FATE/Slaves

Setting
Ancient Solitary Sorcerer Giants. Almost barren. All Giants are Immortal. Fight for Freedom Lost Civilizations. Weird Ancient Magic sites.Things Man Was Not Meant To Know. We Are A Dying Race, And We Will Not Cooperate.

Scope
Everyone is a hero, and they all need to cooperate. Everybody gets a racial stunt: Humans get any stunt as racial. All other races also gain a Skill that can be used for typically racial things.

Campaign structure
Slaving for the Giants. Flight from the Giants. Regrouping in the first enclave. Claiming the world for the younger races

The First Giant
Obsidian November Frost Dlosuk-Yothath-Pakaj Sorcerer +6 Excentric Weird Researcher Ancient Solitary Sorcerer Giant Weakness Is Not Tolerated, Success Is Well Compensated My Theories Show That I Am Right Hard of Sight and Hearing House Visuxia

Thorn
Bitter State Assassin Paranoid? Not when they're after me. Dagger Magic

Telepathic Bond - Astral Watcher acts as conduit

Half-Ogre - Tarik Majug - Master Pit - +6

Breakfast in cantina 5 Giants Thorn + 4 more 100 little people

Yseleth Fairy Elf Magic The Horned One - Divine Nature Magic - The Wyld Hunt

Elementalist Rune Mage

The Taskmaster
Brownnose Harsh Mistress Preoccupied with her own success Cruel and Cheap

Dark Secret: Knows minor light and healing magic +5 Provoke +4 +4 +3 +3 +3 +2 +2 +2 +2 +1 +1 +1 +1 +1

NPCs: Decide who the important people and locations are. Skills and Stunts: Decide what sorts of things characters in the setting are likely to want to do. Character Creation: Make the PCs.

Aspects of Giant Society
Slaves Are Kept Ignorant. A Little Knowledge Is A Dangerous Thing. Slaves Can Do Anything In The Dark Corners. You Are Not Free When You Are A Slave. -> Freedom!

The Heroes
Jaxx the Assassin - Wanted Elf - Kathrine - Coldblooded Rogue Killer Obelisk the Dwarf - Martin - Scavenging Dwarf Mage Yselyth the Pathfinder Outcaste - Jørn Caladin the Involuntary Cleric to the Unknown God Urgla the Best Fighter in the World - Stina Kona the Naive Monk Goody Two-Shoes Berengar - Blondhaired, no beard, sometimes black eyes Oth - footpad

Janda Jagoda - Priestess of Wee Jas

Ksakim - Lich Necromancer

250 civilians now under the care of the group.

Next time: Diplomatic Mission to the Necromancer Ksakim. The group gets to use the 250 to form a [tross]

Secret: the Dracolich in the mines.

Everybody dies. The Dracolich is raised.

Drow?

Argarok of Bzibabthoum. Meeting with the Lich Ksakim - Berengar is advisor on Giant Affairs (offered services) Berengar offers a possibility - Moving to the Giant City - Must protect civvies Travel to Orc Camp - Black smoke from giant Stoves used for Ore melting (Bloodsteel etc) Meeting with the Orcs that are guarding the Dracolich

1XP+1Stunt

2XP+1 Stunt

3XP+1 Stunt

3XP+1 Stunt

3XP+1 Stunt