Action!/Schtick/Proficiency/Bluff

Fast Talker
Tier 1 Passive: You may reroll a Bluff roll once per attempt. Advancement: Reroll Bluff twice (Progression 5), Regain a Presence if you gain a Negotiated Victory (EV 10+) or better.

Short Con
Tier 2 Presence: You may make a Free Bluff Action. Advancement: Remove the Presence cost, add: On any non-Deceit Action (3)

Operators and Speakermen
Tier 2 Any number of persons may aid your Bluff, with a Bluff+Manipulation vs Difficulty 10. Gain +1 AV per 5 EV of support. Advancement: Lower EV required for support (Progression 50).

Confidence Man
Tier 3 Successful Bluff: You gain a Presence Pool point. (4-1) Advancement: Gain a Luck instead (1), Also regain a Luck point (5).

Wind-Up
Tier 3 Successful Bluff: Gain +2 AV on further Bluffs against the same target. Advancement: AV gain (Progression 10), Stacks of Wind-Up (Progression 25).

The Sting
Tier 4 Successful Bluff: Gain d10 EV. Advancement: +EV (Progression 1). Unsuccessful Bluff, Presence: Gain extra positive die (7), Repeat Presence use if unsuccessful (5).

Scam Artist
Tier 4 Successful Attack: Gain a Free Bluff Attempt with +5 EV. Successful Bluff: Gain a Free Attack with +5 EV. Advancement: Both AV (Progression 40), Both EV (Progression 2)

Ace in the Hole
Tier 5 2 Presence: Gain d10 AV to next Action. Advancement: Lower Presence cost to 1 (3). Exchange Presence for Successful Bluff (7).

Silver-Tongued Devil
Tier 5 Presence: Use Bluff as any other Proficiency. Presence: Gain d10 AV to this roll. Advancement: Always gain the d10 to the roll (3), Remove the Presence cost of the Proficiency substittution (7)