Star Tribes!/Mechanics/Mecha

All Mecha are transformation capable with the following possibilities:

Inherent Schticks

 * Transformation (3 forms, 1 Action transform time)
 * Soul Focus (allows the use of Focus, Power, Luck and any Fu, Sorcery or Animal Schticks in the Mechanical).
 * 1 Unique Mecha Schtick

Unique Mecha Schticks
May mount 1 per Max past 11. Max 2 of the same. Cost is 1 Mecha Schtick

Assault
Double Assault is Blitz
 * +5 Structure
 * +5 Perception
 * -5 Maneuver

Command
Double Command is Special Operations. Only one Suit per Family may use this Unique Mecha Schtick.
 * +2 Mecha Action
 * +5 Presence

Defensive
Double Defensive is Base Defense
 * +5 Structure
 * +5 ECM
 * -5 Move

EW
Double EW becomes EW Specialist
 * +10 ECM
 * -5 Strength

Raider
Double Raider is Cavalry.
 * +5 Move
 * +5 Maneuver
 * -5 Structure

Skirmisher
Double Skirmisher is Knight.
 * +5 Strength
 * +5 Structure
 * -5 Perception

Support
Double Support is Siege.
 * +10 Weapon Carry Strength
 * +5 Perception
 * -5 Move

Transformation
All Mecha Suits are transformation capable with the following forms: Beast Form, Humanoid Form, Defender Form.

Cheetah
2x Move

Ox
Carry Strength, Structure

Mule
Carry Strength x 2

Rhino
Structure, Move

Bat
Flight, Perception

Lion
Strength, Maneuver

Bear
Structure, Strength

Beast Form Perks

 * Better Move
 * Better Close Combat Damage or Strength
 * Extra Structure
 * Unique movement modes
 * Better crew protection
 * Better Maneuver

Beast Form Flaws

 * No fine manipulation
 * Impaired Ground Move
 * Negative Targeting Modifier

Humanoid Form (Battler Form, Striker Form)

 * No perks
 * No flaws

Defender Form (Flyer Form, Avian Form)

 * Reduced Ground Move

Defender Form Perks

 * Better Flight Move
 * Positive Targeting Modifier
 * Long Range Anti-Air Weaponry

Defender Form Flaws

 * No Hover, Stall Speed
 * Reduced Maneuver
 * Reduced Structure

Mecha Suits
Mecha Size. Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Mecha Schticks.

Inherent Schticks
Multi-Environment: Atmosphere, High-Pressure, Space. Orbital Drop: Can be dropped from orbit. Striker Suit Harness: Space for 8 Striker Suits.

Striker Suits
Striker Size. Add 19 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Striker Schticks.

Inherent Schticks
Multi-Environment: Atmosphere, High-Pressure, Space. Orbital Drop: Can be dropped from orbit.

Defenders
Mecha Size. Flight Form only, no transformation. Add 14 points to Attributes. No Attribute may exceed 20 or Family Tech/Build. Add 10 Defender Schticks.

Inherent Schticks
Interface Operations: Can land and take off from planets.

Transports
Destroyer Size. Flight Form only, no transformation. No Attribute may exceed 20 or Family Tech/Build. Add 10 Transport Schticks.

Inherent Schticks
Mecha Bay: Space for 1 Mecha Suit. Striker Bays: Space for up to 8 Striker Suits. Crew Quarters: Space for 16 personnel. Defender Exterior Docking Points: Space for up to 4 Defenders. Interface Operations: Can land and take off from planets.

Battle Stars
Starship Size. Flight Form only, no transformation. No Attribute may exceed 20 or Clan Tech/Build. Add 10 Starship Schticks.

Inherent Schticks
Mecha Bay: Space for 4 Mecha Suits. Striker Bays: Space for up to 32 Striker Suits. Crew Quarters: Space for 64 personnel. Transport Docking Points: Space for up to 4 Transports Defender Bays: Space for up to 4 Defenders. FTL Drive: Interstellar travel at Move 1.