Zoroaster!/Rules

=Empire=

Clients, Mentors and Vassals
Each Noble has a number of minor Nobles that work for them.

Client
A Client is a person, family or council that is not directly ruled by the noble but is dependent on the noble's good will or cooperation.

Mentor
A Mentor is a person that councels or teaches the noble in some capacity.

Vassal
A Vassal or family is a person directly ruled by the noble, sworn to promote the noble's agenda and will.

House Panoply
These are the artifacts owned by the House of the noble.

Provinces
A Province contains Manpower,Income and Ancient Ruins. It can also gain Landmarks.

Income
Income is measured in Chests of Gold(CoGs). A Chest of Gold is equal to 10000 coins of gold.

Landmark
Every Landmark also comes with a person or council that oversees the ability in question.

Landmarks
See Wonders Irrigation - creates a second province from an existing province. Walls – Province must be besieged Stronghold – Requires Walls Sieges last one extra round, doubles Battle strength. Fortress – requires Stronghold, immunity to Siege except against Behemoth Canal – Required to channel water to neighbouring province without water for irrigation. Coliseum – No unrest Colossus – Trade/Recruitment Great Dam – Creates Lake beside mountains