Action!/Schtick/Immortal/Divine

Divine
Weird. Typical things that religions and other ideologies want. Christian Non-Catholic: Prayer, Divine Guidance, Holy, Congregation, Soul Searching

The Lord's Prayer
Level 1 Type: Action Duration: Continuous Activation Cost: - Cost: 1 shock point/Sequence You and your congregation gain [Divine+Power]/10 bonus to all Willpower Defenses.

Grace
Level 2 Type: Action Duration: Instant Activation Cost: About 30 seconds, 1 Power point Cost: 1 shock point Your food and anyone who says Grace with you's food is cleansed of any poison or sickness. This does not change the taste or quality of it, nor does it create any nutrition.

Priestly Blessing
Level 3 Type: Action Duration: [Power+Divine] minutes Activation Cost: About 1 minute, 1 Power point Cost: 10 shock points You and your congregation gain Resistance 5.

Credo
Level 4 Type: Action Duration: [Power+Divine] minutes Activation Cost: About 1 minute, 1 Power point Cost: 10 shock points You and your congregation regain 1 shock point/Sequence. Also, Priestly Blessing is extended 1 minute. This is cumulative with all other forms of Shock point gain.

The Litany
Level 5 Type: Action Duration: [Power+Divine]/2 hours Activation Cost: About 10 minutes, 1 Power point Cost: 20 shock points You and your congregation gain [Divine+Power]/5 AV to one Skill, chosen by the priest.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.