Action!/Equipment/Melee Weapons

Types of Weapons

 * Bash: Attacks also cause 1 Shot point loss.
 * Impact: Attacks also cause a Knockdown.
 * Chain: Attacks cause Critical on all doubles.
 * Thrust: Attacks ignore Diminish 1.
 * Slash: Normal Attacks.
 * Chop: Attacks cause an extra Wound on the first Wound.
 * Buckler: Gain Free Active Defense once per round.
 * Shield: Defense increased by d10.
 * Fast: +3 Initiative

Flaws

 * Small: Weapon cannot be used to parry 2-handed or Heavy weapons. Weapon may be hidden.
 * Heavy: Weapon causes 1 shock point to you each time it is used.
 * 2-handed: Attacks gain Augment 1.
 * Slow: Weapon causes 1 point of Shot loss when used.

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