Action!/Schtick/Unique

Signature Item
Tier 2 Choose one of the following:
 * +1 AV Skill (Progression 10)
 * +2 AV Proficiency (Progression 5)
 * +2 Levels (8) Damage (Progression 1)
 * +2 Level (8) EV Skill (Progression 1)
 * +4 Levels (10) EV Proficiency (Progression 1/2)
 * +2 Levels (8) Armor (Progression 1)
 * +1 Effect Multipler (Progression 10)

Soul Item
Tier 5 Choose Power, Focus or Luck and an Action when this Schtick is Aquired. Free Action, Power, Focus or Luck: Signature Item gains a positive d10 to its chosen Action. You may use this only once during any specific Action. Example: Armor of God Free Action, Focus: Signature Armor gains d10 Armor during a Soak. You may use this only once during any specific Soak.

Air of Mystery
Tier 2, Progression 3 Gain +4 Defense against Sorcery.

Adept's Way
Tier 2, Progression 3 Gain +4 Defense against Adept Powers.

Bag Full of Stuff
Inspired by the work of Carl Cramér As the Gun Schtick, but with other Skill-implements.

Balance and Serenity
Tier 2, Progression 2 Requires +4 Defense against something. Gain 1 level (+5) Soak vs the same thing.

Big Bruiser
Tier 4, Progression 20 Your Wound Threshold goes up by 1.

Blood Frenzy
Tier 2, Progression 10 Passive: Your first point of Wound impairment gives you a +1 bonus instead of -1 impairment.

Bodyguard
Tier 2 Choose a charge. You may only change your charge when the charge dies or releases you from your duty. You may Passively and Actively Defend your charge, without Action or Shot Costs, as long as your are within a Move of your charge. Luck: The charge gains a positive die. This also exists as a Gun schtick.

Bounty Hunter
Tier 2, Progression 5 (AV Bonus) Choose a Named quarry. You know what you're up against. You gain insights into your quarry, gaining a +2 AV bonus against it. Luck: You may share this knowledge with allies, letting them use the bonus once. Quarry attacks you, Luck: Your quarry misses you.

Combat Clown
Tier 2 Combat Clown works both for those who are intentionally funny, and for the straight laced type who simply goes mad when people ridicule him. Needless to say, this schtick works for hotheaded characters, although the contrast of a normally peaceful Shaolin monk who goes insane whenever anyone laughs at him might be amusing, too. By Carl Cramér, based on schtick by Kevin Mowery, modified by Oscar Ubeda Segmar. It's going to happen sooner or later. You're going to blow a roll in a big way at a critical moment and people are going to laugh at you. In fact, if you botch, you can decree that your character does something unintentionally funny when he screws up. Botch: Everyone with Empathy lower than your Charisma laughs at you, losing their next Action or 3 Shots in the progress. You get +d10 Combat AV for the duration of the current Sequence. If your description of what happens makes the GM laugh, you get the bonus for the rest of the fight. What, they're laughing at you and there's not a fight going? There will be...

Hotshot
Tier 2, Progression 3 Gain +4 Defense against Pursuit.

Daredevil
Tier 5 Become Inspired when the Difficulty of an Action is at least 5 higher than your AV.

Desperado
Tier 5, requires Daredevil Attack, Luck: Gain a Luck if you miss.

Longshot
Tier 10, requires Daredevil Luck: Gain 2 positive dice.

Death Wish
Tier 5, requires Daredevil Gain a Luck each time you lose a Wound.

Elusive Target
Tier 2, Progression 3 Gain +4 Defense against Thrown.

Hard to Kill
Tier 2 Failed Stun-check, Luck: You regain all Shockpoints, Bandage all Wounds, and become conscious, at end of Sequence.

Heart of the Beast
Tier 2, Progression 3 Gain +4 Defense against Transformed Animal Powers.

Favored Enemy
Tier 2 +5 EV vs Type of Being Advancement: AV(Progression 2)

Favored Terrain
Tier 1 +5 EV in Terrain Type Advancement: EV(Progression 1)

Favored Weapon
Tier 1 +1 AV with Weapons Advancement: AV(Progression 5)

Favored Type of Weapon
Tier 1 +2 AV with Saber Advancement: AV(Progression 5/2)

Unique Weapon
Tier 1 +3 AV with Unique Weapon (My Fathers Sword) Advancement: AV(Progression 5/3)

Heroic Comeback
Tier 2, Progression 10 Once (or more, with experience) per session, when one the following things happen, you may recover all Wounds, Luck, Focus, Power, Shots, Shockpoints and all other Pools:
 * One of your allies falls in battle.
 * One of your Named enemies escapes or is defeated.
 * You lose all Wounds.
 * You botch.

Highly Trained
Written by Robin Laws, modified by Oscar Ubeda Segmar Choose two Skills when you buy this Schtick. Luck: Exchange your two Skills Action Values. You must wait until you've used both your Skills before you change again.

Inner Peace
Tier 2, Progression 3 Gain +4 Defense against Martial Arts.

Like the Cavalry
By Robin Laws, modified by Oscar Ubeda Segmar Tier 2 If you were not with the other PCs when they arrived at the scene of a fight, you can show up in mid-fight, during or after Sequence 1, after every PC has had the opportunity to act once. You reveal yourself anywhere in the fight location, without having to explain how you got there. This also exists as a Pursuit Schtick.

Ammunitional Rescue
Tier 1 By Robin Laws, modified by Oscar Ubeda Segmar After using Like the Cavalry, your Attacks gain a +3 AV bonus until the fight ends.

Magnetic Hero
By Carl Cramér (as Honest Joe) Tier 2 You have a way with people, and inspire trust and confidence. Any basically good and law-abiding people gladly give you a hand, though there must be a reason if they are to accept discomfort or danger to help you. Sometimes, you can even inspire this trust in goons and villains, but usually only after you have soundly trounced them.

Ninja Run
Tier 2 Move or Full Move: You may perform Security/Sneak or Action/Stunt as a Free Action in shadow.

Flittering Shadow
Tier 2, Progression 10 Gain +1 Move while Sneaking using Ninja Run.

Deep Shadow
Tier 1, Progression 1/2 Gain 2 levels (8) of Security/Sneak EV using Ninja Run.

Packrat
Tier 2 Once per Session, you have the right tool for a job. Choose Luck or Mind: You have the right tool for a job. This is also a Juryrig Schtick.

Polyglot
Tier 2 You may communicate with any intelligent being. This might work in a lot of different ways. Define your ability.

Reflexive Action
Tier 6 Chose a Proficiency. You may spend 1 Shot to gain an Extra Action when performing an Action with Chosen Proficiency.

Brilliant
Tier 2 Any positive dice may be spent after the roll.

Supernova
Tier 10 You gain 2 dice for every positive die. This allows you to gain 4 dice.

Smoke in Your Eyes
Tier 2, Progression 3 Gain +4 Defense against Missile Weapons.

Soul Essence
Tier 5 You may use any Soul point as any other.

Unnatural
Tier 2, Progression 3 Gain +4 Defense against Creature Powers.