Exalted/Rules/Ability/Definition

Common uses for all Abilities
Maintain Ability Equipment Know (about) Ability performers Know (about) Ability equipment Judge Ability performers Judge Ability equipment and price

Archery
Fire a bow and arrow Fire Firewand Fire Crossbow

Athletics
Climbing Run Jump Lift Body Coordination Balance Fall Agility Sports

Awareness
Hearing Sight Touch Smell & Taste Other Senses Ambush Track Perceive Details Counters Stealth

Battle
Lead army in battle Plan and perform strategy Plan and perform tactics Plan and perform siege Plan and perform logistics Plan and perform army maneuvers

Brawl
Attack unarmed Defend unarmed Perform Clinch Attack with Brawling weapons Defend with Brawling weapons Attack with improvised weapons Defend with improvised weapons

Bureaucracy
Large-scale Politics Bureaucracy Government Business Economics Haggling Appraise Bribes Current Law This ability is not used for social interaction

Craft
See THIS page

Dodge
Evade dodgable attacks and environmental hazards.

Integrity
Resist social and mental influence.

Investigation
Interview Clue analysis Research Deduction Concealing evidence search Not disturbing evidence

Larceny
Underworld Crime Sleight of hand Pickpocket Lockpicking Fencing Black markeetering Con artistry Forgery Scoping a Mark Gambling Cheating Disguise Fast-Talk

Linguistics
Speak language Read/Write language (req. Lore 1) Communicate without language Understanding grammar

Lore
Geography Humaniora Magitech Science Technology (including Magitech) Lore is only theoretical.

Medicine
Diagnose Treat Rehabilitate Anatomy Epidemiology (req. Medicine 2) Apothecary Surgery Trauma care

Melee
Attack with melee weapons Defend with melee weapons Fighting with a shield

Occult
Magic Knowledge Knowledge of and dealing with supernatural beings (Raksha, Spirits, Yozis, Malfeans, Ghosts, Exalted) Magic Culture Perform Magic Sense Magic Superstitions Cults Rituals Spells Attune to Demesne or Manse Geomancy see Players Guide for more examples

Performance
Rally troops Artistic Expression Acting Dancing Impersonation Public Speaking Composing Singing Play instrument (specific)

Presence
Intimidation Persuasion Brainwashing Long-term Leadership Seduction

Resistance
Pain Disease Drugs Interrogation Poison Holding breath Resist environmental damage Endure fatigue Endure long-time exposure to severe conditions Wear armor comfortably Survive disease

Ride
Ride riding animals Care for riding animals Breaking riding animals Training riding animals Judge riding animals

Sail
Handling ships and boats Maintain ships and boats Water Navigation Shipboard movement Predict weather

Socialize
Empathy Social Maneuvering Political Maneuvering Blackmail Sense motive Discern Truth Making friends Poisoning the waters

Stealth
Avoid notice Evade detection Move quietly Shadowing Urban camouflage

Survival
Flora and Fauna Knowledge Survive in wilderness Forage for food and water Build fires Hunting Land Navigation Tracking and Evasion Fishing Find shelter Set traps Tame and train wild animals Predict weather

Thrown
Attack with thrown weapons Attack with improved thrown weapons