Action!/Schtick/Proficiency/Athletics

Endurance
Tier 1 You regain 1 extra Shock point per Sequence when you rest. Progression: Gain an extra Shock point when resting (Progression 5).

Run like the Wind
Tier 1 Move Action: Full Move. Progression: Add Action line: Full Move: Triple Move (1), Increase Full Move to Triple Move (3), adds a Free Active Defense (8).

Tuck and Roll
Tier 2 You may make Free Move before or after you perform another Action. Progression: Action must be Attack (-2), Action must be Successful (-2), You may instead perform a Free Athletics Action (4), You may do both (8)

Ice Climber
Tier 2 Succesful Athletics Action: You may perform a Free non-Athletics Attack at -5 AV Progression: Only any specific non-Action! Action (4), Only any Action(8), Only Move (12), Free Action (16), Gain Defense (Progression 2).

Daredevil
Tier 4 You gain +5 AV on hazardous Athletics Actions.You may choose to make any Action hazardous. Progression: AV (Progression 20), EV (Progression 2), Regain a Shot on Successful Athletics Action (4), Use Luck, Athletics Action: Regain a Luck on a successful Athletics Action (10).

Olympian
Tier 5 Gain 10 Health. Gain +10 EV to feats of endurance. Progression: Change 10 to [Athletics] (0), Health (Progression 1), EV to endurance feats (Progression 1).