Horse Scouts (Zoroaster)

Selected among the smallest and most mishappen people of the province, whose affinity for horses is more than a little suspect, these scouts live their lives in the wilderness.

Human fighter/1; CR 1; Medium humanoid; HD 1d10; hp 6; Init +3, Spd 30 ft.; AC 17, touch 13, flat-footed 14; Base atk +1; Grp +4; Atk +6 melee (1d8+3/18-20, masterwork scimitar); Full atk +6 melee (1d8+3/18-20, masterwork scimitar); SQ none; AL LN; SC Fort +2, Ref +3, Will +4; Str 10, Dex 16, Con 10, Int 12, Wis 18, Cha 4.

Skills and Feats: Heal +6, Hide +6, Ride + 6, Spot +6, Survival +6; Mounted Combat, Track.

Possessions: Masterwork composite longbow, masterwork studded leather armor, explorer's outfit, waterskin, trail rations(2 days), bit and bridle, military saddle.

Warhorse, Light; Large Animal; CR 1; Hit Dice 3d8+9 (22 hp); Initiative +1; Speed 60 ft.; Armor Class 14, touch 10, flat-footed 13; Base atk +2; grp +9; Atk +4 melee (1d4+3, hoof); Full atk 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1); Space/Reach 10 ft./5 ft.; Special Attacks ; Special Qualities Low-light vision, scent; Saves Fort +6, Ref +4, Will +2; Abilities Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills and Feats: Listen +4, Spot +4; Endurance, Run

These animals are similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds. A light warhorse can drag 3,450 pounds.