Star Tribes!/Mechanics/Weapon/Suit

=Suit Weaponry=

Legend

 * AM: Anti-Mecha (+20 Damage, -5 AV vs Infantry)
 * AX: Area X
 * BX: Burnout X
 * DX: Deployable X
 * H: Heavy
 * LR: Long Range
 * LX: Large X
 * MX: Magazine Size X
 * MRX: Minimum Range of X
 * MTX: Multi-Target X
 * OS: One-Shot
 * RX: Recharge X
 * RFX: Extra hit per 5 PV, +1 Damage per X PV.
 * SAO: Standard Ammo Only
 * SR: Short Range
 * SS: Single Shot

=Iron Dog Industries=

Mini 1X Laser
Cost 1 Damage Per+12 (+3), SS (-1), SAO (-1), SR (x1/2), Req Str 6, Range 36 (1)

Small 1Z Lasgun
Cost 2 Damage Per+12 (+3), SS (-1), SAO (-1), MR, Req Str 6, Range 180 (3)

Light 2X ParticleProjectionCannon
Cost 4 Damage Per+18 (+6), SS (-1), SAO (-1), R4 (-3), LR (x2), Req Str 6, Range 2880

Heavy 2X ParticleProjectionCannon
Cost 8 Damage Per+18 (+6), SS (-1), SAO (-1), R2 (-1), LR (x2), Req Str 6, Range 2880 (1440)

Projectile Weapon Ammo Loads

 * HEAP (Standard Ammo)
 * Penetrator (AP3, 0.1 Resource)
 * Ultra Penetrator Ammo (AP15, 0.5 Resource)
 * Fire Orchid Ammo (Area1, 0.1 Resource)
 * Death Bloom Ammo (Area5, 0.5 Resource)
 * Fast Smoke rounds (no cost)
 * Slow Smoke rounds (no cost)

Sub 3X MG
Cost 1 Often used as a tool, as well as a small deterrent weapon. Damage Per+18H,A1 (+3), SR (x1/2), Overheat (-1), Large (-1), Req Str 12, Ammo 30, Range 48 (5)

Assault 7Z Rifle
Cost 2 Stayed and true, most common sidearm of the Iron Dogs. Damage Per+16 (+3), Handheld, R2 (-1), Large (-1), Req Str 12, Ammo 10, Range 220 (22)

Material 15Z Rifle
Cost 4 Damage Per+12M (+6), MR10(-1), R3 (-2), Large (-1), Req Str 18, Ammo 3, Range 60 (6)

Mechaman 30Z Recoilless Rifle
Cost 8 Damage Per+24M (+12), MR50(-1), R3 (-2), Lower Str 4, Req Str 32, Ammo 3, Range 300 (30)

Suit Missile Rack 30
Cost 1 Small, but adds a lot of punch. Two different standard loads: AI and AM. Damage Per+12/Per+0M (+3), MR30 (-1), SS, R2 (-1), A1 (-2D), Req Str 12, Ammo 10 (-1), Range 180 (18)

Suit Missile Rack 60
Cost 2 Standard Battle Weapon System. Damage Per+12/Per+0M (+3), MR30 (-1), SS, R2 (-1), A1 (-2D), MT3 (-4D), Req Str 12, Ammo 3, Range 180 (18)

Suit Missile Rack 90
Cost 4 Large missile storage with rapid fire delivery system. Damage Per+12/Per+0M (+4), MR30 (-1), SS, R3 (-2), A1 (-2D), MT3 (-4D), RF5 (+4), Large (-1), Req Str 14, Ammo 6, Range 180 (18)

Gatling Suit Missile Rack 120
Cost 8 Immense missile storage with rapid fire delivery system. Damage Per+12/Per+0M (+7), MR30 (-1), SS, R3 (-2), A1 (-2D), MT4 (-6D), RF5 (+4), Req Str 14, Ammo 12, Range 180 (18)

Close Combat Suite
1 Heavy Combat Knife (D6, Str 6) Burnout 1 Plasma Dagger (D9, 1 turn) Shield 1 (A4) 2 Shield 2 (A6) Cudgel 2 (D9, Str 9) Burnout 1 Plasma Staff (D15, 1 turn) 4 Shield 4 (A10) Sword or Axe 4 (D12, Str 12) Burnout 2 Plasma Spear (D21, 2 turns) 8 Shield 8 (A16) Heavy Sword 8 (D24, Str 24) Burnout 3 Plasma Sword (D24, 3 turns)

=Mist Fox Limited=

Fox Blade
Cost 1 Heavy Blade Damage +9, Burnout 2, Req Str 9

Fox LasCan
Cost 4 High Reload, High Damage, Single Shot Medium Range. Damage +16, R4, SS, SAO, Range 220(22), Req Str 10

Fox LightSniper
Cost 8 High Reload, High Damage, Single Shot Medium Range. Damage +24, R4, SS, SAO, Range 300(30), Req Str 18

Rat GrenadeLauncher
Cost 1 Damage +20, A1, R4, SS, SAO, Range 260(26), Str 10, Ammo 30

Rat GunCannon
Cost 4 Rapid Fire Medium Cannon Damage +18, RF5, SAO, Range 240(24), Large 2, Req Str 20, Ammo 10

Rat GrenadeCannon
Cost 8 Rapid Fire Grenade Cannon Damage+20 (+5), A1 (-2D), SAO (-1), Range 260(26), Large 1, Req Str 14, RF5 (+4), Ammo 30

Wolf Beamer
6(+4)/12(+6)/22,0M(+10/-12) Cost 1 Maser Cannon Damage +16, SS, SAO, Range 220(22), Large 1, Req Str 14

