World of Darkness/Vampire/Old

=Vampire the Masquerade= These rules and fluff supersede the existing ones

Potence
Extra Strength Successes.

Celerity
Extra Actions and Initiative during a turn. Cost is equal to 1 blood per dot Celerity.

Fortitude
Extra Soak dice.

Dominate
Disciplines

Mythos
Mythos

Secret Societies
Secret Societies