Action!/Schtick/Attribute

Old Schticks

The Ox is Strong
Tier 1 You may carry and lift x5 normal. Progression: Carry and lift multiple (Progression), Ignore First Down (+20, requires x10 Carry), +1 Down up to 5 (20), Ignore First Out (+40, Requires Ignore Down 5).

Conditioning
Tier 2 You have +5 Armor Absorption, with Hardness 1. Progression: Armor Absorption (Progression), Armor Hardness (+1 30, +1 50, +1 100, +1 100...).

Lethal Weapon
Tier 2 Your body counts as a Damage 5/1 Weapon. Progression: Weapon Damage (Progression), Weapon Penetration (+1 30, +1 50, +1 100, +1 100...).

Hardy
Tier 5 You have +2 Wounds. Progression: Wounds (Normal AV x5), Reduce Damage (Progression AV x5, Requires +3 Wounds).

Dash
Tier 1 Gain +5 Move. Progression: Move (Normal Progression), Extra run multiple up to 2(20, Requires Move Progression 3), Extra Defensive Move 1-5 (20, Requires Extra run multiple 2), Gain a Free Move (40).

Contortionist
Tier 2 Passive: All Agility-based rolls gain +5 EV. Progression: Agility (Normal Progression), All Agility rolls are Routine (60), Gain a positive Die with Agility rolls (XX).

The Human Target
Tier 3

Lightning Reflexes
Tier 4 Gain +1 Shot, +5 Initiative. Progression: Initiative (Normal Progression), Shot Count (Pool Progression Worth 3),

XXXX
Tier 5 Effect Progression:

Tireless
Tier 1 You can endure anything longer than is normal (+5 to endurance totals). Progression: Endurance (Normal/2), May use Refresh on self (+100, requires Endurance +10).

Willpower
Tier 2 You have +2 Shock. Progression: +2/ +1/ +1/ +1 /+1 (20), +1/+1 (30), +1,... (60).

Hardy
Tier 5 You have +1 Wounds. Progression: Wounds (Normal AV x5), Reduce Damage (Progression AV x5, Requires +3 Wounds).

Willpower
Tier 2 You have +2 Shock. Progression: +2/ +1/ +1/ +1/ +1 (20), +1/+1 (30), +1,... (60).