World of Darkness/Rules

=Combat=

Attack rolls
Attack rolls do not receive any normal bonuses for equipment. Training, balanced weapons and laser sights might add 0-5 dice.

Damage
Damage is calculated by multiplying hit successes with the Damage rating of the weapon.

Defense
You have an automatic Defense equal to half your Dexterity+Wits (rounded down) against melee attacks. As an Action, you may Dodge the incoming attack with the following roll:
 * Firearms: Dexterity+Athletics. Your dodge ends with you prone or behind cover. You may move a standing jump from your position to find cover.
 * Firearms in melee range: Dexterity+Brawl or Weaponry.
 * Weaponry: Dexterity+Weaponry with a Weapon.
 * Brawl: Dexterity+Brawl or Weaponry with a Weapon.

Combat Examples
Standard beat cop Dex 2+Skill 2 shoots his .38 special (Damage 2) and hits for the normal success (although the average is 1.6). This causes (1 (success) x (Damage) 2=) 2 dice of Damage. This may cause anything from nothing to a serious wound (50% at least 1 health level, <1% chance 3+ health levels). A sniper with some training (3+3 dice) and a Rifle (Damage 5) with a scope shoots a target. He normally aims for an additional 3 dice(=9). This causes an average of 15 ((3.6 rounded down)3 successes times Damage 5) dice of damage, enough to kill most people and severely cripple the rest (50% at least 5 health levels, <1% 10+ health levels).