Action!/Schtick/Proficiency/Trick

That old chestnut
Tier 1 Presence: You may reroll a failed Trick roll. Progression: Remove Presence Cost (5).

I think you think
Tier 1 Successful Trick Defense, Presence: You may perform a Trick Action. This counts as a Counter. Progression: Change to Unsuccessful Trick Defense (3), Change to Trick Attempt (6), Remove Presence Cost (4)..

Smoke and Mirrors
Tier 2 You may Actively Defend against Attacks with Trick. Progression: You may Passively Defend against Attacks with Trick (5).

Traps and Tribulations
Tier 2 Get +11 EV when using prepared positions, such as traps and timebombs. Advancement: You may Passively Defend against Attacks with Trick (5).

One Born Every Minute
Tier 3 You may scope victims with ease. Action: You find out who has the lowest Trick in the room within Presence meters.

Misdirection
Tier 4 Successful Trick: Gain a Misdirection point. Can only be used within EV hours (max 24). 1 Misdirection point: Gain d10 Trick EV.

Oldest Trick In The Book
Tier 5 Trick Action: Trick+Wits/Trick+Wits. Opponent loses and you gain Shots equal to EV/5. You gain 1 Misdirection point. 3 Misdirection points: Gain d10 Trick AV.