Action!/Schtick/Sorcery/Healing

= Healing =

Roll Sorcery+Power vs 0. Heals EV Shock Points. For a Power Point, you may heal Wounds, with a Difficulty equal to the number of Wounds times 5 the sorcerer tries to heal, with the EV healing only the Wounds. Range is touch or close enough. Option System (Action!): Only the largest Wound is healed.

Revitalizing heal
Also heals Shock points when healing wounds.

Skilled Healer
Lessen Difficulty per Wound by 1. May be bought 5 times.

Group Hug
May target one more ally per heal. Must pay all Power costs.

Healing Fountain
The Difficulty to heal Wounds is lowered by 5. Only one Wound is healed each Sequence, up to the full amount.

Rejuvenating heal
A Heal also provides one point of any Pool (except Wounds).

Buff heal
Provide target of a Wound Heal a basic Enhancement. Duration is 1 Sequence / Wound healed. The Enhancement may be boosted as normal.

Healing Gesture
Tier 2 Your heals now have a range of Power meters.

Healing Sign
Tier 2 Requires Healing Gesture Your heals now have a LOS range.