Action!/Schtick/Tech

Tech schticks are improvements on existing tech. They normally cost 5 XP or increase the Resource cost of an item by 1 per schtick. Cyberpunk Mystique includes these schticks with both XP costs (for permanent use) and resource costs (for temporary use).

Skill Enhancers
+1/+2 EV Skill Offense or Defense, with a max of doubling the Attribute in heroic campaigns. +4/+x1 multiplier to Skill. +4/+1 AV Skill Offense or Defense. No upgrades. +4/+1 AV Proficiency Offense or Defense. No upgrades. +8/+d10 AV. Must have +1 AV Skill, +1 AV Proficiency and +8 EV first.

Damage
+1 Cost / +2 Damage/EV.

Armor Piercing
+1 Cost / -3 Armor.

Increased Range
+1 Cost / +50% Range.

Powerful
Increase Strength Req by Damage/2

Heavy
Increase Strength Req by Damage. Provides -2 Cost.

Close Combat Flaw
Increase Damage by +1 / Cost. No Range.

Armor Flaw
-1 Cost / +4 Armor if Armor present.

Manstoppers
Enhanced: Guns. Cost: 1 Increase damage by 4. If Armor is present on target, increase Armor by 4.

Tungsten Core Ammo
Enhanced: Guns. Cost: 1 Increase damage by 4 points. Add 2 to Str req of gun.

Super-Teflon Coated Ammo
Enhanced: Guns. Cost: 1 Decrease armor on target by 3 points.

Depleted Uranium Core Ammo
Enhanced: Guns. Cost: 3 Decrease armor on target by 3 points. Increase damage by 6 points. Add 3 to Str req of gun.

High Explosive
Enhanced: Guns Cost: 4 Increase damage by 8.

Heavy Barrel
Enhanced: Guns Cost: 1 Increase Range by +50%. Increase Damage by 2. Increase Str requirement by 1.

Electronic Sights
Enhanced: Guns Cost: 1 Increase range by +50%.

Smart Sights
Enhanced: Guns Cost: 2 Increase range by +50%. +x1 Multiplier. Replaces Electronic Sights.

Tactical Sights
Enhanced: Guns Cost: 5 Increase Range by 50%. x1 multiplier. +6 Effect Value. Replaces Smart Sights.

Automated Sights
Enhanced: Guns Cost: 8 Increase Range by 50%. x1 multiplier. +6 Effect Value. May attack 2 targets per Attack Action. Replaces Tactical Sights.

Monofilament edge
Enhanced: Melee Cost: 1 Increase damage by 4. Breaks on snake-eyes.

Shock rods
Enhanced: Melee Cost: 1 Inflicts 3 extra shock points on a hit.

Advanced Shock rods
Enhanced: Melee Cost: 2 Inflicts 6 extra shock points on a hit.

Advanced materials
Enhanced: Melee Cost: 2 Inflicts 2 extra damage. Lowers Str requirements by 2.

Heavy
Enhanced: Melee Cost: 0 Inflicts 2 extra damage. Raise Str requirements by 1.

Oversized
Enhanced: Melee Cost: 0 Inflicts 4 extra damage. Raise Str requirements by 4. Replaces Heavy.

Harmonic / Sonic / Chain
Enhanced: Melee Cost: 3 Inflicts 6 extra damage.

Energy / Power
Enhanced: Melee Cost: 3 Inflicts 10 extra damage. All Attacks are considered Hazardous. Replaces Harmonic /Sonic /Chain

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