Action!/Class/Role

=Roles= These cost 50 points each.

Blaster
Blaster Powers are any Ranged Attacks. Passive: Gain [Progression] Effect to Blaster Powers.

Blaster Power Action, 5 Shock points: Blaster Power Action.

Commander
Any Action that provides target with an extra Pool point is a Commander Action. Action: Inspire any Ally within Charisma meters. Passive: All allies within Charisma meters gain +0 + [Inverse Progression] AV.

Successful Commander Action: Gain a Pool Point.

Controller
Controller Powers are any Attacks or Powers that incur impairment. Passive: Gain +0 Sequence [Inverse Progression] Duration to Controller Powers. Passive: Gain 0 + [Inverse Progression] impairment to Controller Powers.

Controller Power Action: Free non-Attack Power.

Healer
Healer Powers are any Effect that provide Shockpoints or Wounds. Passive: Healer Powers gain [Progression] extra Effect.

Free Action: Heal self.

Striker
Striker Powers are any Attacks with no Range. Passive: Gain [Progression] Effect to Striker Powers.

Free Action: Regain a Shot.