Action!/Class/Advanced/Archer

Crossbow Archer /Archer
Choose Archery or Crossbow. Schtick types: Combat Power.

Flaws

 * Code of Conduct (Military Conduct Code)
 * Any Physical (War wound)
 * Illiterate (Cannot read)
 * Obligation (Military Unit, Place, Leader)
 * Superstition (Load your own arrows)
 * Vice (Anything to keep the nightmares away)

Basic

 * Modifier: +1 Ranged Weapons/Archery (2)
 * Modifier: +1 Action/Dodge (2)
 * Modifier: +2 Perception (2)


 * Optional Flaw: Must choose one at 2p (-1)
 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Modifier: +2 Agility (2)
 * Optional Modifier: +1 Action/Martial Arts (2)
 * Optional Combat: Any 4p Combat Powers (2)
 * Optional Combat: Any 4

Heroic

 * Modifier: +1 Ranged Weapons/Archery (2)
 * Modifier: +1 Action/Dodge (2)
 * Modifier: Veteran and Elite or any with those prerequisites (2)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Modifier: +1 Action/Martial Arts (2)
 * Optional Modifier: +2 Focus (2)
 * Optional Combat: Any 4p Combat Powers (2)
 * Optional Combat: Any 4p Combat Powers (2)
 * Optional Combat: Any 4p Combat Powers (2)
 * Optional Combat: Any 4p Combat Powers (2)

Epic

 * Modifier: +1 Ranged Weapons/Archery (2)
 * Perk: Talented and Natural or any with those prerequisites (1)
 * Perk: Superiority: Ranged Weapons/Archery (2)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Modifier: +1 Pursuit/Ride (2)
 * Optional Modifier: +2 Focus (2)
 * Optional Modifier: +2 Perception (2)
 * Optional Modifier: +2 Agility (2)
 * Optional Modifier: +2 Wits (2)
 * Optional Modifier: +2 Luck (2)
 * Multiple Optional Flaw: Must choose one at each 6p (-1)
 * Multiple Optional Combat: Any 4p Combat Powers (2)
 * Multiple Optional Modifier: +1 to Ranged Weapons/any, Deceit/Tactics, Interaction/Leadership (2)
 * Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points (2)