Feats (Wizard Wars)

Standard Character Feat Progression
The standard character feat progression is changed: characters gain 1 feat at first level and one feat every second level after that (e g 3rd, 5th, 7th etc).

3.5 feats
The wording is changed for the following feats:

GREATER WEAPON FOCUS
Choose one type of weapon for which you have already selected Weapon Focus. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.

Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, Base attack bonus +8.

Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. This bonus stacks with other bonuses on attack rolls, including the one from Weapon Focus (see below).

Special: You can gain Greater Weapon Focus multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.

A fighter must have Greater Weapon Focus with a given weapon to gain the Greater Weapon Specialization feat for that weapon.

A fighter may select Greater Weapon Focus as one of his fighter bonus feats.

IMPROVED CRITICAL
Choose one type of weapon.

Prerequisite: Proficient with weapon, base attack bonus +8.

Benefit: When using the weapon you selected, your threat range is doubled.

Special: You can gain Improved Critical multiple times. The effects do not stack. Each time you take the feat, it applies to a new type of weapon.

This effect stacks with any other effect that expands the threat range of a weapon.

A fighter may select Improved Critical as one of his fighter bonus feats.

PRECISE SHOT
Benefit: You get a bonus equal to your Dexterity modifier on ranged attack damage.

Special: A fighter may select Point Blank Shot as one of his fighter bonus feats.

Forgotten Realms feats
All feats from the Forgotten Realms Campaign Setting book are available except:
 * *Arcane preparation
 * *Ethran
 * *Spellcasting prodigy
 * *Thunder Twin
 * *Twin sword style

FOE HUNTER
Which areas and foes that are available will be decided shortly.

CONDITIONING
Choose one ability.

The score of the chosen ability is raised by 1.

Special: A character may gain this feat multiple times. Its effects stack.

SPELLCASTING TRAINING
Choose an ability.

Benefit: For the purpose of determining bonus spells, treat the chosen ability score as 2 points higher than its actual value.

Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new ability.

IMPROVED DODGE
Prerequisite: Dodge, Dex 17.

Benefit: Your Dexterity bonus to Armor Class counts as 1 point higher than it actually is. Armor limits the maximum Dexterity bonus to Armor Class.

SUPERIOR DODGE
Prerequisite: Dodge, Dex 19.

Benefit: Your Dexterity bonus to Armor Class counts as 1 point higher than it actually is. Armor limits the maximum Dexterity bonus to Armor Class. This stacks with the bonus from Improved Doge.

SKILLED
Prerequisite: Int 13.

Benefit: You gain skill points equal to your Intelligence modifier+12.

Special: A character may gain this feat multiple times. Its effects stack.

MAGITECH DRONE
Prerequisite: Magitech Implant, Wizard or Sorcerer 3rd level.

You may replace your normal familiar with a construct. It gains all the abilities of a wizard or sorcerers familiar, but as the drone is used as a testbed, it has no experience cost for its loss attached to it. It has the statistics of a Small animated construct, Hardness 5, Move (legs) 20 ft, and half the HP of its creator+10. It may be modified with any amount of Magitech Implants.

MAGITECH IMPLANT
Prerequisite: Spellcaster level 1st.

You can create Magitech Implants. To create a magitech implant, the spellcaster follows the guidelines for creating a wondrous magic item (DMG p. 246), and implants it into a subject. A magitech modification works as any wondrous item, but is payed for by the subject.

IMPROVED DRONE
Prerequisite: Magitech Implant, Magitech Drone, Wizard or Sorcerer 5th level.

The spellcaster learns to improve upon her Drone design, giving it access to one of the following special abilities. Medium Size The Drone now counts as a Medium animated construct, with HP equal to half the HP of its creator+20. Large Size Requires: Medium Size The Drone now counts as a Large animated construct, with HP equal to half the HP of its creator+40. Flight move The Drone now has a 30 ft Flight move (perfect) as an Exceptional ability. The Drone may not be Large. Arms The Drone now has access to 2 arms. Multiple Legs The Drone now has 6 legs, giving it Move 30 ft and improved carrying capacity. Danger Sense The Drone gains Uncanny Dodge or improves its existing Uncanny Dodge. Improved Armor The Drone gains Hardness 10. This replaces its normal Hardness.