Hot Power (Mecha!)

The Hot Power flaw causes Mecha to explode occasionally when they run out of Structure or take a crit in the Powerplant. Whenever this happens, roll a Luck roll with a Difficulty equal to the Structure of the Mecha. You may spend a Luck point on this roll. If the Luck roll fails, the Mecha explodes, dealing Structure Hits to anything in its Tactical hex. All within (Structure) Tactical hexes take Structure points of damage. The pilot is assumed to bail out in time, landing 1d6 hexes away unharmed. There exists mecha with this flaw taken twice. They explode instantly, either removing the Luck roll for explosion or necessitating a Luck roll for the pilot to come free of the blast area. Pilots caught in the Blast Area take Structurex5 Shockpoints. Mecha with three levels of this flaw have both the effects above incorporated into their design.