Action!/Schtick/Proficiency/Disguise

Quick Change
Tier 1 Presence: Disguise attempt takes 1 Sequence. Advancement: Remove Presence cost (4), gain a time bonus to Disguise per category of time you use (See Value Table)

Method Actor
Tier 2 Presence: May use Disguise as any Proficiency one roll. Advancement: Remove Presence cost (4)

Social Engineering
Tier 2 Successful Disguise:

The Plan
Tier 3

Playing Both Sides
Tier 3 Failed Deceit Defense: Add +d10 to Defense attempt. Opponent gains: Mind: Gain +d10 AV to Deceit Action. May only be used once per Defense.

Battle of Wits
Tier 4 Succesful Deceit Defense: Free Deceit Action.

Fake Mark
Tier 4 2 Mind, Dramatic Action: Redirect a Deceit Action that you are aware of. This does not count as a Defense. (14-10)

Tier 5
Tier 5 2 Mind, Dramatic Action: Redirect a Deceit Action that you are aware of. This does not count as a Defense. (14-10)

Tier 5
Tier 5 2 Mind, Dramatic Action: Redirect a Deceit Action that you are aware of. This does not count as a Defense. (14-10)