BattleTech

There was a previous project that became a Mecha! project and can be found here.

This campaign uses a similar model to the http://en.wikipedia.org/wiki/Legend_of_the_Five_Rings_Roleplaying_Game, although Rings and Abilities have changed. Rings have changed to 8 attributes with no connection, which are: BT had Body, Willpower, Strength, Dexterity, Agility, Intelligence, Charisma, Edge and Social Standing. Stamina, Willpower, Strength, Perception, Agility, Intelligence, Reflexes, and Awareness and Edge.

There are new classes, too:
 * 'Mech Pilot
 * Courtier
 * Specialist
 * Merchant

Skills
Acting (Awa) Artisan* (Awa) Calligraphy (Awa) Courtier (Awa) Divination (Awa) Etiquette (Awa) Games (Awa) Instruction (Int) Investigation (Var) Lore* (Int) Medicine (Int) Meditation (Void) Performance* (Awa) Spellcraft (Int) Storytelling (Awa) Tea Ceremony (Void) Theology (Int) Animal Handling (Int) Commerce (Awa) Craft* (Int) Engineering (Int) Locksmith (Int) Athletics (Var) Battle (Per) Weapon Skills* (Var) Chain Weapons (Agi) Heavy Weapons (Agi) Kenjutsu (Agi) Knives (Agi) Kyujutsu (Ref) Archery (Agi) Ninja Ranged Weapons (Ref) Peasant Weapons (Agi) Polearms (Agility) Spears (Agi / Ref) Staves (Agility) War Fans (Agility) Defense (Agility) Horsemanship (Agility) Hunting (Per) Iaijutsu (Ref) Jiujutsu (Agi) Know the School (Int) Anatomy (Int) Deceit (Awa) Explosives (Int) Forgery (Int) Poison (Int) Sleight of Hand (Agility) Stealth (Agility) Traps (Int) Underworld (Var)

52 from L5R


 * Academics*:Various
 * Acrobatics
 * Acting
 * Administration
 * Animal Handling
 * Appraisal
 * Archery
 * Artillery
 * Arts*:Various
 * Blades
 * Brawling
 * Bombing
 * Bureaucracy*:various, by region
 * Careers*:various
 * Climbing
 * Comms./Conv.
 * Comms./HPG
 * Computers
 * Cryptography
 * Demolitions
 * Disguise
 * Engineering
 * Escape Artist
 * Fast Talk
 * First Aid
 * Forgery
 * Free Fall
 * Gambling
 * Gunnery/Ballistic
 * Gunnery/Laser
 * Gunnery/Missile
 * Gunsmith
 * Interests*
 * Interrogation
 * Intimidation
 * Jump Packs
 * Languages*
 * Leadership
 * Martial Arts*
 * MedTech
 * Navigation*
 * Negotiaton
 * Piloting*
 * Pistols
 * Protocol*
 * Quickdraw
 * Riding
 * Rifles
 * Running
 * Scrounge
 * Security Systems
 * Seduction
 * Sensor Operation
 * Shotguns
 * Staffs
 * Stealth
 * Strategy
 * Streetwise*
 * Submachine Guns
 * Support Weapons
 * Surgery
 * Survival
 * Swimming
 * Tactics*
 * Technician*
 * Throwing Weapons
 * Tracking
 * Training
 * Whips
 * Zero-G Operations

New Avalon Institute of Science

 * Statistics: Int+1
 * Starting Social: +1
 * Poverty and Well-Equipped cost 1 point less.
 * Skills: Bureaucracy/Federated Suns 2, Computers 1, Academic/Any 1, Academic/Any 2, Language/Any, Alertness 2, +1 to 4 of these skills, Any one field skill +1
 * Fields: Civilian Tech, Basic Technician, Scientist, Military Scientist.

NAIS Advanced Studies
Requires NAIS
 * Wealth, Well-Equipped and Well-Connected cost 1 point less.
 * Add +2 to 3 other NAIS skills, add +1 to any 4 other skills.
 * Fields: Aerospace Technician (Basic Tech), Doctor (Scientist), Engineer (Civilian Tech or Basic Tech), 'Mech Technician (Basic Tech), Planetary Surveyor (Scientist), Vehicle Technician (Civilian Tech).

