Action!/Schtick/Sorcery

=Blast= Has its own page here.

= Chaos =

= Divination =

Divine Location
Choose a type of object (sword, person, gold vein, etc) when this schtick is bought. Action: Get direction or distance to closest chosen thing within [Power] meters. Power: Get direction and distance to specific, Named or Unnamed thing within Power kilometers.

Multiples
Tier 1 Progression 1/Value step Range is increased by 3,10,30,etc.

Differences
Tier 1 Find one more thing per search attempt.

Sets
Tier 1 Gain the ability to find one more type of thing.

Shift Perception
You may shift your Perception up to Power meters. You require an Action to move your Perception.

Medium Range
The range is now equal to Power x 100 m.

Long Range
Requires Medium Range The range is now equal to Power x 10 km.

Walk
You may now use this Schtick as a Move Action.

Effortless
Requires Walk You may now use this Schtick as a Free Action.

= Illusion =

= Law = = Life =

= Nature =

= Polymorph = = Sorcerous Weapon = Action: Summon a Close Combat Weapon, that you may use with Martial Arts or Sorcery. This weapon does Power+5 Damage, cannot be disarmed, and will stay by your side. It lasts Power Sequences, but may be maintained indefinitely by paying a Power point. This weapon may be used to Defend passively against Martial Arts and other Close Combat. Also, choose a Power Effect for it. Pay a Power to gain the Effects of the Power Effect. Advancement: Damage (Progression 1), Defense (Progression 10), AV (Progression 10).

Accurate
Gain +d10 AV on an Attack.

Area
An Attack with the Weapon does Damage once to all enemies within Close Combat Range.

Burn
Weapon Attack deals Damage [Power] times, once per Sequence. This may be negated with Sorcery or a stunt.

Defender
Weapon cannot be used to Attack. Instead, it Defends you, providing a permanent Active Defense with Sorcery against Martial Arts and other Close Combat Attacks.

Independent
Costs 2 Power points Choose a target. Weapon makes a Close Combat or Ranged Attack against the chosen target with your Sorcery and Weapon Damage. This does not require an Action from you. You may only use this Effect once per Sequence.

= Technomancy =