Reeds

=Styles=
 * Tiger (Courage)
 * SFX Hinder - Arrogance
 * SFX Tiger Claw - Double Tiger Attack die
 * SFX Tiger Stance - Destruction of assets - Extra Effect die.
 * Crane (Wisdom)
 * SFX Hinder - Pride
 * SFX Crane Wing - Double Wisdom Attack die
 * SFX Crane Stance - Use Wisdom as any other die keep 1 extra, Gain 2 (Negative Attributes)
 * Snake (Harmony)
 * SFX Hinder - Rebellion
 * SFX Snake Strike - Remove opponent die
 * SFX Snake Stance - Use any other known (not learned) SFX or double Snake die. Step up Snake die
 * Monkey (Joss)
 * SFX Hinder - Loss of focus
 * SFX Monkey roll - Reroll any dice in pool (not necessarily all)
 * SFX Monkey Stance - Cause d6 or increase complication each attack
 * Mantis (Humility)
 * SFX Hinder - Inaction
 * SFX Mantis Claw - Create asset on succesful attack or defense.
 * SFX Mantis Stance - All Grapple Assets are increased.
 * Toad (Bad Joss)
 * SFX Hinder - Indulgence
 * SFX Power Attack
 * SFX Destruction of assets
 * Lizard (Pride)
 * SFX Hinder - Desire
 * SFX Lizard Tongue - May cause an extra d6 (or increase any existing) poison on any successful action with a (P) or exchange any inflicted complication with poison.
 * SFX Lizard Tail - Remove an inflicted poison complication or gain a complication and succeed on any Defense.
 * Viper (Cowardice)
 * SFX Hinder - Anger
 * SFX Viper bite - On successful attack, pay for a second attack.
 * SFX Confusion of the Viper - May cause poison to cause amnesia.
 * Scorpion (Rebellion)
 * SFX Hinder - Jealousy
 * SFX Scorpion Sting - May pay to interrupt any Attack.
 * SFX Resistance of the Scorpion - May roll to remove any physical complications
 * Centipede (Ignorance)
 * SFX Hinder - Ignorance
 * SFX Centipede Bite - On successful attack cause d8 poison complication or step up existing poison two steps instead of any other d6.
 * SFX Destruction of assets

=Attributes=
 * Harmony - Rebellion - The Farmer - The Scoundrel
 * Joss - Bad Joss - The Scoundrel - The Monk
 * Courage - Cowardice - The Warrior - The Master
 * Wisdom - Ignorance - The Master - The Farmer
 * Humility - Arrogance - The Monk - The Warrior

=Skills= Any spec.

=Resources= Organizations Items People

=Relations= People / Organizations / Places

=Relics/Weapons of the Gods/Signature Moves= Artifacts or Secret Techniques as Power Sets Everybody gets one (6).