Action!/Schtick/Proficiency/Bluff

Taunt
Tier 1 Action: Roll Bluff+Manipulation vs target's Bluff(Willpower)+Empathy. Inflict 1 point of impairment lasting 1 Sequence. Advancement: Cause Impairment (Progression as Power)

Fast Talker
Tier 1 Passive: You may reroll a Bluff roll once per attempt. Advancement: Reroll Bluff twice (Progression 5), Regain a Presence if you gain a Negotiated Victory (EV 10+) or better.

Silver Tongue
Tier 2 Presence: You may make a Free Bluff Action. Advancement: Remove the Presence cost, add: On any non-Deceit Action (3)

The Con
Tier 2 Presence: Inspire someone elses Deceit versus the target?No.

Confidence Man
Tier 3 Successful Bluff: You regain a Presence Pool point. (4-1) Progression: Regain a Luck instead (1), Also regain a Luck point (5).

Wind-Up
Tier 3 Successful Bluff: Gain +2 AV on further Bluffs against the same target. Progression: AV gain (Progression 10), Stacks of Wind-Up (Progression 25).

The Sting
Tier 4 Successful Bluff: Gain d10 EV. (-1+5)

Bluff Tier 4
Tier 4

Ace in the Hole
Tier 5

Bluff Tier 5
Tier 5