One Roll Engine/System

Set
A Set is a chosen set of dice that all show the same number. It is written like this: 1 die with a 6 becomes 16, three 7s becomes 37.

Action Roll
Roll Attribute, choose a Set. Add the Skill Value to the total.

Penalties
When there is a problem performing an Action, you receive a penalty, a fixed value subtracted from the total.

Gobble Die
This effect "gobbles" up one of the dice of a Set.

Optional:Multiple Actions
For each Set you may perform an Action of choice.

Support
For each 10, get +1 to total of the action. When 6 or more support the same action, 1 person needs to make a Coordination roll (Command+Awareness) with a Difficulty of 20+persons involved. At each 5 additional persons beyond that an extra coordination Roll is needed. The coordinator may also perform a multi-action and support the action.

Routine
Skill roll scores at least 20.

Quality
A specific Quality aids your action. Gain +5 to the total of the action.

Inspired
Gain +5 to a specific action. Can be combined with Quality.

Combat
Reflexes provide Initiative. Ties are broken by the Skill Result.

Close Combat Diffculty
Opposed rolls or 10+[Attribute]+[Skill]. Agility+Fighting vs Fighting. Awareness+Shooting or Military Weapons vs Shooting or Military Weapons.

Ranged Difficulty
20.

Damage
Weapons do Kill and Shock Damage (same amount). Some weapons do more Kill (K) and some do more Stun (S).

Wounds
Damage more than Toughness x 5/10/15 cause Wounds, which cause -1 penalty and Bleeding. Body Wounds and you're Dying.

Bleeding
Roll Fitness at start of round Difficulty 20+5 per extra Bleeding Wound. Fail causes a -1 penalty and roll for Death.

Death and Dying
Death roll is equal to Fitness Difficulty 20. Roll each turn if Dying.

Armor
Lowtech armor between AR 1, Hardness 1 (Cloth Armor) and AR 30, H2 (Plate Armor). Scout Vest has AR15 H1 (AR30, H2 and Bulky when powered).