Dark Empires/Persona/GM/Archive

Archived plots

 * The kidnapping. Empörung operatives discredit Camparan-Darooni courtier. Operative recons 7.
 * University of Daroon Expedition wants Nani for research. He has no rights and they petition the ambassador. Opportunity for delving into otherness. Cremers has found out about this through a sent letter from the UoD Expedition to the ambassador.
 * Spy Games - Testing and trying. Cremers detects and sends Katya on the Camparan rogue/thief consult firm hired to perform the job. Katya finds. Cremers creates accord (They get to send Henzel with him).
 * Overt bribery vs the Ambassador. Rampant Nepotism. Corruption. The City Gang of Van Gloep has a run in with Nani, who offers to provide better equipment for trade services. Gang warns of Retaliation from Gildenhoch intelligence operative (see 7).
 * Fey Incursions.
 * Fey Emissaries arrive (mostly High Elf Knights and Wizard Human).
 * Furst Goldleaf tries to get cozy. - Dance, Food, Music and actors. Letter from Furst Goldenleaf.
 * Camparan Emissaries arrive. With an Inquisitor of middling rank. 5 Knights, and a Count Alexander von Rhelling-Boffen, who is really noble, but not that intelligent. Always need cash thou. Procession from North Gate to City Square, interrupted by the Goldleaf . Lots of money invested to sway the townsfolk.
 * Hengist - Klaas Van Effen
 * 14 Intermezzo Fey / Inquisitor - During the procession clash - Small flying Fey startle the horse, almost cause an accident - Inquisitor creates Holy zone around herself. Katya and Nani caught in the circle. Furst Goldleaf creates stormy weather event, and the fey procession retreats into the gate, that still stands.
 * 15 (from 12, and leads to clock 1) Cremers scouts the Camparan delegation with Shadow.
 * 18 The Old Dwarven Smithy. Stephan the Smith. Broken and built in old dwarven smithy, covered by new human smithy, now broken. Needs Cash Badly.
 * 19 Beulen Boys ambush Rogaz Glass Anvil. Cremers boys help him and take him to the Delegation. May now live by the Golden Claw inn. Cremers must clear this with the Van Gloep Gang.
 * 1 The Vanya Mag Lorn, Leader of the Hunt, Fey Elf 15, Female, interested in Katya, unaffiliated, Elkhazel is the ex-mentor.Vanya Mag Lorn is interested in Katya. Has invited to meeting by the Full Moon. 5 days left.
 * 12b The Gilded Boffen knightly order.
 * 16 Offers of money to the Daroon delegation from from Guildenhoek. They want a position on the city council or something prestigious done by the delegation.
 * 1b 3/4 Shadows return to help Cremers.
 * Zombie Invasion: 0/4. Averted.
 * 24 The Charter shall be written.
 * 25 Arrival of the Last Daroon Patrol.
 * 27 Outlying village and towns evacuate as Zombie Invasion rises.
 * 28 (See 30)Camparan Imperial army, Wizard Contingent from Campara, and Imperial Church Sainting Delegation through deserted villages.
 * 30 Army of [Emps Nephew] shows up. Really makes the city too big. But they begin with donating enormous amount of food to the city.
 * 31 Emps Nephew nice guy. Him and Maud hit it off (guaranteed 0-0 love).
 * 32 Army troubles. Violent crime. Theft. Rape.
 * 30 The Event must be defined. Region becomes magically destabilized, mines are epicenter of magical incursions. Juggernaut, Shadows and Demon Lords arrive. Plus random planar monsters.


 * 2 Furst Vulluin Elkhazel Theroris of the Greenest Hook, Fey Elf 18, Male, Highest ranked, also the most solitary. Looking for mentoring target. Enraged by the sight of Katya.
 * 3 An offer Cremers can't refuse. Camparan family. Connected to the clock 1 above.
 * 6 Katyas family control. Aleksey får makt av Katyas far, genom Commune with Master. Fixar invites till fester. Fester! Katya shall be new ambassador in Guilderhoek, and then get support from Aleksey.
 * 20 The Camparan University gets wind of the Nani situation. (See 5). Keystone Cop Inquisitors, Cultists, Wanna-be:s and other strangeness. Misshap from them spilled beans to Jagan University (that is now on their way.
 * 21 Open corruption versus Cremer. See 16.
 * 23 Building the Elven Glade in town. See 24.