Blades in the Dark/Shadows in the Dark

Lampblacks T2 show up at Transport to hinder any shenanigans. Talk to the guards to make them beat you up and/or put them in jail. Roll 4-5. Only way to get into prison is to get yourself incarcerated. Roll 6. At Wanted 0, its a few days, where they can help the Crow and get her out. Meet the Pusher. Roll 6. Jumped by a group (PC+2) of T1 Lampblacks that try to kill the Crow in Prison. Food riots started by Crows gives opportunity to get out.
 * Baszo Basz – Lampblacks - Dislike the group (Lower rating with) 8: 2
 * Dimmer Sisters - Find out who Syrra is 8: 2
 * Lyssa wants to speak to them and question their loyalty: Social mish.
 * Mish provided: Free a Crow from Bluecoat T3 custody (either from transport T3 or from prison T2 but with scope +1).