.

Transport Array
Destroyer size. Can build Striker components and Drones at a rate of 5 schticks per day. Can build Mecha components at a rate of 1 schtick per day. Can be configured to build Transport components at a rate of 1 schtick per day. Can build Star components at a rate of 1 schtick per 5 days.

Star Array
Starship size. Can build Striker components and Drones at a rate of 25 schticks per day. Can build Mecha components at a rate of 5 schticks per day. Can be configured to build Destroyer components at a rate of 1 schtick per day. Can build Star components at a rate of 1 schtick per 5 days. Can build Base components at a rate of 1 schtick per 25 days.

Base Array
Base size. Can build Striker components and Drones at a rate of 125 schticks per day. Can build Mecha components at a rate of 25 schticks per day. Can be configured to build Destroyer components at a rate of 5 schticks per day. Can build Star components and Drones at a rate of 1 schtick per day. Can build Base components at a rate of 1 schtick per 5 days.

Mecha Suits
Mecha Size. Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Mecha Schticks.

Inherent Schticks
Multi-Environment: Atmosphere, High-Pressure, Space. Orbital Drop: Can be dropped from orbit. Striker Suit Harness: Space for 8 Striker Suits.

Striker Suits
Striker Size. Add 19 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Striker Schticks.

Inherent Schticks
Multi-Environment: Atmosphere, High-Pressure, Space. Orbital Drop: Can be dropped from orbit.

Defenders
Mecha Size. Flight Form only, no transformation. Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Defender Schticks.

Inherent Schticks
Interface Operations: Can land and take off from planets.

Transports
Destroyer Size. Flight Form only, no transformation. No Attribute may exceed 20 or Family Tech/Build. Add 10 Transport Schticks.

Inherent Schticks
Mecha Bay: Space for 1 Mecha Suit. Striker Bays: Space for up to 8 Striker Suits. Crew Quarters: Space for 16 personnel. Defender Exterior Docking Points: Space for up to 4 Defenders. Interface Operations: Can land and take off from planets.

Battle Stars
Starship Size. Flight Form only, no transformation. No Attribute may exceed 20 or Clan Tech/Build. Add 10 Starship Schticks.

Inherent Schticks
Mecha Bay: Space for 4 Mecha Suits. Striker Bays: Space for up to 32 Striker Suits. Crew Quarters: Space for 64 personnel. Transport Docking Points: Space for up to 4 Transports Defender Bays: Space for up to 4 Defenders. FTL Drive: Interstellar travel at Move 1.