Mecha!/Quick Thoughts

AV/EV bonuses on specific mecha/weapon system/Mecha Skill/Mecha Proficiency/etc for both mecha and pilot (add together levels). In some mecha campaigns, the only available. Sometimes also general Skill bonuses from pilot carries over to mecha (happy go lucky, more super tone). What should they cost? Follow the natural cost benefit from Cost/Progression for Schticks. Modify for mecha in some campaigns. Use the cyber ideas for generating flavor systems in campaign (mecha production companies have different rules for different things). This should be used in most campaigns actually Cross-referencing rules with meta-ruleset for specific instances of background creates emergent feeling of size and scope. Complexity in this case breeds sense of wonder and non-ability to game the system (fanboys always try).