Earth Blood

The heroes returned to Castle Nelia, where Queen Diane befeifed them about the Drow Mountain that still stood in the outback. It had changed shape, but differently and more slowly than Drow Mountains are wont to do. It still posed a danger, and our best clue as to where Mother Ariel might be vaguely indicated this mountain, so we decided to investigate.

After a few encounters with patrols, we found a group of cloaked special envoys who were waiting for an escort into the mountain. We took their places, and then followed the drow who showed us into the very heart of the mountain, the cave under the central altar. On the way we saw a huge cave, where numerous unmer hulks were still working under the supervision of their drow masters.

It turned out that the drow had built the Drow Mountain on an earth node, and that they were planning to use the node, combined with Mother Ariel's power, in some great and evil rite. General Lixander and two drow priestesses appeared on a floating altar with the captured Mother Ariel chained to it. But we realeased the power of the earth node, which summoned a hoard of earth elementals - a great distraction. A hectic fight ensued, where we prevailed only after great travail. Heroine Asra activated her inner powers, and assumed her Dragon Slayer persona - a 20 feet humanoid battle-form - to challenge General Lixander. Hero Rod managed to master the Wind Slayer that had been imprisoned in the earth node. Lord Angra Manyu turned hapless drow into even more hapless skeletons, Sir Jiro fought off assaulting elementals and Princess Ariel had a fly spell cast on her by a drow volunteer and helped Heroine Asra to rescue Mother Ariel.

But even after all this, Mother Ariel was still in a coma.

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