Action!/Schtick/Cost

=Schtick Cost=
 * Action!/Schtick/Progression

Internal Balancing
There are several kinds of Schticks. All AV/Defence items are Half cost if below SkillMax.
 * Item (Progression) (Tier 1 Example)
 * +Damage (1) (Tier 1: Damage+5)
 * +Armor Piercing/Anti-Personnel (1/2) (Tier 1: +8 AP)
 * +AV to Skill (10, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2 :1 Shock point: +1 AV Action)
 * +AV to Proficiency (5, 1/2 cost in Payment or Flaws) (Tier 2: Cost 2: 1 Shock point:+2 AV Martial Arts)
 * +Attribute (15) (Tier 3:+1 Strength bonus)
 * +Move (10) (Tier 2: +1 Move bonus)
 * +Flight Move (5) (Tier 1: +1 Flight Move bonus)
 * +Armor (1) (+5 Armor)
 * +EV to Skill (2) (+5 EV Action)
 * +EV to Proficiency (1) (+5 EV Martial Arts)
 * +EV to Attribute (2) (+3 EV Strength)
 * +EV to Phenomena (1, 1/2, 1/3) (+5 EV Written things/Weapons (1), +8 EV Books/Swords (1/2), +10 EV Libraries/Sabers (1/3))
 * +EV to part of Proficiency (1/2) (+8 EV Snake Style Kung Fu (Martial Arts) Schticks)
 * +Defense Skill (5) (+1 Action Defense)
 * +Active Defense Skill (2) (+3 Active Defense Action)
 * +Passive Defense Skill (3) (+2 Passive Defense)
 * +Defense Proficiency (3) (+2 Defense Martial Arts)
 * +Active Defense Proficiency (1) (+5 Active Defense Martial Arts)
 * +Passive Defense Proficiency (2) (+3 Passive Defense Martial Arts)
 * +Defense Part of Proficiency (2) (+3 Defense vs. Snake Style Kung Fu)
 * +Active Defense Part of Proficiency (1/2) (+8 Active Defense vs. Snake Style Kung Fu)
 * +Passive Defense Part of Proficiency (1) (+5 Passive Defense vs Snake Style Kung Fu)
 * +Defense Attribute (10) (Tier 2: Cost 2: +2 Defense vs Toughness)
 * +Active Defense Attribute (4) (+2 Active Defense vs Strength)
 * +Passive Defense Skill (6) (+1 Passive Defense vs Strength)
 * Bonus to Focus/Luck/Power/Possibility/Presence/Wound/Mind points (25)
 * Bonus to Shots (15)
 * Initiative (5)
 * Shock points (5)
 * Wound Threshold (20)
 * Soak (2)
 * Regain 5 Shockpoints (5)

Costs

 * d10 EV (5 levels)
 * d10 AV (10 levels)
 * Attribute as Bonus EV to Attribute-based (3 levels)
 * Skill as Bonus EV to Skill (5 levels)
 * Proficiency as Bonus EV to Proficiency (3 levels)
 * Shock point cost (1 point)
 * Focus/Luck/Power/Possibility/Presence/Wound/Mind (5 points)
 * Shaken (5 points)

Psi Weak Point
2 points, 1 Power 2+5+1 (Req. Skill roll) Succeed Roll vs Difficulty: Reveal target Weak Point. Gain +4 AV vs target next attempt.