Action!/Schtick/Tech

Tech schticks are improvements on existing tech. Use the Perks and Flaws from ../../Equipment.

Manstoppers
Enhanced: Guns. Cost: 1 Increase Damage by 2 lvls (8). If Armor is present on target, Lower Damage by 1 lvl (5) instead.

Tungsten Core Ammo
Enhanced: Guns. Cost: 1 Increase Damage by 2 lvls (8). Add 2 to Str req of gun.

Super-Teflon Coated Ammo
Enhanced: Guns. Cost: 1 Decrease Armor on target by 2 lvls (8).

Depleted Uranium Core Ammo
Enhanced: Guns. Cost: 4 Decrease Armor on target by 2 lvls (11). Increase Damage by 2 lvls (8).

High Explosive
Enhanced: Guns Cost: 3 Increase damage by 2 lvls. Hit everyone within 1 m.

Heavy Barrel
Enhanced: Guns Cost: 2 Increase Range by 1 band. Increase Damage 1 lvl. (5) Increase Str requirement by 2.

Electronic Sights
Enhanced: Guns Cost: 2 Increase Range by 1 band.

Smart Sights
Enhanced: Guns Cost: 3 Increase Range by 1 band. +1 lvl Damage. (5) Replaces Electronic Sights.

Tactical Sights
Enhanced: Guns Cost: 7 Increase Range by 1 band. +1 lvl AV. (+1) Replaces Smart Sights.

Automated Sights
Enhanced: Guns Cost: 8 Increase Range to Long. +1 lvl AV. (+1) +1 lvl Damage.(+5) Replaces Tactical Sights.

Monofilament edge
Enhanced: Melee Cost: 1 Increase damage by 2 levels.(+8) Breaks on snake-eyes. ____Done to here____

Shock rods
Enhanced: Melee Cost: 1 Inflicts 3 extra shock points on a hit.

Advanced Shock rods
Enhanced: Melee Cost: 2 Inflicts 6 extra shock points on a hit.

Advanced materials
Enhanced: Melee Cost: 2 Inflicts 2 extra damage. Lowers Str requirements by 2.

Heavy
Enhanced: Melee Cost: 0 Inflicts 2 extra damage. Raise Str requirements by 1.

Oversized
Enhanced: Melee Cost: 0 Inflicts 4 extra damage. Raise Str requirements by 4. Replaces Heavy.

Harmonic / Sonic / Chain
Enhanced: Melee Cost: 3 Inflicts 6 extra damage.

Energy / Power
Enhanced: Melee Cost: 3 Inflicts 10 extra damage. All Attacks are considered Hazardous. Replaces Harmonic /Sonic /Chain

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