GM (Unforgotten)


 * Unforgotten

1404761415@http://donjon.bin.sh/scifi/world/ http://www.calculatorsoup.com/calculators/geometry-solids/distance-two-points.php

New Charon
Atmosphere Type	Thin breathable Pressure	67.06 kPa  (0.66 x earth) Composition	50.1% Nitrogen, 29.3% oxygen, 20.5% argon, trace other gases Climate Type	Standard Min Temp	190 K  (-83 °C) Avg Temp	296 K  (23 °C) Max Temp	331 K  (58 °C) Gravimetry Gravity	8.32 m/s2  (0.85 x earth) Escape Velocity	9.06 km/s Light Volcanism, Stratospheric Volcanoes, Solid Clouds, Rotten Egg smell.

Moonlight-Softcorp Outpost
Burton Containers, Jacob V. Woolsey

Blackcorp-linked Criminal Outpost
Faulkner Entertainment, Gary A. Way

Moonlight-Softcorp-sponsored Archeology Dig
Vista Borders, Joseph H. Jenkins

Gary A. Way
Local Boss of Faulkner Entertainment. Full of himself. Dresses like any good trenchcoat mobster.

Smugglers going to Moonlight
Tish and Mingo. Intimidation/Social 13, Pursuit 13, Crime 13, Tech 10, Contact Network. Want to join with the Pilot in some business, selling medicine to the needy, making money. They have a shuttle of their own. Know Tommy. Criminal/Activist.

Secret Agent Man
Ishaq Abdul-Mughni Kalb. Clone family. Businessman. Wants to kidnap or kill the Relic Hunter. Bluff 16+8, Sneak 13+8, Intrusion 13+8, Social 13+8, Willpower 13+8, Dodge 10+8, Guns 13, MA 13. Soak 8+3. Tainted by the Other. Has a high-tech ship following the Kabutomushi. Corp/Criminal. Stats 8.

Hitman
Jia Li Ch'ien. Tommy vet vem han är. The Gallant är habs skepp. Andrejev-famuiljen. Guns 16+2, Snubnose 6+4+5, Soak 5+4, Dodge 10+7, Willpower 10+9. Wants to hit Ed. Nothing personal. Criminal.

The Grey Brother
Brother Boson. Healing. Suggestion. Navigation. Defense (Power gives +Mystic+Power Toughness vs Guns). Body 4. Mind 8. Spirit 7. Soul 10. Powers/Mysticism 12. Just passing through. Path of the Leaping Storm 2.

The Archeologist
Mason Crane. Will talk to everyone about the fascinating aliens. Really is a drunkard and a womanizer. Hits on Ed.

The Pirates
Want to get people to ransom. Not in it for the blood.

The Navy
Looking for Tish and Mingo. And the next time the Doctor and the Relic Hunter as well.

The Cyborg 'Jack
MA 13, AV+3, EV+10, Str 16, Tou 10+Armor 10, 6+4 Initiative. One-Two-Three

Överste Daniel Klein
ISF First investigator. Huggtänder :) Kort sekund. "Vampyr". Känner till Imperieproblem.

The Prize Fight
Cash 6

The Old Army Pal
Medic plot. Georgina "Colonel Xiao" Xiao Lundgren. Go Ontos with correct papers.

The Child Camp
Pirate ask for help.

The Great Brain Robbery
Vetenskapsman Quentin Tosh som forskar på Evolutionary Design. Har kopplats ihop med terrorister, har egentligen kommit på vad som pågår.

The Trader's Secretary
Do this, get a Get-Out-Of-Jail-Free-Card.

The Farmer's Market
A race with animals, after getting them from Lalonde to Moonlight. Dirty deeds done dirt cheap.

Plot shards
With nothing left to live for, the main character forms a rivalry when a long lost love returns, asking them for a favour that will eventually ruin someone's reputation. Driven by fear, the main character, unsure of what it all means, accidentally endangers others.

Living life on the edge, things don't go according to plan for the main character when they accidentally commit a minor crime that will eventually ruin someone else's life. Going into hiding, the main character, with the help of their friends, ends up putting their own personal needs before others.

Living their dream life, things don't go according to plan for the main character when a stranger enters their life with an intriguing proposal that could lead in a murder being prevented. Secretly, the main character, regretting their involvement, ends up putting their own personal needs before others.

Hook: The players are traveling through the region. The players are contacted by a wealthy merchant who needs some help.

Line: He has had an important caravan of cargo hijacked by a rival merchant and he needs the players to steal it back for him. This is very important to him and he will offer the players 5,000 gp (or GM's appropriate reward) each to do it. Though one thing they must not look at the cargo. The cargo is of a private nature and wishes it to remain that way.

