Action!/Schtick/Proficiency/Intimidation

Cold Stare
Tier 1 You may Intimidate as a Move Action. Advancement: Upgrade to Free with Attack (2), upgrade to Free (7)

Demonstration
Tier 2 Action: Roll Combat Skill+Charisma vs 10+0. 10 Outcome provides an extra Intimidation die first Intimidation Action, until end of next Sequence. Advancement: Upgrade Outcome needed to 5 (5), Provide a second die at Outcome 10 (5).

Menacing Snarl
Tier 3 You receive no penalties for up to [Charisma] targets. Advancement: Increase number of targets to all within sight and hearing range (2). Targets always become Shaken if you succeed (5), Difficulty of resisting Shaken increased by 1 (Progression 1).

Terror
Tier 4 You gain a point of Terror when you succeed on an Intimidate roll. 2 Terror points: Intimidated target temporarily panics and makes a Full Move away from you as the target's Action for this Sequence. The target may Actively Dodge, but not buy any extra Actions. Advancement: You gain one extra Terror point per attempt (Progression 25), Target is also Shaken (5), Target continues panicking as long as the Target remains Shaken (4)

Despair
Tier 5 Target of a successful Intimidation also loses 1 Shot / 3 EV. You may use 2 Terror points to add an extra die to an Intimidation roll. Advancement: Lower EV needed (Progression 5), Lower Terror point cost to 1 (5).