Zoroaster!/Rules

=Empire= Concept: Honored Ancestors (not Undead, nono. Classes: Ghost, Ancestor, etc, several types of noble...).

Nobles
Each Noble has one or more Skills (or Attributes). These provide limits for province administration and leadership ability. Add the

Clients, Mentors and Vassals
Each Noble has a number of minor Nobles that work for them.

Client
A Client is a person, family or council that is not directly ruled by the noble but is dependent on the noble's good will or cooperation. A Client provides [Skill-X] CoGs per month or a province.

Mentor
A Mentor is a person that councels or teaches the noble in some capacity. A Mentor costs [Skill-10] CoGs per month. A mentor can train the character, (providing access to [Skill-10] or [Attribute-10] specific Schticks) or act as a Client or a Vassal.

Vassal
A Vassal or family is a person directly ruled by the noble, sworn to promote the noble's agenda and will. A Vassal costs [Skill-X] CoGs per month. A Vassal is used to lead an army or activate a province.

House Panoply
These are the artifacts owned by the House of the noble.

Golden Behemoths
A Siege engine and Battlefield Unit that provides [Points/5

Golden Armor
Provides [Points/5] PP protection.

Flame Weapons
Provides [Points/5] PP extra damage.

Provinces
A Province contains Manpower, Income and Ancient Ruins. It can also gain Landmarks.

Manpower
Provides army recruiting and a workforce for wonders. You can raise 1 Military Unit per Manpower per Season. Each Manpower can instead be used to build a Wonder, 1 Manpower = 1 Build point.

Income
Used to pay for Wonder and Army Upkeep. You must have 1 Income per Wonder and Army Unit. Income is measured in Chests of Gold(CoGs). 1 in coin with 1/16 in thickness. A Chest of Gold is equal to about 1000 coins of gold or 10000 coins of silver. (Resource 17 either as a small gold chest (Minimum 4.12 liters, gold weight 62kg), or a large silver chest (Minimum 41.2 liters, silver weight 337 kg).

Ancient Ruins
Used to find Artifacts and Golden Artifacts. 1% 1d10p Artifact and 1% Golden Artifact find per Season.

Wonder
Every Landmark also comes with a person or council that oversees the ability in question.

Wonders
See Wonders Irrigation - Doubles the Manpower and Income output of an existing province. Walls – Province must be besieged Stronghold – Requires Walls - Sieges last one extra round, doubles Battle strength. Fortress – requires Stronghold, immunity to Siege except against Behemoth. Canal – Required to channel water to neighbouring province without water for irrigation. Coliseum – No unrest Colossus – Trade/Recruitment Golden Road - Movement cost 1/10 Courthouse - Attracts clients. Palace - Attracts vassals. Golden Palace - Attracts mentors. Great Dam – Creates Lake beside at least 2 mountains. Road - Movement cost 1. Also incorporates province into trade network