Zombies!/Skill

=Skills and Proficiencies= When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.
 * Athletics
 * Dodge,
 * Fighting,
 * Stunt,
 * Swimming,


 * Acting,
 * Bluff,
 * Disguise,
 * Tactics,
 * Guile


 * Intimidation,
 * Leadership,
 * Performance,
 * Social,
 * Willpower


 * Exotic Medicine,
 * Pharmacology,
 * Physician,
 * Psychologist,
 * Surgery


 * Bureaucracy
 * Navigation
 * Notice
 * Recon
 * Research


 * Captain
 * Drive,
 * Pilot,
 * Ride,
 * Sail


 * Archaic,
 * Artillery,
 * Guns,
 * Heavy Weapons,
 * Thrown,


 * }


 * Crime / Investigation,
 * Forgery
 * Intrusion,
 * Pickpocket,
 * Sneak,


 * Build,
 * Demolitions,
 * Engineering,
 * Repair,
 * Use

General Occult Proficiencies
 * Sense
 * Defense
 * Rituals - Also contains all things religious


 * Some possible concepts
 * Fire mage - Direct fire magic, Protection from fire, Heat manipulation
 * Guardian of the Unseen - Ghost Interaction, Self-enhance all but the physical


 * Arcanowave/Occultech,
 * Creature Powers,
 * Sorcery/Psi,
 * Super Powers
 * Gambling
 * Animal Powers
 * Adept Powers
 * Pulp Powers
 * Artifact
 * Summoning
 * Necromancy
 * Glamour
 * Prayer
 * Rituals
 * Hermetic Magic
 * Mentalism


 * Tropical
 * Subtropical
 * Cool Temperate
 * Warm Temperate
 * Polar
 * Military Recon

Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.

Knowledge and education
 * Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know

Profession and livelihood
 * Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter

The fine and not-so-fine arts
 * Examples include Songwriting, Journalism, Taoist ceremonies, Landscape painting