Action!/Schtick/Immortal/Time

Slow, stop or hasten time in a localized area (object, person, small area).

Hickup
Level 1 Type: Free Action Duration: Instant Activation Cost: - Cost: 1 shock point You regain 1 Shot. You cannot raise your Shot Count above your normal Shot Count with Hickup.

Bullet Time
Level 2 Type: Free Action Duration: 1 Sequence Activation Cost: 1 Power point Cost: 1 shock point You gain [Time+Power]/5 Defense.

Slow Other
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Touched target loses [Time+Power]/5 Shots. Target cannot lose Actions because of Slow Other.

Decelerate Decay
Level 4 Type: Action Duration: Special Activation Cost: 1 Power point Cost: 1 shock point One Effect's duration on you or touched target is multiplied by [Time+Power]/10.

Freeze Time
Level 5 Type: Action Duration: 1 Sequence or Special Activation Cost: 1 Power point Cost: 5 shock points You stop all time around you. You are severely weakened in this state, and may only move minor objects. When the Sequence is up, time resumes it normal course.

Boost Initiative
Level 1 Type: Free Action Duration: 1 Sequence Activation Cost: - Cost: 1 shock point You raise your Initiative by 3 this Sequence.

Fast Thinking
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shockpoint/increase You may perform one type of Actions (that take more than 1 Sequence to perform) at an increased speed. Action Moves are not included. The time it takes to perform these Actions is divided by [1+Shock points spent]. You may not perform any other Actions while performing Fast Thinking.

Speedsters
Level 3 Type: Action Duration: 1 Sequence Activation Cost: 1 Power point Cost: 1 shock point/participant All targets gain [Time+Power] Move if their Actions are Full Move Actions.

Permanent Defense
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Extra Action
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.