Weaponmaster

You must choose a specific weapon as part of the initiation into this Style (4).

Two As One
Focus 4 (4)

Passive: Your weapon now counts as a Signature Weapon when you wield it. You gain the Signature Weapon for free. (-8)

You always know in what direction your weapon can be found. (0)

Lightning Cut
Requires Two as One

Focus 5

Two As One: Weapon Damage+6.

Thunder Strike
Requires Lightning Cut

Focus 6 (6)

Two As One, Weapon Attack: +1 AV. (-5)

Two As One, Weapon Attack, Focus: +4 AV (Total). (-1)

Storm Call
Requires Thunder Strike

Focus 7

Two As One: Gain the following abilities:

Free: Active Defense. You may only do this once per Sequence. (-7)

Focus: +d10 Defense. No more than 2 positive dice. (0)

Weapon Master
Requires Storm Call

Focus 8 (8)

Two As One (1): Gain all the Signature Effects of a Signature Weapon.(-6)

Two As One, Passive: Weapon can cause an alternate damage as per Change Damage Type. This alternate is fixed and may not be changed.(-3)

Supreme Master
Requires Weapon Master

Add a Unique ability to your weapon in concert with your GM.

Weapon Soul Perfection
Requires Weapon Master

Focus 10 (10)

Two As One (1), Stance (5): Gain the following abilities:

Focus: +d10 AV Martial Arts Attack. No more than 2 positive dice. (-5)

Attack Action: You may Attack twice with Weapon. (-8)

Hit, Focus, 2 SP: You may Attack once more during Weapon Soul Perfection.(-3)