Action!/Schtick/Sorcery

= General Boost schticks =

Sorcerous Power
Add 1 level to Damage of a Damage-dealing Power, or 1 level to the EV of another Sorcery Schtick. You may not raise the +Damage or +EV above Schtick Max.

Specialist Power
1 point You gain 2 Power points, only usable with a specific Schtick.

Versatile
Add 1 Power Effect to a Power, usable with a Power Point.

Awesome Power
5 points 1 Power Effect requires 1 less Power to active.

Overwhelming Power
10 points Passive: Any Power point spent on an effect (not providing an extra positive die) provides an extra positive die. No combination of effects including Overwhelming Power can provide more than two positive dice.

=Blast= Has its own page here.

= Chaos =

= Divination =

Divine Location
Choose a type of object (sword, person, gold vein, etc) when this schtick is bought. Action: Get direction or distance to closest chosen thing within [Power] meters. Power: Get direction and distance to specific, Named or Unnamed thing within Power kilometers.

Multiples
Tier 1 Progression 1/Value step Range is increased by 3,10,30,etc.

Differences
Tier 1 Find one more thing.

Shift Perception
You may shift your Perception up to Power meters. You require an Action to move your Perception.

Medium Range
The range is now equal to Power x 100 m.

Long Range
Requires Medium Range The range is now equal to Power x 10 km.

Walk
You may now use this Schtick as a Move Action.

Effortless
Requires Walk You may now use this Schtick as a Free Action.

= Familiar =

= Illusion =

= Law = = Life =

= Nature =

= Polymorph =

= Technomancy =