Action!/Schtick/Proficiency/Gunnery

Gunnery
Also Siege Weapons.

Fire at Will
Tier 1 1 Shot: Gunnery Attack may now attack any size target at -3 AV. Advancement: Remove AV penalty (6), Gunnery Attack gains 1 hex Area Damage at half/full damage (4/8), Increase to Megahex Area (7)

Double Load
Tier 1 Setup Action: Next Attack becomes a twin Attack with -2 AV. Advancement: Remove Setup Action (5), Remove AV penalty (2), Make the Attack triple (8)

Double Shot
Tier 2 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 2 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 3 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 3 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 4 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 4 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)

Double Shot
Tier 5 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)===Double Shot===

Double Shot
Tier 5 5 shock points: You may make a twin Attack with -5 EV. Advancement: Remove shock point cost (4), Remove EV penalty (1), Make the Attack triple (7)