Eldritch Knight School (D&D)

Eldritch Knight
Hit Die: d8. Requirements

To qualify to become an eldritch knight, a character must fulfill all the following criteria.

Weapon Proficiency: Must be proficient with all martial weapons.

Spells: Able to cast 3rd-level arcane spells.

Eldritch Knight Trainee
Hit Die: d6.

Requirements

To qualify to become an eldritch knight, a character must fulfill all the following criteria.

Spells: Able to cast 1st-level arcane spells.

Class Skills

The eldritch knights class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Jump (Str), Knowledge (arcana / nobility and royalty) (Int), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Table: The Eldritch Knight Trainee of Thay Class Features

All of the following are features of the eldritch knight trainee school class.

Weapon and Armor Proficiency: The eldritch knight trainee is proficient with all martial weapons.

Special: The eldritch knight trainee must buy metamagic, item creation or fighter bonus feats with his character level feats.

If the character gains any levels in this school class, he must continue his training in the school class, continue into the prestigeclass, or lose all benefits from the school class levels.

Spells per Day: From 2nd level on, when a new eldritch knight level is gained, the character gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained. This essentially means that she adds the level of eldritch knight to the level of whatever other arcane spellcasting class the character has, then determines spells per day and caster level accordingly.

If a character had more than one arcane spellcasting class before she became an eldritch knight, she must decide to which class she adds each level of eldritch knight for the purpose of determining spells per day.