Action!/Schtick/Sorcery

= General Boost schticks =

Sorcerous Power
Add +2 to Damage of a Damage-dealing Power, or +2 to the EV of another Sorcery Schtick. You may not raise the +Damage or +EV above Power.

Specialist Power
You gain 2 Power points, only usable with a specific Schtick.

Versatile
Add 1 Power Effect to a Power, usable with a Power Point.

Awesome Power
Requires 4 previous Booster schticks. 1 Power Effect requires 1 less Power to active.

Overwhelming Power
Passive: Any Power point spent on an effect (not providing an extra positive die) provides an extra positive die. No combination of effects including Overwhelming Power can provide more than two positive dice.

=Blast= Has its own page here.

= Summoning = All Summoners gain the following benefits: Passive Defense: Sorcery against Supernatural beings (Sorcery / Creature Powers). Action: Ability to summon and banish Supernatural beings (Sorcery+Power / Creature Powers+Power). You may prepare for [Supernatural being's Power] hours to gain a positive die. You may choose 2 of the following:

Defend others
Cost: 5 points. You may defend others with your Defense.

Blast Supernatural
Cost: 5 points. Requires: any Blast. You may Blast Supernatural beings.

Ward against Supernatural
Cost: 5 points Power, Action: You may defend an area against intrusion from Supernatural creatures (Sorcery+Power (Active Defense)). This area may not be greater than Power meter radius. It lasts for a year and a day. You can choose to invert the area so as to create a prison instead.

Summoned Ally
Cost: variable (10 points provides 50 points). You get 5 points to build your Ally per point invested, starting with a normal character template. The Ally may buy Creature Powers or Sorcery and has a maximum Attribute equal to your Sorcery. You may not invest more than (SkillMax-10)x10 points into this Schtick, except for Booster Schticks.

Powerful
Cost: 5 points The Ally now has a maximum Attribute of your Sorcery+Power.

Knowledgeable
Cost: 5 points The Ally can now buy both Creature Powers and Sorcery. = Life = = Nature = = Chaos = = Law = = Technomancy =

= Divination =

Shift Perception
You may shift your Perception up to Power meters. You require an Action to move your Perception.

Medium Range
The range is now equal to Power x 100 m.

Long Range
Requires Medium Range The range is now equal to Power x 10 km.

Walk
You may now use this Schtick as a Move Action.

Effortless
Requires Walk You may now use this Schtick as a Free Action.

= Familiar = = Illusion = = Polymorph =