Action!/Schtick/Attribute

All Attribute Schticks require that the Attribute in question is at least 10 (unmodified).

The Ox is Strong
Passive: Your carrying Strength is at +10.

Conditioning
Passive: You have Armor equal to your basic Strength. No enhancements.

Lethal Weapon
Passive: Your body now counts as a +5 Damage weapon.

Increased Momentum
Passive: Any close combat weapon you use now gets a +2 EV Multiplier.

Lightning Reflexes
Passive: Your Shot Pool is now calculated (Agility x 2 + Luck + Wits).

On the Move
Action: You may perform a Free Move.

100-meter Dash
Passive: Your Move is increased by Agility.

The Human Target
Active Defense: Your Active Defense provides Agility Defense.

Fortitude
Your Toughness is doubled except for Soak, Wounds and Shockpoints.

The Earth Is Patient
Add Toughness to your Soak.

Deep Reserves
Add Toughness/2 (rounded down) Wounds and Toughness x 2 Shockpoints.

Explosive Effort
2 Shockpoint: You may make a Move as a Free Action. 5 Shockpoints: You may take an Action. Action, Wound: Gain a d10 to your Action.

Hypersense
Choose one sense. It gains the following ability: Passive: AV rolls including [the sense] now always count as at least 0. Luck dice add to the real total, not the 0.

Sixth Sense
Passive:You are never surprised or blindsided as long as you are not taking any Actions.

Awareness
Passive:You do not receive any environmental penalties to your Perception-based rolls.

Hand-Eye Coordination
Passive:You gain a +2 EV multiplier to any gun wielded.

Brilliant Genius
Passive: You gain an Int-pool if you didn't already have it.You can use such a point as a point from any Soul Pool.

Knowledgeable
Passive: You always roll at least 0 Outcome on any Academics or Knowledge element of a Proficiency.

Lightning Calculator
Action: You may perform a Free Intelligence-based Action.

Professor
Passive: You gain an Int-pool if you didn't already have it. You can use such a point to gain a temporary Information Schtick that works as an Academic or Knowledge Proficiency at your Int or Skill rating.

Action-oriented
Action: You may perform 2 identical Actions.

Foresight
Passive: Your Wits counts double against your Shot Pool.

The Way of Wit
Passive: Your Wits counts against your Presence.

Speed of Thought
Shot: Gain Wits Initiative.

Natural Leader
Action, Presence: Bolster other allies' Actions with a Presence point as Luck. Unnamed characters all gain the extra die, while named characters also receive a point of refill for any Soul-based Pool.

Gaze
Action: You may perform a Free Charisma-based Action.

Gifted Performer
Presence: You may use Presence as Luck on Spirit-based Actions.

Mr. Personality
Presence: Gain 2 Presence dice.

Silver Tongue
Passive: You gain a +d10 EV on all Interaction Actions.

Quick Thinking
Presence: Noone may interrupt your monologue, not even during combat.

Liar, Liar
Action with Manipulation: Gain a point of Presence if successful.

Ox and Feces
Active Defense: Your Active Defense is equal to Skill+Manipulation.

Caretaker
Passive: Empathy counts twice against your Presence.

Stolid Defender
Active Defense, Presence: You gain +d10 on the Defense.

Healing Soul
Passive: Any healing attempts from or on you gains +d10 AV.

Single-minded
Action: Lower Defense by 5. You receive +5 AV and a +2 Effect multiplier on all Actions. Action: Your Defense, AV and Effect Multiplier returns to normal.

Focusing Moment
Action: Regain a Focus point.

The Dragon
Focus: Substitute any Attribute with Focus until end of Sequence.

Focal point
Focus: Gain d10 AV on any Action.

Jinx
You may spend Luck to inflict negative dice on opponents or cancel spent Luck points.

Surefire
You may spend Luck points until you get an Outcome of at least 0.

Lady Luck's Smile
At the beginning of each Sequence you regain a point of Luck, as long you don't have a Luck point.

Soul Pact
You receive a +5 modifier to your Power and 3 -1 modifiers to your other Attributes.

Master of Magic
Each Power point spent counts as 3 Power points.

Powermonger
Each time you make an opposed roll and gain at least 1 Effect, you gain 1 Power.