Action!/Schtick/Fu/Style Variants

Snake Style
Tier 1 You gain +1 AV to your next Attack when you Defend successfully (Cumulative). Progression: Normal AV Progression, Success no longer required (20), May also use any Action in Combat to gain the AV bonus (20).

Snake Strike
Tier 2, requires Snake Tier 1 Attack, Shot: +4 AV. Causes Stymie and Damage. Progression: No Shot Cost (60 points), Normal AV Progression, cause Impairment (80).

Snake Stance
Tier 3, requires Snake Tier 2 Snake Stance: +10 to Passive and Active M/FA Defense, Ignore First Down, Ignore First Stun. Progression: Passive and Active M/FA Defense (Double Normal Progression), Free Active Defense once per Sequence (+140), Focus: Free Active Defense (+100), upgrade Ignore First Down to Ignore First Out, Ignore First Stymie (+40), upgrade Ignore First Stymie to Ignore First Impair (+40), Ignore First Unaware (+40), upgrade Ignore First Unaware to Ignore First Blind (+40), upgrade Ignore First Stun to Ignore First Daze.

Coiling Snake
Tier 4, requires Snake Tier 3 Action: Regain 2 Shots. You may not attack during the sequence in which you perform this Action. (-1+6-1) Progression: 3 Shots (+60), 4 Shots (+60), 5 Shots (+60), You may Attack this Sequence (20), 1 Shock (+60, requires 5 Shots).

Venom Strike
Tier 5, requires Snake Tier 4 Attack, Focus: Gain positive d10 to AV. Cause Damage and extra Stun. Progression: Upgrade extra Stun to Stunned Result (+60), Gain Bleed (+50), Gain May not Attack (+20), Gain May not perform any physical Action (+40), Gain positive die to EV (+50), cause Damage and Stun (80).

Tiger Style
Tier 1 Tiger Claw: Damage +0 and Penetration 1. Progression: Damage (Normal Progression), Penetration (+1 +30, +1 +50, +1 +100, +1 +100...), Cause extra Wound (+100), Add Disarm as Option (+40), Add Disarm (+120), Upgrade Disarm to Sunder (+140).

Relentless Tiger
Tier 2, Requires Tier 1 Tiger Gain Armor A5/P1. Progression: Armor Absorption (Normal Progression), Armor Hardness (+1 30, +1 50, +1 100, +1 100...), Gain +1 Wound (+100 up to 5), Ignore First Down (+20), +1 Down up to 5 (20), Ignore First Out (+40, Requires Ignore Down 5).

Ferocious Tiger
Tier 3, Requires Tier 2 Tiger Full Move: Attack with Tiger Claw. Add Down and Stun. Progression: Upgrade Down to Knockdown (+60), Gain Shock (+60), Upgrade Stun to Fatigue (+60), Cause Bleed (+120)

Wounded Tiger
Tier 4, Requires Tier 3 Tiger Focus: Gain Double Attack with Tiger Claw and Frenzy. Double Attack lasts until Frenzy ends. Progression: Exchange Focus for Shot (+20), Normal AV Progression, +1 to all Frenzy Saves (+20), Remove Focus/Shock Cost (+60).

Unyielding Tiger
Tier 5, Requires Tier 4 Tiger Unyielding Tiger Stance: Any Hit may be Counterattacked with Tiger Claw. Inflict extra Shot. Gain +8 Passive F/MA Defense. Progression: Counter on Attack (+60), Counter on Defense, before Attack (+120), Regain Shot on Counter Damage (+60), Regain Focus on Counter Damage (+80), Regain Shock on Counter Damage (+60), Upgrade extra Shot to Blinded (+20), Passive F/MA Defense (Normal Progression).

Crane Style
Tier 1 Attack: Use Focus as Strength. Progression: Add Focus to Strength (60).

Bear Stance
Tier 2 Attack: Add +10 to Toughness this Sequence. Progression: Toughness (Normal Progression), Duration:Passive (

Dragon Claw
Tier 4 Attack: Add +8 Damage, +2 AV. Progression:

Savate Kick
Tier 5, Savate Pugilist Attack, Focus: Free Guns Attack.

Savate Defense
Tier 5 Focus: Free Active Defense once per Sequence