Fantasy!/Pregenerated

=Pregenerated Characters= If choosing 2 classes, just choose them and add the bonuses. If choosing 1 class, spend:
 * 3 Attribute points
 * 3 Skill points
 * 3 Schtick points
 * 3 Class points
 * 3 Free points

=General Fantasy! Pregens=

Air Adventurer
Attributes 5, Tou 3, Agi 8, Wits 8, Luck 8, Move 5, Health 20 (3) Action 5, Stunt 11, Deceit 5, Trick 10, Occult 5, Creature 10 (3)
 * Flaw: -2 Tou (-2)
 * Modifier: +1 Stunt (2)
 * Modifier: +2 Agi (2)
 * Modifier: +2 Wits (2)
 * Modifier: +2 Luck (2)
 * Schtick: Insubstantial except Airtight construction 2p (2)
 * Perk: Talented: +3 EV Stunt (1)

Archer
Attributes 5, Per 10, Move 5, Health 20 (3) Action 5, Dodge 11, Ranged 5, Archery 11, Observation 5, Notice 10 (3)
 * Modifier: +1 Ranged Weapons/Archery (2)
 * Modifier: +1 Action/Dodge (2)
 * Modifier: +2 Perception (2)
 * Combat Power: Archery Training: Skybow (2)
 * Perk: Talented: +3 EV Ranged Weapons/Archery (1)

Crafter
Attributes 5, Mind 6, Move 6, Health 20 (3) Interaction 5, Social 11, Arts (any) 11, Craft 5, Build 11 (3)
 * Modifier: +1 Interaction/Social (2)
 * Modifier: +1 Arts (all) (2)
 * Modifier: +1 Craft/Build (2)
 * Item: Shaper tool (Works as a tool for any craft) (2)
 * Perk: Talented: +3 EV Social (1)
 * Optional Perk: Guild Membership (0)

Revenant
Attributes 5, Str 8, Tou 12, Emp 3, Luck 3, Move 5, WT 7, Health 25 (3) Occult 5, Creature 10, Action 5, Martial Arts 10, Interaction 5, Intimidation 10 (3)
 * Creature Flaw: Unliving (-1)
 * Creature Flaw: Vulnerability: Holy (-2)
 * Modifier: +1 any Attribute (1)
 * Schtick: Undead, Regeneration (2)
 * Schtick: Armor(+8 Undead Resilience), Abysmal Spines (+8 Undead Might) (2)
 * Schtick: Inevitable Comeback, Immortality (2)
 * Modifier: -2 Empathy and +3 Strength (1)
 * Modifier: -2 Luck and +3 Toughness (1)
 * Creature: Massive (+3 WT, +5 Health) (3)

Nature creature
Attributes 5, Str 3, Agi 15, Foc 3, Move 7, Health 14 (3) Action 5, Dodge 10(13), Stunt 10, Occult 5, Creature 11
 * Creature Flaw: Negative die on Powers while outside [Terrain] (-1)
 * Creature Flaw: Supernatural Creature (-2)
 * Modifier: +1 Agility (1)
 * Schtick: Adaptation:[Terrain], [Terrain] Travel (2)
 * Schtick: Natural Healing, Wrath of Nature(2)
 * Schtick: Flight, Armor (+8 Nature Magic) (2)
 * Modifier: -2 Strength and +3 Agility (1)
 * Modifier: -2 Focus and +3 Agility (1)
 * Creature: Tiny (+3 Defense, -2 Close Combat Damage) (2)
 * Perk: Talented: +3 EV Dodge (1)

Magic creature
Attributes 5, Tou 11, Luck 2, Foc 2, Pow 9, Move 7, Health 20 (3) Occult 5, Creature 10, Interaction 5, Social 10, Observation 5, Notice 10 (3)
 * Creature Flaw: Supernatural Creature (-2)
 * Creature Flaw: Vulnerability (Shock points from antimagic things)
 * Modifier: +1 Power (1)
 * Schtick: Dispel Magic, Horde (unnamed versions of you) (2)
 * Schtick: Transformation (any human form), Sense Weakness (2)
 * Schtick: Damage Immunity:Blast and Sorcery (2)
 * Modifier: -2 Luck and +3 Toughness (1)
 * Modifier: -2 Focus and +3 Toughness (1)
 * Creature: Abysmal Spines (+10 Close Combat Magic) (3)

Duellist
Attributes 5, Str 6, Agi 8, Cha 6, Move 5, Health 20 (3) Action 5, Martial Arts 10 or Ranged 5, Crossbow 10, Deceit 5, Bluff 10, Interaction 5, Leadership 10 (3)
 * Modifier: +1 Action/Martial Arts or Ranged Weapons/any (2)
 * Modifier: +1 Deceit/Bluff (2)
 * Modifier: +1 Agility (1)
 * Modifier: +1 Charisma (1)
 * Combat Power: Warrior Training:Weapons Training or Archer Training:Ranged Shot(2)
 * Perk: Talented: +3 EV Action/Martial Arts or Ranged Weapons/any (1)

Earth Adventurer
Attributes 5, Str 7, Tou 7, Wits 4, Emp 7, Foc 7, Pow 5, Move 5, Health 26 (3) Action 5, Martial Arts 10, Interaction 5, Willpower 10, Medicine 5, Physician 10 (3)
 * Flaw: -2 Wits (-2)
 * Modifier: +1 Willpower (2)
 * Modifier: +2 Toughness (2)
 * Modifier: +2 Empathy (2)
 * Modifier: +2 Focus (2)
 * Schtick: Toughness: Conditioning: +10 Hardened Armor (3)

