Mounted Skirmishers (Zoroaster)

Human fighter/1; CR 1; Medium humanoid; HD 1d10+2; hp 8; Init +4, Spd 30 ft.; AC 18, touch 14, flat-footed 14; Base atk +1; Grp +3; Atk +4 melee (1d8+2/18-20, masterwork scimitar) or + 6 ranged (1d8+2/x3, masterwork composite longbow); Full atk +4 melee (1d8+2/18-20, masterwork scimitar) or + 6 ranged (1d8+2/x3, masterwork composite longbow); SQ none; AL LN; SC Fort +4, Ref +4, Will -1; Str 14, Dex 18, Con 14, Int 10, Wis 8, Cha 8.

Skills and Feats: Heal +1, Ride + 8, Spot +1; Mounted Combat, Weapon Focus (composite longbow).

Possessions: Masterwork composite longbow (+2 strengh), masterwork scimitar, chain shirt, arrows (80), fancy uniform, waterskin, bit and bridle, saddle.

Warhorse, Light; Large Animal; CR 1; Hit Dice 3d8+9 (22 hp); Initiative +1; Speed 60 ft.; Armor Class 14, touch 10, flat-footed 13; Base atk +2; grp +9; Atk +4 melee (1d4+3, hoof); Full atk 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1); Space/Reach 10 ft./5 ft.; Special Attacks ; Special Qualities Low-light vision, scent; Saves Fort +6, Ref +4, Will +2; Abilities Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills and Feats: Listen +4, Spot +4; Endurance, Run

These animals are similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds. A light warhorse can drag 3,450 pounds.