Exalted/Artifacts

Artifact Construction
ref. page 19 Oadenol's Codex. Diff is 3 for Artifact 1, 4 for Artifact 2 and 5 for Artifact 3. Resources 6 for Artifact 5.

Weapon
Blue: +1 Damage, +1 Rate. White: +1 Damage, +1 Diff Knockdown and Stun. Red: +3 Damage. Black: +1 Damage, +2 Defense. Green: +1 Damage, -1 penalty until end of round with HL.

Armor
All Armors have: 0 Fatigue, -2 Damage dealt by environmental hazards of the corresponding aspect. Blue: +1 L/B Soak, +1 Mobility, Max 0. White: +1 L, +3 B Soak. Red: +1 L/B Soak, Dex counts as 1 higher with Move. Black: +1 L/B Soak, +1 Defense. Green: +1 L/B Soak, reduce commitment by Essence, min 0.

Cool artifacts rules
When you buy an Artifact with dots above the cost of the artifact you get extra abilities equal to the following: 2: 1x2, 2x1 3: 1x3, 2x2, 3x1 4: 1x4, 2x3, 3x2, 4x1 5: 1x5, 2x4, 3x3, 4x2, 5x1

Artifact Slot Costs
X: Artifact standard cost.

1

 * Hearthstone setting
 * Generate salt, once per day
 * Lowers one type of Environmental Damage from L to B, or B to no damage.

2

 * Swim Kit as Swift Water Prana+Fish Swimming Technique in Black Jade Armor
 * 3 Hearthstone settings
 * Keep wearer/artifact clean and fresh, ignore weather.
 * Generate any normal spice, once per day
 * Lowers Environmental Damage from L to B, or B to no damage.
 * Ignore one type of Environmental Damage, except A Damage.

3

 * Swim Kit as Swift Water Prana+Fish Swimming Technique
 * 10 Hearthstone settings
 * Affect Immaterial Beings
 * Generate any substance, once per day
 * +Essence on Initiative, 1 type of Soak, Movement or any other derived attribute.
 * Lowers Environmental Damage 2 steps (L/B->Nothing)
 * Add Armor rating to Environmental Damage Soak
 * Ignore one type of Environmental Damage.
 * Piercing (Check this if possible!)

4

 * +Essence on all stats. (Armor: L/B/Hardness, Weapon Spd/A/D/D)
 * 30 Hearthstone settings
 * +Essence primary attribute
 * Ignore Environmental Damage (A/B/L->Nothing)

5

 * Call Army (of 500, wearing Subordinate Armors) from within Consecrated Armor and return them, at will
 * 100 Hearthstone settings

Winged Armors
Winged Armors allow the wearer to move three-dimensionally, by means of the magic wings on the back of the armor. The wings themselves provide some maneuvering capability, but the aerial flight is achieved by pure magic. One can move Essence x 10 yards per round, or simply hover in place. The armor is always fitted with a hearthstone setting, as a hearthstone is needed to use the armor's flight capabilities.

Flying ships
These were a common sight in the First Age, but nearly all of them were destroyed during the Fall. They always have setting for at least one hearthstone, as such a stone is necessary for the propulsion of the ship. Motes/hour may be replaced by Hearthstones (as per Savant & Sorcerer artifact construction rules).

Fakharu's Talons
Speed 0 Acc 2 Damage 6L Defense 2 Rate 6 Black Jade: +1 Dmg, +2 Def Perfect(Acc+1,Dmg+1,Def+2) 1 Razor Claws 1 1 1 1 Purity (No Maintenance) 2 2 2 2 +Essence Presence 3 Piercing 3 Ghosttouch Weapon 3 Elsewhere Weapon 4 +Essence on Spd/Acc/Dmg/Def 4 5 Call Elemental

+Essence on Spd/Atk/Dmg/Def