Action!/Schtick/Sorcery/Creation

Creation
You can create geometric forms or items. The neat trick about this schtick is its versatility. They only last a Sequence unless you pay a Power when creating them, though. Your Power sets the weight limit of the Object (And also its Toughness). Items don't have Shockpoints.

Wall
Wall may be Sorcery meters long (you may roll this if you wish, paying 1 Power for every roll.

Wounds are based on a segment of the wall that is 1 meter x 2 meters x 4 in. (4 in is the standard brick size).

Examples: Wooden wall = Toughness 6. Brick wall = Toughness 16. Stone wall = Toughness 17. Force wall = Toughness [Power+5], Fragile. Difficulty [Power]+10 Fire wall = Damage [Power], no weight. Water wall = Immune to Normal Weapons. Cannot be destroyed. Passable. Wind Wall = Impenetrable for Ranged Weapons, Cannot be destroyed. Easily Passable. Difficulty 10 Iron Wall = Toughness 25, 20 Wounds per segment. Gold Wall = Toughness 17(-10 for very soft material), 22 Wounds per segment. Difficulty 32

Maximum Toughness of a Wall is equal to caster's [Power] + (Caster's [Power]/extra Power point).

Fragile
Rebate 2 Destroyed on first Wound. Min Toughness 4.

Weak
Rebate 1 Half the normal Number of Wounds.

Cannot be destroyed
Cannot be destroyed.

Passable
May be passed through as an Action.

Easily Passable
May be passed through as part of a Move.

Soft
Lower Toughness by 10.

Extra Tough
Wall gets Toughness +5.

Mobile
Creation moves with caster, but cannot move other objects.

Push comes to Shove
Requires Mobile. May be used to push other objects with a Strength of [Power].

Large-Scale Creations
For a Power point, you may push the Weight Limit of an item up to Sorcery+Power.