Undead Adventurer
Attributes 5, Str 7, Tou 8, Pow 7, Move 6, Health 24 (3) Action 5, Martial Arts 10, Interaction 5, Willpower 10, Occult 5, Creature 10
 * Creature Flaw: Unliving (-1)
 * Creature Flaw: Supernatural Creature (-1)
 * Creature: Undead (2)
 * Creature: Construct (2)
 * Modifier: +1 Power (1)
 * Modifier: +2 Toughness (2)
 * Modifier: +1 Strength (1)
 * Creature: Damage Immunity vs Ranged Attacks (2)
 * Perk: Talented: +3 EV Creature (1)

Explorer
Attributes 5, Per 7, Emp 7, Move 5, Health 20 Action 5, Martial Arts 10, Observation 5, Notice 10, Interaction 5, Social 10


 * Modifier: +1 Perception (1)
 * Modifier: +1 Empathy (1)
 * Modifier: +1 Action!/Martial Arts (2)
 * Schtick: 6p Perfect Vision (Mind: +d10 AV) (2+2)
 * Schtick: 1p Inspired Thinking (1)

Farmer
Attributes 5, Str 7, Agi 6, Tou 6, Empathy 6, Move 6, Health 23 Action 5, Martial Arts 10, Interaction 5, Willpower 10, Profession/Farmer 12
 * Modifier: +2 Profession/Farmer (2)
 * Modifier: +1 all Body Attributes (3)
 * Schtick: Hardy (+5 Wounds) (2.5)
 * Flaw: Illiterate (-1)
 * Flaw: -1 Manipulation (-1)
 * Flaw: -1 Intelligence (-1)
 * Schtick: The Ox is Strong (also ignore Knockback 5 and Knockdowns) (1.5)
 * Schtick: Lethal Weapon (+8 Dmg) (3)

Farmlands Adventurer
Attributes 5, Tou 10(16), Empathy 7, Move 5, Health 24 Action 5, Martial Arts 10, Interaction 5, Willpower 10, Profession/Farmer 12 (3)
 * Modifier: +2 Profession/Farmer (2)
 * Modifier: +2 Toughness (2)
 * Modifier: +2 Empathy (2)
 * Schtick: Toughness: Resistance (3)

Fire Adventurer
Attributes 5, Strength 8, Charisma 8, Intelligence 8, Empathy 3, Move 5, Health 23 Action 5, Martial Arts 11, Craft/any 10, Interaction 5, Intimidation 10
 * Flaw: -2 Empathy (-2)
 * Modifier: +1 Action/any (2)
 * Modifier: +2 Strength (2)
 * Modifier: +2 Charisma (2)
 * Modifier: +2 Intelligence (2)
 * Attribute: Charisma: Aura of Confidence (3)

Forest Adventurer
Attributes 5, Strength 7, Tou 7(15), Empathy 7, Move 5, Health 24 (3) Ranged 5, Archery 10, Observation 5, Notice 10, Survival/Forest 12 (3)
 * Modifier: +2 Survival/Forest (2)
 * Modifier: +2 Toughness (2)
 * Modifier: +2 Strength (2)
 * Schtick: Armor (2)
 * Schtick: Hardy (+1 Wound) (1)

Hunter
Attributes 5, Agility 6, Tou 7, Perception 7, Move 5, Health 22 (3) Action 5, Athletics 11, Ranged Weapons 5, Archery 10, Survival/(Choose one) 11 (3)
 * Modifier: +1 Toughness (1)
 * Modifier: +1 Perception (1)
 * Modifier: +1 Survival/any (2)
 * Modifier: +1 Action/Athletics (2)
 * Schtick: Athletics: Ice Climber (2)
 * Schtick: Survival: Trapper (1)

Ice Adventurer
Attributes 5, Toughness 8, Manipulation 4, Empathy 4, Focus 7, Power 7, Move 5, Health 27 (3) Occult 5, Creature 10, Interaction 5, Intimidation 11, Willpower 11 (3)
 * Flaw: Manipulation (-1)
 * Flaw: Empathy (-1)
 * Modifier: +1 Willpower (2)
 * Modifier: +1 Intimidation (2)
 * Modifier: +2 Toughness (2)
 * Modifier: +2 Focus (2)
 * Schtick: Focus: Mind Fortress (1)
 * Schtick: Toughness: Tireless (1)
 * Schtick: Toughness: Hardy (1)

Knight
Attributes 5, Strength 6, Toughness 6, Charisma 6, Move 5, Health 22 (3) Action 5, Martial Arts 12, Pursuit 5, Ride 10, Interaction 5, Leadership 10 (3)
 * Schtick: Weapons Training (1)
 * Schtick: Shield Training (1)
 * Schtick: Armor Training (1)
 * Schtick: Mounted Training (1)
 * Modifier: +1 Action/Martial Arts (2)
 * Perk: Talented, Natural, Prodigy: +5 EV Action, +3 EV Martial Arts (3)

Lakes and Rivers Adventurer
Attributes 5, Agility 10, Toughness 10(16), Move 5, Health 25 (3) Action 5, Stunt 10, Occult 5, Creature 10, Pursuit 5, Sail 10 (3)
 * Creature Power: Amphibiotic:Water (1)
 * Creature Power: Adaptation: Lakes & Rivers (1)
 * Modifier: +2 Toughness (2)
 * Modifier: +2 Agility (2)
 * Schtick: Resistance (+6 Soak) (3)

=Dark Kingdoms Classes=

=Zoroastrian Empire=

Removed Classes

 * Noble
 * Knight
 * Priest
 * Sorcerer
 * Wizard

=1800s=