Steampunk!/Skill

When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.

Action
Rough and tumble.

Stunt
Interaction: Stunt.

Dodge
Passive Defense against all Attacks.

Fighting
Brawling and fighting in close combat.

Swimming
The ability to swim.

Athletics
Jumping, climbing, running, swimming.

Deceit
Out-think and con.

Missile Weapons
Target practice

Interaction
Interpersonal skills.

Medicine
Medicine and applied biology.

Observation
Details, Information gathering and processing.

Occult
Magical abilities.

Pursuit
Drive and ride.

Security
Crime and its prevention.

Survival
Surviving without means.

Polar
Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.

Tech
Build, repair and use.

Academics
Knowledge and education. Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know.

Profession
Profession and livelihood. Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter.

Arts
The fine and not-so-fine arts Examples include Songwriting, Journalism, Taoist ceremonies, Landscape painting.