Action!/Schtick/Immortal/Telepathy

Mind Probe, Mind Reading, Mindlink, etc. =Telepathy= Mind powers.

ESP tricks
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point You can perform parlor tricks ("Think of a number", "Someone is thinking of...", and Zener card performances). You can read random, stray thoughts.

Detect Thoughts
Level 2 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point / minute You can detect the presence of minds within [Telepathy + Power] meters. This is not blocked by any non-magical materials. You can also read surface thoughts of entities, once detected, with a Telepathy/Power vs Willpower/Focus (or Telepathy/Focus or Power). You can focus on a single entity, the same way you single out a person in a crowd. Note that surface thoughts are often random, incoherent and illogical.

Message
Level 3 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point You formulate words in your mind and transmit them to someone you have personally perceived. You may simultaneously pay the cost for Detect Thoughts for a two-way communication. This Knack has a range of [ Telepathy + Power ] ^ 2 x 2 meters. Note that although you are trained in telepathic communication, your target is probable not (See detect thoughts).

Party Telepathy
Level 4 Type: Action Duration: [ Telepathy + Power ] x 10 minutes Activation Cost: 1 Power point Cost: 10 shock points You link up to [Telepathy+Power]/3 willing entities in a mental network. This allows for instant, mental communication between the network members. This communication takes the same time to formulate as if spoken, and requires volontary action to send. The link can be broken individually, at will. Communication between entitities who both have access to this Knack is sped up by a factor of 10 and can include audio-visual cues. Note that is difficult to formulate a coherent sentence solely in your mind. Speaking the words aloud is recommended for amateurs.

Mass Telepathy
Level 5 Type: Enhancement Duration: - Activation Cost: 1 Power point Cost: Special You can now use Message (with optional Detect Thought added) on all within range. You can single out individuals or groups within the range, but you cannot carry more than one conversation at a time.

Mind Control
Controlling the minds of the lesser.

Enervate
Level 1 Type: Action Duration: Special (at least 1 Sequence) Activation Cost: - Cost: 1 shock point You enervate a single entity, providing them a single irritating stimulus with a (Telepathy+Power) vs (Willpower (or Telepathy)+Focus (or Power)). This causes the target to act upon other irratating or worrying thoughts. Examples include "Did I turn off the oven?", "Where's the keys?". This often manifests as the target believing they have forgotten something, or something being irritating. This Knack lasts at least 1 Sequence, but has a very varying effect, depending on the target and the situation.

Plant Idea
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 5 shock points You plant an idea into an entities' mind with a (Telepathy+Power) vs (Willpower (or Telepathy)+Focus (or Power)). The entity normally believes the idea is its' own, and feel an urge to act upon it. The time to implement the idea will vary. This Knack cannot cause the target to act against its principles.

Suggestion
Level 3 Type: Action Duration: One task or [Telepathy+Power] Sequences Activation Cost: 1 Power point Cost: 5 shock points With a short sentence and a (Telepathy+Power) vs (Willpower (or Telepathy)+Focus (or Power)), you can command an entity to perform a simple task. "Make me a sandwich!", "Sit down and stay there", "Run away". The target must be able to perform the task. This Knack cannot cause the target to act against its principles.

Control Person
Level 4 Type: Action Duration: [ Telepathy + Power ] hours Activation Cost: 1 Power point Cost: 5 shock points You gain control of a single target person. The target may resist with Willpower+Focus (or Telepathy+Power if they have it) vs Telepathy+Power, and you need to gain a success (Threshold EV) to succeed. Targets commanded to perform suicidal or abhorrent actions, break free of this Knack. Targets will remember being controlled.

Mass Suggestion
Level 5 Type: Enhancement Duration: One task or [Telepathy+Power] minutes Activation Cost: 1 extra Power point Cost: 10 Shock points For an extra Power point, you can Suggest all persons within physical earshot (no phones). This might last longer than normal.

Sense Mental Attack
Level 1 Type: Passive Duration: - Activation Cost: - Cost: - You detect any Attacks made with Mental Combat against you. You gain a bonus to Mental Combat Defense equal to [Telepathy]/3-1.

