Action!/Schtick/Proficiency/Dodge

Confidence
Tier 1 Regain a Shot at the end of a Sequence where you only Actively Dodged and didn't get Hit. Advancement: 2-5 Shots (+3/Shot), Remove Active Dodge (1), Remove didn't get Hit (1).

Fox Defense
Tier 1 Active Defense: Opponent pays 1 Shot to Attack you. You only gain +3 Defense from your Active Defense Progression: Shots points (Progression 15), Raise your bonus from Active Defense up to +5 (2).

Move Away
Tier 2 Dodge: Free Move if successful. Progression: Full Move (3), Always gain the Move (1), May perform non-Attack Action instead (8), May perform any Action instead (8, requires non-Attack Action).

Nimble
Tier 2 Successful Dodge: Opponent may not perform Attack or Defense as next Action. Progression: Opponent must save before performing Attacks/Defenses (8), Opponent has -1 on the save (10).

Agile
Tier 3 Active Dodge: You gain +5 Defense and Agility EV if hit. Progression: Gain +1 EV (1, up to Skill Max).

Setup
Tier 3 Successful Dodge: If you perform an Action against the Dodged target as your next Action, gain an extra Effect die. Advancement: Gain Effect die 2-5 (5/die, Progression 25), Gain an extra d10 AV (10).

Lightning Reflexes
Tier 3 Once per Sequence, Shot: You may make an +8 Defense Active Dodge with +5 Defensive EV. Advancement: Not once per Sequence (7), No Shot Cost (8), +Defense (Progression 5),.

Zig-Zag
Tier 4 Full Move: Active Dodge Defense. Advancement: Only any specific Action (2), Only any Action (4), Only Move required (4), No Move required (8).

Elusive target
Tier 4 Any unsuccessful Attack against you Stymies the opponent. Advancement: Stymied until save (8), -1 on the save (10), instead of Stymie (also raises cost of until save) Stagger (2/10) or Freeze (8/16), Adding Stagger (10/18).

Retaliation
Tier 5 Counterattack against the opponent when Hit. Advancement: When Attacked (6), Before Attack (12).

Quicksilver Stance
Tier 5 Quicksilver Stance: Free Active Defenses, each with a Move. (-5+8+2) Advancement: Shot: Free Active Defense instead of Stance (2), Quicksilver is not a Stance (37), Full Move (2), Triple Move (4).