Wolf RailLauncher
Cost 4 Sharpshooter Rifle Damage +20, SS, SAO, Range 260(26), Req Str 12, Ammo 10

Wolf DistantHowl
Cost 8 Artillery / Mine Layer Damage +20, SS, Range 260(26), Req Str 20, Ammo 10

Bear LightModularMissilePack
Cost 1 One-Shot Missile Pack with High Damage, 1 Hex Area. Damage +28, SS, A1AO, Large 1, Req Str 10, Range 340/34, Ammo 1

Bear ModularMissilePack
Cost 4 One-Shot Missile Pack with High Damage, 1 Hex Area. Damage +30, SS, A1AO, MT2, Large 1, Req Str 12, Range 340/34, Ammo 1

Bear ModularWeaponPack
Cost 8 One-Shot Gun Damage +18M, SS, SAO, Req Str 18, Range 460/46, Ammo 1

Lynx FireGrenade
Cost 1 Thrown Grenade D34, SS, SAO, Range 0 (Thrown), Str 12, Ammo 1

Lynx Fang
Cost 4 Burnout 3 Sequences (+15 Damage)

Lynx Sabre
Cost 8 Burnout 3 (+24 Damage)

Owl Sensor System
Cost 4 Observation +8 EV. Sensor Patching and Night Vision.

Owl Targeting Computer
Cost 4 Ignore 3 points of Aiming Difficulty. +5 EV Direct Fire.

Owl Stealth Grid
Cost 4 Stealthes Sound, Visual and Sensor. +8 EV Sneak.

=Jade Scorpion Corporation (玉龙公司)=

JSC Daodan Hou (Monkey Missile)
Cost 4 Dmg +16M, SR, Slow, OS, SS, O3, F, R4, A1, MT2, Range 44(4), Str 10

JSC Daodan Lung (Dragon Missile)
Cost 4 Dmg +2M, LR, Slow, OS, SS, O3, F, R4, A1, MT6, Range 300(30), Str 10

JSC Dapao Hou (Monkey Cannon)
Cost 4 Dmg +24, Slow, OS, SS, O3, F, R4, RF5, Range 300(30), Str 14, Handheld

JSC Dapao Lung (Dragon Cannon)
Cost 4 Dmg +24, Slow, OS, SS, O3, F, R4, Range 300(30), Str 10, Handheld 11

Command Armor packages
=Stone Rhino Industries=

Laser Carbine
Cost 1 Damage Per+12 (+3), SS (-1), SAO (-1), L1(-1), Handheld, Req Str 14, Range 180 (18)

Laser Shotgun
Cost 2 Damage Per+16 (+6), SS (-1), SAO (-1), Area 1, SR(/2), Handheld, Req Str 12, Range 44 (4)

Recon Gun
Cost 4 Damage Per+12 (+4), SAO (-1), L1(-1), LR(x2), Handheld, Req Str 14, Range 1620 (162)

Deployable Particle Projection Cannon
Cost 8 Damage Per+34 (+15), R3 (-3), SS (-1), SAO (-1), D1 (-2), Handheld, Req Str 30, Range 400 (40)

Battle Rifle
Cost 1 Damage Per+18 (+3), SAO (-1), L2(-2), Handheld, Req Str 18, Ammo 30, Range 240 (24)

Demolition Cannon
Cost 2 Damage Per+28 (+8), SS (-1), R3 (-3), Only RAM Ammo(-1), SR (/2), Handheld, Req Str 16, Ammo 10(-1), Range 68 (7)

Deployable Support Cannon
Cost 4 Damage Per+28 (+8), D2(-3), RF5(4), SS (-1), SR(/2), Handheld, Req Str 16, Ammo 10(-1), Range 68 (7)

Deployable Sniper Station "Destroyer"
Cost 8 Damage Per+40 (+14), D3(-4), R3(-3), SS (-1), RR2, Handheld, Req Str 20, Ammo 10(-1), Range 460 (46)

Projectile Weapon Ammo Loads

 * HEAP (Standard Ammo)
 * RAM Ammo (AP3, 0.1 Resource)
 * Ultra RAM Ammo (AP15, 0.5 Resource)
 * Rhino Ammo (Area1, 0.1 Resource)
 * Ultra Rhino Ammo (Area5, 0.5 Resource)
 * Fast Smoke rounds (no cost)
 * Slow Smoke rounds (no cost)

Portable Missile Rack
Cost 2 Damage Per+24, RF5(4), R1(-1), SAO(-1), SS (-1), L2(-2), Req Str 14, Ammo 3, Range 300 (30)

Rotary Missile Cannon
Cost 4 Damage Per+30(4), RF5(4), R2(-2), SAO(-1), SS (-1), L1(-1), Handheld, Req Str 14, Ammo 3, Range 360 (36) Done To Here

Deployable Long Range Drone Missile Launcher
Cost 8 Damage Per+20(6), LR(x2), D3(-4), RF5(4), R3(-3), SAO(-1), SS(-1), L1(-1), Self-Targeting 10 (3), Handheld, Req Str 18, Ammo 9, Range 416

Wall Shield
Cost 4 Deployable Armor Shield 21 (Shield, 1 Move Action to Deploy), Str Req. 21 Heavy, Selective (Ranged), Shield, Special(+1 Cost)

Construction Gun
Allows the construction of duraconcrete blocks. 1 per minute.

Deployable Automatic Turret
Choose between 3 different configurations. Energy, Cannon or Missile.

=Viper Spider CoalitionTech= Buying Death on the Cheap.

=Tundra Lynx Kaisa= All the options on really expensive guns.

=Star Dolphin Federation Technologies= +1 Tech Level Gear