Mental Shield
Level 2 Type: Action Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point / Sequence You create a mental shield around your own mind. It allows you to ignore [Telepathy+Power]/3 shock points, and the first Wound inflicted by any Mental Combat Knack.

Mental Attack
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power Cost: 1 shock point You may make an Attack with Damage [Power], and the target loses 1 Shot per Wound inflicted if an extra Power point is spent. Range is equal to [Energy] x 2 meters.

Mass Protect
Level 4 Type: Action Duration: Continuous Activation Cost: 2 Power points Cost: 1 shock point/ target and 1 minute You can use Mental Shield on any number of targets. You may turn the shield

Mass Attack
Level 5 Type: Action Duration: Instant Activation Cost: 2 Power points Cost: 1 shock point / target You can use Mental Attack on any number of targets.

Scanning
As per Alter Self. Use supernatural abilities such as Fire Breath, Regrowth, Stoneskin and other classical abilities.

Trivial Supernatural Aspect
Level 1 Type: Action Duration: 24 hours Activation Cost: 1 minute Deactivation Cost: 1 minute Cost: 1 shock point Choose one from the following list or create your own:
 * Rat, Goat: Iron Stomach: Can eat most organic/plant matter and gain nourishment from it.
 * Goat: Bony headplate. +[Shapeshift]/3 Damage Ram Attack.
 * Crocodile: Bite: +[Shapeshift]/3 Damage Bite Attack.
 * Cat: Sneak: +[Shapeshift]/3 EV Stealth.
 * Cat: Retractable Claws: +[Shapeshift]/3 EV Athletics (Climbing).
 * Small Cat: Land on feet.

Minor Supernatural Aspect
Level 2 Type: Action Duration: 24 hours Activation Cost: 10 minutes, 1 Power point Deactivation Cost: 10 minutes Cost: 5 shock points Choose one from the following list:
 * Rat, Cat, Owl: Night Vision.
 * Eel: Slippery.
 * Snake: Poison.
 * Fish: Gills.

Major Supernatural Aspect
Level 3 Type: Action Duration: 24 hours Activation Cost: 10 minutes, 1 Power point Deactivation Cost: 10 minutes Cost: 10 shock points
 * Goat (Enhanced Trivial) : Horns. +[Shapeshift+Power]/5 Damage, +[Shapeshift]/5 Armor.
 * Crocodile, Rhino, Armadillo: Armor.
 * Bat: Echo location.
 * Electric Eel: Discharge.
 * Snake: Poison.
 * Spider: Climb. Note: gravity still applies.
 * Cheetah: Rush.
 * Dog, Wolf, Mole, Pig: Smell.

Superior Supernatural Aspect
Level 4 Type: Action Duration: 24 hours Activation Cost: 10 minutes, 1 Power point Deactivation Cost: 10 minutes Cost: 20 shock points
 * Snake: Poison.
 * Bird: Flight.
 * Gorilla: Strength.
 * Crocodile, Rhino, Armadillo: Armor.

Primal Supernatural Aspect
Level 5 Type: Action Duration: Special Activation Cost: Special Cost: Special You may activate any number of Alter Self knacks at once. You only pay the highest Power point, Shock point and Time costs.

Empathy
Detecting the feelings of others.

Extra Animal
Level 1 Type: Enhancement Duration: - Activation Cost: - Cost: - You can transform into an extra animal.

Master of Form
Level 2 Type: Enhancement Duration: - Activation Cost: - Cost: - You can transform into an extra animal. You can transform into variants of your chosen animal. You can change color, shape and when you change mass, you can change it about 50%.

Master of Size
Level 3 Type: Enhancement Duration: - Activation Cost: - Cost: - You can transform into an extra animal. You can now transform into animals weighing between 1/100 and 10 times.

Master of Families
Level 4 Type: Enhancement Duration: - Activation Cost: - Cost: - You can transform into an extra animal. You may now transform into any animal in your chosen animal's family.

Master of the Chimera
Level 5 Type: Enhancement Duration: - Activation Cost: - Cost: - You gain 50% more points on Alter Self knacks, Partial and Hybrid Forms. These points must be gained from other animals, and must already have been bought with other Alter Self-knacks.