D&D Mod (Specific Classes)

D&D mod
Shockpoints are now called Hitpoints. SkillMax is called level. You may buy 10 points of Hitpoints per level. Characters gain Soul 5. Occult powers are now Alchemy/Arcane Magic/Divine Magic/Inherent Powers/Use Magic Device. New Perk: 20 points:Able to buy a prohibited Proficiency or a prohibited Sorcery Schtick. New Schtick: Dodge: 20 points. +2 Defense.

Barbarian

 * Hitpoints 1/1.
 * May not buy Occult or Academics.
 * Action, Guns SkillMax+1.
 * May not use Heavy Armor.

Bard

 * Hitpoints 1/3.
 * May not buy Divine Magic.
 * Bardic Music.
 * Interaction SkillMax+1.
 * May only use one Martial Weapon.
 * May not use Heavy Armor.
 * May cast spells in Light Armor.

Cleric

 * Hitpoints 1/2.
 * May not buy Arcane Magic.
 * Divine Magic SkillMax+1.
 * May cast spells in Armor.
 * May not use Martial Weapons.
 * Healing.

Druid

 * Hitpoints 1/2.
 * May not buy Arcane Magic.
 * Divine Magic SkillMax+1.
 * May cast spells in Armor.
 * Shapeshift Creature Power.
 * May only buy Nature-based Sorcery Schticks.
 * May only use Padded, Leather and Hide Armor.
 * May not use metal weapons.
 * Animal Companion:20p.

Fighter

 * Hitpoints 2/3.
 * May not buy Occult powers.
 * Action, Guns SkillMax+1.
 * May buy Signature Weapon.

Monk
...or use Fu Schticks.
 * Hitpoints 1/2.
 * May not buy Occult powers except Inherent Powers.
 * (May not use Armor.)
 * (Gains Focus/2 Defense. May buy +1 Defense per level for 10 points.)
 * (May attack two times per Attack Action.)
 * (May buy +1 Unarmed damage per level at a cost of 10 points.)
 * (May buy +2 Move per level for 10 points.)

Paladin

 * Hitpoints 2/3.
 * May not buy Occult powers except Divine Magic.
 * May only buy the Enhancement and Healing Schticks.
 * Martial Arts, Throwing, Guns, Ride SkillMax+1.
 * Healing Power: [Inherent Power]+Power/0.Heal EV shockpoints and EV/5 Wound.