Heavy Horse (Zoroaster)

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These are troops in heavy armor mounted on heavyhorses with light barding. The result is slower than light cavalry, but faster than light cataphracts.

Human fighter/1; CR 1; Medium humanoid; HD 1d10+5; hp 11; Init +2, Spd 30 ft.; AC 21, touch 12, flat-footed 19; Base atk +1; Grp +5; Atk +6 melee (1d8+6/x3, masterwork lance) or +6 melee (d6+4/18-20, Scimitar) or +3 ranged (d8+4/x3, composite long bow); Full atk +6 melee (1d8+6/x3, masterwork lance) or +6 melee (d6+4/18-20, Scimitar) or +3 ranged (d8+4/x3, composite long bow); SQ none; AL LN; SC Fort +4, Ref +2, Will -1; Str 18, Dex 14, Con 14, Int 8, Wis 8, Cha 8.

Skills and Feats: Ride + 7; Mounted Combat, Toughness.

Possessions: Masterwork lance, masterwork composite longbow (+4 strength), masterwork scimitar, arrows (60), masterwork great armor, masterwork heavy metal shield, fancy uniform, waterskin, bit and bridle, saddle, light war horse, chain shirt barding.

Warhorse, Light; Large Animal; CR 1; Hit Dice 3d8+9 (22 hp); Initiative +1; Speed 40 ft.; Armor Class 18, touch 10, flat-footed 17; Base atk +2; grp +9; Atk +4 melee (1d4+3, hoof); Full atk 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1); Space/Reach 10 ft./5 ft.; Special Attacks ; Special Qualities Low-light vision, scent; Saves Fort +6, Ref +4, Will +2; Abilities Str 18, Dex 12, Con 17, Int 2, Wis 13, Cha 6.

Skills and Feats: Listen +4, Spot +4; Endurance, Run

These animals are similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds. A light warhorse can drag 3,450 pounds.