Action!/Schtick/Proficiency/Dodge

Confidence
Tier 1 Regain a Shot at the end of a Sequence where you only Actively Dodged and didn't get Hit. Progression: 2-5 Shots (+3/Shot), Remove Active Dodge (2), Remove didn't get Hit (2).

Fox Defense
Tier 3 Active Defense: Opponent pays 1 Shot to Attack you. Progression: Shots points (Progression 15).

Move Away
Tier 2 Dodge: Free Move if successful. Progression: Full Move (2), Always (2), May perform non-Attack Action (8), May perform any Action (8, requires non-Attack Action).

Nimble
Tier 2 Succesful Dodge: Opponent may not perform Attack or Defense as next Action. Progression: Opponent must save before performing Attacks/Defenses (8), Opponent has -1 on the save (10).

Setup
Tier 3 Successful Dodge: Gain an extra Effect die to your next Action, if it is an Action against the Dodged target (non-Cumulative). Progression: Only Action Skill (-4), Gain Effect die 2-5 (12-48), Gain an extra d10 AV (20).

Lightning Reflexes
Tier 3 Shot, Shockpoint: You may make a Free Active Dodge Defense once per Sequence. Progression: No Shot Cost (6), Not once per Sequence (2), No Shockpoint Cost (2).

Zig-Zag
Tier 4 Full Move: Free Active Dodge Defense. Progression: Only any specific Action (2), Only any Action (4), Only Move required (4), No Move required (8).

Elusive target
Tier 4 Any unsuccessful Attack against you Stymies the opponent. Progression: Stymied until save (8), -1 on the save (10), instead of Stymie (also raises cost of until save) Stagger (2/10) or Freeze (8/16), Adding Stagger (10/18).

Retaliation
Tier 5 Counterattack against the opponent when Hit. Progression: When Attacked (6), Before Attack (12).

Quicksilver Stance
Tier 5 Quicksilver Stance: Free Active Defenses, each with a Move. (-5+8+2) Progression: Quicksilver is not a Stance (10), Full Move (2), Triple Move (4).