Explorers!/Artifact/Energy

Blast
Apollo may perform Attacks with an Energy Blast Attack: Damage [Power]+0, Range [Power]x4, Spending a Power: +d10 AV. Progression: Damage (Progression 1), Range Long [Power]^2 (3), Range LOS (3)

Damage Aura
Any Close Combat Attacker to the Apollo takes [Power+0] Damage. Progression: Damage (Progression 1)

Close Combat
The Apollo carries an Energy Close Combat Weapon that causes Energy Damage+5. Progression: Damage (Progression 1)

Booster Schtick
Boosts Effect of all other Energy Schticks +3 EV to all Energy Schticks. Progression 5 (per +3)

Energy Schticks

 * Backup Power Unit (Mecha)
 * Backup Systems (Mecha)
 * Energy Blast (Sorcery/Creature Powers)
 * Energy Damage Aura (Sorcery/Defense/Damage Shield)
 * Energy Forcefield (Sorcery/Forcefield)
 * Energy Close Combat Weapons (Mecha)
 * Energy Ranged Weapons (Mecha)
 * Energy Point Defense (Mecha)
 * Forcefield (Mecha Armor)
 * Shielded Electronics (Mecha)
 * Invulnerability (Sorcery/Defense)
 * Magical Training (Sorcery/Defense)
 * Mana Shield (Sorcery/Defense)
 * Creation/Energy (Sorcery Easily Passable/Damage)
 * Enhancement (Sorcery)
 * Fertility (Sorcery)
 * Conditional Escalation (Creature Powers)
 * Dispel Magic (Creature Powers)
 * Elemental/Energy (Creature Powers)
 * Flight (Creature Powers)
 * Inevitable Comeback (Creature Powers)
 * Sense Chi (Creature Powers)
 * Ward Breaker (Creature Powers)
 * any Fire or Lightning or Holy Kung Fu
 * any OcculTech device