Action!/Class/Advanced/People of Blaidd Drwg

Kingdom of Blaidd Drwg
Schtick types: Choose one: Combat Power, Prayer or Power Word. Herders with a Wolf fixation. Wise men and Berserkers.

Basic

 * Modifier: +1 Survival/Cool Temperate (2)
 * Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
 * Modifier: +1 Strength (1)
 * Modifier: +1 Toughness (1)
 * Modifier: +1 Perception (1)
 * Modifier: +1 Wound Threshold (1)
 * Flaw: May not buy Tech (-1)
 * Flaw: May not buy Academics (-1)


 * Optional Perk: Family (Gang) (1)
 * Optional Modifier: +1 any Attribute (1)
 * Optional Schtick: Berserker or Shaman (2)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon) or Sorcery Schtick (2)

Heroic

 * Modifier: +1 any Attribute (1)
 * Modifier: +1 Wound Treshold (1)
 * Perk: Henchman (Timberwolf) (2)
 * Schtick: Berserker or Shaman (2)


 * Optional Modifier: +1 Pursuit/Ride (2)
 * Optional Perk: Natural and Talented (1)
 * Optional Perk: Family (Gang) -> Clan (1)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon)(2)
 * Optional Modifier: +1 Observation/Recon (2)
 * Optional Modifier: +1 Occult/Power Words (2)
 * Optional Modifier: any Combat Power, Prayer or Power Word (2)

Epic

 * Modifier: +1 Strength (1)
 * Modifier: +1 Toughness (1)
 * Modifier: +1 Perception (1)
 * Modifier: +1 Wound Threshold (1)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon)(2)


 * Optional Schtick: any Unique (2)
 * Optional Transformation: Timberwolf (+8 Attribute points) (2)
 * Optional Modifier: +1 Creature Powers (2)
 * Optional Creature: Poison and Disease Resistance (Creature Power+Power) (2)
 * Optional Perk: Clan -> House (1)
 * Optional Perk: Henchman (3)
 * Multiple Optional Unique: Ancestral Twohanded Weapon (Signature Weapon), any Combat Power, Prayer or Power Word (2)
 * Multiple Optional Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (2)
 * Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points or +1 Strength, +1 Toughness (2)