Power Mage (D&D)

Hit Die: d4.

Requirements
To qualify to become a Power Mage, a character must fulfill all of the following criteria.

Must be a specialist arcane spellcaster.

Feats: Spell Penetration, Greater Spell Penetration, Improved Counterspell, Spell Focus, Greater Spell Focus.

Must be able to cast 6th level arcane spells.

Class Skills
The Power Mage's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).

Skill Points at Each Level: 2 + Int modifier.

Table: The Power Mage
Supreme Spell Penetration The Power Mage adds his Class Level to any Spell Resistance rolls made while casting spells from the specialist school.

Supreme Spell Focus: The Power Mage gains an additional +1 DC to his specialist school spells.

Supreme Counterspell: The Power Mage may counter any spell from his specialist school with one of his own spells from the specialist school, of the same or higher level.

Penetrate Resistance: The Power Mage discounts a number of points of Energy Resistance equal to 5 per Power Mage level when dealing damage with specialist school spells.

Enhanced Metamagic: The Power Mage may apply one of the metamagic feats he knows to all his specialist school spells without any level costs. The chosen metamagic feat must be chosen at the time the Power Mage memorizes the spells. The Power Mage may never have more than one metamagic feat applied to his spells in this way. If he wants to replace the metamagic feat, he must memorize all his spells all over again.