Action!/Schtick/Proficiency/Performance

Fascinate
Tier 1 As long as nothing disturbs your performance, the audience will not stop attending it. Advancement: Audience must now roll Willpower+Focus vs your Performance+Charisma to snap out of it (2), no circumstance awareness of the audience except for imminent physical danger (+3, requires previous advancement).

Hidden Play
Tier 1 You may now hide any Action with a Performance+Manipulation roll vs onlookers Guile+Perception. Advancement: Hearth-Drenching Performance (3, You may now roll versus the lowest of former and Willpower+Empathy), You may now hide up to [Performance] other targets Actions in your performance (5).

Flawless Performance
Tier 2 You may reroll a failed Performance roll. The new result stands. You may not reroll more than once. Advancement: Reroll becomes Routine (5), You may now add a d10 AV to the reroll (+3, requires Routine reroll).

Master Performer
Tier 2 You are now proficient with all instruments of Performance. Advancement: EV (Progression)

Hidden Performer
Tier 3 As long as you perform, you gain Performance as extra EV to Sneak. If the Sneak fails with less than Performance EV, you may roll Performance+Charisma vs spotter's Willpower+Empathy to make the spotter ignore the problem. Advancement: EV (Progression 1), You may use Performance+Manipulation as Sneak (3).

Expressive Aria
Tier 3 You may communicate any basic feeling to chosen targets within earshot, while performing. Advancement: Communicate a short message instead (2)

Protective Performance
Tier 4 Active Defense, Presence: You may shout, play or exclaim as an Active Defense with a positive die. Advancement: You may now Defend without a Presence, not gaining a positive die. (3)

Mystic Performance
Tier 4 Performance, at least 10 minutes: You may enthrall any person within earshot as if using the Influence Schtick. The optional Power cost is replaced with 2 Presence. Advancement: (Progression)

Paying Customers
Tier 5 You may now use your Performance to pay for anything up to Resources [Performance]. Advancement: Impressive (2), Lengthy Engagement (3), Increase Resources available (Progression 10)

Impressive
Presence: Increase the Resources available with a Performance+Charisma vs Performance-10, EV/5 increases the Resources.

Lengthy Engagement
You may now live as if you had Resources [Performance]. This will require at least a 10-minute performance each day.

Healing Power
Tier 5 You may use Performance+Charisma as Medicine+Wits to regain shockpoints. Advancement: Also cure wounds (5), also cure disease and provide long-term treatment (2)