Cortex Kung Fu

=Five Fists of Kunlun= =Roles= d10/d8/d6/d6/d6. Lower one to raise another, one may be at d12, one may be at d10.
 * Warrior (Fight, be brave and honorable, know stuff about fighting)
 * Courtier (Rule, be sociable and planning, know stuff about people)
 * Sage (Study, be perceptive and knowledgeable, know stuff others don't)
 * Priest (Meditate, be wise and righteous, know stuff about the heavens)
 * Scoundrel (Sneak, be devious and conniving, know stuff about the water margin)

=Schools= Get d8 in one. Gain d6 in one other. Gain d4 in all others. Gain Hinder and one more ability.
 * Tiger (Courage)
 * Hinder - Arrogance
 * Tiger Claw - Double Tiger die during Attack.
 * Tiger Stance - May choose an extra effect die to shut down assets with each Attack.
 * Wounded Tiger - Gain a (P) each time you gain a complication from an opponent.
 * Tiger Spring - (P) Double your Tiger Initiative die.


 * Crane (Wisdom)
 * Hinder - Pride
 * Crane Wing - Double Crane die during Defense.
 * Crane Stance - Gain (P) with each successful Defense.
 * Crane Resplendant - (P) Double Crane die during Attack.
 * Crane Step - Gain a (P) and step down your Crane die this roll.


 * Snake (Harmony)
 * Hinder - Rebellion
 * Snake Strike - (P) Remove any opponent die smaller than the Snake die this roll.
 * Snake Stance - Double Snake die on Attack or Defense. (P), gain or step up 'Exhausted' complication.
 * Snake Bite - When you hit with an Attack, also inflict 'Exhausted' complication on opponent.
 * Snake Coil - You may roll Snake to lower complications.


 * Monkey (Joss)
 * Hinder - Loss of focus
 * Monkey Roll - Reroll lowest die and lower an asset.
 * Monkey Stance - Choose an extra effect die to create a complication.
 * Monkey Throw - (P) Double Monkey die when creating an complication.
 * Monkey Sway - Choose an extra effect die when creating an asset. Gain d4 Unbalanced complication, or raise it.


 * Mantis (Humility)
 * Hinder - Inaction
 * Mantis Claw - Choose an extra effect die to create an Grapple complication on successful Attack or Defense.
 * Mantis Stance - (P) All Grapple complications on one target are increased one step.
 * Mantis Lunge - (P) Shutdown a die of an opponent lower than the Mantis die.
 * Mantis Throw - Shutdown any Grapple Complication to keep an extra die of a size no greater than the Complication this roll.

=Distinctions=
 * 3 distinctions at d8, each with a SFX Hinder: Gain d4 as your distinction causes you trouble.
 * Create one from your Role
 * Create one from your Background
 * Create any other one

=Background=
 * Honor
 * Dishonor
 * Joss
 * Bad Joss
 * Money
 * Friends
 * Age
 * Youth
 * Standing
 * Renown
 * Infamy

Add 6 d6 to any of these, with a tag for each one. You may double up to gain d8 instead.

=Secret Techniques= You get one of these Secret Techniques. They are grouped in categories.

General

 * Leap of the Clouds (Pay (P) to move freely in air for one scene)
 * Two Masters (Pay (P) to use a second school, and keep an extra die on any roll)

Tiger

 * Furious Tiger (Pay (P) to gain an extra Tiger die this scene)
 * Snow Tiger Paw (Pay (P)(P) to keep 1 extra damage die this scene)

Crane

 * Supreme Crane (Pay (P) to gain an extra Crane die this scene)
 * Wise Crane (Pay (P) to use Crane as any Role, School or Skill once)

Snake

 * Fangs of the Snake (Pay (P) to gain an extra Snake die this scene)
 * Snake Bite (Pay (P) to always strike first for a scene)

Monkey

 * Rolling Monkey (Pay (P) to gain an extra Snake die this scene)
 * Laughing Monkey (Pay (P) to ignore any result of a Contest or Action.

Mantis

 * Mantis Block (Pay (P) to gain an extra Mantis die this scene).
 * Praying Mantis (Pay (P)(P) to gain extra dice equal to opponents Grapple complications this scene)

Alchemy

 * Body Alchemy (You may perform Alchemic transformations using only your Body as tool. May be used to gain (P) once per scene, and create Chi assets and complications).
 * Chi Cultivation (You may use opportunities to gain (P), and use (P) to create assets or reduce complications.

Archery

 * Eagle Eye (Pay (P) to step up Archery one roll. If you spend a round preparing, you may double your Archery)
 * Pinning Shot (Pay (P) to step down any Trait when you hit with an Archery attack).

Art and Music

 * Street Performer (Art and Music may be used to recharge a Resource by paying a (P))
 * Master Artist (Double any Art roll for (P). Also, use Art in combat freely)

Deceit

 * Con Artist (Pay (P) to create or increase a d6 Misdirection Asset or Complication).
 * Guilty Suspect (Pay (P) to lay blame to any other character or GMC for one of your actions' consequences).

Diplomacy

 * The Hands of Friendship (You may create a d6 asset out of any person you meet, on a Heroic Diplomacy Success, and make them d10 assets with a (P))
 * Emissary of Peace (You may interrupt any conflict and make everyone back off this scene for a (P))

Medicine

 * Herbal Remedies (You may increase or decrease a Chi Condition when you use medicine on someone, beside the normal effect)
 * Imperial Medicine (You may double any Medicine die with d6 Money, beside the normal effect)