Boxing (Action!)

Boxing weapons include fists, elbows and head.

Jab
Requires Agility 7 Starter Attack. (1) Attack: +2 Damage. (0) Attack, 1 SP: +2 Damage, Move 1. (1) Passive: Regain 2 Shockpoints if you only made Jabs this Sequence. (5-1)

One-Two Combination
Requires Agility 7 Jab, Hit: You may perform a Cross or Uppercut.

Uppercut
Requires Strength 8 Attack Counter, 5 SP: Damage +8. (8-5+2) Attack, 1 SP: Damage +8. Finisher. (2-1+1)

Hook
Requires Strength 7 Attack Counter, 3 SP: Damage +5. (8-3+1) Attack: Damage +5. (1)

Cross
Strength 7 Attack, 1 SP: Damage +5, Knockdown on SP. Finisher. (1+1+1) Attack, 1 SP: Damage+2, x2 EV. Finisher. (3)

Conditioning
Requires Strength 7 Requires Toughness 7 "The forehead is the hardest bone in the body." - Gladiator(1992) Passive: Add your Strength to your Toughness against Martial Arts Attacks. (4+4-1) Passive: You have Strength extra Shockpoints. (4+3+1) 3SP: Ignore Knockdown. (1-3)

Sway
Requires Agility 7 "When the rumba rhythm starts to play." - Rosemary Clooney Active Defense: Your Martial Arts Active Defense is 3 higher than normal. 5 SP: Active Defense.

Boxer's Arsenal
Requires Wits 8 Passive: Your fists and other body parts do +Wits Damage.

Boxing Stance
"Float like a butterfly, sting like a bee" -Muhammad Ali aka Cassius Clay Requires 3 other Boxing Schticks. Requires Focus 8 Stance, Focus: Provides the following effect. Passive: You may Passively Defend any Attack with Martial Arts. (8) Attack: You may make a Starter and another Boxing Attack, in that order. (8-1) Active Defense, 2 SP: Regain Shot. (2+6-2)

Rope-A-Dope
Agility 7 Active Defense: Add Soak equal to your Agility against this Attack. (3+3)

Follow-up
Agility 7 Attack, Cause Wound: You may perform a Boxing Attack. (8-2+2(After Hit))

Footwork
Agility 7, Toughness 7. Free: Active Defense once per Sequence. (8) Active Defense: Move. (2) Active Defense: Free Interaction. (2) Action: Active Defense +3 until next Action. (3-2) (7+4+1-5+6)

Overhead Blow
Strength 8, Agility 8 Attack: Damage +5. Causes 1 Shot loss per Wound Threshold SP. Causes 1 Impairment EV sequences. Finisher. (1+1+8+1+1)

Clinch
Focus 6 Boxing Attack, Hit: Abort the Attack and gain Focus temporary SP. They disappear at the end of the fight. (2+5-1)

Liver Punch
Strength 8 Attack, 1SP: Damage +5, -1/5 EV Impairment for EV Sequence. (1+8-1)

Bolo Punch
Rotating Semi-uppercut.

Hammer Blow
Downstrike.

Rabbit Punch
Dangerous blow at back of head.