Action!/Schtick/Sorcery/Enhancement

= Enhancement =

Range: Touch Duration: 1 Sequence (or infinte with Power point) You may enhance one of the following with a Sorcery roll Difficulty 0 and Resistance equal to the base score. This enhancement lasts one Sequence, or with a Power Point, until you want to start regaining the Power Point. You also gain 2 Booster schticks.
 * 1 Attribute (with EV setting the new attribute)
 * includes Move
 * this enhancement does not provide any Pool points or changes to Pools.
 * 1 Pool (increasing and adding to the Pool with EV/5 points)
 * Luck
 * Shots
 * Presence
 * Power (but not above the Sorcerers own Power, except by paying 1 Power)
 * Wounds
 * 1 Skill (with AV increasing Outcome/EV points)
 * Health (Raise Health by Outcome)
 * Damage add of one attack (with Outcome/EV raising the Damage add)
 * Provide the Regeneration schtick (Difficulty 10, Resistance 10)
 * Buff a Schtick with X booster schticks (Difficulty 8+2X, Resistance 8+2X). Add a level of Effect/EV/Damage to the schtick per Outcome level.

Duration
The Enhancement lasts one extra Sequence.

Extra target
You may enhance one more creature or object with a single Action.

Multiple enhancements
You may use one more enhancement with a single Action.

Extra enhancement
You may add an enhancement type to your repertoire of Enhancement types.

Short Range
Enhancement now has a range of Power meters.

Medium Range
Requires Short Range Enhancement now has a range of Power x 4 meters.

Long Range
Requires Medium Range Enhancement now has a range of Power x Power meters.