Blackguard Camp (D&D)

Blackguard
Hit Die: d10.

Requirements
To qualify to become a blackguard, a character must fulfill all the following criteria.

Alignment: Any evil.

Base Attack Bonus: +6.

Skills: Hide 5 ranks, Knowledge (religion) 2 ranks.

Feats: Cleave, Improved Sunder, Power Attack.

Special: The character must have made peaceful contact with an evil outsider who was summoned by him or someone else.

Blackguard Camp Detainee
Hit Die: d10.

Requirements
To qualify to become a blackguard camp detainee, a character must fulfill all the following criteria.

Base Attack Bonus: +3.

Class Skills

The blackguard's class skills (and the key ability for each skill) are Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (religion) (Int), Profession (Wis).

Skill Points at Each Level: 2 + Int modifier.

Table: The Blackguard Camp Detainee

Alignment adjustment: Upon reaching 2nd and then 3rd level, the character must move his alignment one step closer to evil. This is brought about through a series of challenges that require him to act in an evil manner to survive, or through seduction, with promises of power if he will look the other way.

The test: An evil outsider is summoned to judge the character worthy, or destroy him. This qualifies the character for the "must have made peaceful contact with an evil outsider", if he survives.

Demon Horde: If the Detainee passes The test, he will get access to a Horde of Demons. This works just like Leadership, except that the Detainee will only get access to fiends, fiendish creatures and half-fiends, and only will he is a Blackguard. The Demon Horde may be replenished by returning to the Camp.