Scions/System

=Attributes= Humans have a statistic of -2 - +2 in all Attributes.

Body
The strength and training of your physical self. Raw power, resilience and flexibility.

Soul
Connection to your Patron, providing power for wonders and miracles.

Will
Strength of will, allowing you to keep going when things get tough. May be used to break ties.

Charisma
Personal charisma and social ability. Provides

Mind
Perception, quick and slow thinking.

Skills
Raw talent and training you have received. Used to do complex things. Skill is always trumphed by divine powers.

=Powers=

Godly Domains
All characters must choose one or several Domains. These normally cost 10 points and provide three keywords or descriptors linked to the Domain in question. Any action linked to the keyword will gain a bonus equal to your Soul against others (and will be charged with divine power, generating power surges around you), normally succeeding automatically.

Fire
Examples include burning, hot, forceful, passionate, metal, fast

Water
Examples include wet, forceful, quietly, slow, constantly moving, healing

Death
Examples include timeless (eternity), deathly stillness (silence), painless (unfeeling), corruption (rot), transformation (cycle), purity (of purpose, of soul, of body)

Technology
Examples include innovation, materials, versatility, augmentation, intelligence, technologic artifacts

Wonders
Special abilities, much more narrow, and much more subtle. These are Discreet (Require Mind advantage to notice). Must tie into the Domains.

Start fire
1p Snapping your fingers, fire erupts at any location within eyesight. This can be as hot as you wish (based on Soul), but will fade to normal when not focused upon.

Waterbreathing
1p You or anyone you touch becomes able to breath water.

Sense Death
1p You can sense Death within local range (based on Soul).

Miracles
10p Regional simple or local general powers that tie into the Domains With preparation, can cause effects spanning countries.

Local general

 * Fire manipulation
 * Water creation
 * Necromantic summoning
 * Technomagic

Xenic Powers
For later.

=Modifiers=

Range
Cost x2 per range Ranges: local, regional, national, continental, world-wide, solar system, galaxy arm, galaxy.