Action!/Attribute/Resources

=Resources= This regulates how much money you can bring to bear in a given time. Also, your standard of living and total available resources.

Cash per month modifiers
+3 Total income per year +2 Slow liquidation. One time sum. +1 Liquidation. One time sum. +1 Total Income per month +0 Executive Auction. One time sum. -1 Per week -1 What your Henchman has per month (1) -2 What your Lieutenants have per month (3) -3 What your Sergeants have per month (10) -4 What your minions have per month (30)

=Fantasy! ratings= 1(+0)/2(+1)/4(+2)/8(+3)/16(+4)/32(+5)/64(+6)/128(+7)/256(+8)/512(+9)/1024(+10)/2048(+11)/4096(+12)

Realistic 1 Camparan silber Thaler(s) = 16 Camparan silber denar(s) = 256 Camparan silber mica = 512 Camparan new cubrum mica 10 Daroon Florin(s) = 20 (Daroon) Silber Thaler(s) = 24 Camparan Silber Thaler(s) = 6144 Daroon/Camparan silber mica = 8000 copper stukje(s) 2 Northern true pound(s) (silver) = 1 Camparan silber Thaler(s) 4 Jagaan electrum coin(s) = 1 Camparan silber Thaler(s) 1 Kamdaan Bank Note (sometimes paper) = 12 Camparan Silber Thaler = 10 Bank String Coin(s) = 100 Kamdaan Bank Change Coin(s) 1 Camparan talent = 1024 Camparan Silber Thaler 1 Daroon talent = 1000 Daroon Silber Thaler 1 Northern talent = 2000 Camparan Silber Thaler 1 Jagaan talent = 4 Camparan talents = 4096 Camparan Silber Thaler 1 Bank talent (always paper) = 1000 Kamdaan Bank Notes (sometimes paper)

Fantasy 1 Camparan gold = 10 Camparan silver = 100 Camparan copper 1 Daroon gold = 2 Camparan gold 2 Northern true pound = 1 Camparan gold 4 Jagaan electrum = 1 Camparan gold

Rating - Example position - Fantasy! Cash in pocket 0 - Slave - 0c 1 - Indentured Farmer, Beggar - 1c 2 - Poor Farmer, Very simple servant, Low class day worker - 3c 3 - Apprentice, Farmer, Wandering Priest, Village Guard, Day worker - 6c 4 - Experienced Apprentice, Farmer, Soldier, Guard, Small Village Priest, Low class citizen - 1s 2c 5 - Young journeyman, Soldier, Experienced Guard, Village Priest, Tradesman, Civil servant - 2s 5c 6 - Journeyman, Mercenary, Lowly Priest, Specialist, Citizen - 5s 7 - Journeyman, Mercenary Officer, Magistrate, Priest, Specialist, Citizen, Guard Captain - 1g 8 - Exp. Journeyman, Merchant, Poor Noble, Magistrate, Priest, Guard Captain - 2g 9 - Exp. Journeyman, Merchant, Poor Noble, Priest - 4g 10 - Master, Merchant, Noble, Priest, Wealthy Citizen - 8g 11 - Master, Merchant, Noble, Priest, Wealthy Citizen - 16g 12 - Master, Well-off Merchant, Low Noble, Judge, Priest - 32g 13 - Master, Well-off Merchant, Low Noble, Judge, City Official, High Priest - 64g 14 - Experienced Master, Very Wealthy Merchant, Noble - 128g 15 - Experienced Master, Very Wealthy Merchant, Noble - 256g 16 - Master, Noble, Guild Master, High Noble - 512g 17 - Guild Master, High Noble - 1 talent 18 - Royalty, Head of Merchant House, Merchant Prince - 2 talents 19 - Royalty, Head of Merchant House, Merchant Prince - 4 talents 20 - Emperor, Merchant King - 8 talents

Cash per month modifiers
+4 Total income per year +3 Slow liquidation. One time sum. +1 Liquidation. One time sum. +1 Total Income per month with no expenses +0 Income per month +0 Executive Auction. One time sum. -1 What your Henchman has per month (1) -3 Per week -3 What your Lieutenants have per month (2) -5 What your Sergeants have per month (8) -8 What your minions have per month (32)

=Cyberpunk!= Gain 0.1 (Nuyen) ¥ per Resources per month. Nuyen are used to buy equipment kits. A ¥ may be used to...    live in luxury for 1 month. allow a 5-man crew to live a decent life for 1 month. allow a 20-man crew to live a frontier life for 1 month. 1 ¥ may be used to...    buy a complete physical makeover. relocate to any place on Earth. create a temporary new persona. 10 ¥ may be used to...    relocate to any Orbital. disappear without a trace. create a new persona. 20 ¥ may be used to...    disappear, and live decently while disappeared. become a Corp board member 100 ¥ may be used to...    relocate to any extraterrestrial location. start a Corp. get a middle position in a MegaCorp.