Action!/Schtick/Fu/Archer Training



=Archery=

Fast Shot
Wits 6 Fast Shot: Ranged Attack does not receive Action penalty. Causes penalties as always.

Heavy Shot
Strength 5 Heavy Shot: Attack does Strength extra Damage.

Ranged Shot
Agility 6 Ranged Shot: Attack has double range.

Mounted Shot
Agility 6 Passive: May make Full Move and Attack while on a mount with no penalties.

Precise Shot
Focus 6, Perception 6 Focus: +d10 AV to Ranged Attacks. Passive: Perception points of Armor Piercing to Ranged Attacks.

Sky Bow
Perception 6 Passive: All your Ranged Attacks Range penalties are lowered by Perception.

Heaven Bow
Perception 6, Focus 5 Shot: Your Ranged Attack now has a range equal to line-of-sight.

Impact Arrow
Focus 6, Strength 6 Passive: Focus extra Damage to Ranged Attacks. Knockdown if Shockpoints are inflicted. Ranged Attacks cause 1 point of Impairment 1 Sequence.

Fatal Arrow
Perception 10, Focus 7 Passive: +4 AV, Perception extra Damage on Ranged Attacks.

Hellion Archer
Strength 7, Focus 8, Perception 10 Heavy Shot, Impact Arrow and Fatal Arrow

Stance: Gain the following abilities: This is not compatible with Heavy Shot, Impact Arror, Fatal Arrow. Hellion Shot, 1 Shock point: +Perception AV, Knockdown on Hit, causes Focus+13 Damage a second time with Fire Damage, that inflicts EV impairment 1 Sequence. Regain a Focus point if a Wound is inflicted.

Dragon Archer
Strength 10, Focus 10, Perception 10, Heavy Shot, Impact Arrow, Fatal Arrow Stance: Gain the following abilities: This is not compatible with Heavy Shot, Impact Arror, Fatal Arrow or Hellion Arrow. Dragon Shot, Focus, 5 Shock points: +Perception AV, Knockdown on Hit, causes Focus+13 Damage a second time with Fire Damage to all within Focus meters, that inflicts EV impairment 1 Sequence. Also burns next Sequence for the same Damage-3. Regain a Focus point if a Wound is inflicted.

Elven Trick
Agility 7 Requires Ranged Shot Focus (, Luck or Power, if Elven Blood), Ranged Attack: Gain a Free Attack, Action/any Action or Occult/Sorcery Action.

Elven Dance
Agility 10, Focus 6 Requires Elven Trick Stance: Gain the following Abilities: Passive: Elven Trick is now free. Elven Trick Action: Gain a second identical Action. Focus(, Luck or Power if Elven Blood): Gain +d10 AV to any Elven Trick Action.

Wolf Shot
Strength 6, Wits 7, Agility 7, Focus 7, Perception 7 Fast Shot, Heavy Shot, Ranged Shot and Precise Shot Stance: Gain the following abilities: Passive: Gain Fast Shot (Ranged Attack does not receive Action penalty. Causes penalties as always.) and Precise Shot (Attack has double range) on all Ranged Attacks. Wolf Shot: Ranged Attack with +Strength Damage and double Range (triple with the Passive), and causes 1 point of Action penalty and Shot Loss per Wound (At 0 Shots it drains Actions).

Saldukar Shot
Improved Wolf Shot. Stance.