Action!/Schtick/Creature Powers/Armor

=Armor= Cost: 2 p You have some kind of protective Armor, providing +8 Armor Soak.

Power Armor
Cost: 1p You get +10 Armor and may Defend Passively against Attacks, with Creature Powers. If you boost Armor further you get +1 Armor per point invested. Max is still SchtickMax.

Magic Armor
Cost: 2 p Soak is now based on Power.

Huge Armor
Cost: 2 p Soak is now based on Strength.

Hardened Armor
Cost: 1 p 1 level of Armor may not be Pierced or Ignored.

Abysmal Armor
Cost: 6 p Requires Abysmal Spines Anyone attacking you in Close Combat takes your Abysmal Spines as Damage.

Poisonous Armor
Cost: 6 p Requires Poison Anyone attacking you in Close Combat takes your Poison as Damage.

Damaging Armor
Cost: 6 p Requires [any Damaging Creature Power] Anyone attacking you in Close Combat takes Damage equal to your [Damaging Power] potential.