Action!/Schtick/Sorcery/Necromancy

=Necromancy= Get 2p worth of powers for standard Necromancy.

Create Undead
1p per type of undead creatable: Requires a Power point, and a Sorcery+Power roll:
 * Zombie, Diff 0, 1 Zombie / 5 EV
 * Skeleton, Diff 5, 1 Skeleton / 10 EV
 * Wraith/Spectre (Requires a Ghost), Diff Ghost Creature Power, Requires 20 EV. Ritual requires 1h/roll.
 * Mummy, XXX
 * Vampire (requires Vampire)
 * Lich, Diff SkillMax, Requires EV 80. Ritual takes 4h+1 Power/roll.

Buff Undead
1p Halt decomposition

Debuff Undead
1p Increase Decomposition

Disrupt Undead
1p

Deathly Energies
1p (Blasts, curses and undead heals)

Bone manipulation
Contains several things:
 * Blasts (Bone spear)
 * Holds (Bone cage)
 * Creation of items (Magic Item)
 * Debuff living (Rubbing the Bones)
 * Buff/Debuff Bones (Increase/decrease Tou of dead/living)

Blood manipulation
Contains several things:
 * Blasts (Boiling Blood)
 * Creation of items (Blood pearls)
 * Debuff living (Lower Blood Pressure)
 * Blood Drain (as Creature Power)
 * Increase Blood Potency (Increase Vampire Power pool)

Analyze Undead
1p You can analyze Undead with a Sorcery+Power roll/The undead's Creature Powers+Power to properly analyze it. Also works to gain stunt bonuses against it.

Control Undead
1p You can control Undead with a Sorcery+Power roll/The undead's Creature Powers+Power. 5 EV controls unnamed undead, while named undead require 20 EV and then only stay controlled 1 sequence. You may only control up to Sorcery+Power undead this way. Ordering undead around takes 1 Action per command given, no matter how many undead receive the command.