Action!/Schtick/Sorcery

= General Boost schticks =

Sorcerous Power
Add 1 level to Damage of a Damage-dealing Power, or 1 level to the EV of another Sorcery Schtick. You may not raise the +Damage or +EV above Schtick Max.

Specialist Power
You gain 2 Power points, only usable with a specific Schtick.

Versatile
Add 1 Power Effect to a Power, usable with a Power Point.

Awesome Power
Requires 4 previous Booster schticks. 1 Power Effect requires 1 less Power to active.

Overwhelming Power
Passive: Any Power point spent on an effect (not providing an extra positive die) provides an extra positive die. No combination of effects including Overwhelming Power can provide more than two positive dice.

=Blast= Has its own page here.

= Life = = Nature = = Chaos = = Law = = Technomancy =

= Divination =

Shift Perception
You may shift your Perception up to Power meters. You require an Action to move your Perception.

Medium Range
The range is now equal to Power x 100 m.

Long Range
Requires Medium Range The range is now equal to Power x 10 km.

Walk
You may now use this Schtick as a Move Action.

Effortless
Requires Walk You may now use this Schtick as a Free Action.

= Familiar = = Illusion = = Polymorph =