Action!/Class/Advanced/Vampire

Vampire
Schtick list: Attribute, Skill.

Flaws

 * Traditional (-1, -2)
 * Light Sensitivity (-1)
 * Vulnerability:Light (-3, -4, -5)
 * Ancestor (-1 - -5)
 * Obligation (-1 - -5)
 * Enemy (-1 - -5)
 * Hunted (-1 - -5)
 * Monstrous (Bad) Looks (-1,-2)
 * Loss of Control (Smell of Blood, Combat, etc) (-1 - -5)

Basic

 * Creature:Undead (1)
 * Creature:Blood Drain(1)
 * Creature:Abysmal Spines (Fangs) (1)
 * Creature:Night Vision (1)
 * Modifier: +1 Occult/Creature (1)
 * Modifier: +1 to any Attribute (1)
 * Modifier: +1 to any Attribute (1)
 * Modifier: +1 to any Attribute (1)
 * Flaw: Unliving (-1)
 * Flaw: Vulnerability:Holy (-1)
 * Optional Flaw: Must choose one at 2p (-1)
 * Optional Flaw: Must choose one at 4p (-1)
 * Optional: Inevitable Comeback (1)
 * Optional: Blood Healing (1)
 * Optional Creature: 4p Booster Schticks (2)
 * Optional Modifier: +1 to any Attribute (1)
 * Optional Modifier: +1 to any Attribute (1)
 * Optional Modifier: +1 to any Attribute (1)

Blood Drain
Choose one of: Attack hit: Increase Strength by 1 per 5 Outcome. Attack hit: Increase Wounds by 1 per 5 Outcome. Attack hit: Increase Shots by 1 per 3 Outcome. Attack hit: Increase Toughness by 1 per 5 Outcome. Attack hit: Increase Initiative by 1 per 1 Outcome. Attack hit: Increases Occult/Creature by 1 per 5 Outcome. Extra abilities cost 1.

Heroic

 * Creature: Massive (+1 WT, 5 SP) (1)
 * Creature: 2p Booster Schticks (1)
 * Creature: Corruption:Vampire Minion (1)
 * Creature: Immunity to Death, normal Disease and Poison (1)
 * Creature: Transformation (Wolf, Bat and Rat) (1)
 * Modifier: +1 Occult/Creature (2)
 * Flaw: Vulnerability: Sunlight (-1)
 * Flaw: Dependency: Blood (-1)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Creature: Awareness: Blood Smell (1)
 * Optional Creature: Abysmal Spines (Lower Wound Threshold by 1) (1)
 * Optional Creature: Suggestion (1)
 * Optional Creature: Flight (1)
 * Optional Creature: Feed and Forget (1)
 * Optional Creature: 4p Booster Schticks (2)
 * Optional Creature: 4p Booster Schticks (2)
 * Optional Modifier: +1 to any Attribute (1)
 * Optional Modifier: +1 to any Attribute (1)
 * Optional Modifier: +1 to any Attribute (1)

Feed and Forget
The vampire mesmerizes any target before feeding upon it, making it docile during feeding, and forgetting the vampire and the incident. Simple Creature Powers+Power / Willpower(or Creature Powers)+Soul.

Epic
Not Done.
 * Creature: Massive (+2 WT, 10 SP) (2)
 * Sorcery: 4p Summoning (2)
 * Modifier: +1 Occult/Sorcery (2)
 * Modifier: +1 Occult/Creature (2)
 * Flaw: Power : Blood (-1)
 * Flaw: Addictive: Blood Drain (-1)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Creature: Animal Control:Wolf (1)
 * Optional Creature: 2p Armor (1)
 * Optional Creature: Transformation: Insubstantial: Fog (1)
 * Optional Creature: Transformation: 4p Named: Combat form (2)
 * Optional Creature: Abysmal Spines (Lower WT by 1, Total 2) (2)
 * Optional Creature: Death Resistance (1)
 * Optional Creature: Immunity to Holy (1)
 * Multiple Optional Creature: Any 4p Booster Schticks. (2)
 * Multiple Optional Modifier: +1 to any Attribute (1)
 * Multiple Optional Sorcery: Any 4p Schtick. (2)