Scions/System

=Attributes= Humans have a statistic of from -5 to 5 in all Attributes.

Body
The strength and training of your physical self. Raw power, resilience and flexibility.

Soul
Connection to your Patron, providing power for wonders and miracles.

Will
Strength of will, allowing you to keep going when things get tough. May be used to break ties.

Charisma
Personal charisma and social ability. Provides contacts.

Mind
Perception, quick and slow thinking.

Skills
Raw talent and training you have received. Used to do complex things. Skill is always trumphed by divine powers.

Bad Things
Points you get for badness happening your character.

Good Things
Points you pay for goodness happening your character.

=Powers=

Godly Domains
All characters must choose one or several Domains. These normally cost 30 points and provide three keywords or descriptors linked to the Domain in question. Any action linked to the keyword will gain a bonus equal to your Soul against others, normally succeeding automatically.

Domain(Correlation)
Domains have a correlation, that jointly or separately should be reflected by the keywords.

Fire(Passion)
Examples include burning (fire or love), hot (coals for example), embers (as in fire residue), passion (from passionate). Not metal or fast.

Water(Healing)
Examples include tears, moisture, drop, cloud, mist, rain, river, healing, health, regeneration, growth. Not force or slow.

Death(Transformation)
Examples include timeless (eternity), deathly stillness (silence), painless (unfeeling), corruption (rot), transformation (cycle), purity (of purpose, of soul, of body).

Technology
Examples include innovation, materials, versatility, augmentation, stability, technologic artifacts.

Spirit Wonders
Special abilities, much more narrow, and much more subtle. These are Discreet (Require Mind advantage to notice).

Start fire
1p Snapping your fingers, fire erupts at any location within eyesight. This can be as hot as you wish (based on Soul), but will fade to normal when not focused upon.

Waterbreathing
1p You or anyone you touch becomes able to breath water.

Sense Death
1p You can sense Death within local range (based on Soul).

Miracles
10p Regional simple or local general powers that tie into the Domains. With preparation, can cause effects spanning countries.

Regional simple

 * Create Element
 * Manipulate Element
 * Destroy Element

Local general

 * Element manipulation (Create, Manipulate, Destroy)
 * Passion manipulation (Create, Manipulate, Destroy)
 * Water manipulation (Create, Manipulate, Destroy)
 * Necromantic summoning (Create, Manipulate, Destroy)
 * Necromantic forces (Create, Manipulate, Destroy)
 * Technomagic (Do any magic through technology)
 * Magic (Allows the casting of any purely magical or correlating spell, and any rituals).
 * Divination (Choose Past, Future, or Correlation)

Avatar form
10p Choose a domain. You are now immune to that domain, carry it with you everywhere and gain +Soul to Body. For 5 points, choose one more domain to incorporate into your avatar form. The avatar form is always supernatural in nature, and any supernatural being notices it automatically.

Xenic Powers
For later.

=Modifiers=

Range
Cost x2 per range Ranges: local, regional, national, continental, world-wide, solar system, galaxy arm, galaxy.