Zoroaster!/Schtick/Ancestor

=Ancestor= Choose an ancestor to apply to the Ancestor feat.

Ancestors
Normally costs 2 points.

Art of Fascination
Artist known for sublime performances. Perform+Charisma vs Willpower+Focus. Non-combat only. Advancement: AV (Progression 10), EV (Progression 1), also usable in combat (5).

Artist
One of the best artists of the time. Skill: Art+1. Advancement: AV (Progression 10), EV (Progression 1), divide time by 5 (Progression 2).

Attention to Detail
A historian, judge, and storyteller. Skill: Observation+1. Advancement: AV (Progression 10), EV (Progression 1), Mind point: +d10 Observation (10).

Blood Sorcerer
A known practicioner of Blood Magic. Attribute: Asura +2. Advancement: Asura (Progression 5), Blood Magic AV (Progression 10).

Born Warrior
A famous warrior legend. Gain a new pool, Warrior Edge at 2, only usable with Action or Ranged Weapons to gain positive dice or as Focus points. Advancement: As an Attribute.

Cool head
A great diplomat. Skill: Social+1. Advancement: AV (Progression 10), +1 to a new Proficiency: Bluff, Guile, Willpower (2 per new Proficiency).

Discipline
A great Wu Jen. Skill: Wu Jen+1. Perk: Fame with Spirits. Obligation:Spirits. Advancement: AV (Progression 10), EV (Progression 1).

Fearsome and Fearless
A great Defender Monk. Skill: +8 EV Intimidation. Presence: All allies receive your EV bonus on their next Intimidation Defense. Advancement: AV (Progression 10), EV (Progression 1).

Gifted General
A great general. Skill: Tactics +1. You may use Mind points to gain positive dice and rerolls on Tactics rolls. Advancement: AV (Progression 10), EV (Progression 1).

Great Crafter
A great crafter and engineer. Skill: +5 EV to Tech. Advancement: AV (Progression 20), EV (Progression 2).

Great Leader
A great healer, diplomat and warrior. Skill: +3 EV to Physician, +3 EV to Social, +3 EV to Leadership, +3 EV to Martial Arts. Advancement: EV in all Proficiencies (Progression 4), AV in all Proficiencies (Progression 40)

Great Tenacity
Died defending his house and family after a great battle. Secondary Attribute: +5 Shock points. Advancement: Shock points (Progression 10/5 SP), Wound Threshold (Progression 10)

Ancestral Items
Ancestral Item are heirlooms, often with long and impressive histories, that mature and increase in power as the noble wielding them does. Each Ancestral Item may be invested in with a maximum of (Skill Level-10) points. Points gained from this are doubled.