Action!/Schtick/Proficiency/General Ranged Weapons

Untouchable
Tier 1 You gain +2 Passive Defense with any Ranged Weapons Proficiency if you carry an appropriate Gun. Progression: Passive Defense (Progression 5), You may Passively Defend against any Attack with Guns (2 points), You gain +5 Soak against Ranged Weapon Damage (Progression 2)

Weaponsmith
Tier 2 Your gun is tricked out with cool doodads that provide 2 of the following choices:
 * Precision: Use a Shot or an Action to gain +3 AV on an Attack.
 * Light source: Your ranged weapon counts as a light source.
 * Shortened: Your ranged weapon now has half short range, but provides +5 Initiative.
 * Heavy: Your ranged weapon now has double short range.
 * Double: You may now reload once as a Free Action, before reloading normally.
 * Charge: Use a Shot or an Action to gain +10 Damage on your next Attack.

New Gun Feel
Tier 3 You gain +2 AV, +8 EV first Sequence you use any new ranged weapon, that is a specific weapon you have never used before. Combines well with Bag full of guns or taking your opponents' weapons. Advancement: AV (Progression 1), EV (Progression 1/2)

Covering Fire
Tier 4 Your Covering Fire rolls provide 2 points of Cover per 5 PV. Advancement: CF roll points (Progression 2)

Line up the Shot
Tier 5 You may spend any amount of Shots to take any amount of Free Aim Actions before firing a ranged weapon.