Action!/Schtick/Proficiency/Gunnery

Gunnery
Also Siege Weapons.

Double Load
Tier 1 Setup Action: Next Attack becomes a twin Attack with -2 AV. Advancement: Remove Setup Action (5), Remove AV penalty (2), Make the Attack triple (8)

AntiBattery Fire
Tier 1 AntiBattery Fire Stance: Gain counterfire against anyone who damages you. Other attacks cost 1 Shot. Advancement: Remove Stance (5), Remove other Attacks Shot cost (3), Counter becomes on Hit (3)/ Before Attack (5)

Pinpoint Attack
Tier 2 1 Shot: Gunnery Attack may now attack any size target at -2 AV. Advancement: Remove AV penalty (4), Gunnery Attack gains 1 hex Area Damage at half/full damage (4/8), Increase to Megahex Area (7)

Gunnery Attack
Tier 2 Text. Advancement: Text (Progression)

Moving Shot
Tier 3 Gunnery Attack: Gain Free Move. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Gunnery Attack
Tier 3 Text. Advancement: Text (Progression)

Fire at Will
Tier 4 Use a Gunnery Reload Action: You may perform any Interaction. Advancement: Also allow for any Attacks (3), also gain Shot: any other Action(5).

Gunnery Attack
Tier 4 Text. Advancement: Text (Progression)

Rapid Fire
Tier 5 Any Gunnery Action Costs may be payed with 1 Shot/Action.

Gunnery Attacks now provide 1 Shot. Advancement:

Gunnery Attack
Tier 5 Text. Advancement: Text (Progression)