Wizard Wars/Rules/Combat Maneuvers

Combat Value
BAB+Dexterity or Strength.

Aid Another
Combat Value/5 i bonus (avrundat nedåt, minst 1).

Bull Rush
Defender rolls Combat Value vs Diff 10+Attacker's Combat Value. Miss (Always with Improved Bull Rush) pushes 5 feet, per extra +2 pushes +5 feet.

Charge
Combat Value/5 i bonus (avrundat nedåt, minst 1).

Disarm
Defender rolls Combat Value vs Diff 10+Combat Value. Om Def lyckas, måste Anf slå samma slag. Imp. Disarm fungerar som vanligt.

Feint
Defender rolls BAB+Charisma vs BAB+Wisdom, success = flatfoot.