Action!/Interaction/Results

Confuse
140 points
 * 1. Freeze.
 * 2. Freeze, 1d Reason.
 * 3. Freeze, May not Perform Mental Action next Action, 2d Reason.
 * 4. Freeze, May not Perform Mental Action next Action, Stymie, 4d Reason.

Refresh
100 points
 * 1. Regain Down.
 * 2. Regain Down, 1d Shock.
 * 3. Regain Down, Out, 2d Shock.
 * 4. Regain Down, Out, End any Effect, 4d Shock.

Heal
140 points
 * 1. End any Effect.
 * 2. Regain d10 Wounds, End any Effect.
 * 3. Regain 2d10 Wounds, End any two Effects.
 * 4. Regain 4d10 Wounds, End any three Effects.

Rejuvenate
220 points
 * 1. Regain Down.
 * 2. Regain Down any 1d Pool points.
 * 3. Regain Down, Out, any 2d Pool points.
 * 4. Regain Down, Out, any Effect, any 4d Pool points.

Berserk
Frenzy, Hindered Defense, Double Attack. (40 points)

Stunned
80
 * 1. Stun.
 * 2. Stun, 1d Shock.
 * 3. Daze, 2d Shock.
 * 4. Daze, Down, 4d Shock.

Damage
100
 * 1. Stun.
 * 2. Stun, 1d Wounds.
 * 3. Stun, Down, 2d Wounds.
 * 4. Stun, Down, Out, 4d Wounds.

Bleed
120
 * 1. Bleed.
 * 2. Bleed, 1d Wounds.
 * 3. Hemorraghe, 2d Wounds.
 * 4. Hemorraghe, Down, 4d Wounds.

Magic Drain
120 points, 240 if you gain the Power.
 * 1. Stymie.
 * 2. Stymie, 1d Power.
 * 3. Impair, 2d Power.
 * 4. Impair, Down, 4d Power.

Dispel Magic
220 points
 * Countermagic.
 * Countermagic, 1d Power.
 * Countermagic, Down, 2d Power.
 * Countermagic, Down, May not Perform any Occult Action next Action, 4d Power.

Burn
140
 * 1. Singe
 * 2. Singe, 1d Wound
 * 3. Burn, 2d Wound
 * 4. Burn, Down, 4d Wound

Freeze
140
 * 1. Freeze
 * 2. Freeze, 1d Wounds
 * 3. Freeze, Down, 2d Wounds
 * 4. Freeze, Down, Out, 4d Wounds

Electrocute
120
 * 1. Freeze
 * 2. Freeze, 1d Shock
 * 3. Freeze, 1 Wound, 2d Shock
 * 4. Freeze, 2 Wounds, 4d Shock

Blinded
80
 * 1. Unaware
 * 2. Unaware, lose 1d Shots
 * 3. Blind, lose 2d Shots
 * 4. Blind, Down, lose 4d Shots

Grapple
80 Stymie, Down, Out, Shock.

Hold
120 Freeze, Down, Out, Shock.

Knockdown
120 Down, Out, Freeze, Shock.

Embarrased
120 Blush, Embarrass, Staggered, Presence.

Fatigue
80 Stun, Daze, Stymie, Shock.

Disarm
120 Both Weapons Locked (20), Choice Both Disarm (60), Disarm (80), Shock (0).

Sunder
260 May not Actively Defend or Attack (40), May not Actively Defend or Attack with save (80), Weapon Destroyed (160), Shock (0).

Armor Buff
120 Ignore First Down (20), Armor 1-3 (100), Hardness 1-3 (0).

Taunt
120 Afflicted, Tormented, Stun.