Action!/Schtick/Proficiency/Guile

Strategy Schmategy
Tier 1 Any unsuccesful Guile Defense provides a +5 EV to your next roll or Defense.

asd
Tier 1

Social Engineering
Tier 2 Successful Guile Defense: Attacker loses 1 Presence. Advancement: Any Guile Defense (4), Presence loss (Progression 20), Attacker becomes Stymied (4), Attacker is impaired ([Action!/Schtick/Fu/Construction|Progression as per Impairment]])

Chain of Deals
Tier 2.

The Plan
Tier 3

Playing Both Sides
Tier 3 Failed Deceit Defense: Add +d10 to Defense attempt. Opponent gains: Presence: Gain +d10 AV to Deceit Action. May only be used once per Defense.

Battle of Wits
Tier 4 Succesful Guile Defense: Free Deceit Action.

Fake Mark
Tier 4 2 Mind, Dramatic Action: Redirect a Deceit Action that you are aware of to any valid target. This does not count as a Defense. (14-10)

Can't I Just Shoot Him
Tier 5 If an Interaction attempt gains 0 or less success margin against you, ignore it, and gain a Free Attack. Progression: increase Success Margin ignored (Progression 10), expand to Free Action (5), also gain a Free Move (3).

Xanatos Gambit
Tier 5 If all reasonably possible outcomes are desirable, then it's a Xanatos Gambit. You may pay one( or two) Presence point(s) to gain d10(+d10) Guile Defense. Advancement: You may pay one more Presence point (1-3), You may pay any amount of Presence points until you succeed (1, requires 5 extra Presence points), You may also spend Luck or Mind points this way (5, requries Spend any amount).