Action!/Schtick/Cyber/Rewrite

Forms

 * Cyber packages/classes/mod kits?

What is cyber good for and not so good at?
Cyber has its own progression: 1/2, 1, 2, 4, 8... (apply this modifier to all schtick costsc, already done below).

10: 1 point. 11: 2 points 12: 3 points. 13: 5 points. 14: 7 points. 15: 10 points. 16: 15 points. +5: 2 points, +8: 8, +10: 18, +1: 4. ''+5 modifier: 1 point. +8 modifier: 3 points. +10 modifier: 7 points. +1 modifier: 8 points.''
 * Cyber can provide most any Schtick from the Attribute and Proficiency Trees, without the need for Tiering.
 * Cyber can also provide Gun schticks at normal cost.
 * Cyber should really give good [statistics] fast, then cost a lot to upgrade.
 * Cybered skills (AV)
 * Skill bonus (AV)
 * Good attributes (Attribute)

''Gun mount: 0 points. Internal longarm mount: 1 point.''
 * Medium damage

''+8 melee damage: 1 point. +11 melee damage: 3 points. +12 melee damage: 5 points. +13 melee damage: 7 points. +1 Damage/+4 points'' ''Example: +1 modifier to all attributes should cost about 12 points. Normal cost would be 36 points. Another +1, though, would be about 36 points. Package deals, package deals.''
 * Very good (fnutt)nanoware (Many small bonuses are cheap).

Heavy Duty
Remove the lowest level, add a level on top.

Easy to Repair, Easy to Modify
Can be tweaked to gain side effects and bonuses. Half repair time.

Mass-produced
Half cost.

Advanced
All effects are enhanced one step.

Pricy
Double cost.

Not Available
Often only available through a Cyber Researcher or corporation.

Bioware
As nanoware, only 1 category better. (increase all bonuses one step)

Expensive
x1,5 Cost.

Bioware Only
As nanoware, only 1 category better. (increase all bonuses one step)

Obvious
Noticeable.

Homegrown
Half Cost.

Side Effects
All schticks have a side effect that cannot be removed. The side effect costs 1/2 the normal cost of the schtick. Common Side effects are Extra Food (1-10), Extra Water (1-10) and Sun dependency (2-20).

Mass Produced
Half Cost.

Unreliable
Fail on Doubles. Botch on Double-1.