Sinker: The caravan should be well guarded but not to the point where the players can capture it but make them work for it. It turns out the merchant was lying and this is not his caravan and he just duped the players into stealing it for him. What the cargo is up to the GM but it should be something of great value (money) or something to test the morals of the players (slaves). It's now up to the players to decide what to do with the caravan and the merchant who tricked them. Note the rightful owners should also be after the players and in a rather bad mood about the whole thing.

It's a bad day to be curious when your the cat

Hook: The players are traveling in deep space when they come across a derelict space ship. The ship looks like it has been drifting for some time.

Line: The players will probably want to board it. They will be able to open/force open an airlock with minor difficulties. Initial checking will show that the ship left port without a crew. Further checking will show the ship has been adrift for over 200 years. A check of the cargo holds will turn up the major surprise. The cargo area is full of stasis pods and they are all occupied.

If they wake up some of the people in stasis they will be told they are lost colonist and will ask the players for help in getting back home.

Sinker: They are not lost colonist but instead a group of people who had an incurable deadly plague. Their people could not cure them but did not want to see them die. The sick were rounded up and forced to enter stasis and then placed on a ship that was to be put in a far orbit around their system. If a cure was found the ship was to be brought back.

Something went wrong and the ship drifted off into deep space. If the players do take them home they run the risk of spreading a plague. It's up to the GM if the players should get the plague or not.

The Undiscovered Country
Australis.

The Spy
Is the Repo Woman.

The Repo Woman
Debbie Amin. First seduction, then violence.

The Card Game
Nova Tear.

The Gambler
Smokin' Denny Afzai.

The Crime Boss
Opal Rafiq. Female. Triad Boss.

The Bystander
Quick Willy Habib. Prospector.

The Whale
Lo Baio. Made his money with Tamla Strong-Soft Drinks. No alcohol, high protein. Full taste of beans.

The Robbery
A Squad of 4 Armor suits. A battalion of 120 troops. Operation Platinum Dragonfly. Sponsored by imperial interests to destabilize region.

Shuttle
Small shuttle for interface operations. Structure 2. Move 8. Maneuver 0.

Mysterious Benefactor
Blackburn Atkinson, of the Atkinson family. Inner Worlder. Known philantropist.

Yoshi-Glom Corporation
Corp. Front for House Atkinson.

Golden Fleece Casino and Hotel
Dasuf a-Zehebi. Assayid(a) = mister(Mrs).

Giant hulk drifting in space made up of several discarded almost totally destroyed cap ships.

The Armor Suits
Crew Guns 14, MA 11, Dodge 11, Willpower 12, Focus 13, Tou 6, Per 8, Str 6, Agi 8.

Arlington BS-5 Delta version. Strength (Human) 15 Maneuver -2 Structure 10 Movement 6 Mecha Actions 0 Perception 6 ECM 0 Presence 0 Luck 0 Focus 0 Power 0 Space Enhancement (May Move in Space as Normal) Armor (9) Machinegun Per+14AP3(22)/30 Missile launcher Per+6AI(14)/Infinite Movement System (+6 Move, -2 Attack) Powered Hands (+6 Attack) 10 Schticks

Guide
Najib. Remote Control Wristband.

Väg
Docking-kula, glastunnel, rullbana, foajé. Golden Lamb Casino.

Mr Green
Värd på lammet. Androgyn.

Strike Team Leader
Hans Gruber.

Nuni O'Risu
Nuni O'Risu Physics Type	Small iron/silicate Radius	4969.21 km  (0.78 x earth) Surface Area	3.10 x 108 km2 Land Area	1.58 x 108 km2  (1.06 x earth) Mass	2.50 x 1024 kg  (0.42 x earth) Density	4.87 g/cm3  (0.88 x earth) Composition	35.3% oxygen, 25.8% silicon, 21.0% iron, 9.6% nickel, 8.3% other metals, trace other elements Gravimetry Gravity	6.73 m/s2  (0.69 x earth) Escape Velocity	8.18 km/s Rotation Period	25.65 hours Axis Tilt	44.04 ° Hydrosphere Water	50 % Ice	10 % Atmosphere Type	Thin toxic Pressure	76.48 kPa  (0.76 x earth) Composition	31.0% argon, 27.8% carbon dioxide, 22.2% nitrogen, 14.0% oxygen, 5.0% sulfur dioxide, trace other gases Climate Type	Standard Min Temp	193 K  (-79 °C) Avg Temp	293 K  (20 °C) Max Temp	320 K  (47 °C) Biosphere Chemistry	Carbon Lifeforms	Microbes, algae Civilization Type	Military Spaceport Population	3430 Tech Level	Spacefaring (orbital spacecraft, cybernetics, laser weapons) Special Features	Electromagnetic storms

Imperial Destroid