Action!/Schtick/Immortal/Time

=Time= Time manipulation.

Hickup
Level 1 Type: Free Action Duration: Instant Activation Cost: - Cost: 1 shock point You regain 1 Shot. You may not use this Knack more than once per Sequence. You cannot raise your Shot Count above your normal Shot Count with Hickup.

Bullet Time
Level 2 Type: Free Action Duration: 1 Sequence Activation Cost: 1 Power point Cost: 1 shock point You gain [Time+Power]/5 Defense.

Slow Other
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Touched target loses [Time+Power]/5 Shots. Target cannot lose Actions because of Slow Other.

Decelerate Decay
Level 4 Type: Action Duration: Special Activation Cost: 1 Power point Cost: 1 shock point One Effect's duration on you or touched target is multiplied by [Time+Power]/10.

Freeze Time
Level 5 Type: Action Duration: Special Activation Cost: 1 Power point Cost: 5 shock points You stop all time around you. You gain an sequence of your own in wich to do things. In this state you may only move minor objects. When the Sequence is up, time resumes it normal course.

Boost Initiative
Level 1 Type: Free Action Duration: 1 Sequence Activation Cost: - Cost: 1 shock point You raise your Initiative by 3 this Sequence.

Fast Thinking
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shockpoint/increase You may perform one type of Actions (that take more than 1 Sequence to perform) at an increased speed. Action Moves are not included. The time it takes to perform these Actions is divided by [1+Shock points spent]. You may not perform any other Actions while performing Fast Thinking.

Speedsters
Level 3 Type: Action Duration: 1 Sequence Activation Cost: 1 Power point Cost: 1 shock point/participant All targets gain [Time+Power] Move if their Actions are Full Move Actions.

Permanent Defense
Level 4 Type: Free Action Duration: [Time+Power]/5 Sequences Activation Cost: 1 Power point Cost: 5 shock points You speed up, zipping about, dodging bullets and swords with equal ease. You Actively Defend (+5 Defense) for the duration.

Extra Action
Level 5 Type: Free Action Duration: Instant Activation Cost: 1+ Power points Cost: 1 shock point Gain a Free Action. For each time after the first in a Sequence you use Extra Action, the cost is raised by 1 Power point.

Time flies
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point You warp time so that you skip all the boring parts. Time moves at an accelerated rate for you, until something interesting happens, a preset time is reached, or you end this effect. You still need to eat, breathe and defecate. You may not perform any Actions during this time.

3 Time-out, 2 Time Loop 5 Time Rewind 4 Time Stasis

Time Loop
Level 2 Type: Free Action Duration: Instant Activation Cost: - Cost: 5 shock points Reroll an Action.

Time-Out
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point/target You and your targets are taken out of time for a short planning session. You cannot affect anything in normal time during this.

Time Stasis
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 10 shock points Your touched target is taken out of time and returns (Time+Power)/6 Sequences later, while no time has passed for the target.

Time Rewind
Level 5 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - The world is rewound to before a major event. You may not rewind time more than [Time+Power]/5 minutes. Only you and other Time users remember what happened.

Age Grooming
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Set the length of your hair and nails, up to your length.

Age Matter
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point You may alter the age of any non-living matter (organic matter is OK) weighing up to (Time+Power)/2 kg with (Time+Power)/2 weeks. You cannot reconstruct objects. Instead of aging, you may stop aging for the same time.

Personal Age
Level 3 Type: Concentration Duration: Indefinite Activation Cost: 1 Power point, 1 minute / 10 years Cost: 1 shock point You control your age. When you die, the age resets.

Transfer Age
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point You may transfer age between two non-immortal targets of the same species roughly the same lifespan (from half to double) by touching them. Making someone younger than 0 years will make them disappear and cause very strange effects.

Stop Age
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 committed Power point Cost: 1 shock point Target does not age. If the Power point is reclaimed, the target starts aging normally.

Cosmetic Alternative
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point One thing about a target object is changed cosmetically, like colour, markings and style. You cannot change general function, material or size of the object.

Watch Alternative
Level 2 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point You declare an alternative reality with one fact changed. Your sight, hearing, smell and taste changes to sense that reality. You cannot influence anything in the perceived reality.

Plausible Reality
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point If a plausible alternative is not confirmed, you can confirm it to your liking. If it is plausible that a door is either unlocked or locked, and you do not know if it is, you can decide it is unlocked. The chosen type of event must be plausible to occur (in a high-security facility, doors are locked). You can also use this to find things you need (uniforms for the party in a locker), or time events (the guards are more likely not to be present). Random events are very susceptible to this effect, as long as there are few possible results.

Choose Alternative
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point, 1 minute Cost: 1 shock point You may define up to [Time+Power]/5 alternatives in a situation, and trace important events in their paths up to [Time+Power]/5 hours into the future. You cannot define alternatives for the same situation more than once (to get more alternatives). Note that you experience these alternative chain of events, which can be very unsettling.

Change Reality
Level 5 Type: Action Duration: Instant Activation Cost: 2 Power point Cost: 10 shock points You declare an alternative reality with one historic fact changed. The target (person, object or creature) changes to become from that alternative. You may perform Change Reality cumulatively on a target. Normally, this does not work on immortals. If it works, the effects are weird and drastic.