Death Squad (SLA Advanced Class)

Class Information
Vitality:1d12 Skill points at 1st level: (4+ Int modifier)x4 Skill points at Each Additional Level: 4+Int modifiers. Class Skills:

Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Weapon Proficiency(Thrown), Weapon Proficiency(Melee), Weapon Proficiency(Handgun), Weapon Proficiency(Rifle), Firearms Proficiency

Combat Sense
This ability allows a Death Squad member of 2nd level or higher to designate a single opponent during his or her action and receive a +1 competence bonus on attacks against that opponent. The Bodyguard can select a new opponent on any action.

At 8th level, the competence bonus increases to +2.

Bonus Feats
At 3rd, 6th, and 9th level, the Death Squad member gets a bonus feat. The bonus feat must be selected from the following list, and the Death Squad member must meet all the prerequisites of the feat to select it. Combat Martial Arts, Defensive Martial Arts, Brawl, Improved Initiative, Burst Fire, Double Tap, Exotic Firearms Proficiency, Precise Shot, Skip Shot, Quick Draw, Quick Reload, Strafe, Two-Weapon Fighting, Improved Two-Weapon Fighting, Advanced Two-Weapon Fighting, Weapon Focus, Improved Critical,, Weapon Specialization, Greater Weapon Specialization, Toughness

Defensive Position
Starting at 4th level, the Death Squad member gains an additional +2 cover bonus to Defense and an additional +2 cover bonus on Reflex saves whenever he or she has one-quarter, one-half, three-quarters, or nine-tenths cover.

Heavy Armor Focus
At 5th level, a Death Squad member gains a +1 enhancement bonus to AC when wearing Heavy Armor. This bonus is raised to +2 at 10th level.

Improved Reaction
At 7th level, a Death Squad member gains a +2 competence bonus on initiative checks.

Lightning Shot
Starting at 8th level, a Death Squad member can make a flurry of ranged attacks with a personal firearm at the expense of accuracy. With a lightning shot, the Gunslinger may make one extra ranged attack with a personal firearm in a round at his or her highest base attack bonus. This attack and each other attack made in the round take a -2 penalty. Using lightning shot is a full-round action. The Gunslinger can't take more than a 5-foot step and use lightning shot in the same round.

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