Action!/Class/Advanced/Pilot

Pilot
Schtick list: Combat Power, Pursuit. Arcanomech pilots, mainly from Daroon.

Basic

 * Unique: Arcanomech (0)
 * Modifier: +1 Action!/Any, Missile Weapons/Any, Pursuit/Pilot, Occult/any or Tech/Any (2)
 * Modifier: +2 any Attribute (2)
 * Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick, Creature Power or Attribute Schtick (2)
 * Perk: Title:Knight (0)


 * Optional Flaw: Must choose one at 2p (-1)
 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Perk: Resources 4 (2)
 * Optional Schtick: any 4p Combat Power, Pursuit Schtick, Sorcery Schtick, Artifact Schtick or Attribute Schtick (2)
 * Optional Modifier: +2 any Attribute or +1 Action!/Any, Missile Weapons/Any, Pursuit/Pilot, Occult/any or Tech/Any (2)
 * Optional Item: any 4p Item (2)

Arcanomech
Strength 5, Maneuver -5, Structure 5, Movement 5, Mecha Actions 0, ECM 0, Perception -5, Presence 0, Luck 5, Focus 0, Power 5 9 free points. Add Strength to yours when performing Action! Attacks. Add Maneuver to Agility when performing Action! Stunt EV. Add Structure to Toughness when resisting Damage. Each Wound also lowers Structure by one. Spellcasters in Arcanomech add Arcanomech Power to their own. Add Perception to any Perception rolls in the Arcanomech. Gun or Wand Close Combat Weapon Armor (Shield or Armor) or Flight Extra schticks are 2 point Items.

Heroic

 * Modifier: +2 any Attribute or +1 Action!/Any, Missile Weapons/Any, Pursuit/Pilot, Occult/any or Tech/Any (2)
 * Item: 4p Item (2)
 * Schtick: any Combat Power, Pursuit Schtick, Sorcery Schtick or Artifact Schtick (2)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Schtick: 4p Mecha item schtick (2)
 * Optional Schtick: any Combat Power, Pursuit Schtick, Sorcery Schtick or Artifact Schtick (2)
 * Optional Modifier: +2 any Attribute or +1 any Proficiency (2)
 * Optional Modifier: +2 Resources (2)
 * Optional Item: 4p Item (2)
 * Optional Perk: any 4p Supporting Characters (Crew) (2)
 * Optional Perk: Title:Knight Captain (2)

Epic

 * Modifier: +2 any Attribute or +1 Action!/Any, Missile Weapons/Any, Pursuit/Pilot, Occult/any or Tech/Any (2)
 * Item: 4p Item (2)
 * Schtick: any Combat Power, Pursuit Schtick, Sorcery Schtick or Artifact Schtick (2)


 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Schtick: Attribute: Charisma: Natural Leader (2)
 * Optional Perk: ArcanoMech Stable (2)
 * Optional Modifier: (2)
 * Optional Modifier: +2 Resources (2)
 * Optional Item: 4p Item (2)
 * Optional Perk: any 4p Clan (Support Crew) (2)
 * Optional Perk: Title:Knight Commander (2)
 * Multiple Optional Modifier: +2 any Attribute or +1 Action!/Any, Missile Weapons/Any, Pursuit/Pilot, Occult/any or Tech/Any (2)
 * Multiple Optional Schtick: 4p Item or Mecha Schtick (2)
 * Multiple Optional Schtick: any 4p Combat Power, Sorcery Schtick or Artifact Schtick (2)

Done to here.

 * Optional Flaw: Must choose one at 4p (-1)
 * Optional Flaw: Must choose one at 8p (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Flaw: any Flaw (-1)
 * Optional Schtick: Attribute: Charisma: Natural Leader (2)
 * Optional Schtick: Attribute (2)
 * Optional Resources: +4 Resources (2)
 * Optional Item: 4p Item (2)
 * Optional Perk: 4p Item (2)
 * Optional Perk: Title:Knight Commander (2)
 * Multiple Optional Schtick: Any Combat Power, Sorcery Schtick or Creature Power (20)
 * Multiple Optional Perk: any Supporting Character (20)
 * Multiple Optional Modifier: +2 any Attribute or +1 any Proficiency (20)