Artifacts (Zoroaster)

1d20

Everburning Torch
A torch that never runs out. May be shut on and off at will as a free action.

Behemoth
A siege engine made of ancient gold. Nothing can stop it except another Behemoth, Flaming Weapons, or a powerful magician.

As per Juggernaut from MM2, no spell-like abilities or Fast Healing, and adds Hardness 20.

Flying Chariot
A War chariot for 1d4+1 passengers, with Flight Speed 200 ft, and Maneuverability:Good. A person must concentrate fully (as per spells) to be able to move the Flying Chariot.

Healing Coffin
Casts Heal after 8 hrs of rest in the closed coffin.