Equipment (Space Opera!)

=Equipment= There is a significant difference between Equipment. Tech 0 is 2000 baseline. Tech 4 is add 4 Tech schticks. Tech 12 is add 12 Tech Schticks. Add 1 to cost of weapon per 4 Tech.

Standard Gun
Damage Per+4, Reload on 1-1, Cost 6

Standard Rifle
Damage Per+6, AP3, Reload on 1-1, 6-6, Cost 6

Standard Anti-Tank
Damage Per+12, Reload 2, 1 Shot, Cost 6

Ranges
1/2/3 = Poor/Normal/Good Weapon. Ranges are Short(indicated range)/Medium(x2)/Long(x4)
 * Handgun 3/10/30
 * Rifle 100/300/1000
 * LMG 100/300/1000
 * HMG 100/300/1000
 * Sniper/Hunting Rifle 300/1000/3000
 * Anti-Material Rifle 300/1000/3000

Costs

 * Handgun Damage+0 (Min 2)
 * Rifle Damage-8 (Min 10)
 * Light Machinegun Damage-6 (Min 13)
 * Heavy Machine Gun Damage-10 (Min 16)
 * Sniper/Hunting Rifle Damage-8 (Min 12)
 * Anti-Material Rifle Damage-11 (Min 16)