Action!/Schtick/Sorcery/Healing

= Healing =

Roll Sorcery+Power vs 0. Heals EV Shock Points. For a Power Point, you may heal Wounds, with a Difficulty equal to the number of Wounds times 5 the sorcerer tries to heal, with the EV healing only the Wounds. Range is touch or close enough. Option System (Action!): Only the largest Wound is healed.

Revitalizing heal
Tier 2 Also heals Shock points when healing wounds.

Skilled Healer
Tier 1 Lessen Difficulty per Wound by 1. May be bought 4 times.

Group Hug
Tier 2, Progression 10 May target one more ally per heal. Must pay all Power costs.

Healing Fountain
Tier 2 The Difficulty to heal Wounds is lowered by 5. Only one Wound is healed each Sequence, up to the full amount.

Rejuvenating heal
Tier 2 A Heal also provides one point of any Pool (except Wounds).

Buff heal
Tier 2 Provides target of a Wound Heal with a basic Enhancement. Duration is 1 Sequence / Wound healed. The Enhancement may be boosted as normal.

Healing Gesture
Tier 2 Your heals now have a range of Power meters.

Healing Sign
Tier 2 Requires Healing Gesture Your heals now have a LOS range.

Poison and Sickness
Tier 2 You may now heal poison or sickness by spending a Power. Normally this does not require a Sorcery+Power roll, but magical diseases or venoms may.