Star Tribes!/Character

Star Tribe bonuses
As the people are geneered they receive an extra 8 points that they may only put into Attributes.

The People are divided into Clans, with their own conditions, expressed as several modifiers and perks. Each Clan is further divided into Families, with their own genetic traits. This is expressed as a straight +2 to the Family Traits. These adds may raise the Trait in question above 10, and are added last.

The People
All of The People have access to Totem Animal Schticks.

Warrior Circles
Have access to Gun Schticks.

Priest Congregations
Have access to all Animal Schticks.

WarPriest Convents
Have access to Martial Arts schticks.

Scout Chapters
Have access to Skill Schticks.

Tech Charters
Have access to Mecha Schticks.

Alien Hives
The Aliens congregate in Hives to transfer the knowledge of their Alien Schtcks.

Character points
Characters are built on 120 points, divided into 4 parts. Any type of points may be used to buy Perks and Flaws at normal cost. All Attributes and Skills may be bought up to 13. Schticks may provide a bonus up to +13.
 * 48 '''Attribute points
 * 24 '''Skill points
 * 24 '''Schtick points
 * 24 Free points

Character Attributes
All primary attributes start at 5.

Attribute Points
1 Attribute points buy +1 in an Attribute (up to the AttributeMax of 10).

Skill Points
1 Skill point buys 10 in a Skill. The first point in a Skill also provides 1 Proficiency. 1 Skill point buys 1 Proficiency or +1 in a Skill (up to the SkillMax, which is 10 in this campaign).

Schtick Points
Varies. Most often 2 Schtick points buy 1 Schtick. The maximum bonus from a schtick is +10 (the Schtick Max). You may buy schticks you have access to.

Free Points
May be used to buy anything, at normal cost.

All points
Any points may be used to buy Perks and Flaws at normal cost.

Skill Points
1 Skill point buys 10 in a Skill. The first point in a Skill also provides 1 Proficiency. 1 Skill point buys 1 Proficiency or +1 in a Skill (up to the SkillMax, 13).

Schtick Points
Varies. Most often 2 Schtick points buy 1 Schtick.

All points
Any points may be used to buy Perks and Flaws.

Character Classes
There are a number of (often campaign-specific) Classes that change some aspects of a character.

Skill Max
You may not have more than the square root (total points/2) +6 in a Skill, Attribute or Schtick. This is called the Max. You start with a Max of 13. This means your SkillMax, AttributeMax and SchtickMax are set to the Max, 13. Some Schticks raise that independently for the three. Example: Billy the Goat buys the Perks Veteran in Action (+1 SkillMax Action) and Specialist in Martial Arts (+1 SkillMax Action/Martial Arts) as a starting Character. This means he now has a SkillMax of 11 (10+1 for Veteran) in Action and a SkillMax of 12 (10+1 for Veteran+1 for Specialist) in the Martial Arts proficiency of Action.

Ritual Schticks
The way of the People.

Gun Schticks
The way of the Warrior.

Martial Arts Schticks
The way of the WarPriest.

Specialist Schticks
The way of the Specialist.

Mystic Schticks
The way of the Mystic.

Animal Schticks
Animal schticks geneered into the People.

Alien Schticks
The unique Alien abilities implanted in the Hives.