Exalted/Rules/Charms

Combo
Optional Keyword:Ability, that limits the Combo availability to only that Ability. You may use another Charm this round. If the optional Keyword is present, you may only use a Charm based on this Ability.

Finisher
You receive no multi-action penalty for this Attack, if it used as the last part of a Combo.

Signature Charms
Charms may be re-bought, to improve them in several ways:


 * Charm no longer counts against the 1 Charm per round limit.

These signature effects require the first effect to be acquired first.
 * Charm cost is lessened by Essence motes (minimum 1).
 * Charm that has an area of effect based on a radius is doubled.
 * Charm with duration other than Instant is doubled.
 * Charm with a range other than touch or personal is doubled.

Charm Maxima
A Charm type may lower or raise the Difficulty of an action by the same amount as the maxima.

A Charm type may cause a number of automatic successes equal to the maxima.

A Charm type may add or remove a number of dice equal to the maxima.

Solar charms have these maxima

Dragonblooded have these maxima

Abyssal have these maxima

Lunars have these maxima

Sidereals have these maxima