Action!/Schtick/Proficiency/Athletics

Endurance
Tier 1 You regain 1 extra Shock point per Sequence when you rest. Progression: Gain an extra Shock point when resting (Progression 1).

Run like the Wind
Tier 1 Move Action: Full Move. Progression: Change Action to Full Move: Triple Move (4), Triple Move (8), adds a Free Active Defense (32),

Tuck and Roll
Tier 2 You may make Free Move before or after you perform another Action. Progression: Action must be Attack (-2), Action must be Successful (-2), You may instead perform a Free Athletics Action (4), You may do both (8)

Ice Climber
Tier 2 Succesful Athletics Action: You may perform a Free non-Athletics Attack at -5 AV Progression: Only any specific non-Action! Action (4), Only any Action(8), Only Move (12), Free Action (16), Gain Defense (Progression 2).

Daredevil
Tier 4 You gain +5 AV on hazardous Athletics Actions.You may choose to make any Action hazardous. Progression: AV (Progression 20), EV (Progression 2), Regain a Shot on Successful Athletics Action (4), Use Luck, Athletics Action: Regain a Luck on a successful Athletics Action (10).

Endurance
Tier 5 Gain 5 Health. Gain +5 EV to feats of endurance. Progression: Change 5 to [Athletics] (8 points (3 levels)), Health (Progression 5), EV to endurance feats (Progression 1).

Tier 5
Tier 5 You gain +5 AV on hazardous Athletics Actions.You may choose to make any Action hazardous. Progression: AV (Progression 10), EV (Progression 2), Regain a Shot on Successful Athletics Action (4), Use Luck, Athletics Action: Regain a Luck on a successful Athletics Action (10).