Hyperpunk!/Character

==

Character points
Characters are built on 48 points, divided into 3 parts.
 * 12 Attribute points
 * 12 Skill points
 * 12 Schtick points
 * 12 Free points, that may be added to Attributes, Skills or Schticks.

Any type of points may be used to buy Perks and Flaws at normal cost.

Character Attributes
All Attributes start at 5.

Attribute Points
1 Attribute point''' raises an Attribute by 1 (up to the AttributeMax (12) before modifiers). Attribute modifiers (marked Attribute: +[number] to [Attribute]) in Classes raise the Attribute and its AttributeMax by one.

Skill Points
Skill/Proficiencies are bought by putting a pointing into the Skill, gaining a Proficiency and raising the Skill Action Value (AV) to 10. Gained Proficiencies have the same AV as the Skill, other Proficiencies have AV Skill AV-5.

Schtick Points
All Schticks cost the same amount of points as their Tier, unless special rules are in effect. In this campaign, Cybernetics and Bionetics have varying costs depending on the quality of the systems in question.

All points
Any points may be used to buy Perks and Flaws.

CharacterMax
You may not have more than the square root (total points) +6 in a Skill, Attribute or Schtick bonus. This is called the CharacterMax, or SkillMax, AttributeMax and SchtickMax, respectively. The following table shows the experience needed to reach, or the character points received at, a certain SkillMax. |