Hyperpunk!

Hypercortexpunk

=Campaign Description=
 * Players are special crisis agents of the Scandinavian Civil Contingency Agency (MSB) in the Scandinavian countries, sometimes travelling to neighbouring countries for special occasions.
 * Crisis
 * Developing post-human problems.
 * Military entanglements
 * Societal changes
 * /GM

History

 * The big magnetic storm of 2070 was the straw that broke the camel's back. About 0.1% of the nuclear stockpiles detonated spontaneously. All computer systems were down for a few months, and some crashed permanently.
 * The world economy crashed, slightly. And the Great Reboot happened.
 * UN has some power now, mostly because Japan, Australia and Scandinavia provides it with funding. The Security Council is gone. The Corporate Court has appeared in its place.
 * Weather spirals out of control. Animal mutation rates skyrocket. Many geneered species escape or are released into the wild. Cross breeding occurs.
 * Nations balkanize and split, as the nation concept loses coherency compared to netional citizenry.
 * Cyberpunk economy with corporate interests and hostile takeovers. Hostile.
 * Small brushfire wars are everyplace, but not in the Nordic countries or Japan. Other cool spots include Irland (except Northern Ireland), Australia (Which still battles the many warlords in China, together with other JAEF forces).
 * JAEF (Japanese-Australian Emergency Force), also includes many South East and West Asian countries.

Current commonplace problems

 * Pandemics.
 * Weather anomalies (Droughts, floods, deluges, whirlpools, tornadoes, typhoons, magnetic storms and other).
 * Natural catastrophes (Volcano eruptions, earthquakes, magnetic storms, Firerains (ozone white-outs), animal migrations, animal mutation, mud slides, tsunamis).
 * Technomagic incidents.
 * Accidents: Plane crashes, satellite crashes, mega drone car pile-ups, fires, electrical overloads.
 * Corporate Warfare: Sabotage, deliberate destruction of infrastructure, local warfare.
 * Psionic uprisings: Sabotage, deliberate destruction of infrastructure, guerilla warfare.
 * Brush wars: Total regional and national devastation.
 * Displaced populations.

Japan

 * Japan is ruled jointly by corporations and the government (There is an assembly with corporate representatives present).
 * The old Sengoku era has returned with samurai, noblemen, and corporate daimyo.
 * Japan is one of the most advanced nations in the world.

Scandinavia

 * Scandinavian countries have an elected government, and there is a military/government/industrial complex. It's all the same, but privately owned.
 * There are about 50 parties. Referendums are held every month, with the parliament rearranging accordingly. Many voters subscribe to a vote plan, voting as a specific person, party or group, often receiving a monthly compensation.
 * All farmers are employees of the state, and pay no taxes. Arla is now a wholly owned subsidiary of the KFAxIca corporation.
 * All infrastructure is owned and managed by the government. The government leases companies to service and run the infrastructure.
 * Bioroids have normal human rights in Scandinavia, and often come to Scandinavia from other parts of the world, fleeing slavery.
 * Human 2.0 are classified as normal humans in Scandinavia.
 * Hybrids and Clone Families have to pass a mandatory 6-month psychiatric evaluation if migrating into Scandinavia, with recurring half-yearly psychiatric checkups.

Technology

 * Low-grade restricted AI exist. They explode when their cooling system is breached.
 * Powersuits are commonplace in dangerous and demanding occupations. They explode when their mini-fusion battery is breached.
 * Mecha exist as support vehicles (crane/bulldozer/roller/scrape/etc) and as military support walkers. They do explode when their internal fusion battery is breached.
 * Fusion exists as huge installations for continents or large countries. They explode when tampered with, or any part of them malfunctions.
 * Drone cars are commonplace and required to be autonomous. They explode when their flame-and-crash-inhibiting foam fails.
 * Mini-fusion-piles are near-fusion-hot systems that generate large amounts of heat. They require cooling systems and are also called fusion batteries. As mentioned earlier, they explode when breached.
 * Airplanes are not that common. They are all electric, and explode when their mini-fusion-piles explode or their liquid-nitrogen cooling system is breached.
 * Cybernetics replace the many military amputations. They explode for all kinds of reasons.
 * Bionetics are used by the masses for small enhancements, and for the ultra-rich for total conversions. Bionetics explode when they are put under extreme stress and then breached.
 * Military Technology still relies on firearms, now with murder swarms as the new WMDs. Remote drones are OK, swarms of self-governing drones are not. Von Neumann guerilla units are also very forbidden. And vectored plagues. All of these but plagues still explode, and some plagues make you explode.
 * Trains are commonplace and very fast. They explode when all of their safety systems are hacked.
 * Nanoweave (Nanoväv), Nanoflex, Mythramail(Mithril) are three very popular lines of armor materials. Nanoflex is essentially thin Nanoweave with added colour-tinting properties. These do not explode, and actually protect slightly against explosions.

Technomagic
Technological experiments gone wrong, accidents and other disturbances where several, highly technical systems are involved are now called "Technomagic" as it is "indistinguishable from magic".

The Net

 * The net is fragmented, with "wild" places and sectors, where there is no oversight or law enforcement.
 * All media is launched via the net.
 * All commerce is done through the net.
 * All surveillance is done through the net.
 * Simulated Tactile Enhanced Interaction Nodes (STEIN-nodes) are used to improve the total interaction with the net. These can be implanted as bionetics or cybernetics or worn as bodysuits.

Action! Hyperpunk