Major players (Unforgotten)

 Of course we are entitled to our positions. We are the ones risking our lives out there, in the blackness of space, far from the amenities and niceties of civilized life. That is what makes it so rewarding to ply the trade of soldier in this modern era. --Anonymous drunken landed noble  You may not enter this establishment as you have not filled in the R43 form in triplicate with a pencil. You used an ink brush. --Anonymous ex-bureaucrat
 * Unforgotten

=Global players=

The Emperor
More than 500 years old.

The Imperial Mystic Orders
There are a number of different Mystic Orders, with wildly varying goals and outlooks. These are just a few examples.

The Red Banner Society
This society functions as an unofficial, unsanctioned secret police, hunting down people with aggressive intentions against the Inner Worlds.

The Imperial Order
This is the Emperor's secret police.

Worldbenders
Mystic mercenaries for hire.

The Grey Brothers
Take vows of humility, always traveling on starships through the Inner and Outer, helping anyone who needs help.

Demons of Dragon Pass
Wild youngsters showing off their powers, with a hero complex. The Emperor is both happy and upset with these guys.

The Empire
Pays for more than half of the Navy, consequently has the right to more than half of the officers. Also a special case as all the Empire's planets are bargained for as a single entity. All or none of the imperial planets are protected.

The Outer Worlds
Every planet that fields a naval vessel has the right to all the command positions on that vessel. Other options include allowing or building naval resupply and repair bases, training ground assault marines or becoming a subcontractor to the naval-industrial complex.

The Landowners
Large landowners almost always come from the Empire, or at least pretend to. Often ex-imperial bureaucracy or ex-navy, they consort with their own kind, selling their crops or other raw materials to those who pay the most. They often own or rule their own parts of a colony, unless it's becoming a developed planet, in which case they most often become politicians or other important public figures. Many landowners are nobles, but not all, which is a point of contention within the group.

The Imperial Bureaucracy
All Imperial Bureaucracy personnel are nobles, even the lowliest clerk. This means there is a great span in the Bureaucratic Nobility, which causes the lower nobility to defend their privileges ardently, often treating non-nobles worse than the higher-class nobles.

The Trader's Union
Not a Megacorps per se, but the closest to one in the Outer Worlds.

The Blackcorps
Criminal enterprises, only existing in the Outer Worlds. These corps trade in anything, up to and including human trafficking, but also serve as the Megacorps' insulation against crime, performing all the human testing and black projects.

=Local players and locales=

Moonlight
Outer world, closed to the Edge. Planet with about 2 million inhabitants. 1 City, about 100 towns, and about 1000 villages. Often called Moonshine. Lots of water, mean temp about 10 degrees Celsius. Capital region looks a lot like Canada. Lots of rain and a lot of seas. Moonlight has 3 large eccentric moons, which give the planet a lot of weather and tides, a lot of moonlight and a lot of eclipses.

The Governor
The most powerful woman on Moonlight. Her name is Charity Jones.

The Mayor
Mayor of Moonlight, Knight of the Crimson Order, Red Banner wannabes. Strong Egotistic, Trivial Unenthusiastic, Obsessive Kindly, Weak Giving. Male Imperial from Zhuang-Lun-Wang. From Wealthy Family. Solmod 7. TiMod 8. 2d6 education. Two parents. 2nd of 5. Mother (Head of House) did not work. Father worked as Field Scientist (Planetologist). Happy childhood. Battered and abused by first cousin. Develops taste for exotic/expensive pleasures. Political marriage early teens, moving to Moonlight. Business trip to Inos, War breaks out, marooned 6 years.

The Police Commish
Jasmine McNevin.

The Trader's First Chair
Trading. Murphy Lee.

The Trader's Second Chair
Transport. Drake Richards.

The Trader's Secretary
Dirty work. Virginia Dayton.

Landowner's Association
All nobility and wannabees. Major players include the Rutlands, Bakers and Evanses.

The Capital of Moonlight
Mostly looks like a permanent building site. Lots of plastic walls and metal girders. Some underground locales.

The Grit
The seedier part of the Capital.

Partia
The biggest watering hole closest to the space harbor. Run by ex-pilot Ivan Boris(ovich).

City Hall
Where the Mayor, the Governor and all the civil bureaucracy reside.

The Farms
Where the Landowner's Association live and work.

The Mines
The reason for Moonshine's existence.

Cyborg Factory
Using the ore locally, cybring local inhabitants.

PFC-132 Outreach
Mining colony in same system on normal gravity moon. Slightly toxic atmo. Planet looks like a gravel dump.

Lalonde
Nearest other planet (other system) with green rolling hills in the used region. Even less technology here. Produces lots and lots of food.

Zhuang-Lun-Wang
Imperial Somewhat lower Tech Level than Empire Common. Imperial outpost. Forest World.

Inos
Swamp World. Mixed tech. Really high tech based on remnants of Ancients, other tech industrial revolution with space port. (1404753688@http://donjon.bin.sh/scifi/world/).

Ontos
Unremarkable planet moon (little water), with a hydrogen giant and a Navy Base nearby. Has a Mark III Gate (290.1 ly), run by the Navy.