Space Opera!/Schtick/Background

=Backgrounds & Careers= Each of theses careers contain 1 or 2 Background Flaws. The Flaws presented are the most common. You may buy these packages for 160 points if the GM allows.

Activist
These are the people who believe in their purpose, their ideals, and do something about them.
 * Cash 4 (40)
 * Contact (10)
 * +1 Attribute Evolutionary modifier (20)
 * +1 AV Skill Evolutionary modifier (20)
 * +5 EV Skill Evolutionary modifier (40)
 * Henchman (30p)
 * Organization (Gang) (40)
 * Any flaw

Companion
Courtisans, entertainers and people that spread happiness. With training and experience.
 * Cash 6
 * Contact
 * Interaction/Perform 10
 * Interaction/Social 10
 * +1 AV Training Interaction modifier
 * +1 Training Empathy modifier
 * +5 EV Training Interaction modifier
 * Talented and Natural (Interaction)
 * [any] Good Looks 5 (+5 EV Social)
 * any Flaw

Corp
The big businesspeople. Money and refinement. And if you believe that, here's some land ready for exploitation.
 * Cash 6
 * +1 AV Interaction/Social Training modifier
 * Academics/Business 10
 * Action/Sports 10
 * Art/any 10
 * Interaction/Performance 10
 * Tactics/Deceit 10
 * Tech/Use 10
 * +5 EV Interaction Training modifier
 * Contact
 * +1 Attribute Evolutionary modifier
 * Debt or Enemy or Vice or Wanted

Criminal
Pick 9: or or or or (2 Picks)
 * Security/Crime 10
 * +1 Evolutionary modifier to any Attribute
 * -1 Evolutionary modifier to any Attribute (Attribute 1+)
 * any schtick (20 points)
 * 2 Evolutionary Attribute points
 * +5 EV [any] Skill [any type] modifier (different each time)
 * +1 AV [any] Skill [any type] modifier (different each time)

3 of:
 * Debt or Enemy or Vice or Wanted

Devout
One of the Mystics that follow the teachings of the Emperor.
 * 4 Mystic Powers (Creature, Esotech, Kung Fu or Sorcery)
 * Focus 8 or Power 8
 * Occult/Sorcery 10 or Occult/Creature 10 or Occult/Mystic 10
 * Code of Honour or Obligation or Wanted

Evolutionary
The illegal. The secret revolutionary. The next step in human evolution. or
 * +1 Evolutionary modifier to 5 Attributes (may be same)
 * -1 Evolutionary modifier to 5 Attributes (Attribute 1+, may be same)
 * 4 Evolutionary Powers (Attribute, Creature or Super)
 * Wanted and Secret or Obligation and Social Stigma
 * +1 Evolutionary modifier to 4 Attributes (may be same)
 * +1 AV [any Proficiency] Evolutionary modifier or 2 Evolutionary Powers (Attribute, Creature or Super)
 * +1 AV Evolutionary modifier to [any] Proficiency
 * Secret or Social Stigma

Navy
The nobility. The upper class. The Hand of the Navy.
 * Cash 6
 * Action/Martial Arts 10
 * Deceit/Tactics 10
 * Guns/Gunnery 10
 * Interaction/Leadership 10
 * Pursuit/Captain 10
 * Tech/Use 10
 * Tech/Juryrig 10
 * Training Pursuit Schtick
 * Title (Ensign) (10 points)
 * Code of Honor or Wanted

Noble
The nobility. The Ex-Navy. The Bureaucrat.
 * Cash 10
 * Action/Martial Arts 10
 * Guns/Guns 10
 * Interaction/Leadership 10
 * Academics/[any] 10
 * Arts/[any] 10
 * Interaction/Perform 10
 * Pursuit/Ride 10
 * Tech/Use 10
 * +5 EV [any] Training modifier
 * +5 EV Social Evolutionary Good Looks
 * Noble (0 points)
 * Code of Honor or Obligation or Wanted or Debt

Pilot
Flyga. Köra. Åka.
 * +1 AV Pursuit [Cyber, Evolutionary or Training] modifier
 * +1 AV any Pursuit Proficiency [Cyber, Evolutionary or Training] modifier
 * +5 EV [Cyber, Evolutionary or Training] modifier Pursuit
 * Vehicle +extra Schticks(5 Tech schticks) or 5 Training Pursuit Schticks
 * Obligation or Debt or Wanted

Proletariat
The worker class. The cloned ones. Duh.
 * +4 Strength Evolutionary modifier
 * +4 Toughness Evolutionary modifier
 * Evolutionary Death Resistance
 * -2 Mind or Spirit Attributes Evolutionary modifier
 * Unusual looks (Large)
 * Social Stigma
 * Any Flaw

Relic Hunter

 * Academics/[any] 10
 * Action/Stunt 10
 * Action/Martial Arts 10 or Guns/Guns 10
 * Tech/[any] 10
 * Pursuit/[any] 10
 * Artifact (20p)
 * Use Artifacts
 * +1 Luck Training modifier
 * Security/Intrusion 10
 * Contact Network (40p) or Buddy (20p) and Sidekick (20p)
 * Any flaw

Rural

 * 160 extra Attribute or Skill points (interchangeable). May only be used to buy Attributes or Skills.
 * Option: any Flaw and 10 more points to the pool.

Ship Owner

 * Access to Frigate+extra Schticks(5 Tech Schticks).
 * +1 AV [any] Skill [any type] modifier
 * Pursuit/Captain 10
 * any 1 schtick
 * Code of Honor or Obligation or Debt or Wanted

Soldier

 * +1 AV Guns [Training or Cyber] modifier
 * +1 AV Action [Training or Cyber] modifier
 * Battle Experience (+1 Shot)
 * Combat Cool (+1 Initiative)
 * 3 Gun [Training or Cyber] Schticks
 * Mental Affliction or Wanted or Enemy

Tribesman
The rock people. The natives. Brothers and sisters of the secret ways.
 * Soul 5
 * 1 Mystic Power (Creature, Fu or Sorcery)
 * Debt or Wanted or Code of Honor or Obligation

Universitarian

 * 10 Skill adds
 * +1 AV [any] Skill Cybernetic, Evolutionary or Training modifier
 * +3 EV [any] Skill Cybernetic, Evolutionary or Training modifier
 * Academics/[any] 10
 * 2 Extra Academics Proficiencies
 * Any flaw