Action!/Schtick/Proficiency/Guns

Gun Nut
Tier 1 You can identify, maintain, field strip, reload and handle any gun. You also know a lot of trivia concerning guns. Advancement: Luck: Find an ammo cache (10 magazines) to a gun in your possession (1, in a campaign with Lightning Reload, this counts as Lightning Reload until the end of the next fight), Luck: Find a gun, You may support Guns Damage with Tech (2).

Trick Shot
Tier 2 As the Trick Shot Gun Schtick.

Bodyguard
Tier 2 As the Bodyguard Gun Schtick.

Golden Gun
Tier 3 You now have a 3-point Signature Gun, as the Unique Schtick.

Gun Fu
Tier 3 You may use Guns as Martial Arts. Onehanded Guns count as +5 Weapons, Twohanded Guns count as +8 Weapons. Closecombat-enhanced Guns count as one level higher. Advancement: Gun Damage (Progression 1), Free Close Combat Active Defense/Sequence (3), Double Wield Guns (7, gain a second Close Combat Attack when wielding 2 Guns).

Gunner
Tier 4 Gain +2 AV for each subsequent Attack against the same target. Advancement: +3 Damage (1), Fourth Free Attack after 3 Attacks (2, Lessen Attacks by 1 per 2)

Wildfire Stance
Tier 5 Wildfire Stance: Gain the following: Counterfire when hit. Advancement: Counterfire when attacked (+3), Counterfire before each attack (+3)