Eclipse Singularity

=System= /Old /Old2

Rules Variants
Covering Fire, Aggressive Covering Fire, Shaken, Shock, Wound Seriousness, No Mooks, No Heroic Multi-Action, Chance for Knockdown on Wound (Roll Action+Body versus Shock).

Start of Combat
Calculate Initiative of participants. Create Initiative list for all participants.

Ambush
Roll for ambush (normally contested Tactics+Wits/Tactics+Perception). Counts as an Action for ambushers at Initiative 0 of Sequence 0.

Start of each Sequence
Call out each participant in Initiative order.

Interrupt
Participant pays 3 shots to interrupt anyone else. Interrupted participant and interrupter may pay Shots until someone concedes. If interrupter wins, perform Action.

Actions and Moves
On Initiative, perform an Action and a Move, or a Full Move.

Damage Checklist
If any SP are takenm, become Shaken. Gain SP. Gain 1 Wound per WT SP taken. Roll for Shock: Willpower+Focus vs 10/15/25/35. Roll for Knockdown: Action+Body vs 10/15/25/35. Wounds cause -1/-2/-4/-8 Wound penalty.

Shaken
You may not perform Active Defenses or Free Actions. At the beginning of an Action, you roll Willpower+Focus Difficulty 10+10 as an Action. If you succeed, you are no longer Shaken and may perform Actions normally.

End of each Sequence
Check for Death (Willpower+Toughness vs 35) when Dying. Check for Shot gain.

Tags
Choose tags beside Skills. Below are groups of common tags for specific Profiles.
 * Ground Movement
 * Jumping Movement
 * Flying Movement
 * Lift and Carry
 * Armor
 * Occult
 * Pyramid
 * Perception
 * Medicine
 * Remote Manipulation
 * Matrix

Profiles
These are just typical Tags of different groups in the Living Ruins.

Ronin

 * Martial Arts or Tactics
 * Guns or Sneak
 * Crime or Notice
 * Body +1 or Presence +1

Wanderer

 * Martial Arts or Ranged
 * Survival or Repair
 * Athletics or Guns
 * Body +1 or Soul +1

Tags

 * Cyberbody
 * Corporate Samurai
 * Soul Katana / Katana Soul
 * Tactical Genius
 * Friends in High Places
 * Wealth and Style
 * Crime Connections
 * Duelling Style
 * Bushido
 * Ranged Weaponry
 * Close Combat
 * Smartgun System
 * Cosmopolitan
 * Ronin Revenge
 * Honor
 * Duty

Rat

 * Street Solo
 * Friends in Low Places
 * Family Friends
 * Blow It Up!
 * Everyday Hero
 * Streetwise Rat
 * Crime Boss
 * Organized Crime Soldier
 * Improvised Weapons
 * Fixer Connections
 * Gangland Thug
 * Crime Connections
 * Street Lab
 * Street Cred
 * Street Clinic
 * Intimidating Manners

Corporate Admin

 * Matrix Hero
 * Cyberdeck Setup
 * Mobile Hideout
 * Friends in Low Places
 * Friends in High Places
 * Matrix Friends
 * Hidden Cache
 * Dirty Laundry
 * Antisocial Genius
 * Corporate Admin
 * Matrix Real Estate
 * Netrunner Portfolio
 * Electronics Degree
 * Combat Hacker
 * Mechanical Engineer
 * Net Celebrity

Psionic

 * Vatgrown Monster
 * Mist Mutant
 * Psionic Test Subject
 * Friends in Low Places
 * Friends in High Places
 * Psionic Bountyhunter
 * Telekinesis
 * Robot Hunter
 * Psychokinesis
 * Half-Man, Half-Hairy
 * Claws and Teeth
 * Bioengineered Regeneration
 * Winged Terror
 * Energy Manipulation
 * Energy Blast
 * Energy Shield

Summoner
Matrix Demon, Bots and Mutant Crowd Control. Or just Control.
 * Summon
 * Control
 * Heal Other
 * Placate
 * Sense Entity
 * Generate Sustenance
 * Knowledge

Artificer
Bots and Cyberware.

Mage
Direct High Energy Applications.

Hitman
Criminal employee.

Terminator
Cybered human.

Ranger
Outdoorsy monster hunter.

Ninja
Disicipline, sneaking and a specialty.

Operative
Above or Above-backed sneaky-sneak. Lots of gadgety goodness.

Shadow
Psi-powered information hunter.

Panzer
Total Body Conversion Cyborgs.

Team player
Leadership and camaradery.

Martial
Fight with what you've got.

Mad Scientist
Builds lots of prototypes.

Rocket Scientist
Knows stuff about high tech.

Genius
Knows a lot about a lot.

Guard
Guarding the Peace.

Sheriff
Find the Wrongdoers.

Investigator
As Above, So Below.

Ripper Doc
Cybernetics and lo-fi hightech.

Physician
Making people healthy.

Combat Medic
Surviving on the battlefield.

=The Last Apocalypse= The Last Apocalypse was when humanity threw off the yoke of the Matrix Robots.

The Wild Matrix
=The Floating Cities=

People

 * The Above
 * The Commoners
 * The Enhanced

=The Living Ruins=

Robot Hunters
There are some robots left in the Wild from the Last War. They are hunted by Robot Hunters for cash. Often lone 'Hunters drift into the Ruins to recruit new assistants.

The Death Zones
The areas where the main battles and remains of the wars still scar the lands.

Rampaging Mutants

 * Mostly retro'ed humans, but also some animals, infected with nanonics and retroviruses, the last weapons of the Matrix Robots. They wander in packs, hunting for food,.Some are also zombified, endoskeletons clad in rotting flesh, forever searching for food and energy, infecting more people in the progress.

=The Enemy Roster=

The Foreigners
Above, but not from Above.

The Hive
The new Threat. Ultiform of the Mutants.