Generals!/Army

=Units=

Cannon Fodder
Unnamed Characters. Are routed on first lost Manpower.

Special Units
Named Characters. May be bought using any number of points.

Green Militia Platoon
Light armor and simple weapons, no training, right out of the farms. Attack 1, Defense 1, Manpower 5, Veterancy 10, Maneuver 10, Move 1, Untrained, Slow.

Mercenary Swords
A group of sellswords. Attack 4, Defense 4, Manpower 2, Veterancy 10, Maneuver 10, Move 1, Tactics 10, Ranged 3(Attack 2).

Veteran Mercenaries
A veteran group of sellswords. (+10 points) Attack 6, Defense 6, Manpower 2, Veterancy 11, Maneuver 11, Move 2, Tactics 10, Ranged 3(Attack 2), High Upkeep.

Elite Mercenaries
An elite group of sellswords. (+20 points) Attack 12, Defense 12, Manpower 2, Veterancy 12, Maneuver 12, Move 2, Tactics 10, Ranged 3(Attack 2), High Upkeep 3.

Spearmen
A decuria of spearmen. Attack 3, Defense 6, Manpower 3, Veterancy 10, Maneuver 10, Move 1, Slow.

Leader
A nobleman on horse. Attack 3, Defense 3, Manpower 2, Veterancy 10, Maneuver 10, Move 1, Tactics 10, Leadership 10, Charger.

=Unit Creation= Pay 2 points, gain a Unit with the following statistics. Add 10 build points to template and 1 Training Schtick. Every experience point invested into the Unit provides 5 build points. All Maxes are 10 at the start. A Skill is bought as Training (2 point = 1 Skill). Units have UpKeep of SKillMax-10. The following table shows the experience needed to reach, or the character points received at, a certain Max.

Skill rolls
Veterancy+Attack/Veterancy+Defense = All Attack and Morale rolls made by Army Units. Maneuver+Attack/[Skill]+Defense = All Skill and other rolls made. You do not have to buy Action or Ranged Weapons. Unit cannot roll lower than Difference in Manpower on Veterancy rolls.

Manpower
=Categories= For each campaign choose any amount of categories. Every Unit must belong to one of those categories. Each Unit must have a Strength vs one Category and a Weakness vs another Category.

Fantasy
Cavalry beats Infantry beats Ranged beats Cavalry.

Modern
Armor beats Infantry beats Anti-Armor beats Armor.

Future
Hover beats Infantry beats Drone beats Armor beats Hover.

=Training=

All-Terrain
Requires Vehicle. May pass through Rough Terrain at normal speed.

Amphibious
May cross Water.

Fast
If not Fatigued may charge, doubling its movement. Gains Fatigued.

Charger
Requires Fast. Ignores first Fatigue.

Flight
Requires Jump.

Hidden
Hide anywhere. May Move 1 and stay Hidden.

Large
Multiply Cost by X. Counts as X Units. Multiply Manpower by X before resisting and dealing Damage.

No Upkeep
Requires No Upkeep.

Ranged
1,3,10, LOS.

Ranger
May not be Vehicle, unless equipped with All-Terrain. May move through Impassable Terrain at normal speed.

Scout
Has extra Sight range.

Strength
Count as Strong vs one more Category.

Armored
Can take more Damage before Manpower loss.

Vehicle
Cannot pass through Rough Terrain. Moves at double speed. =Flaws=

Civilian
Requires Untrained Always loses a Veterancy check.

Fragile
Take less Damage before Manpower loss.

May not retreat
Takes double Damage when retreat comes up.

Obvious
Cannot Hide in Cover.

Small
Multiply Damage by X before resisting Damage.

Slow
May only Move or Attack.

Stationary
Requires Slow. Move -

Stupid
Needs a Minder. Any non-Stupid Unit can be designated Minder at start of Battle. Only Special Units may take control of Stupid Units during Battle.

Untrained
Must reroll Veterancy checks if successful.

Weak ranged
Requires Ranged. Ranged does half damage. Ranged 1 with this flaw costs 1 point.

Weakness
Count as Weak vs one more Category. =Skill Effects=

Action
Skirmishers and Bodyguards. Attack: Gain a Move 1 or +3 Veterancy Defense.

Deceit
Leaders and Spies. Action, Maneuver: Gain an extra d10.

Interaction
Leaders and Spies. May reroll all Maneuver rolls.

Medicine
Healers and Medics

Observation
Leaders and Scouts

Occult
Wizards, Shamans, Priests and Summoners

Pursuit
Knights and Scouts

Security
Scouts and Spies

Survival
Scouts and Locals

Craft/Tech
Engineers

Profession
All