CyberGang/System

Characters
Characters are built with 100 points, with a Stat Maximum of 100. You may lower an attribute to -25. -25 is somewhat handicapped needing prostheses or the like, -10 can be rectified by normal medicine.

There are X normal statistics:

Military training and general badassness? Used for Shooting, Fighting and Tactics.
 * Warfare

Physical power, speed and endurance. Used for Foot and Muscle-Powered Chases.
 * Body

Social ability, Contact network and Used for Contacts (Group), Rep (Group).
 * Charisma

Willpower, mental stability and spiritual strength. Used for Things Man Was Not Meant To Know, Resist Pain, Pushing yourself.
 * Spirit

Knowledge, Technical ability and Problemsolving ability. Used for Tech, Medtech, Driving, running the Matrix, Strategy.
 * Intelligence

Other typical abilities
1 point is worth about 2 Attribute points. Max is 50 points.
 * Rep (Group)
 * Contacts (Group)

Cyberware
CyberGang/Cyberware
 * Enhances existing abilities
 * Provides new abilities.
 * Causes mental stress (lowering Spirit Maximum).

Possible pointsinks

 * Fighting
 * Shooting
 * Athletics (includes Running, Jumping, Climbing)
 * Technology (Handling and repairing)
 * MedTech (Handling and repairing the human body)
 * Transport/Drive/Pilot (Handling and repairing)
 * Parachuting
 * Diving
 * Tactics
 * Strategy
 * Electronic Warfare
 * Matrix