Planet of Adventure/Planet of Adventure/Planet

=The Planet=

Inari
Crystal Plague, Midwives, Mages.

Crystal Plague
Black Crystal(Absorb, Power, Warm) White Crystal (Reflective, Protection, Light) Beasts, Crystal Cysts, The Ovens The Crystal Plague infects all technology quickly (minutes) and slowly infects all living tissue (days). Technology stops working almost immediately, as the Crystal either deflects or absorbs the energy needed for its use. Living things are slowly overwhelmed by Crystal, generating Crystal cysts and nodules in the process.

Black Crystal
Matte black. Warm to the touch. Absorbs all energy forms. Causes Twilight where abundant.

White Crystal
Transparent. Motes of energy swirling in it. Causes Whiteout where abundant.

Crystal Beasts
Tainted animals. Become larger and smarter. Also get Crystal Powers with Cysts.

Crystal Cysts
Provide bonuses and Taint. The Taint is measured by a Rating from 1 through 10. Provides extra dice and one point of Taint per die when used. Ten points of Taint equals Taint Rating 1. Also provides special abilities (see here.

The Ovens
Areas with predominantly white crystals. Roll for Heat exhaustion.

The Dark Zones
Areas with predominantly black crystals.Roll for Cold Exposure.

Midwives
Houses, Baths, Children.

Mages
Crystal Controllers, Geneering, Protectors

Inari
Hidden, Boogieman, Rebuilt.

Boogieman
The Kruth see Inari as boogiemen, sneaking around and randomly murdering Kruth and Markbearers.

Rebuilt
They rebuilt themselves so as to become better fighters.

Kruth
Marks, Nomads, Clans.

Marks
Eternal Life, Secondary Mind Powers, Clannish Warfare

Eternal Life
Marks contain the memories and personality of a single Kruth.

Mark Mind Powers
Marks often provide Kruth Mind Powers, that cause the wearer to become more like a Kruth.

Clannish Warfare
The Clans only cooperate when threatened from without.

Nomads
The Blood Beast Riders, Female Oppression, Trade Posts

Clans
Mages, Leaders, Nomen

Kruth Mages
Loremasters, Politicians

Kruth Leaders
Politicians, Generals

Kruth Nomen
Workers, Soldiers.

Kruth
Singleton Pures, Guerilla Warfare, Primary Mind Powers

The Brain Thieves
Fungusmen, Fungus vs Crystal, Talking Heads

Colossus of Garran
Titanic Mechs, Arcane Ignorance, The Corpse Corps

Titanic Mechs
Living Quarters, Walker of the Crystal Wastes, Tech Cult

Arcane Ignorance
Random Cybernetic Enhancement, Religious Maintenance, Cult of the Machine

The Corpse Corps
Corpsmen, The Living, The Cult of Knowledge

The Corpsmen
(SEAL) Reanimated now without cyber, Body fluid healing, Special Forces

The Living
(army) Repaired Cyborg, Military Order,

The Cult of Knowledge
(Three letter Agency) Mystery cult, Information Gathering, Paramilitary order