Action!/Schtick/Immortal/Energy

=Energy= Electromagnetic Forces, and the four Aggregations of Matter, Solid, Liquid, Gas, Plasma.

Heat and Chill
Level 1 Type: Action Duration: 1 Sequence / 10 degrees Activation Cost: - Cost: 1 shock point Heat or chill a touched small object (up to 1 kg) to between -10 and 60 degrees Celsius.

Flame and Freeze
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point/kg You may light a flammable object, boil a liquid, induce plasma state, or turn a liquid object solid. This may be used as an attack on a target within arms reach, and normally does [Power] Damage. This requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible and normally the most likely.

Fire and Cold Resistance
Level 3 Type: Permanent Duration: Permanent or [Power] Sequences Activation Cost: None or 1 Power point Cost: - You gain [Power] extra Resistance against Heat- and Cold-based effects. As a Free Action, you may spend 1 Power point to gain [Energy] extra Resistance against Heat and Cold, and gain Heat and Cold Diminish 2 during [Power] Sequences.

Bolts of Fire and Ice
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1+ shock points, opt. 1 Power Point You may make an Attack with Damage [Power]+extra shock points spent and Augment 1 if an extra Power point is spent. Range is equal to [Energy] meters.

Fire and Ice Shaping
Level 5 Type: Stance Duration: Concentration Activation Cost: 1 Power point, 5 shock points Cost: 1 shock point/minute You may shape the form of any continous fire or continous freezing ice. You may also create fire or ice in any suitable medium. You may pay an extra Power point to be able to control both fire and ice at the same time. Range is [Energy+Power] meters. Using Shaping requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible. Effect examples include figures in the fireplace, redirect flames in a burning building, writing with frost on windows, or build an ice path over a lake.

Touch of Light and Dark
Level 1 Type: Action Duration: Continuous Activation Cost: - Cost: 1 shock point/minute Continually touch a small object (max ~1 l) to make it shine up to as a [Power] x 5W lightbulb, or a light source is lowered by the same amount.

Point of Light and Dark
Level 2 Type: Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 1 shock point An object within [Energy] meters shines bright (up to [Power] x 10W lightbulb) or absorbs the equivalent amount of light.

Shadow Manipulation
Level 3 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/minute You may manipulate shadows as you wish. They must still be attached to their hosts. This can be used in multiple ways, for example to enhance Trick, Stealth, or Perform.

Invisibility
Level 4 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/Sequence By bending light around you, you become invisible and may use Energy+Power as Security/Sneak+Agility. Your eyes or sudden movements may show as distortions or spots of distorted light.

Light and Dark Shaping
Level 5 Type: Stance Duration: Concentration Activation Cost: 1 Power point, 5 shock points Cost: 1 shock point/1 minute You may shape light and darkness within an area

Light and Warmth
Level 1 Type: Continouous Duration: Special Activation Cost: - Cost: 1 shock point/minute You may convert light and warmth into the other. On a sunny day, you can keep yourself reasonably warm even without clothes in winter, and you can always transform available heat into a flashlight. All effects require a Energy+Power roll with a Difficulty set by the GM (Oscar should make a table).

Journeyman Conversion
Level 2 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/minute You may now convert to and from light, warmth and lightning. You may now convert an amount (based on an Energy+Power roll) per Sequence (Oscar should make a table). You never get to choose your source, choose yourself last, and you always start with the easiest source first. Ease is a factor which is a combination of distance and potential. Remember that removing energy is often noticeable (dark spots, chilly corners). You may only focus your converted energy within arms reach.

Master Conversion
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point/Sequence You may now convert a large amount (based on an Energy+Power roll) per Sequence (Oscar should make a larger table). You get to choose your source or location to convert from, and you may focus your converted energy within [Power] meters from yourself.

Conversion Defense
Level 4 Type: Defensive Duration: Instant Activation Cost: None or 1 Power point Cost: 5 shock points You may perform an Active or Passive Defense with Energy against light, heat, cold and lightning. Successful Defense, 1 Power point: You may perform a Counter against someone within [Energy+Power] meters with your choice of heat, cold or lightning. This Counter has the same Damage as the Defended Attack.

Kinetic Conversion
Level 5 Type: Enhancement Duration: - Activation Cost:- Cost:- You may now convert to and from kinetic energy. Journeyman, Master and Conversion Defense are all affected (Oscar should make a table). Kinetic Energy requires a target consisting of matter (air will do).

Spark
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Cause an instantaneous spark, or increase the static potential between 2 points within arm's reach. This might ignite some materials.

Shock
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Cause an instantaneous jolt, or increase the static potential between 2 points within [Power] meters. This may be used as an attack on a target, and normally does [Power] Stun Damage. This requires an Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). You may blow out light bulbs or electrical wiring, fry electronics, and other cool stunts.

Electric Resistance
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point/Sequence Level 3 Type: Permanent Duration: Permanent or [Power] Sequences Activation Cost: None or 1 Power point Cost: - You gain [Power] extra Resistance against Heat- and Cold-based effects. As a Free Action, you may spend 1 Power point to gain [Energy] extra Resistance against Electricity, and gain Immunity to Lightning-based Stun during [Power] Sequences.

Bolt of Lightning
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1+ shock points, opt. 1 Power Point You may make an Attack with Damage [Power], and inflict -1 penalty to all Actions per Wound if an extra Power point is spent. Range is equal to [Energy] x 2 meters.

Lightning Shaping
Level 5 Type: Stance Duration: Concentration Activation Cost: 1 Power point, 5 shock points Cost: 1 shock point/minute Range is [Energy+Power] meters. Using Shaping requires a Hazardous Energy+Power roll with a Difficulty set by the GM (Note: Oscar should build a table for this). Partial results are possible. Effect examples include sending in an overloading current to destroy one piece of electronic equipment, lightning nets, called lightning from clear skies, and sucking electricty from the mains etc.

Spark of Life
Level 1 Type: Action Duration: Continous Activation Cost: - Cost: 1 shock point/minute You may dry or wet one continous object within arm's reach. It dries up to [Power] times faster or slower.

Stone to Clay
Level 2 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/minute You may transform an object by taking handfuls of it, that become as clay in your hands. To soften the material, make a Energy+Power roll (Oscar should make a table).

Water to Stone
Level 3 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/minute You may turn any liquid into a solid or vice versa. To solidify or liquify the material, make an Energy+Power roll (Oscar should make a table).

Water to Air
Level 4 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point/minute You may turn any liquid into a gas. To liquify or gasify the material, make an Energy+Power roll (Oscar should make a table).

Mastery
Level 5 Type: Enhancement Duration: Activation Cost: 1 Power point Cost: - By paying an extra Power point, move all times required down [5] steps.