Action!/Class/Advanced

Basic

 * Modifier: +1 Archery/Archery (20)
 * Modifier: +1 Action/Dodge (20)
 * Modifier: +2 Perception (20)
 * Optional Modifier: +2 Agility (20)
 * Optional Modifier: +1 Action/Martial Arts (20)
 * Optional Combat: Any Combat Power (20)

Heroic

 * Modifier: +1 Archery/Archery (20)
 * Modifier: +1 Action/Dodge (20)
 * Modifier: Veteran and Elite (20)
 * Optional Modifier: +1 Action/Martial Arts (20)
 * Optional Modifier: +2 Focus (20)
 * Optional Combat: Any Combat Power (20)
 * Optional Combat: Any Combat Power (20)
 * Optional Combat: Any Combat Power (20)
 * Optional Combat: Any Combat Power (20)

Epic

 * Modifier: +1 Archery/Archery (20)
 * Perk: Talented and Natural (10)
 * Perk: Superiority: Archery/Archery (20)


 * Optional Modifier: +1 Pursuit/Ride (20)
 * Optional Modifier: +2 Focus (20)
 * Optional Modifier: +2 Strength (20)
 * Optional Modifier: +2 Agility (20)
 * Optional Modifier: +2 Wits (20)
 * Optional Modifier: +2 Luck (20)
 * Multiple Optional Combat: Any Combat Power (20)
 * Multiple Optional Modifier: +1 to any Archery, Deceit/Tactics, Interaction/Leadership (20)
 * Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points (20)

City of Kamdaar
Trade city. Merchants and Thieves.

City of Jagan
Magical University. Wizards and Sorcerers.

City States of Daroon
Constant conflict between. Explorers and Generals.

Kingdom of Blaidd Drwg
Herders with a Wolf fixation. Wise men and Berserkers.

Kingdom of Selkiss
Knight Defenders against the Saldukar. Knights and Wizards.

Empire of Campara
Noble Sorcerous heritage. Nobles and Sorcerers.

The Saldukar
Horse Peoples. Saldukar, Chanduk, Reljuk, Ortuk, Lanyar, Pelos (Western). Hunters and Shamen.