Action!/Schtick/Sorcery/Boost

= General Boost schticks =

Sorcerous Power
Add 1 level to Damage of a Damage-dealing Power, or 1 level to the EV of another Sorcery Schtick. You may not raise the +Damage or +EV above Schtick Max.

Specialist Power
1 point You gain 2 Power points, only usable with a specific Schtick.

Versatile
Add 1 Power Effect to a Power, usable with a Power Point.

Awesome Power
5 points 1 Power Effect requires 1 less Power to active.

Overwhelming Power
10 points Passive: Any Power point spent on an effect (not providing an extra positive die) provides an extra positive die. No combination of effects including Overwhelming Power can provide more than two positive dice.