Star Tribes!/Resource Management

=Mining= Monthly Cost is equal to Extraction Capability Deployable Automated Mining Stations (DAMS). Produce Minerals worth Resources (the lower of Extraction Capability and Deposit Quality). Use Tech/Build+Intelligence to increase yields by 10% per 10 EV past 20 (Roll when situation changes). Use Surveys to find Deposits.

=Production= Monthly Cost Resources 2R(Sell Cost-1), normally split in Resources needed for Construction, and Resources used for Overhead. Use Tech/Build+Mind to decrease Resources needed for Construction, and Observation/Bureaucracy+Mind to decrease Overhead costs by 10% per 10 EV past 20 (Roll when situation changes). Failure increases costs instead, or produces subpar products (+10% Cost or a -1 Flaw per 5 points missed). You may also add Flaws to the product to lower cost (a -1 Flaw per -10% cost reduction).

=Trade= Monthly Receive Resources one less than the production cost as profit (33%). Provides MU for produced items or minerals. Also used to acquire long-distance delivery items.

=Survey= Monthly Hire cost of Survey System (per month) R5 (5) Cost of Survey System 2R6 (25) Each month roll openended d10 for Deposit Quality found. Roll openended d10 for Flaws when on-site.

=Windfall=

Missions
Random. Normally about the same as the CharacterMax (From (CM-1)x5 to 2CM).