System Thoughts

Simplified Action

The Simple System =Action 2=


 * Same stats


 * Skills change?.


 * Bonuses: ±1x/±2x/±4x


 * Only one bonus counts (highest).


 * Extra dice may be bought by pool points.


 * Successes by 0-4 cause one effect.
 * Successes by 5-9 remove 1 pool point, and cause one Effect.
 * Successes by 10-19 remove 2 pool point, and cause two Effects.
 * Successes by 20+ remove 4 pool points, and cause three Effects.

(100 may be split 35/35/30)

Pool points
All pool points may be used to gain a positive die after succeeding.

Wound
Toughness+Strength / 2, 20 Long-time wound capacity. If this reaches 0, you're Dying.

Shock
Toughness+Focus / 2, 0 Capacity for sudden trauma. If this reaches 0, you're Out.

Focus
Focus, 20 Willpower and Lifeforce. If this reaches 0, you can't use Kung Fu and Gun Schticks.

Luck
Luck, 0 Luck and connection to the world. If this reaches 0, you're shit out of luck.

Power
Power 20 Ability to channel otherworldly energies. If this reaches 0, you cannot use Magic.

Shot
Dex+Wits+Luck / 3, 0 Initiative and position. This regulates turn order. If this reaches 0 you act last in all Sequences, and further Shot loss causes you to lose your next Action.

Presence
Cha+Man+Emp / 3, 40 Presence and composure. If this reaches 0, you are no longer relevant in any Social context.

Reason
Int+Wits+Per / 3, 20 If this reaches 0, you can't think clearly, and your instincts take over.

Any pool point
100 points.

May not perform Action X
Move, Skill, Rest, Aim, Attack, Defense 20 points next Action, 40 save. Physical, Mental, Social, Magic 40 points next Action, 80 save

May not spend Pool point X
Wound, Focus, Luck, Power, Shock, Shot, Presence. (20 points next Action, 40 points save)

Stymie
-d10 AV next Action. (40 points)

Impair
-d10 AV all Actions. Save to end. (80 points)

Staggered
-5 AV next Action. (50 points)

Hindered
-5 AV all Actions. Save to end. (100 points)

Stun
-d10 EV next Action. (20 points)

Daze
-d10 EV all Actions. Save to end. (40 points)

Obstruct
-5 EV all Actions. (30 points)

Thwart
-5 EV all Actions. Save to end. (60 points)

Freeze
Lose next Action (including Defense). (80 points)

Paralyze
May not perform any Actions except save. Save to end. (160 points)

Attribute penalty
-2 Attr, If 0, Out of Action. (20 points next Action, 40 points until save)

Skill penalty
-2 AV (-20 points next Action, 40 points until save)

Down
Must use next Action to get up or fight from Prone. (20 points)

Out
May only Defend. Save to recover. (40 points)

Singe, Bleed
Cause same damage next Sequence. (50 points)

Burn, Hemorraghe
Cause same damage every Sequence. Save to end. (100 points)

Enrage
Must Attack next Action. (20 points)

Frenzy
Must Attack next Sequence. Save to end. (40 points)

Blush
May not perform Social Action as next Action. (20 points)

Embarass
May not perform Social Actions. Save to end. (40 points)

Unaware
No Vision next Action. (40 points)

Blind
No Vision. Save to end. (80 points)

Refresh
100 points
 * 1. Regain Down.
 * 2. Regain Down, 1d Shock.
 * 3. Regain Down, Out, 2d Shock.
 * 4. Regain Down, Out, End any Effect, 4d Shock.

Heal
140 points
 * 1. End any Effect.
 * 2. Regain d10 Wounds, End any Effect.
 * 3. Regain 2d10 Wounds, End any two Effects.
 * 4. Regain 4d10 Wounds, End any three Effects.

Rejuvenate
220 points
 * 1. Regain Down.
 * 2. Regain Down any 1d Pool points.
 * 3. Regain Down, Out, any 2d Pool points.
 * 4. Regain Down, Out, any Effect, any 4d Pool points.

Berserk
Frenzy, Hindered Defense, Double Attack. (40 points)

Stun
80
 * 1. Stun.
 * 2. Stun, 1d Shots.
 * 3. Daze, 2d Shots.
 * 4. Daze, Down, 4d Shots.

Damage
100
 * 1. Stun.
 * 2. Stun, 1d Wounds.
 * 3. Stun, Down, 2d Wounds.
 * 4. Stun, Down, Out, 4d Wounds.

Bleed
120
 * 1. Bleed.
 * 2. Bleed, 1d Wounds.
 * 3. Hemorraghe, 2d Wounds.
 * 4. Hemorraghe, Down, 4d Wounds.

Magic Drain
120 points, 240 if you gain the Power.
 * 1. Stymie.
 * 2. Stymie, 1d Power.
 * 3. Impair, 2d Power.
 * 4. Impair, Down, 4d Power.

Burn
140
 * 1. Singe
 * 2. Singe, 1 Wound
 * 3. Burn, 2 Wound
 * 4. Burn, Down, 4 Wound

Freeze
140
 * 1. Freeze
 * 2. Freeze, 1 Wound
 * 3. Freeze, Down, 2 Wounds
 * 4. Freeze, Down, Out, 4 Wounds

Electrocute
120
 * 1. Freeze
 * 2. Freeze, 1 Shock
 * 3. Freeze, 1 Wound, 2 Shock
 * 4. Freeze, 2 Wounds, 4 Shock

Blinded
80
 * 1. Unaware
 * 2. Unaware, lose 1 Shots
 * 3. Blind, lose 2 Shots
 * 4. Blind, Down, lose 4 Shots

Grapple
80 Stymie, Down, Out, Shock.

Hold
120 Freeze, Down, Out, Shock.

Stunned
80 Stunned, Dazed, Out, Shots.

Embarrased
120 Blush, Embarrass, Staggered, Presence.

Fatigue
80 Stun, Daze, Stymie, Shock.