Trap Initiative

Trap Initiative
Discipline use (during the Action):Thief. The Trap Initiative talent allows an Adept to react more quickly to traps. Action and Strain 1, or Strain 2: When an Adept with this talent accidentally triggers a trap, the Adept may take an Action, reacting before it goes off, perhaps avoiding the effect of the trap. The Trap Initiative talent can be used against both mechanical and magical traps. During combat, if the Adept triggers a trap after his normal Initiative, this talent allows the Adept to take an out-of-turn Action to see if he can avoid the trap. Using Trap Initiative in this way causes 1 additional point of Strain to the Adept.