Action!/Schtick/Proficiency/Stunt

Array of Stunts
Tier 1 any Stunt Action: Gain Free Move. Advancement: Free Full Move (1p), Gain an Extra Non-Physical Action (+6p), Gain an Extra Non-Stunt Action (+1p, Total 7p)

Roll With It
Tier 1 1 Shockpoint: You may roll Stunt+Agility to lower the Damage of an Attack that has hit you by Stunt roll/5. Advancement: Decrease divisor by 1 (2p/step down to 1), Boost roll by paying 3 shockpoints to gain an extra die (3p), May also Move 1 (1p).

Teamwork
Tier 2 Stunt Support: Stunt+Agility/Stunt+Agility. Someone else gains +1 AV/4 EV to their next Action versus an opponent. Stunt Buff: Buff someone elses next Action by +1 AV against your current target. This bonus lasts until the target's next Action. Advancement: Lower EV for +AV (2/Step), +AV Buff (Progression 10), Duration (Progression 5).

Stunt Double
Tier 2 Succesful Stunt Action: Gain 1 Shot. Advancement: Gain 2+ Shots (Progression 15), Stunt does not need to be Successful (1), Activation is now either Successful Stunt or Successful Active Defense (3).

Acrobatics
Tier 3 You may raise the Difficulty of any Stunt by X. Gain 3X Effect Value. Max X = SchtickMax. Progression: Any successful Stunt (With a minimum of X = 5) provides bonuses from Combo (4), Any successful Stunt (With a minimum of X = 5) provides bonuses from Unbalance (5), Gain an extra multiple of X (4X) (3), Gain Lower Difficulty 2X, Lower EV X (6)

Stuntman
Tier 3 You may use Stunt as any Action Proficiency. Progression: You may use Stunt as Stealth with Multi-Action penalties, Gain: 5 Shockpoints: Gain +d10 EV Action (5p), Gain: 5 Shockpoints: Gain +d10 AV Action (9p)

Combo
Tier 4 Stunt Action: Opponent is now open to a Combo. Also gain an extra Effect die against the target if target has been affected by Combo up to 1 sequence ago. May be used with any other Stunt (and with Stuntman, with other Actions). Advancement: Sequences since affected (Progression 5), upgrade to an AV die (5), add AV die (10), upgrade to gain a point of Momentum (0), also gain a point of Momentum on Combo(5), Gain: Combo Stunt Action: Gain a Free Attack (8, Progression 40).

Defensive Stunt
Tier 4 Defensive Stunt: You may Dodge with your Stunt+Agility (instead of Dodge+Toughness). Advancement: You may Actively Defend with Stunt+Agility (2), +d10 Soak on this Defense (3).

Unbalance
Tier 5 Successful Stunt: Gain +3 AV on your next Stunt against the target. Advancement: AV (P10), EV (P5), On major success, Target loses 5 Soak until end of next Action (P1).

Array of Stunts
Tier 5 Array of Stunts Stance: Gain the following: Attacked: Make a Free Active Defense, a Stunt if Hit, and a Free Move after the Stunt. Advancement: If Attacked, make a Free Move (1), Make a Free Double Move instead (+2), Stunt Counter if Attacked/Before Attack (3/6).