Cavalry (Zoroaster)


 * Human fighter/1*; CR 1; Medium humanoid; HD 1d10+2; hp 7; Init +3, Spd 30 ft.; AC 21, touch 14, flat-footed 17; Base atk +1; Grp +5; Atk +6 melee (1d6+4/18-20, masterwork scimitar); Full atk +6 melee (1d6+4/18-20, masterwork scimitar); SQ none; AL LN; SC Fort +4, Ref +3, Will -1; Str 18, Dex 14, Con 14, Int 10, Wis 8, Cha 8.

Skills and Feats: Heal +1, Ride + 7, Spot +1; Mounted Combat, Armor Focus (medium).

Possessions: Masterwork scimitar 315, masterwork lamellar armor 300, masterwork heavy steel shield 20, fancy uniform 30, dagger 2, waterskin 1, bit and bridle 2, saddle 60, rations trail (12 days) 6, sack 0.1, bedroll 0.1, flint & steel 1, Lamellar barding 600, 112 gp 8 sp.


 * Warhorse, Light*; Large Animal; CR 1; Hit Dice 3d8+9 (22 hp); Initiative +1; Speed 40 ft.; Armor Class 14, touch 10, flat-footed 13; Base atk +2; grp +9; Atk +4 melee (1d4+3, hoof); Full atk 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1); Space/Reach 10 ft./5 ft.; Special Attacks ; Special Qualities Low-light vision, scent; Saves Fort +6, Ref +4, Will +2; Abilities Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills and Feats: Listen +4, Spot +4; Endurance, Run

These animals are similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231460 pounds; and a heavy load, 461690 pounds. A light warhorse can drag 3,450 pounds.