Exalted/Rules/Martial Arts

Impairment
Ge motståndaren minustärningar.

Special Ability

 * Water Dragon: Shrug Shackles

Form

 * Water Dragon: Soak, MA

Perfect Defense

 * Water Dragon:Soak

Countermagic

 * Water Dragon: Terrestrial, Celestal, Spell, Charm

Martial Arts Old (Exalted)

Kung Fu is the Old Realm word for Martial Arts

There are three separate types of Martial Arts: Terrestrial, Celestial and Sidereal. Each is a separate skill and must be learned separately.

All Celestial Initiation Charms have a complete Terrestrial Style as prerequisites. To learn a Sidereal Martial Arts Charm you need to have mastered a complete Celestial Style.

There are several distinct Kung Fu Styles. Each style after the first is learned separately, by paying 2 xp, thereby gaining the styles Techniques. You need to know a Style to be able to buy Charms for it.

Form Weapons
All Styles have varying Form weapons, Primary and Secondary. All of the Primary weapons are learned with the Techniques. Secondary Weapons may be bought separately, for 2 xp per weapon after the Style's Form.

Form Armors
Some Styles allow for Armor. Same rules, with Primary and Secondary Armors being taught.

Style Combos
or " I use Flaming Fist of the Heavens with my Thunder Cloud Kick! " If you receive the same bonus from two separate Charms in two separate Styles, they combine up to the Circle maxima. You may use any Technique with any Style.

Teaching
To teach Celestial Martial Arts to Terrestrial-level practitioners, or Sidereal Martial Arts to Celestial-level practitioners you need Martial Arts 6 and knowledge of the complete Style being taught.

Standard

 * Fist: In+0, Acc+1, Dmg+0B, Def+2, Rate 5, Str 1
 * Kick: In-3, Acc+1, Dmg+3B, Def-3, Rate 3, Str 2
 * Grapple: In-6, Acc+0, Dmg+0B, Def+0, Rate 1, Str 1, Piercing

Attacker mot folk i Grapple är Hazardous (Träffa sin polare) och ger minus på att träffa. Det borde finnas mer Grappletekniker/charms.