Action!/Schtick/Sorcery/Defense

= Defense =

You now receive a Passive Defense against everything equal to your Sorcery. With a Power point you may add Power to your Toughness as long as you perform an Active Defense with your Defense Schtick.

Magical Training
8 points A point of Power provides an extra d10 Defense against Sorcery attack.

Forcefield
10 points A point of Power provides an extra d10 Defense against any type of attack.

Defense Shield
Active Defense, Power: Active Defense is equal to AV + 10. This may be exchanged for the normal Power point Effect.

Mana Shield
You may use Power Points as Wounds.

Damage Shield
You may cause Power+0 damage to anyone who attacks you in close combat. Progression: Damage (Progression 5).

Armor Shield
Instead of Defense providing Passive Defense against all attacks, you may add your Power to your Toughness. You may switch between the two modes with an Action. You get both at a cost of a Power Point. You still get Passive Defense versus Sorcery.

Invulnerability
At the cost of 1 point of Power per Sequence, you lower all incoming Damage values by Sorcery+Power.

Catch
Power, successful Active Defense against an Occult: Catch the Occult Effect and dissipate it harmlessly or bounce it in a random direction.

Release
Requires Catch Successful Catch: You may throw or bounce the Catched Effect towards any target with Sorcery+Power vs the original Occult Effect's Defense. This may also cause a Stunt.