Action!/Class/Advanced/Merchant

Merchant
Schtick list: Skill, Perk.

Basic

 * Modifier: +1 Interaction/Social (2)
 * Modifier: +1 Deceit/Bluff (2)
 * Modifier: +1 Observation/Bureaucracy (2)


 * Optional Resources: Resources 2 (1)
 * Optional Modifier: +1 Profession/Merchant (1)
 * Optional Modifier: +1 Charisma (1)
 * Optional Modifier: +1 Manipulation (1)
 * Optional Modifier: +1 Empathy (1)
 * Optional Perk: Guild Membership (1)

Heroic

 * Modifier: +1 Deceit/Bluff (2)
 * Modifier: +1 Interaction/Social (2)
 * Resources: Resources 2 (1)
 * Modifier: +1 Luck (1)


 * Optional Modifier: +1 Profession/Merchant (1)
 * Optional Modifier: +1 Observation/Bureaucracy (2)
 * Optional Modifier: +1 Security/Crime (2)
 * Optional Perk: Resources 2 (1)
 * Optional Perk: Guild Master (1)
 * Optional Title: 2p Noble (1)
 * Optional Perk: 2p Mansion (1)
 * Optional Perk: 2p Guards (1)
 * Optional Item: 4p Item (2)

Epic

 * Modifier: +1 Deceit/Bluff (2)
 * Modifier: +1 Interaction/Social (2)
 * Modifier: +1 Observation/Bureaucracy (2)


 * Optional Perk: 2p Royal Merchant (1)
 * Optional Perk: 2p Title: Noble (+1)
 * Optional Perk: 2p Gang: Explorers (1)
 * Optional Perk: any 2p Material (1)
 * Optional Perk: Resources 2 (1)
 * Optional Modifier: +1 Interaction/Social (2)
 * Optional Perk: 2p Merchant House (1)


 * Multiple Optional Schtick: 4p Perk:Contact, Perk:Ally, Perk:Gang (2)
 * Multiple Optional Modifier: +1 to Social/any, Deceit/any or Observation/any (2)
 * Multiple Optional Perk: 4p Favor (2)