Dark Empires/Domain/Old

=Building the Better Base= Bases are built by points or Resources. Normally a 2 Resources are worth about 1 point. =Base Facilities=

Living Facilities
You may up to triple the available living space by lowering the standard of the Quarters one step.

Luxury Quarters
Tier 1 Enough living space for 1 person. Luxury living standards,

Living Quarters
Tier 1 Enough living space for 5 persons. Decent living standards.

Rough Quarters
Tier 1 Enough living space for 20 persons. Frontier living standards.

Well
Tier 1 A normal well, that produces water according to the surroundings.

Repair Facility
Tier 1 Allows the repair of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha). Horses are Size 6.

Engineering Facility
Tier 5 Allows the building of up to 25 Size 5 items (Suits of armor), 5 Size 6 items (Power Armor) or 1 Size 7 item (Mecha).

Laboratory
Tier 2 Allows the research or maintenance of 1 Marvel Mecha Schtick, or 5 other Marvel Schticks.

Trade Square
Tier 1-5 With the input of Resource Schticks, can double up to [Tier] Resource Schticks per month.

Manufactory
Tier 5 Can produce items worth 1 Resource Schtick or 1/2 a point.

Toll House
Tier 3-5 Provides 2 Resources in toll. Removes 1 doubled resource per Trade Square below 3.

Academy
Tier 1 A teacher can teach up to 5 persons a Schtick.

Landmark
Culture+

Council
Tier 1-5 Needed to get Government Actions, 1 per Tier.

City Hall
Provides one multiple Goverment Actions.

Metropolitan Palace
Provides one multiple Goverment Actions.

Barracks
Military Compound