Fantasy!/Pregenerated

=Advanced Classes= If building a character by choosing 2 classes, also add 1 2-point Schtick.

=General Fantasy! Classes=

Air Adventurer
Attributes 5, Tou 3, Agi 8, Wits 8, Luck 8, Move 5, Health 20 (3) Action 5, Stunt 11, Deceit 5, Trick 10, Occult 5, Creature 10 (3)
 * Flaw: -2 Tou (-2)
 * Modifier: +1 Stunt (2)
 * Modifier: +2 Agi (2)
 * Modifier: +2 Wits (2)
 * Modifier: +2 Luck (2)
 * Schtick: Insubstantial except Airtight construction 2p (2)

Archer
Attributes 5, Per 10, Move 5, Health 20 (3) Action 5, Dodge 11, Ranged 5, Archery 11, Observation 5, Notice 10 (3)
 * Modifier: +1 Ranged Weapons/Archery (2)
 * Modifier: +1 Action/Dodge (2)
 * Modifier: +2 Perception (2)
 * Combat Power: Archery Training: Skybow (2)

Crafter
Attributes 5, Mind 6, Move 6, Health 20 (3) Interaction 5, Social 11, Arts (any) 11, Craft 5, Build 11 (3)
 * Modifier: +1 Interaction/Social (2)
 * Modifier: +1 Arts (all) (2)
 * Modifier: +1 Craft/Build (2)
 * Item: Shaper tool (Works as a tool for any craft) (2)
 * Optional Perk: Guild Membership (0)

Revenant
Attributes 5, Str 8, Tou 12, Empathy 3, Luck 3, Move 5, WT 7, Health 25 (3) Occult 5, Creature 10, Action 5, Martial Arts 10, Interaction 5, Intimidation 10 (3)
 * Creature Flaw: Unliving (-1)
 * Creature Flaw: Vulnerability: Holy (-2)
 * Modifier: +1 any Attribute (1)
 * Schtick: Undead, Regeneration (2)
 * Schtick: Armor(+8 Undead Resilience), Abysmal Spines (+8 Undead Might) (2)
 * Schtick: Inevitable Comeback, Immortality (2)
 * Modifier: -2 Empathy and +3 Strength (1)
 * Modifier: -2 Luck and +3 Toughness (1)
 * Creature: Massive (+2 WT, +5 Health)

Nature creature
Attributes 5, Str 3, Agility 15, Focus 3, Move 7, Health 14 (3) Action 5, Dodge 10(13), Stunt 10, Occult 5, Creature 10,
 * Creature Flaw: Negative die on Powers while outside [Terrain] (-1)
 * Creature Flaw: Supernatural Creature (-2)
 * Modifier: +1 Agility (1)
 * Schtick: Adaptation:[Terrain], [Terrain] Travel (2)
 * Schtick: Natural Healing, Wrath of Nature(2)
 * Schtick: Flight, Armor (+8 Nature Magic) (2)
 * Modifier: -2 Strength and +3 Agility (1)
 * Modifier: -2 Focus and +3 Agility (1)
 * Creature: Tiny (+3 Defense, -2 Close Combat Damage) (2)

Magic creature
Attributes 5, Tou 11, Luck 2, Focus 2, Pow 9, Move 7, Health 20 (3) Occult 5, Creature 10, Interaction 5, Social 10, Observation 5, Notice 10 (3)
 * Creature Flaw: Supernatural Creature (-2)
 * Creature Flaw: Vulnerability (Shock points from antimagic things)
 * Modifier: +1 Power (1)
 * Schtick: Dispel Magic, Horde (unnamed versions of you) (2)
 * Schtick: Transformation (any human form), Sense Weakness (2)
 * Schtick: Damage Immunity:Blast and Sorcery (2)
 * Modifier: -2 Luck and +3 Toughness (1)
 * Modifier: -2 Focus and +3 Toughness (1)
 * Creature: Abysmal Spines (+8 Close Combat Magic) (2)

Duellist
Attributes 5, Str 6, Agi 8, Cha 6, Move 5, Health 20 (3) Action 5, Martial Arts 10 or Ranged 5, Crossbow 10, Deceit 5, Bluff 10, Interaction 5, Leadership 10 (3)
 * Modifier: +1 Action/Martial Arts or Ranged Weapons/any (2)
 * Modifier: +1 Deceit/Bluff (2)
 * Modifier: +1 Agility (1)
 * Modifier: +1 Charisma (1)
 * Combat Power: Warrior Training: Weapons Training (2)

Earth Adventurer
Attributes 5, Tou 6, Luck 2, Focus 2, Pow 9, Move 5, Health 20 (3) Occult 5, Creature 10, Interaction 5, Social 10, Observation 5, Notice 10 (3)

=Dark Kingdoms Classes=

=Zoroastrian Empire=

Removed Classes

 * Noble
 * Knight
 * Priest
 * Sorcerer
 * Wizard

=1800s=