Action!/Class/Advanced/Shaman

Shaman
Schtick list: Sorcery.

Flaws

 * Obligation (Duty to Nature, the Spirits or the Tribe)
 * Good/Bad reputation (Shamen often have a reputation)
 * Geas (What have you promised away for your power?)
 * Dependent (A guard, a student or a servant. You are responsible for their lives.)
 * Enemy (Rival tribes and rogue spirits)
 * Distinctive Features (Some Shamen show their power on the outside)
 * Mental Affliction (Some Shamen are just plain crazy)

Basic

 * Perk: Mentor (Spirit Guide) (1)
 * Perk: Shaman (1)
 * Modifier: +1 any Interaction or Deceit (2)
 * Modifier: +1 Ritual (2)


 * Flaw required at 2 and 4 Optional points (-1/-1)
 * Optional Flaw: Geas (-1)
 * Shaman: 4p Totem (1)
 * Optional Modifier: +1 Ritual (2)
 * Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
 * Modifier: +2 any Spirit Attribute (2)

Heroic

 * Modifier: +1 Ritual (2)
 * Modifier: +2 Power (2)
 * Ritual: 4p Totem (1)
 * Modifier: +2 Status vs Supernatural Creatures (+1)


 * Flaw required at 4 and 8 Optional points (-1/-1)
 * Optional Flaw: Geas (-1)
 * Optional Modifier: +1 Ritual (2)
 * Optional Modifier: +1 any Interaction or Deceit (2)
 * Optional Modifier: +2 any Spirit Attribute (2)
 * Optional Modifier: +8 EV Ritual (1)
 * Optional Creature: any 2p Creature Power (1)
 * Optional Ritual: 4p Summoned Ally (20p Spirit Ally) (2)
 * Optional Perk: 4p Henchman (20p Spirit or Bodyguard) (2)
 * Optional Sorcery: 4p Totem (1)

Epic

 * Unique: Preternatural: Gain +4 Def, +5 Resistance and Soak vs Supernatural Creatures. (2)
 * Ritual: 8p Totem (2)
 * Modifier: +2 any Spirit Attribute (2)


 * Flaw required at 4 and 8 Optional points (-1/-1)
 * Optional Ritual: Power. Gain d10 AV (2).
 * Optional Modifier: +2 any Spirit Attribute (2)
 * Optional Perk: Shaman Faction (1, Clan)
 * Optional Perk: Spirit Faction (1, Clan)
 * Optional Modifier: +2 Status (2)


 * Mulitple Flaw required at each 6 Optional points (-1)
 * Multiple Optional Ritual or Creature: Any 4p Schticks (2)
 * Multiple Optional Perk: Any 4p Spirit Perk (2)
 * Multiple Optional Modifier: +1 to Ritual or any Interaction or Deceit (2)