Mounted Infantry (Zoroaster)

Mounted infantry ride to the battle, then fight dismounted. Mounted infantry require a stable master, but may be trained as 100 men units, not 10 men units, and count as infantry when fighting.

Human fighter/1; CR 1; Medium humanoid; HD 1d10+2; hp 7; Init +3, Spd 30 ft.; AC 20, touch 14, flat-footed 16; Base atk +1; Grp +4; Atk +6 melee (1d8+4/18-20, masterwork scimitar); Full atk +6 melee (1d8+4/18-20, masterwork scimitar); SQ none; AL LN; SC Fort +4, Ref +3, Will -1; Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 10.

Skills and Feats: Ride +2, Climb +6, Spot +2; Armor Focus (light), Weapon Focus (scimitar).

Possessions: Masterwork scimitar 315, chain shirt 50, heavy steel shield 20, fancy uniform 30, dagger 2, waterskin 1, bit and bridle 2, saddle 60, rations trail (12 days) 6, sack 0.1, bedroll 0.1, flint & steel 1, 62 gp 8 sp.

Horse, Light; Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 13 (1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 Base Attack/Grapple: +2/+8 Attack: Hoof 2 melee (1d4+1) Full Attack: 2 hooves 2 melee (1d4+1) Space/Reach: 10 ft./5 ft. Special Attacks:  Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run

The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.

Carrying Capacity: A light load for a light horse is up to 150 pounds; a medium load, 151300 pounds; and a heavy load, 301450 pounds. A light horse can drag 2,250 pounds.