Action!/Schtick/Proficiency/Throw

Throw
Fu Schticks and Gun Schticks.

Weapon Juggle
Tier 1 Thrown Attack: Draw thrown weapon as Free Action. Ignore up to 5 points of Difficulty or penalty modifiers except Defense. Advancement: Difficulty (Progression 1/2), Ignore all Difficulty modifiers except Defense (4)

Bank Weapon
Tier 1 You no longer need line-of-sight for Attack. Attacking blindly still incurs 5 points of Impairment. Advancement: Lower impairment (Progression 5), Gain the ability to bank the projectile up to 180 degrees through any hole big enough (2).

Weapon Tricks
Tier 2 Thrown Attack: Free Trick Action. Advancement: Gain Thrown Attack: Free Stunt Action (2), Gain Thrown Attack: Free Thrown Attack (8), Gain Thrown Attack: Free Bluff Action, Use Thrown instead of another Action or Bluff Skill when using Weapon Tricks (3).

Throw Anything
Tier 2 You may throw anything with Range of [Strength] meters and Damage of [Perception]. Advancement: Range (Progression 1), Damage adds (Progression 2), Outcome as Minimum PV (Progression 5), Minimum PV (Progression 10).

Knife Bouquet
Tier 3 Attack, 2 Shots: Make 2 Attacks at a single target. Advancement: Attacks (Progression 40), Multiple targets allowed (1), -1 Shot cost (3), No Shot Cost (6).

Edged Defense
Tier 3 Counter on Hit with -2 AV. Advancement: Remove AV penalty (Progression 1), Counter on Attack (+3), Defensive Counter (+3), Grab any Weapon Defended successfully against and may be used for immediate Counter with Thrown (2, requires Defensive Counter).

Combat Aim
Tier 4 Shot or Aim Action: Add +5 Damage and +2 AV. Not cumulative with anything else. Advancement: Cumulative (10p), Damage (Progression 1), AV(Progression 10), Add Shots to Shot cost (Progression -15p), Increase Range by 1 multiple (1), Requires other successful Thrown Attack against target first (-2p).

Bouncing Weapon
Tier 4 Returning Attack: If all targets are hit, weapon returns to you. Advancement: All Thrown Attacks may target up to 3 unnamed targets, or one named (1p), Extra named and one level of unnamed targets (+1p).

Thunder God
Tier 5 All Thrown Attacks gain Knockback 5 and a Knockdown on any Shockpoints inflicted. Advancement: You may lower AV by 2 to add Area 1 to your Thrown Attack (1), Knockback (Progression 1), Knockdown on hit (2), Increase Area to 2 (6).

Crippling Joint Strike
Tier 5 Inflict Wound: Inflict 1 point of impairment on target until Wound is healed. Advancement: Impairment (Progression 25), Inflict one of Stymie (4),Stun (2), Impair (8), Daze (4), halve cost of all but highest cost of effects to choose from.