Action!/Schtick/Sorcery/Enhancement

= Enhancement =

Range: Touch Duration: 1 Sequence (or infinte with Power point) You may enhance one of the following with a Sorcery roll Difficulty 0 and Resistance equal to the base score. This enhancement lasts one Sequence, or with a Power Point, until you want to start regaining the Power Point. You also gain 2 Booster schticks.
 * 1 Attribute (with EV/4 adding a bonus to the attribute)
 * includes Move
 * this enhancement does not provide any Pool points or changes to Pools.
 * 1 Pool (increasing and adding to the Pool)
 * Luck (EV/5)
 * Shots (EV/3)
 * Presence (EV/4)
 * Power (but not above the Sorcerers own Power, except by paying 1 Power) (EV/5)
 * Wounds (EV/5)
 * 1 Skill (with AV as Diff, increasing EV/5 points)
 * Initiative (+1 per EV, Diff Initiative).
 * Health (Raise Health by Outcome, Diff 10)
 * Damage add of one attack (with Diff 10+Weapon Damage as Diff, EV raising the Damage add)
 * Provide the Regeneration schtick (Difficulty 10, Resistance 10)
 * Buff a Schtick with X points (Difficulty 10+Schtick cost, Resistance 10+Schtick cost). Add a level of to the schtick per EV.

Duration
The Enhancement lasts one extra Sequence.

Extra target
You may enhance one more creature or object with a single Action.

Multiple enhancements
You may use one more enhancement with a single Action.

Extra enhancement
You may add an enhancement type to your repertoire of Enhancement types.

Short Range
Enhancement now has a range of Power meters.

Medium Range
Requires Short Range Enhancement now has a range of Power x 4 meters.

Long Range
Requires Medium Range Enhancement now has a range of Power x Power meters.