Action!/Schtick/Sorcery/Artifact

= Artifact =

When you buy Artifact, you may choose one other Schtick that you can only use with Artifact. You may also use any Sorcery Schticks you know with Artifact.

Creating an Artifact takes [Power] hours, that may be lowered by 1 hour per 15-Power Outcome on a Sorcery/Power roll. You can also pay 1 Power to instantly create a minor artifact.

You may create minor one-use artifacts that can be used by anyone that replicate an effect of your Sorcery. It takes one Action to use the item in question, and uses your Sorcery, but the user's Power. The user must be holding the artifact in question.

You may also create minor artifacts that use the user's Sorcery and Power. These function a number of times equal to your Power.

You may have up to Power minor Artifacts active at one time.

You may use Artifact to produce high quality Artifacts that last for as long as you dedicate 1 Power to them. These function as minor Artifacts, except that they cannot be created instantly. To create Artifacts that have additional effects, pay X power to add 5X levels to a Schtick Effect, or new Schticks (1 per level).

You may also buy permanent artifacts that only you can use with XP. If someone else pays XP and have your consent, they may buy your artifacts. Creating these artifacts requires downtime, possibly up to [Power cost of artifact] months, depending on the campaign.

Runes
A special case of Artifacts, these contain Power Words. You must have the appropriate Power Word, to be able to inscribe it.

Supercharge Artifact
Cost: 5 points You may spend Power when creating or using an Artifact to gain +d10 AV. You may exchange this for the ability to make high-quality artifacts.

Extra Artifact Schtick
1 point You may use one more Sorcery Schtick with Artifact.

Extra Minor Artifacts
Tier 1 Progression 2 You may have 3 more minor artifacts active.

Artificing Power
Tier 2 Progression 5/2 Power points You have 2 more Power points, only usable with Artificing.