Free D&D

New skills

 * Vitality
 * Spellpower
 * Defense
 * Reflexes
 * Fortitude
 * Willpower
 * Ranged
 * Melee
 * Ranged Touch
 * Melee Touch

Used Options

 * Weapon Group Proficiencies
 * Generic Class Bonus feats (May be bought as feats)


 * All Abilities at 8, All priorities at 0
 * 30 Hero points to raise Abilities and priorities
 * 30 skill points


 * Favored Skills gives the number of skills that may be bought to level+3.
 * Feat Cost gives the cost of buying a Feat, in SP.
 * Spellpower gives the number of Spellpoints gained per point of Spellpower.
 * Spell Cost is the base cost of buying a spell. This is then multiplied by the Spell level of a spell.
 * AC gives the AC gained per point of Defense.

Spellcaster Cathegories: Summon Monster, Cure, Summon Nature's Ally, any domain from UA.
 * Choose if casting arcane or divine spells.
 * Choose between Int, Cha or Wis. This is the stat mod used for Spellpower.
 * Choose if casting is Spontaneous. This makes Spell Cost move one step down on table.
 * Choose if caster can convert to any one cathegory of spell. This makes available Spellpower points move one step down on table.