Scions/Gallery

= Common Religious Themes = Explanations(Reasons)/Beginnings(Birth/Joining)/Endings(Death/Bonds)/Transformations(Baby/Child/Adult/Old)

Mystery/Insight/Secrets/

Ritual/Tradition/Community/

Grace / Karma / Dao / Rightness / Grokking

Authority ( Inner (Enlightenment, Experience, The Chosen One(s) ) / Outer (Training, Age, Social Contract) )

= Concepts = The 12 Houses of the Gods

Earth, The Green World
The world we know.

Dust, The Brown World
An intergalactic empire which craves water, as it is a rarity.

Ocean, The Blue World
Intelligent seaserpents, whales and celaphopods. Uplift is commonplace. Superhightech.

Halo, The Ring Worlds
Built by ancient builders, with an incredible array of alien races living on them.

Hearth, The Snow World
Snow, ice and forests. Fey aliens travel from planet to planet through paths, while hunting, feasting and singing. And humanity understood.

Jewel, The World of Gods
Here, minor Gods walk the streets, and rule kingdoms. On many planets, as new are built as needed, connected by divine portals.

Worm, The Hive World
The Worlds have been built upon for at least 10000 years. Most people think the Worlds are inside out.

Arda, The World of Songs
A World of Elves, Dwarves and Dragons and all the other tropes. The Dragons fly, the Elves sail, the Dwarves built magical portals to other worlds in this universe.

Daia, The World of Magic
Dragon magic and wizard towers. Demon summoning and spirit binding. Ancient empires and young kingdoms. Out there, the Ancient Things still live.

Realm, The World of Virtues
Fantasy world. All magic is based on geas.

Freedom, The World of the Great War
World starts deviating about 1760, with gates opening to other worlds. First, the Fey come through, then many other races come through. Humanity is enslaved but fights back. It is now the 1960s, and magical races have enclaves all over the world. There is a cold war, with everyone having a finger on the button, but this war is spread out all over the universe.

Home, the world of Powers
The whole of the universe is flooded with different super-powered individuals.

Known Worlds
All the worlds you can imagine.

7 Seas
The Sea of Everything - The Known Worlds reside in it - Adamant Rainbow Metal - Quarz crystals - The Common Earth

The Sea of Mists - Leads to the Spirit Lands - Cloudy Jewels - White Mists - Everfrozen Ice

The Sea of Shadows - Leads to the Underworld - Hellwrought Black Iron - Red jewels - Bones of Stone

The Sea of Memories - Leads to anything that has happened - The Dreaming Water - Blue and Green Jewels -

The Starless Sea - The road to other worlds, those not connected to the Sea of Everything - Black Jewels -

The Sea of Fallen Temples - Where all the lost gods reside

The Sea of Storms - Leads to the Spawning Beds, where everything will happen, and new Godlings are born

= God Themes =

The Demiurge
The Overgod. The All-Creator. The mythical being that created the Gods, the Worlds, everything.

The Sleeping Gods
The Gods that don't have any followers any more.

Titanspawn
The remnants of the Sleeping Gods followers.

The Autochtonians
The Travelling Gods. Gods from other places.

The Xenospirits
The Foreign Spirits. Servants excised from the Gods retinues.

The World Spirit
The First spirit. All spirits trace their lineage to it.

The Empyrean Courts
The courts are regimented and strict, but brimming with power.

The Celestial Archons
Some are Angels, some Dragons, but they are all Spirits.

The Fey Courts
The Least Spirits, in a congruent place to the normal world. Circles within Circles, fighting over scraps in the Thorns.

The Underworld Courts
Spirits of the Dead, and the People, who are called Demons by others. Ruled by the Dual Emperors, forever battling for supremacy.

The Empyrean
The place of the Gods. Each god has its own plane (that's what defines a God).

The Etheral
Where everything that may be resides. Fragile worlds with little power. Birthing place for all new spirits and Home planes. Good place to hide as the worlds are continually transforming. Home to the Sleeping Gods, the Autochtonians, and the Xenospirits.

The Seal
All places within the Empyrean are linked through the Seal. With the help of the Seal you can always return to the Materium or to the City of the Seal.

The Materium
The Worlds where all followers live. =Gods=

The Dual Monarchy
Rulers of the Underworld. Antagonists to the Celestials.

Black Queen
Blood and Humours(Symbols as Power)/Cities/Rulership(Intrigue)/Secrets(Magic)/Beginnings(Contracts)

White King
Remnants(Bone)/Decay(Ash)/Endings(Death)/Roads(Travel)/Paradox(Cold Fire)/Riches(Coins)

The Fey Court
Archetypes worn by Fey Spirits.

