Exalted/Rules/Sorcery

Spells

Definitions of Sorcery
A spell is Essence gathered into a specific form, unlike Charm that is Essence gathered into a specific effect. Spells have forms that incur effects on Creation, not effects that take a certain form.

Devonian
Rigid training and experimentation. "Scientific" method. Engineers.

Silurian
"Linguistics". Fast learning and information exchange.

Salinan
"Tao". Nature is important. Salinan knowledge is imbued into Nature.

The Heptagram
Secretly uses the Silurian method.

Lookshy Academy of Sorcery
Base Silurian sorcery and Devonian engineering, without ideology.

Sonah
Sonan Schools

Derja
Derjan School

Hano
Hanan School

Terrestrial
Celestial/Solar Essence 4-6

Celestial
Celestial/Solar Essence 6-8

Solar
Celestial/Solar Essence 8-10

Essence Minima
Spells now have differing Essence requirements. Terrestrial begin at 3 Celestial begin at 4 Solar begin at 5

Essence
Minimum Essence per Circle is:
 * Terrestrial: 3
 * Celestial: 4
 * Solar: 5

Type
What kind of Essence does the spell produce. Elemental, Celestial, Solar, Fire, Earth, Water, Lunar, Sidereal.

Tags
You may learn Chain Spells without a Trainer or Source.
 * Minor Favored(School)
 * Major Favored(School)
 * Minor Restriction (School)
 * Major Restriction (School)
 * Prohibited (School)
 * Chain (Spell)
 * Minor Favored (Exalted)
 * Major Favored (Exalted)
 * Minor Restriction (Exalted)
 * Major Restriction (Exalted)
 * Prohibited (Exalted)

Effects List
Offensive: Focuses on boosting damage and attack rolls, making sure your attacks are successful and potent.

Defensive: Focuses on boosting defense rolls and withstanding damage, resisiting enemy attacks, and staying in the fight.

Crowd Control: Attacks focusing on dealing with mooks and hordes of lesser enemies.

Area Control: Focuses on moving enemeis or preventing their movement, and aiding the battle on a strategic level.

Support: Abilities that increase one’s own capabilities or improve the abilities of others. Buffing. Possibly includes Chi management.

Recovery: Mid battle healing, minimize effects of enemy attacks.

Interference: Debuffs. Abilities that hinder enemies and impede their ability to act effectively.

Denial: Focuses on negating the effects of enemy techniques and stles, possibly draining enemy chi or negating enemy buffs.

Utility: Tricks, magical spells, with a primary focus on non-combat applications, but with possible combat benefits.

Movement: Focuses on allowing the character to quickly move between areas and get to (or away from) the fight.)