Wizard Wars/Rules/Characters


 * All characters begin at 1st level as Gestalt characters.


 * All characters gain the bonus feat Educated.


 * All characters gain one bonus Regional feat.


 * All characters must be able to cast spells at 1st level.


 * All characters gain a bonus metamagic or item creation feat at 1st level, one extra bonus metamagic creation feat at 5th level and each 5 levels thereafter.


 * All characters always have a caster level equal to their character level.


 * Characters are rolled: Roll 4d6, choose 3d6, exchange one roll for 16. Do this three times, choose one row of statistics.
 * OR


 * Characters are built using 34 points.
 * OR


 * Characters are built with an ability score total of 78.


 * All characters start with 1000 sp.


 * A gestalt class is considered favored if it contains a favored class.


 * No prestige classes will be used. Feats to replace them will be created when necessary.


 * Human, Orc and Goblin family names are Medieval English.
 * Human first names are also Medieval English
 * Orc and Goblin names are descriptive.
 * Wild Elves and Ogres most often have a single, descriptive name.
 * Gray Elves have ancient roman names
 * Dwarves have ancient greek names

Background
The players are servitors of the newly appointed Magus Corinne Durant. She is the first daughter of known senator Durant, Alwin Durant. Players will be charged with keeping Magus Durant alive. There is a large stipend at the end of this campaign if Corinne Durant survives, primarily from her parents, but it will be matched by the Secret Academy. Corinne has been drafted as a Divination resource, while the players are mostly seen as bodyguards and commandos. They are awarded the rank of decurion for the duration of the campaign, that is until the barbarian threat has been neutralized. Each decurion will have access to 5 soldiers. Decurion pay is equal to 10 sp/day.