Action!/Schtick/Attribute

Old Schticks

The Ox is Strong
Tier 1 You may carry and lift x5 normal. Progression: Carry and lift multiple (Progression), Ignore First Down (+20, requires x10 Carry), +1 Down up to 5 (20), Ignore First Out (+40, Requires Ignore Down 5).

Conditioning
Tier 2 You have +5 Armor Absorption, with Hardness 1. Progression: Armor Absorption (Progression), Armor Hardness (+1 30, +1 50, +1 100, +1 100...).

Lethal Weapon
Tier 2 Your body counts as a Damage 5/1 Weapon. Progression: Weapon Damage (Progression), Weapon Penetration (+1 30, +1 50, +1 100, +1 100...).

Hardy
Tier 2 You have +2 Wounds. Progression: Wounds (AV/2 Progression), Reduce Damage (Progression, Requires +3 Wounds).

Confidence
Tier 1 Regain two Shots at the end of a Sequence where you didn't act. Progression: 2-5 Shots (+3/Shot), Remove Active Dodge (2), Remove didn't get Hit (2).

Dash
Tier 1 Gain +5 Move. Progression: Move (Normal Progression), Extra run multiple up to 2(20, Requires Move Progression 3), Extra Defensive Move 1-5 (20, Requires Extra run multiple 2), Gain a Free Move (40).

Contortionist
Tier 2 Passive: All Agility-based rolls gain +5 EV. Progression: Agility (Normal Progression), All Agility rolls are Routine (60), Gain a positive Die with Agility rolls (XX).

The Human Target
Tier 3

Lightning Reflexes
Tier 4 Gain +1 Shot, +5 Initiative. Progression: Initiative (Normal Progression), Shot Count (Pool Progression Worth 3),

XXXX
Tier 5 Effect Progression:

Tireless
Tier 1 You can endure anything longer than is normal (+5 to endurance totals). Progression: Endurance (Normal/2), May use Refresh on self (+100, requires Endurance +10).

Strength of Body
Tier 2 You have +2 Shock. Progression: +2/ +1/ +1/ +1 /+1 (20), +1/+1 (30), +1,... (60).

Hardy
Tier 1 You have +1 Wounds. Progression: Wounds (Normal AV), Reduce Damage (Progression AV, Requires +3 Wounds).

Commanding Presence
Tier 1 Command Stance: You gain the following ability: Presence: All allies gains +d10 EV on their next Action.

Impressive Performance
Tier 1 Interaction (Charisma), Presence: Your Interaction gains +3 AV.

Inspiring Presence
Tier 2 Command Stance: You gain the following ability; Presence: An ally gains +d10 AV on their next Action.

Aura of Confidence
Tier 3 Command Stance: Any type of Active Defense: All allies gain +10 Resistance to the Actively Defended Effect.

Protection of Courage
Tier 3 Action: An ally gains your Charisma as a bonus to Passive Defense until end of turn.

Protection of Courage
Tier 4 Action: An ally gains your Charisma as a bonus to Passive Defense until end of turn.

Protection of Courage
Tier 4 Action: An ally gains your Charisma as a bonus to Passive Defense until end of turn.

Protection of Courage
Tier 5 Action: An ally gains your Charisma as a bonus to Passive Defense until end of turn.

Protection of Courage
Tier 5 Action: An ally gains your Charisma as a bonus to Passive Defense until end of turn.

Conversationalist
Tier 1 any successful Manipulation-based roll: Gain the use of any Knowledge next Action.

Perfect Lie
Tier 2

Glib Tongue
Tier 3

Sensate
You may use one other sense as a targeting sense. Progression: Add another targeting sense (20), gain a new sense with Perception 5 (50), increase new sense Perception (AV/2 Progression).

Sentinel
You can now use your Perception as binoculars with x5 times magnification. Progression: Use Perception as a Microscope (with x5 times magnification) (2), Increase magnification (Normal progression).

Photographic Memory
You can remember everything. At least almost everything. Roll Perception+5 vs the following Difficulty:

Perfect Vision
Focus: +d10 EV on vision-based rolls. Progression: Add Focus: +d10 AV (5), Remove Focus cost from EV (5), Remove Focus cost from AV (5).

Enhanced Initiative
Tier 1 You may discard a card lower than 4 and draw a new one. Progression: Raise card value (Progression 1)

Strength of Will
Tier 2 You have +2 Shock. Progression: Shock (Progression 5)