Action!/Schtick/Proficiency/Trick

That old chestnut
Tier 1 Presence: You may reroll a failed Trick roll. Advancement: Remove Presence Cost (5).

I think you think
Tier 1 Successful Trick Defense, Presence: You may perform a Trick Action. This counts as a Counter. Advancement: Change to Unsuccessful Trick Defense (3p), Change to Trick Attempt (6p), Remove Presence Cost (4p).

Smoke and Mirrors
Tier 2 You may Actively Defend against Attacks with Trick. Advancement: You may Passively Defend against Attacks with Trick (5p).

Traps and Tribulations
Tier 2 Skeleton Get +11 EV when using prepared positions, such as kill zones, traps and timebombs. Trick/Wits vs Trick/Wits. Also requires Perception to spot (Stealth+Wits vs Notice+Perception). Kill zones, traps and bombs are built with Tech+Int or Survival+Int. Advancement: EV (P1/2), AV (P5), Quick prepare, Built in SFX (1/2 cost from any other schtick type).

One Born Every Minute
Tier 3 You may scope victims with ease. Action: You find out who has the lowest Trick Defense in the room within Presence meters. Advancement: Always know (8p), Also know who has the lowest Trick+Wits of those present (2p), Pay Mind to gain +5 Trick AV against the mark until end of scene (5p).

Bamboozle
Tier 3 Any Major Successful Interactions also provide 1 Misdirection point. Advancement: Only Successful (2p), may also use other Deceit Actions (2p), May also use Attacks (2p).

Quick Hands
Tier 4 Mind: You may use a Free Action to support any other opposed Action with Trick. Advancement: Support Lower EV rate (2 per point).

Tricky business
Tier 4 If you successfully Trick a mark, gain the following until EV hours has passed (max 24): Mind: Gain +d10 AV against target. Advancement: Mind: Also gain a Misdirection point (4p). Successful Trick also provides a Misdirection point (4p).

Misdirection
Tier 5 Successful Trick: Gain a Misdirection point. Can only be used within EV hours against the same target (max 24). 1 Misdirection point: Gain d10 Trick EV. Advancement: Gain 2 Misdirection points instead (5p), May use against any target (2p).

Oldest Trick In The Book
Tier 5 Trick Action: Trick+Wits/Trick+Wits. Opponent loses and you gain Shots equal to EV/5. You gain 1 Misdirection point against that target. 2 Misdirection points: Gain d10 Trick AV. Advancement: Gain 2 Misdirection points instead (5p), May use against any target (2p).