Magic Fantasy Gardens

8 Stats. For every 2 combined stats there is a magic stat (lowest of the two).

Water
Strength Perception

Air
Agility Manipulation

Earth
Toughness Willpower

Fire
Charisma Intelligence

Soul
Awareness Luck

=Abilities=

Crashing Wave Approach
Gain [Water] extra dice on any Water-related task.

Float Like The Wind
In a Speed Contest gain [Air] success levels. With Major Result, you may fly this Action, or pay an Air to fly the next Scene.

Mountain Does Not Fall
Ignore the first [Earth] success levels against Damage.

Biting Edge Mantra
Inflict [Fire] extra success levels of Damage on your next Conflict. This is done even if you lost the Conflict.

Power Relocation Protocol
Increase any other Magical Attribute by [Soul] your next Conflict. =Terms=

Conflict
Roll against eachother. Highest inflicts a Result on the other.

Fatigue
A temporary lowering of your capabilities such as "Temporarily blinded" or "Tired".

Problem
The GM inflicts a problem on the current situation, the scenario, the arc or the campaign.

Conflict Result
The winning side in a Conflict causes a Result to the opposition. If the opposition consists of several targets, split the result in any way between all of them. Include Damage, Fatigue, Problem and Twist. A point of Result causes 1 Fatigue or a Twist. Three points of Result causes Damage or Problem.

Twist
A type of result. You may inflict a problem on both yourself and the opposition on the scene, session, arc or campaign.