Skills (Space Opera!)

When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.


 * Proficiency


 * Rough and tumble
 * Stunt,
 * Dodge,
 * Martial Arts,
 * Thrown,
 * Sports


 * Bluff,
 * Disguise,
 * Trick,
 * Tactics,
 * Acting


 * Archaic,
 * Guns,
 * Heavy Weapons,
 * Vehicle,
 * Gunnery


 * Social,
 * Leadership
 * Intimidation
 * Performance
 * Willpower


 * Psychologist,
 * Physician
 * Xenobiology
 * Cyber Researcher
 * Exotic Medicine


 * Gambling
 * Navigation
 * Notice
 * Recon
 * Research


 * Esotech
 * Creature
 * Mystic
 * Adept
 * Psionics


 * Drive,
 * Mecha,
 * Ride,
 * Pilot,
 * Captain


 * Intrusion,
 * Crime,
 * Pickpocket,
 * Sneak,
 * Forgery


 * Surviving without means. Examples include Farmland, Space, Underwater, Urban, Military Recon
 * Military Recon


 * Build,
 * Demolitions,
 * Juryrig,
 * Repair,
 * Use


 * Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know


 * Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter