Anime Mecha!/Schticks

=Anime Mecha Schticks=

Progression
All Schticks follow this progression: 5,3,2,1,1,1... times a multiplier, cost 10 points, with a maximum (normally equal to SkillMax). Options lower the multiplier, Flaws raise it.

Anime Mecha Statistics
Progression bonus to Statistics.

Mecha Power Enhancers
You may buy past the normal maxima. It costs a cumulative extra 10 points.

Afterburner
Inverse Progression multiple Move Progression Sequences.

Armor
Progression Armor.

Backup Power Unit
Returns Progression Skill Structure Capacity.

Backup Systems
Ignore Progression Critical Hits.

Flight
Allows Flight at normal Move (First 10 points). Adds Progression Flight Move.

Overdrive Unit
Costx5 Add Progression AV during a Sequence. Ignore Progression Impairment Add Progression Initiative Add Progression to Weapon Damage Add Progression to Movement

Point Defense
Progression Damage versus human-sized target.

Regeneration
Inverse Progression Structure per minute.

Reinforced Systems
Ignore the first Crit to Progression number of Specific systems.

Shielded Electronics
Adds extra Soak versus Energy Weapons.

Stealth
Inverse Progression of the following: Progression of Stealth bonus.
 * Optical Invisibility: Cameras, Sight. May Sneak in plain sight.
 * Sensor Invisibility: Radar, Motion Trackers, IR. May Sensor Sneak.
 * Audio Invisibility: Silent Running. May Sneak on the personal scale.

Targeting System
Costx3, Add Progression AV to Aimed Attacks.

Transformation
Add Inverse Progression forms.

Thought Control System
Mecha equipped with a Thought Control System typically have the following benefits plus any possible drawbacks:

Enhanced Reaction
Add Progression to the Shot Count of the mecha.

Enhanced Speed
x2, Add Progression to the Initiative of the mecha.

Man-Machine Interface
x2, Add Progression to Agility of mecha and pilot per level.

Direct Control
Add Progression to Perception of mecha and pilot per level.

Enhanced Move
Add Progression to Move of Mecha.

Damage Feedback
For every Hit inflicted on the mecha the pilot takes 3 SP, for every attack that inflicts 2 or more Hits on the mecha the pilot takes half that number of Wounds (rounded down).

Pilot Burnout
Every time a Mecha is destroyed, the Pilot suffers emotional trauma and suffers a negative 1-point modifier to Empathy, that can only be removed with therapy.

Mecha bonding
Mecha bonds with its first pilot and may only be piloted by that pilot.

Self-Awareness
This is both a perk and a flaw. Mecha has a mind of its own, and can follow complex instructions. It has skills equal to the Pilot, but only its basic stats.

Mecha Flaws
From the Mecha! section:
 * Fragile Chassis
 * Crit Prone
 * No Sensors
 * No Targeting System
 * Hangar Queen
 * High Signature
 * Hot Power
 * Jinx
 * No Hands
 * Open Top
 * Overheating
 * Reduced Endurance
 * Road Vehicle
 * Stall Speed
 * Start-Up Time
 * Weak Point
 * Weakness