Super!/Schtick

=Super Attributes= Progression 5 Super Attributes are added as a bonus to the normal Attributes. Allow for Attribute Schticks with SchtickMax equal to your Super Attribute.

=Super Proficiency= Progression 10 Super Proficiencies are added as a bonus to the normal Proficiencies. Allow for Proficiency Schticks with SchtickMax equal to your Super Proficiency. =Super Skill= Progression 20 Super Skills are added as a bonus to the normal Skills. Allow for Proficiency Schticks with SchtickMax equal to your Super Skill.

=Super Powers= Most Creature Powers can be used as Super Powers. Some Sorcery Schticks, too.


 * Super Powers


 * Regeneration


 * Regeneration
 * Regeneration

=Super Frameworks=

Super Marvel Schticks
Any type of Super Attribute, Skill or Power may be bought as a Marvel Schtick. They cost double the normal cost and provides the use of [cost] points of any Schticks of the type chosen.

Example: Andros buys 10p Super Marvel Schticks of the Psionic (Sorcery) type. This costs 20p and allows for the use of any Psionic(Sorcery) Schticks costing up to 10p.

Super Power Pool
A pool of points that may be used as a number of different powers, with a common theme. It costs 2p per Power (specific Super Power/Attribute/Skill). Adding points to the pool costs 1p per provided point for the Power Pool.

Example: Berra buys Karate Power Pool. He allows for Super Close Combat Attacks (Karate Attacks), Super Blasts (Chi Blast) and Super Strength (Karate Conditioning) for a cost of (2x3)6p. He wants 10 points available for each power, which costs 10p, for a total of 16p. He may now switch freely between any combination of Close Combat Attacks, Super Blasts and Superstrength with a maximum of 10p.

6p+10p = 16p
 * 3 Powers (Karate Attacks, Chi Blasts, Karate Conditioning)
 * 10p available

Multipower
Several themed Powers may be bought as a Multipower. Only 1 power in a Multipower may be active at a time, and may be switched once per Action. (That provides effect to the power). Examples:

3 (number of powers) +10 (number of points in powers) = 13.
 * Blast (10p, Dmg +14, Power: +d10 Damage)
 * Shield (10p, Overload Armor (Armor 10, Hardened 1, May Defend with Super Powers vs Everything).
 * Flight (10p, Max 10p, Move +30, Non-Combat)

4p (number of powers) +10p (number of points in powers) = 14p.
 * Blast (5, Dmg +14)
 * Blast (5, Dmg +18, costs 2 power)
 * Blast (5, Dmg +30, costs 10 power, Stun, Control)
 * Blast (5, Dmg +30, costs 5 power, 25 SP, 3 Shots, 1 Luck, Control, Killing Attack 1