Action!/Schtick/Proficiency/Disguise

Quick Change
Tier 1 Presence: Disguise attempt takes 1 Sequence. Advancement: Remove Presence cost (4), gain a time bonus to Disguise per category of time you use (See Value Table)

Invisible Person
Tier 1 You may pose as an unnamed member of any group. You do not look any different. Advancement: You may pose as anyone you can study for a minute (1).

Method Actor
Tier 2 Presence: May use Disguise as any Proficiency one roll. Advancement: Regain Presence if successful (4)

Flimflam
Tier 2 Regain a Presence each time you succeed at a Disguise roll. Advancement: Regain more Presence (3/Presence, Progression 15)

Hammerspace
Tier 3 Action: Hide one object on your person. May only be found when you are explicitly searched, with a Security+Perception/Disguise+Wits. You may only hide one object on your person. Advancement: +EV to Resistance of search (Progression 1/2), +Defense (Progression 1), Number of Objects (Progression 20).

Master of Disguise
Tier 3 You no longer receive penalties for disguising without materials. It only takes 10 Actions to Disguise yourself. Advancement: 5 Actions /1 Action (5/10), you may now disguise 2 targets (1, Progression 5).

One with everything
Tier 4 You may Disguise as any object as long as you remain immobile. Advancement: May perform Move Actions (4).

Many-faced Scoundrel
Tier 4 You may prepare a single Disguise in advance, that you may change into with 1 Action. Advancement: More disguises (1), Changing is Move/Defensive/Free (2/6).

Doppelganger
Tier 5 Disguise Action, 1 Presence, 1 Mind: You become a perfect copy of target. Pay 1 Presence and Mind per item that doesn't match: You must
 * Race/Species
 * Height (90-110%)
 * Mass (50-150%)
 * Clothing

King of Masks
Tier 5 You may impersonate anyone you have ever seen. Pay 1 Presence per time anyone would normally see through the disguise. Advancement: Gain a Presence each time the disguise fools a Named person, or a group of Unnamed persons (5).