Fantasy!/Skills

When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.


 * Proficiency


 * Stunt,
 * Dodge,
 * Martial Arts,
 * Thrown,
 * Sports


 * Bluff,
 * Disguise,
 * Trick,
 * Tactics,
 * Acting


 * Archery,
 * Crossbow,
 * Siege Weapons,
 * Wands


 * Social,
 * Leadership,
 * Intimidation,
 * Performance,
 * Willpower


 * Psychologist,
 * Physician,
 * Exotic Medicine


 * Gambling
 * Navigation
 * Notice
 * Recon
 * Research


 * Artifact,
 * Creature Powers,
 * Power Words
 * Prayer,
 * Rituals,
 * Sorcery


 * Captain
 * Pilot,
 * Ride,
 * Sail,


 * Intrusion,
 * Crime,
 * Pickpocket,
 * Sneak,
 * Forgery


 * Adventurer,
 * Tropical,
 * Subtropical,
 * Cool Temperate,
 * Warm Temperate,
 * Polar

Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.


 * Build,
 * Demolitions,
 * Juryrig,
 * Repair,
 * Use


 * Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know


 * Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter