Destiny!

=Guardians=

Class

 * Hunter
 * Warlock
 * Titan

Subclass

 * Solar
 * Arc
 * Void
 * Stasis

Race

 * Human
 * Awoken
 * Exo

Attributes

 * Strength - Melee Damage
 * Mobility - Move Speed and Jump Height
 * Resilience - Shield Strength
 * Recovery - Shield Regeneration


 * Perception - Ranged Weapon Damage
 * Wits - Initiative
 * Charisma - Interpersonal
 * Focus - Resist Interpersonal


 * Melee Cooldown
 * Grenade Cooldown
 * Super Cooldown

Auto Rifle

 * Auto Rifle—fully automatic carbines with large magazine sizes meant for engaging multiple enemies at close range.
 * Std: Damage +8, Range 7, Mag 6, Auto 1/5
 * Damage +2:1
 * Medium Range 28: 2
 * Long Range 196: 4
 * Mag 12: 2
 * Auto +1/5: 2

Bow

 * Bow—great for taking out single targets with long-range precision.
 * Std: Damage +14, Range 40, Mag 1
 * Damage +2: 1
 * Short Range: +2 Damage
 * Damage +4: 2
 * Short Range II: +4 Damage, 1

Pulse Rifle

 * Pulse Rifle—burst-fire carbines built for tackling foes at a middling distance.
 * Std: Damage +8, Range 28, Mag 10

Scout Rifle

 * Scout Rifle—semi-automatic carbines made for long-range engagements centered around precision.
 * Std: Damage +8, Range 196, Mag 10

Hand Cannon

 * Hand Cannon—revolver-style handguns with high stopping power at close range.
 * Std: Damage +12, Range 9, Mag 6

Sidearm

 * Sidearm—compact pistols with high ammo reserves for complimenting other weapons.
 * Std: Damage +8, Range 7, Mag 30

Submachine Gun

 * Submachine Gun—fully-automatic firearms with fast fire rates meant for quickly hosing down enemies at close range.
 * Std: Damage +6, Range 6, Mag 6, Auto 2/5

Shotgun

 * Shotgun—tubular firearms meant for dealing high spikes of damage at close range.

Grenade Launcher

 * Breech-loaded Grenade Launcher—single-shot firearms useful for quickly deploying an explosive, blinding, or concussion munition.

Sniper Rifle

 * Sniper Rifle—long-range rifles built for high precision damage against large enemies.

Fusion Rifle

 * Fusion Rifle—charge-fire weapons that release a volley of elemental bolts that can kill at medium range.

Trace Rifle

 * Trace Rifle—powerful energy rifles that fire concentrated, singular beams that can be focused down upon targets.

Glaive

 * Glaive—melee-focused weapons capable of firing an elemental blast for mid-range encounters and deploying a shield.

Grenade Launcher

 * Drum-loaded Grenade Launcher—drum-loaded firearms capable of firing multiple grenades to rapidly siege enemy positions. Also effective against single targets.

Linear Fusion Rifle

 * Linear Fusion Rifle—stronger fusion rifles that fire powerful precision beams. Effective against single targets with a crit spot or for burst damage.

Machine Gun

 * Machine Gun—heavy-duty firearms built for suppression of hostile forces due to large magazine sizes and ammo reserves, good damage, and decent accuracy, even at long range. Also usable for sustained single target damage.

Rocket Launcher

 * Rocket Launcher—shoulder mounted weapons that fire a warhead with a high blast radius. Effective for burst damage and add clear.

Sword

 * Sword—melee weapons meant for dealing high damage against single targets at close range. Effective in all roles, at the cost of requiring the user to be dangerously close to targets.

Weapon Stats

 * Rate of Fire: How quickly shots can be fired in succession.
 * Impact: The damage inflicted by each round.
 * Range: The effective range of the weapon. Affects both damage dropoff and the range at which aim assistance benefits are active.[5] On Fusion Rifles, Range does not affect damage dropoff or aim assistance; instead, it affects the speed at which bolts travel.[6]
 * Stability: How much the weapon recoils when fired.
 * Recoil: The direction the weapon recoils when fired. Lower values kick more sideways, and higher values kick more upwards.
 * Reload: The time it takes to reload the weapon.
 * Magazine: The number of shots that can be fired before reloading.
 * Charge Rate: How quickly the weapon charges. Only applicable to Fusion Rifles.
 * Blast Radius: The explosion radius of the projectile. Only applicable to Rocket Launchers.
 * Velocity: The speed of projectiles fired by this weapon. Only applicable to Rocket Launchers.
 * Energy: The amount of "Ammo" a sword can hold at full capacity. Only applicable to Swords.