Hammerheads

=Difficulties=

Doom Pool

 * Tactical - Unrest, Armies, Guerillas, Militias
 * Location - Factories, Powerplants, Oil rig
 * Natural Catastrophe - Volcano, Tsunami, Snowstorm
 * Conditions - Radiated, Oil spill, Chemical wasteland
 * Accessibility - Remote, Urban, Sea, Flying, Suburban, Wilderness

All areas have one or more ratings of the Catastrophe Categories.

Crisis Pools

 * Scale dies from d6 to d12+
 * d6 - Powersuit
 * d8 - Vehicle
 * d10 - Mech
 * d12 - Destroyer
 * d12+d4 - Battleship

Circumstantial Pools

 * A pool based on intelligent opposition.

=Attributes=
 * Physical
 * Mental
 * Social
 * Psionic

=Training Packages= stressful situations, riots, or panic. assistance, triage, and paramedic treatment. Hammerhead vehicles. toxic spills, gas, radiation, and pollutants. such as on mountains or aircraft, using cables or parachutes. federal, and other laws and the application of laws in crisis situations. to and from crisis areas and rescue operations. on boats or ships, and underwater. to or involving information or computer networks and systems. understanding machines, engines, vehicles, generators, and appliances. or security problems using counter-terrorism or law enforcement. systems, including power networks, cables, broadcast devices. buildings, underground tunnels, cramped spaces, and traffic. =Distinctions= YOUR LIFE BEFORE: YOUR APPROACH OR ATTITUDE: YOUR QUIRK OR QUALITY:
 * Crowd Control: Dealing with masses of people in
 * Emergency Medical: First response medical
 * Firefighting: Dealing with fires and arson.
 * Hammerhead Pilot: Piloting any of the
 * HAZMAT: Dealing with chemical-based hazards,
 * High-Altitude Recovery: Rescues in the air,
 * Legal Specialist: Understanding local, state,
 * Logistics: Understanding the flow of resources
 * Marine Recovery: Rescues at sea and on lakes,
 * Network Specialist: Resolving issues connected
 * Mechanic: Using, repairing, modifying, and
 * Tactical Response: Dealing with armed, military,
 * Technical Analyst: Understanding electrical
 * Urban Recovery: Rescues in cities, inside
 * Gain a ●Ⓟ when you switch out this distinction’s ⑧ for a ④.
 * Spend a ●Ⓟ to step up an attribute when you connect to your old life.
 * Add ⑥ to the crisis pool to double your attribute die when you connect to your old life.
 * Gain a ●Ⓟ when you switch out this distinction’s ⑧ for a ④.
 * Spend a ●Ⓟ to reroll your dice when you align with your true nature.
 * Add ⑥ to the crisis pool to step up your training package die when you align with your true nature.
 * Gain a ●Ⓟ when you switch out this distinction’s ⑧ for a ④.
 * Spend a ●Ⓟ to double your relationship die when your assistance embraces your quirk or quality.
 * Add ⑥ to the crisis pool to step up a relationship die you include in your pool when you embrace your quirk or quality.