World of Darkness!

=Attributes=
 * Physical Attributes
 * Strength
 * Dexterity
 * Stamina
 * Mental Attributes
 * Intelligence
 * Wits
 * Resolve
 * Social Attributes
 * Presence
 * Manipulation
 * Composure
 * Magical Attributes
 * Gnosis
 * Arete
 * Quintessence

=Skills=
 * Mental Skills
 * Academics	Antropology, Art, English, History, Law, Linguistics, Religion, Research	WoD 55	CofD 31
 * Computer	AI, Data Retrieval, Digital Security, Graphics, Hacking, Internet, Programming, UI Design	WoD 56	CofD 32
 * Crafts	Automobiles, Aircraft, Carpentry, Jury-Rigging, Forging, Sculpting, Sewing	WoD 57	CofD 32
 * Investigation	Artifacts, Autopsy Diagnoses, Body Language, Crime Scenes, Cryptography, Dreams, Forensic Accounting, Riddles, Puzzles, Scientific Experiments	WoD 59	CofD 32*
 * Medicine	Cardiology, Emergency Care, First Aid, Pathology, Pharmaceuticals, Physical Therapy, Surgery	WoD 60	CofD 33
 * Occult	Cultural Beliefs, Eastern European, Ghosts, Folktales, Magic, Monsters, Mothman Sightings, Psychic Phenomena, Superstitions, Urban Legends, Witchcraft	WoD 62	CofD 34
 * Politics	Bribery, Bureaucracy, Elections, Federal, Local Politics, National Politics, State Politics, Scandals, Specific Political Party	WoD 62	CofD 34
 * Science	Biology, Chemistry, Genetics, Geology, Metallurgy, Optics, Particle Physics	WoD 63	CofD 35
 * Physical Skills
 * Athletics	Acrobatics, Basketball, Climbing, Kayaking, Long Distance Running, Rock Climbing, Sprinting, Swimming, Throwing	WoD 64	CofD 36
 * Brawl	Blocking, Boxing, Dirty Tricks, Grappling, Kung Fu, Muay Thai, Throws	WoD 68	CofD 36
 * Drive	Evasion, High-Performance Cars, Motorcycles, Off-Road, Piloting, Pursuit, Racing, Shaking Tails, Stunts	WoD 69	CofD 37
 * Firearms	Autofire, Bow, Fast-Draw, Handguns, Rifles, Shotguns, Sniping, Trick Shot	WoD 72	CofD 37
 * Larceny	Alarm Systems, Breaking and Entering, Concealing Stolen Goods, Lockpicking, Pickpocketing, Security Systems, Safecracking, Sleight of Hand	WoD 74	CofD 38
 * Stealth	Camouflage, Crowds, Hiding, Moving in Darkness, Moving Quietly, Moving in Woods, Shadowing, Stakeouts	WoD 75	CofD 38
 * Survival	Foraging, Hunting, Navigation, Meteorology, Shelter	WoD 76	CofD 38
 * Weaponry	Clubs, Duels, Improvised Weapons, Knives, Swords	WoD 77	CofD 39
 * Social Skills
 * Animal Ken	Animal Needs, Dogs, Exotic Pets, Horses, Training, Imminent Attack, Specific Kind of Animal, Training, Wild Animals	WoD 78	CofD 40
 * Empathy	Buried Feelings, Calming, Emotion, Lies, Motives, Personalities	WoD 79	CofD 40
 * Expression	Classical Dance, Composition, Drama, Exposés, Journalism, Musical Instrument, Newspaper Articles, Painting, Speeches	WoD 80	CofD 41
 * Intimidation	Bluster, Direct Threats, Interrogation, Murderous Stare, Physical Threats, Stare-Downs, Torture, Veiled Threats	WoD 80	CofD 41
 * Persuasion	Fast Talking, Inspiring, Sales Pitches, Motivational Speeches, Seduction, Sales Pitches, Sermons	WoD 82	CofD 41
 * Socialize	Bar hopping, Dress Balls, College parties, Formal events, Frat Parties, Political fundraisers, State Dinners, Private clubs	WoD 85	CofD 42
 * Streetwise	Black Market, Gangs, Navigation, Rumors, Undercover Operations	WoD 86	CofD 42
 * Subterfuge	Con Jobs, Detecting Lies, Hidden Meanings, Hiding emotions, Long cons, Lying, Misdirection, Spotting Lies	WoD 87	CofD 43
 * Alternate Mental Skills
 * Enigmas	Bureaucracies, Codes, Conspiracies, Research, Social Networks	DE 26	DE 26
 * Religion	Omens, Pantheon (Roman, Egyptian, Parthian), Rituals	RfR 106	—
 * Warfare	Ambushes, Fields of Fire, Troop Movements, Supply Lines, Terrain	RfR 106	—
 * Alternate Physical Skills
 * Archery	European Bow, Japanese Bow, Longbow, Pellet Bow, Poor Visibility, Short Bow, Trick Shot, Wind and Weather	RfR 107	DE 24
 * Ride	Jumping, Particular Breeds, Riding in Combat, Tricks, Tailing, Unfamiliar Horses	RfR 107	DE 26
 * Sail	Navigation, Ship Identification, Repairs, Oared Vessels	Soth 29	—

Rotes
Add Gnosis AV to a Skill, then add Attribute. Costs 1 XP.

Magic Casting
Casting an improvised spell is equal to Arcana AV + one of Gnosis, Arete, Quintessence or the average of the three.
 * Compelling, Ruling, Fraying spells normally use Gnosis.
 * Unveiling, Veiling, Weaving spells use Arete.
 * Knowing, Shielding, Perfection spells use Quintessence.
 * Patterning, Unraveling, Making and Unravelling are based on the average of the three magical Attributes (rounded down).

Yantra and Tools
Provide +5, +8, +10 for the first three levels, +1 after that.

Reaching
At 10, and every two Potency levels after that you may Reach for Free once.

3rd Circle - Disciple

 * Alter the capabilities or functions of phenomena (Practice of Weaving)
 * Injure a target (Practice of Fraying)
 * Fortify, bolster or improve phenomena (Practice of Perfecting)

4th Circle - Adept

 * Transform phenomena into a related phenomena or shapes, or replace capabilities or functions with different ones. (Practice of Patterning)
 * Significantly injure a target (Practice of Unraveling)

5 Circle - Master

 * Create Phenomena (Practice of Making)
 * Destroy or mutilate a target (Practice of Unmaking)