Dark Empires

=Dark Empires=

The Vampire Kingdoms
Where vampire lords still honor the compact between the Young Kingdoms and the Guardians of the Dead. Some young vampires feel that they should conquer the world, but the old ones know the truth; they will never leave the lands of the dead for the lands of the living. Location: Between the Empire of the Dead and the rest. Neighbours: Campara.
 * The outskirts of the Empire of the Dead: eternal dusk.
 * Farming villages to feed the people to create more breeding stock.
 * Eternal warfare as undead try to wander out of the Empire.
 * Raiding into the Empire, searching for old artefacts and scrolls.

City of Jagan
Magical University. Wizards and Sorcerers.
 * Towers shining in the sun, with pennants fluttering on the top of the castles.
 * The Five Wonders
 * The Academy of the Arts and Crafts
 * The Citadel of the Crown
 * The Sorcerer Guard, Fortress of the North
 * The Temple of Tempus
 * The Talking Forest
 * Rollings hill on the mesa.
 * Magic citizenry, artifacts and beasts.

City of Kamdaar
Trade city. Merchants and Thieves.
 * The Grand Market on the water
 * The Caravans and the Trading ships
 * The Weak King and his nobles
 * The Harbor, the Archipelago and the Labyrinth of Stone.

City States of Daroon
Constant conflict between cities. Explorers and Generals.
 * The Ancient Mines of the Empire, containing Arcane ores
 * New Technological marvels, old Magical artifacts
 * The Army companies of Daroon, bought by the highest bidder
 * Daroon cooking, best in the Known World

Empire of Campara
Noble Sorcerous heritage. The great breadbasket of the Empires.
 * The chivalrous and feudal.
 * The white fortresses of Campara.
 * Honor, bravery and corruption
 * Rich but poor

Kingdom of Blaidd Dwrg
Herders with a Wolf fixation. Wise men and Berserkers.
 * Hills and lowlands
 * Wolf country, complete with werewolves and timber wolves.
 * Clan holds and Pentrefs, the walled villages.
 * The great river, yr Afon Fawr (yr Avon Vaur).

Kingdom of Selkiss
Knight Defenders against the Saldukar. Knights and Wizards.
 * The Wall and the Watch
 * The Watch and the Council
 * The Council and the Tribute
 * The Tribute and the Covenant
 * The Covenant and the Wall

The Saldukar
Horse Peoples. Saldukar, Chanduk, Reljuk, Ortuk, Lanyar, Pelos (Western). Hunters and Shamen.
 * Nomad camps built with ancient bones
 * Horses, horses, and magic horses
 * Shamen, the speakers of wind and spirit, calling the magical siege engines, the elementals

The Empire of the Dead
The ancient seat of worldy and otherworldy power. Now the Empire of the Dead. Skeletons, Ghosts, Banshees, Corpse Worms and other horrible creatures.