Ranged Weapons (Shadowrun!)

Ammunition

 * C - Clip (Move to reload)
 * I - Internal (Action to reload 3 shots)
 * R - Revolver cylinder (2 Actions to reload)
 * M - Mag (Action to reload)

Standards
Pistols are SS. Rifles are SS. Assault Rifles are SS, B, FA. SMGs are SS, BF, FA. Assault Cannons are SS, B, FA.

Codes

 * 3RBO - Three-round Burst Only, No Full-Auto
 * A - Area
 * A[X] - Reduce Multiplier by X if Area ammo is used
 * AI - Anti Infantry, does full damage to Infantry in Blast radius
 * AO - Auto Only, Full Auto and Three-round Burst Only
 * AP[X] - Reduce Armor by X.
 * AS - Anti Structure, Increase multiplier against Structures by 1.
 * B - capable of Burst Fire
 * BU - Burning, leaves Damage-5 on area.
 * C - Composite
 * DS - Detachable Stock
 * F - Flechette ammmunition (Increase multiplier by 1)
 * FA - Full Auto
 * FS - Folding Stock
 * IS - Integral Silencer
 * ISL - Integral Smartlink (Increase multiplier by 1)
 * LLS - Low Light Scope (Increase multiplier by 1 on medium and long range)
 * LS - Laser Sight (Increase multiplier by 1 on short and medium range)
 * RCS[X] - Recoil Compensation System [Rating]
 * RS - Retractable Stock
 * S - Scope (Increase multiplier by 1 on medium and long range)
 * SO - Shock Only
 * SSO - Single Shot Only
 * TS - Thermographics Scope (Increase multiplier by 1 on medium and long range)
 * VL - Variable ammunition Load

Adding new weapons from Shadowrun 1st and 2nd edition:
 * Conc x1,5 rounded up: 6=10, 7=12, 8=13, 9=15
 * Damage is +#x(Rating(L=-1, M=1, S=2, D=3, VD=4)
 * Price is NuYen in Rating.
 * Legality same, Availability same.