Super!

Super schticks cost 5 points in a Supers! campaign, otherwise they cost 20. The normal cost for these would be 50 XP (+2 Attribute modifier + a special ability tied to the Attribute in question). These superpowers are Adept Powers in Shadowrun! with a price of 20 points, and should be used as Pulp powers with a cost of 20 points. In Space Opera! the Super Powers are used as a type of Evolutionary Powers.

Maximum
You may not buy more bonus to your base value than Schtick add*Value/2, except with flaws. Example: Berra has Strength 10. He buys a 5 schtick Attack, (normally +15 Dmg, (Max is 3*10/2)). He adds the flaw Straining Attack, 3 more Damage and calls it Satori Kamikaze. The Attack now causes +18 Dmg, requires 5 SP and is still allowed.

Super Attributes
Super Attributes are bought with Progression 5. All Attribute Schticks may be bought with SchtickMax equal to your Super Attribute.

(Convert these to Attribute Schticks).

Super Skill
You may up to double up on a Skill with Super Skill, with cost Progression 10.


 * Super Skill allows for Routine Skill rolls with the Super Skill.

Super Powers
Most Creature Powers can be used as Super Powers. Some Sorcery Schticks, too.

Super Power Pool
A pool of points that may be used as a number of different powers, with a common theme. It costs 2 schticks per type of Power (specific Super Power/Attribute/Skill) that may be used. Adding extra schticks to the pool costs 2 schticks per provided extra schtick for the Power Pool.

Example: Berra buys Karate Power Pool. He allows for Close Combat Attacks (Karate Attacks), Super Blasts (Chi Blast) and SuperStrength (Karate Conditioning) for a cost of (3x2=)6 schticks. He wants 3 extra schticks available for each power, which costs (3x2=)6 schticks, for a total of 12 schticks. He may now switch freely between any Close Combat Attacks, Super Blasts and Superstrength with a maximum of 4 schticks.

Multipower
Several themed Powers may be bought as a Multipower. Only 1 power in a Multipower may be active at a time, and may be switched once per Action. This costs 1 schtick per Power (That provides effect to the power). Examples:

3 (number of powers) +2 (number of extra schticks in powers) = 5.
 * Blast (3 schticks)
 * Shield (3 schticks)
 * Flight (3 schticks)

4 (number of powers) +4 (number of extra schticks in powers) = 8.
 * Blast (5, Dmg +14)
 * Blast (5, Dmg +18, costs 2 power)
 * Blast (5, Dmg +30, costs 10 power, Stun, Control)
 * Blast (5, Dmg +30, costs 5 power, 25 SP, 3 Shots, 1 Luck, Control, Killing Attack 1


 * Old Stuff

Old Stuff