Dark Empires

=Dark Empires=

The Vampire Kingdoms
Where vampire lords still honor the compact between the Young Kingdoms and the Guardians of the Dead. Some young vampires feel that they should conquer the world, but the old ones know the truth; they will never leave the lands of the dead for the lands of the living. Location: Between the Empire of the Dead and the rest. Neighbours: Campara. Vampire Families
 * The outskirts of the Empire of the Dead: eternal dusk
 * Farming villages to feed the people to create more breeding stock.
 * Eternal warfare as undead try to wander out of the Empire.
 * Raiding into the Empire, searching for old artefacts and scrolls.
 * The lure of the Necromancer King.

City of Jagan
Magical University. Wizards and Sorcerers.
 * Towers shining in the sun, with pennants fluttering on the top of the castles.
 * Walls of metal, towers of glass
 * The Many-Colored Houses, The Allied Clans
 * The Covenant between Man and the Fair
 * The Seelie Court
 * The Unseelie Court
 * The Five Wonders
 * The Academy of the Arts and Crafts
 * The 17 Arts and the 3 Crafts
 * The 9 Elemental Arts
 * The Mentalist, The Nature and The High Arts
 * The Citadel of the Crown
 * The High King
 * The Low Kings. All Houses have a King.
 * The Adminio
 * Never been taken.
 * The Sorcerer Guard, Fortress of the North
 * Magic Knights, Wild Mages.
 * Training Grounds of the Approved
 * Bastion against the Dead.
 * The Temple of Tempus
 * Protects the Land by prophecies and
 * The Talking Forest, home of the Courts
 * Rollings hill on the mesa.
 * Low rain, subtemperate with cool summers.
 * Magic citizenry, artifacts and beasts.
 * Halfelemental, magic and divine blood lines. And infernal.
 * Artifacts from fallen empires and expeditions all over the world.
 * Magic beasts bred for specific purposes.

City of Kamdaar
Trade city. Merchants and Thieves.
 * The Grand Market on the water
 * The Caravans and the Trading ships
 * The Weak King and his nobles
 * The Harbor, the Archipelago and the Labyrinth of Stone.

City States of Daroon
Constant conflict between cities. Explorers and Generals.
 * The Ancient Mines of the Empire, containing Arcane ores
 * New Technological marvels, old Magical artifacts
 * The Army companies of Daroon, bought by the highest bidder
 * Daroon cooking, best in the Known World

Empire of Campara
Noble Sorcerous heritage. The great breadbasket of the Empires.
 * The chivalrous and feudal.
 * The white fortresses of Campara.
 * Honor, bravery and corruption
 * Rich but poor

Kingdom of Blaidd Dwrg
Herders with a Wolf fixation. Wise men and Berserkers.
 * Hills and lowlands
 * Wolf country, complete with werewolves and timber wolves.
 * Clan holds and Pentrefs, the walled villages.
 * The great river, yr Afon Fawr (yr Avon Vaur).

Kingdom of Selkiss
Knight Defenders against the Saldukar. Knights and Wizards. Neighbors: Saldukar, Vampire Kingdoms, Campara.
 * The Wall and the Watch
 * The Watch and the Council
 * The Council and the Tribute
 * The Tribute and the Covenant
 * The Covenant and the Wall
 * The Wall
 * The Horde
 * The Machines
 * The Magic
 * The Collars
 * The Watch
 * The Guilty
 * The Condemned - Those condemned to death may choose to be sent to the Wall
 * The Fallen - Those betraying humanity to evil
 * The Unworthy - Those found to be involved in unspeakable or just unpalatable things.


 * The Loyal
 * Bastards
 * Unwanted and Unworthy


 * The Council
 * The Covenant
 * The Wall, revisited

The Saldukar
Horse Peoples. Saldukar, Chanduk, Reljuk, Ortuk, Lanyar, Pelos (Western). Hunters and Shamen. Neighbours: Vampire Kingdoms, Selkiss, Empire of the Dead.
 * Nomad camps built with ancient bones
 * Horses, horses, and magic horses
 * Shamen, the speakers of wind and spirit, calling the magical siege engines, the elementals

The Empire of the Dead
Neighbours: Vampire Kingdoms, Selkiss The ancient seat of worldy and otherworldy power. Now the Empire of the Dead. Skeletons, Ghosts, Banshees, Corpse Worms and other horrible creatures.