Action!/Schtick/Immortal/Healing

=Healing Talent= To heal, cure and enhance.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Power]/2 shock points in chosen targets within [Power] meters.

Rejuvenation
Level 1 Type: Passive Duration: Concentration Activation Cost: - Cost: - You regain 2 shock points/Sequence. You can only use this on yourself.

Double Healing
Level 2 Type: Action Duration: Special Activation Cost: 1 Power point Cost: - Target receives double healing from the next Healing effect she receives.

Regain Wounds
Level 3 Type: Action Duration: 24 hours Activation Cost: 1 Power point Cost: - Target regains 1 Wound / hour at rest.

Regain Shock
Level 4 Type: Action Duration: [Power] minutes Activation Cost: 1 Power point Cost: - Target regains 1 shock point / Sequence.

Regrow
Level 5 Type: Action Duration: Special Activation Cost: Special Cost: - Target begins to regenerate all destroyed tissue. This costs 1 Power point/Wound lost and takes 1 day/Wound lost for immortals. For Mortals this takes 1 week/Wound lost and requires the Healer to work on the problem for 1 hour/day.

Resolve Crisis
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point You can calm a patient having an episode.

Psychic Counseling
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Regain Sanity
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Travel to the Center of the Mind
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.