Anime Mecha!/Weaponry

=Melee Weapons=

Kurz
Short Weapon +5.

Lang
Twohanded Weapon +8.

Klein
Stun Weapon +0. Impairment 1/5.

Gross
Twohanded Stun Weapon +5. Impairment 1/5.

Riesig
Twohanded Weapon +8 Width 2. Shot Cost 1.

Enorm
Twohanded Weapon +8 Width 2. Impairment 1. Shot Cost 1. Initiative -1.

Schutz
Small Shield +5 Defense.

Panzer
Large Shield +8 Defense, Initiative -5.

Macht
Whip -5. Impairment 2.

=Ranged Weapons=

Wurf
Thrown Weapon +5, Range Strength. Melee Weapon +5.

Spitze
Thrown Weapon +10, Range Strength, 2 Weapons.

Hinder
Thrown Weapon +10. Range Strength. Impairment 1/5.

Hell
Ranged Blast +0. Range 12

Sturm
Ranged Blast +0. Range 12. Autofire 1/5. Shot Cost 1.

Wucht
Ranged Blast +0. Ranged 12. Impairment 1/5. Shot Cost 1.

Schwer
Twohanded Ranged Blast +5. Range 22.

Massiv
Twohanded Ranged Blast +8. Range 28. Shot Cost 1.

Shulter
Twohanded Ranged Blast +10. Range 32. Shot Cost 1. Initiative -5.

Lang
Twohanded Ranged Long Range Blast +5. Range 196. Shot Cost 1.

Progression
All Weapons can be enhanced:
 * Progression: Damage, Range.
 * Inverse Progression: Impairment penalty, Autofire hits, Initiative bonus.
 * 10: Lower Initiative penalty, Make Weapon Throwable, Autofire Rate and Impairment Rate
 * 50: Short -> Medium Range, Medium -> Long Range, Remove Shot Cost 1, Allow Autofire, Allow Impairment, Extra Weapon.