Summer Queen
Summer. Passion(Frenzy). Fire(Cleansing). Mars(War). Change(Growth). Fire colors.

Winter Queen
Winter. Conviction(Sadness). Ice(Cold). Silence(Stasis). Jupiter(Authority). Inactivity(Dormancy). Winter colors.

Spring Queen
Spring. Serenity(Joy). Air(Change). Love(Procreation). The Sun(Life). Change(Germination). Spring Colors.

Autumn King
Autumn. Temperance(Nostalgia). Water(Rain). Harvest(Birth). The Moon(Mystery). Change(Reduction). Autumn Colors.

Malverno of the Eye, The Watcher in Darkness
First of the Gods. The Eye. Male. Has a link to a magical place with the Eye, an artifact and power based on that artifact. Observation(Divination)/Secrets(Information)/Power(Magic)/Trade(Contracts)/Sacrifice(Death) Travel through the secret places. Find the places that lead otherwhere.

Yocasta the Farmer, the Secret Master of the Hand
Second of the Gods. Plow/Sword/Book. Agriculture(Wealth)/Messenger(Travel)/Power(Strength and Endurance)/Social Interaction(Knowledge)/Plants(Food) Travel through thought and movement. Imagine and walk there. Male. Has a link to a magical place with an artifact (The Loom) and power based on that artifact. Can copy any existing item. Cannot create from nothing. Productivity. Fertility. Hard Work. Growth.

Chrogonë, Mistress of Seal, Fate Weaver
Fate(Karma)/Balance(Neutrality)/Time(Rivers and Streams)/Life and Death(Blood and Bones)/Transition(Death)/Truth(Danger)

Overlord Royal
Female. Think Pallas Athena. Healing(Anatomy)/Science(Knowledge)/Law(Justice)/Technology(Crafts)/Transport(Vehicles)/Protection(Combat) (She has 3 ex-SOs)

Sky Royal
Male Sky(Birds)/Air(Wind)/Magic(Divinity)/Weather(Rain)/Rivers and Lakes(Transport)/Water(Life)

War Royal
Male War(Army)/Shield(Fortification)/Honor(Law)/Tactics(Duel)/Royalty(Duty)/Social(Respect and Courtesy)

Death Royal
Darkness(Night)/Death(Problemsolving)/Magic(Secrets)/Cold(Underworld)/Water(Rivers)/Oath(Marriage)

The Wild Thing
(!Randomize genders on those below!) Fertility(Cycles)/Wilderness(Forest)/Animals(Food)/Judgement(Honor)/Protection(Stealth)/Earth(Life)

The Royal Chieftain
Home(Tribe)/Nation(Clan)/Organization(Loom)/Relations(Procreation)/Law(Judgement)/Combat(War)

Trade Traveler
Ocean(Water)/Fortune(Gold)/Blackness(Depth)/Weather(Storm)/Trade(Social)/Travel(Exploration)

Culture Bringer
Knowledge(Teaching)/Language(Sharing)/Social Interaction(Truth)/Social Structure(Stability)/Fire(Technology)/Hearth(Comfort)

Trickster
Lies(Blindness)/Truth(Enlightenment)/Inspiration(Love)/Chaos(Violence)/Shadow(Stealth)/Karma(Just rewards)

Fate Weaver
Fate(Karma)/Balance(Neutrality)/Time(Rivers and Streams)/Life and Death(Blood and Bones)/Transition(Death)/Truth(Danger)

The Sun Royal
Destruction(Decay)/Rebirth(Plants)/Sun(Forthright)/Fire(Elemental)/Sand(Glass)/Metal(Weapons)

The Conscripted General
Combat(Glory)/Protection(Sacrifice)/Healing(Birth)/Strategy(Army)/Hearth(Safety)/Health(Disease Prevention)

The Technology Baron
Engineering(Technology)/Nobility(Divine Rights)/Metal(Crafting)/Wealth(Resources)/Philosophy(Slavery)/War(Weapons) Machines and artifacts do all the heavy lifting.

=Name Traditions=

The Vizier
(Abassid)

The Janissar
=Ruling Gods= Gregor/Gregoria

Alexandra/Alexander

Konstantin(a) Julian(a)

Justin/Justinia

Leo/Leona

Irene

Basil(os/a)

Nike (m/f)

Stefanos

Patroklos

Miklos

Johannis

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