Action!/Schtick/Fu/Brawling

Low Kick
Focus Requirement: 0 Strength Requirement: 5 Attack: A kick that does +5 Damage, with a Knockdown if you inflict any Damage. Progression: Knockdown on Hit (+40 points), Kick Damage (Normal Progression), Action required is now a Move (40 points), Attack may be used as a Hit Counter (+60 points, requires Move Action enhancement)

Body Blow
Focus Requirement: 0 Strength Requirement: 6 Attack: You perform a stunning blow to the body doing +5 Damage. The opponent receives a -1 impairment for EV rounds. This is specifically cumulative with Body Blow. Progression: Damage (Normal Progression), AV (AV Progression), Impairment (Progression according to Cause Impairment Fu Power), Add Stun Damage (80 points), Add Fatigue Damage (80 points)

Bottle Fight
Focus Requirement: 0 Strength Requirement: 6 Anything one-handed picked up now counts as a light weapon, +8 Damage and breaks on the first Attack. Progression: Damage (Normal Progression), Weapon lasts encounter (+20), Weapon may also cause Bleed (40), Weapon also causes Bleed (100)

Wild Swing
Focus Requirement: 0 Strength Requirement: 7 Attack: A punch that does +8 damage, hitting all nearby targets. You may not perform an Active Defense until you take your next Action. Progression: Damage (Normal Progression), Add Focus prerequisite: Add +5 AV to the Attack (0 points), Add Knockdown Damage (120 points), Add a Knockdown on Shockpoints (40 points), Add a Knockdown on Hit (+40 points, req Kd on Sp)

Neck Blow
Focus Requirement: 0 Strength Requirement: 7 You aim for the neck. Successful Attack, 2 SP: +2 levels of Damage, causes Knockdown on hit. Progression: SP Cost -1 (20), Damage (Normal Progression), Drain Shockpoints (Max 5) (40 points), Drain Shockpoints (No max) (+40 points).

Roundhouse Punch
Focus Requirement: 0 Strength Requirement: 8 Attack: A punch that does +8 damage, +5 AV. Progression: AV (Normal AV), Damage (Normal Progression), Knockback (Double Normal Progression)