NAIS College of Military Sciences

 * Statistics: Reflexes, Int or Willpower +1
 * Starting Social +1
 * Promotion costs 2 points less and Well-Equipped cost 1 point less.
 * Academic/Any +2, Bureaucracy/Federated Suns +2, Computers +1, Swimming +2, Leadership +1, Strategy +2, +1 to any 2 skills, +1 to any 1 field skill
 * Fields: Basic Training, Aerospace Pilot, Armored Infantry, Cavalry, Dropship Pilot, Infantry, MechWarrior.

Dover Institute of Higher Learning
Located on Benjamin, the Dover Institute grew out of the destroyed People's Reconstruction Effort (PRE). The Institute trains MechWarriors to think before they act, and can spend days dissecting a single simulator battle. Since the military academy is part of a larger, civilian institute; MechWarriors often have a more liberal background in literature and the sciences than graduates of other military training centers.

Dieron District Gymnasium
One of the least prestigious academies in the Draconis Combine, DDG is essentially what its name implies. Cadets have the freedom to take what what courses they desire, which are often hastily assembled and meet in a corner of the massive gym. Once a cadet has accumulated enough class time, he or she can earn a sort of "pass" for simulator time. Once enough sim hours have been logged, they qualify for a live-fire session. Some cadets take their time graduating, while others hurry out as quickly as possible; but all are battle-ready. DDG, which is located on Shionoha, only graduates around fifteen MechWarriors a year, but they are generally the most well-prepared graduates.

Internal Security College
Located on New Samarkand, the ISC is the required academy for the Combine's feared Internal Security Force. The enrollment lists are classified, and classes include espionage, interrogation and terrorism. Nevertheless, a significant number of graduates end up serving the ISF from within the DCMS, often keeping tabs on their fellows.

Hachiman Technical Institute
Tech school.

Imperial Institute of Technology
Prestigious Tech School.

Minoru Kurita University
Coordinator Minoru Kurita established this "university" around the fall of the Star League in preparation for the fighting that he believed was to come (and did, in the form of the Succession Wars). MKU is known for churning out infantrymen as fast as possible, with their first battle often serving as their final exam. Due to the exceptionally high rate of failure of this final, MKU boasts few alumni.

Pagoda for Luthien Officers
Located on the capital of Luthien, PLO trains MechWarriors and aerospace fighter pilots. The pagoda mostly caters to nobles who will not see actual combat. It focuses on social niceties rather than military training, though such classes are available for students who wish to pursue them. It is the rare student who avails him- or herself of all of the resources at the academy to earn a real education. The highest ranking of the pagoda's alumni is Isoroku Kurita, who was one such cadet.

Sun Zhang MechWarrior Academy
Located on the original capital of New Samarkand, SZMA is especially notable in that it graduates the most MechWarriors per year of any training facility in the Inner Sphere, over 400. SZMA also has an aerospace fighter pilot program. It is often considered the most prestigious military academy in the Draconis Combine and all of its graduates receive a daisho. SZMA boasts Theodore and Hohiro Kurita among its alumni.

Sun-Tzu School of Combat
The school of combat instructs all of its cadets in combined-arms warfare, no matter their specialty. STSC is notable in that it is the only school to award a daisho to graduates in all modes of study. Hohiro Kurita attended STSC before completing his training at SZMA, as his father Theodore believes in STSC's approach to warfare.

University of Proserpina
All arms, close to Davion. 3074: Located on the border world of Proserpina, UP is one of the centers of advanced technology in the Draconis Combine. Infantry crews, MechWarriors, and pilots are all trained at UP, which was one of the first military training facilities to offer a battle armor program.

Wisdom of the Dragon
Wisdom is more akin to a finishing school or an officer school than a traditional military academy. In fact, only officers and officer candidates may take part in the program. It is not uncommon for seasoned officers to attend the school for refreshers. Regardless of whether an individual received one elsewhere or not, all graduates are given a daisho.

Mercenary
Gain 55 character points and no school.

Periphery
May not be 'Mech Pilot.

The Black Thorns
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