Weaponmaster

You must choose a specific weapon as part of the initiation into this Style (4).

Two As One
Focus 4 (4)

Passive: Your weapon now counts as a Signature Weapon when you wield it. You gain the Signature Weapon for free. (-8)

You always know in what direction your weapon can be found. (0)

Lightning Cut
Requires Two as One

Focus 5

Two As One: Weapon Damage+6.

Thunder Strike
Requires Lightning Cut

Focus 6 (6)

Two As One, Weapon Attack: +1 AV. (-5)

Two As One, Weapon Attack, Focus: +4 AV (Total). (-1)

Storm Call
Requires Thunder Strike

Focus 7

Two As One: Gain the following abilities:

Free: Active Defense. You may only do this once per Sequence. (-7)

Focus: +d10 Defense. No more than 2 positive dice. (0)

Weapon Master
Requires Storm Call

Focus 8 (8)

Two As One (1): Gain all the Signature Effects of a Signature Weapon.(-6)

Two As One, Passive: Weapon can cause an alternate damage as per Change Damage Type. This alternate is fixed and may not be changed.(-3)

Supreme Master
Requires Weapon Master

Focus 10 Add a Unique ability to your weapon in concert with your GM. This ability should cost about 50 XP.

Weapon Soul Perfection
Requires Weapon Master

Focus 10 (10)

Two As One (1), Stance (5): Gain the following abilities:

Focus: +d10 AV Martial Arts Attack. No more than 2 positive dice. (-5)

Attack Action: You may Attack twice with Weapon. (-8)

Hit, Focus, 2 SP: You may Attack once more during Weapon Soul Perfection.(-3)