Nyaka


 * /Necromancy


 * /Character/Necro

Attributes
Strength, Agility, Constitution. Strength+Constitution = Resistance. Empathy, Presence. Intelligence, Perception, Willpower. Magic. Str+Con = HP/Damage Resistance. Con = Wound Threshold? Shock points = Skill based on Con? Str+Agility = Move? Cost: 1-5=5, 6-10=10, 11-15=15, +1-5=+5

Skills
Cost = 1-5=1, 6-10=2, 11-15=3, +1-5=+1

Dice rolling
Stat + Skill are added, this is called Skill Dice. Om 2+ tärningar slår lika slår man d20 = crit die => result Om alla tärningar slår 1 = misslyckande. Om alla tärningar slår 1 slår man d20 = fumble die => result

Resolution
Dice vs Diff. Some standard Diffs: Skill sets maximum number of raises. Effect Dice. Damage Effect Dice: [Damage Dealing Attribute + Weapon Damage ] A Raise provides one of the following: Two Raises provide one the following: Three Raises provide one of the following: Damage results: http://nakeaaralei.angelfire.com/charts.html http://arkanabar.tripod.com/equip.html /Old
 * 5 (Trivial)
 * 10 (Easy)
 * 15 (Normal)
 * 20 (Hard)
 * 25(Very Hard)
 * 30(Extremely Hard)
 * 35(Almost Impossible)
 * Opponents Combat Skill+Agility
 * +d8 Damage
 * Knockdown (No move)
 * Knockback (Move enemy away)
 * Break contact (Move self away)
 * Weapon lock
 * Halve Armor
 * Free Perception
 * Free Interaction
 * No Damage
 * Signature Strike
 * Choose hit location: Arm, Leg, Chest, Stomach
 * Disarm
 * Shaken
 * Ignore Armor
 * Harry (-d8 to enemy next attack)
 * Setup(+d8)
 * Choose hit location: Hand, Foot, Groin, Head, Knee, Elbow
 * Choose hit location (Eyes, Throat, Finger, Ear)
 * Bruised (0-4)
 * Light Wound -1 (5-9)
 * Major Wound -2 (10-14)
 * Serious Wound -4 (15-19)
 * Critical Wound -8 (20-24)
 * Deadly Wound -16 (25-29)
 * Dead (30+)