Action!/Schtick/Fu/Warrior Training

Weapons Training
Strength 6 Focus: Gain a positive AV die on any armed Martial Arts Attack.

(Strength 6:2, Focus:5, Schtick:2, Only armed:1)

Unarmed Training
Strength 6

Focus: Gain a positive AV die on any unarmed Martial Arts Attack.

(Strength 6:2, Focus:5, Schtick:2, Only unarmed:1)

Shield Training
Toughness 6 Active Defense: Total +10 Defense with Shields.

(Toughness 6:2, Schtick:2, Shield req:1)

Armor Training
Focus 7 Active Defense: Gain [Focus] points of Hardened on any Armor.

(Focus 7:3, Focus:-3, Hardened:-3, Armor req:1, Schtick 2)

Defense Training
Agility 9 Free: Gain an Active Defense once per Sequence.

(Agility 9:5, Active Defense:-8, 1/Seq:1, Schtick:2)

Ranged Training
Strength 7 / Perception 7 Focus: Gain a positive AV die on any Thrown or Archery Attack.

(Strength 7:3, Focus:5, AV die:-10, Schtick 2)

Movement Training
Agility 7 Active Defense: Gain a Free Move. Attack: Full Move and Attack.

(Agility 7:3, Free Move as AD:-3, Full Move and Attack:-2, Schtick:2)

Mounted Training
Toughness 7, Strength 7 Mounted Attack, Free: Gain a Pursuit/Ride Action. Passive: Your mount gains the benefit of your Active Defenses.

(Tou 7:3, Str 7:3, Pursuit Action -3, Mount gains AD:

Close Combat Training
Agility 9, Focus 8 Free: You may perform an extra unarmed Martial Arts Attack when you perform any Attack Action. You may not perform more than one extra Attack per Attack Action.

(Agi 9:5, Foc 8:4, Free UA/A:7, Schtick:2)

Whirlwind Style
Strength 7, Agility 9, Focus 8 Requires Weapons Training, Defense Training, Movement Training Stance: You gain the following: Passive: Gain +Focus Initiative. Whirlwind Attack: You may make a Full Move and Attack all along the path. Focus: You gain an extra Attack per target while using the Whirlwind Attack, and the Attacks cause Knockdown on hit.

(Strength 7:3, Agility 9:5, Focus 8:4, WT/DT/MT:3,Stance:5, Passive In (Focus):-7, WWA: -3-5-?, Focus:5, +At:-8, KD/hit:-4, Schtick 2)

Skirmisher Style
Agility 9, Strength 7 / Perception 7, Focus 6 Requires Weapons or Ranged Training, Movement Training and Defense Training Skirmish Stance: Provides the following: Passive: +3 Move. Focus: Provides Skirmish Stance with the following abilities: Free: Active Defense: +10 Defense once per Sequence. Successful Attack that causes a Wound: Gain a Free Attack. You can only gain one extra Attack this way.

(Agi 9:5, Str/Per 7: 3, Foc 6:2, W/R+M+D:3, Stance:5, Passive Move: -10, Focus:5, FADw3D: -8-5, Schtick:2, 23-23)

Paired Weapon Style
Requires Weapons Training, Defense Training Agility 9, Strength 7, Focus 8 Blades Stance: Provides the following: Blades Attack: +Agility AV. Active Defense: 1 Free Blades Attack Counter. Focus: Provides Blades Stance w/ the following: Blades Attack, Hit: Extra Blades Attack w/ +5 Damage.

(Agi 9:5, Str 7:3, Foc 8:4, Stance:5, +Agility AV: -10, AD1C:-6, Focus:5, Schtick:2, +Attack:8) 24-24

Duelling Style
Only Duelling weapons Strength 8, Agility 9, Focus 8 Requires Weapons Training, Close Combat Training, Defense Training Move: May Jump Move meters. Active Defense: Total +5+Agility Action/Martial Arts Defense. Duelling Attack: Weapon Damage, cause 1/3 Impairment 1 Sequence. Stance, Focus: gain the following: Active Defense: +d10 Defense, You may make a Move 1 after every Attack you Defend.

(Str 8:4, Agi 9: 5, Foc 8: 4, Schtick:2, WT+CCT+DT:3, Jump Move:-3, +Agi Def:-10, Cause 1/3 Imp:-6, Stance, Focus:10, AD: +d10 Def:-10, Move 1:1)29-29

Warband Style
Toughness 7, Focus 7, Agility 8 Requires Armor Training, Shield Training, Close Combat Training Passive: Gain Focus points of Armor. Bear Attack: +Strength Weapon Damage. Move, Bear Attack: Gain +Focus Armor Pierce. Focus, Bear Attack: Gain a positive AV die to the Bear Attack. Stance: Gain the following abilities: Passive: Gain a Knockdown on any Attacks if Shockpoints are inflicted.

(Tou 7:3, Foc 7:3, Agi 8:4, AT+ST+CCT:3, Schtick:2, +FocArmor: -7, +Str Damage -2, +Focus Pen+Move: -1, Focus+AV die:-4, Stance:5, KDonSp: -6)20-20

Legionnaire Style
Strength 8, Focus 7, Toughness 8 Requires Weapons Training, Armor Training, Shield Training Stance: Gain the following abilities: Passive: Gain +5 Defense if beside an ally. Focus: Gain Focus Armor this Shot or Active Defense. Attack: Make 2 Attacks.

(Str 8:4, Foc 7:4, Tou 8:4,WT+AT+ST:3, Stance 5: P+5DibaA:-14, Foc+FocArmor:5-3-1, +Attack:-8, Schtick:2)22-22

Knightly Style
Strength 8, Toughness 8, Focus 8 Requires Weapons Training, Armor Training, Shield Training, Mounted Training Stance: Gain the following abilities: Move, Attack: Gain a positive AV die to Attack or make 2 Attacks with +8 Damage. No Move: Gain +5 Defense this Sequence.

(Str 8:4,Tou 8:4, Foc 8:4,WT+AT+ST+MT:4, Stance:5, MA:+AV (10) or 2 Attack+8 Dmg (10):-10, NM+5D:-14, Schtick:2)23-23

Monster Style
Strength 11, Toughness 11, Focus 8 Requires Unarmed Training, Movement Training, Close Combat Training

Stance: Gain the following abilities: Monster Attack: Defender must pay an extra Shot to perform Active Defense against it. Gain a Free Interaction or Deceit with the Attack. If the Attack causes a Wound, gain a Pool point, and opponent loses 3 Shots. Focus: You may Monster Attack all targets within Close Combat Range and add [Focus] to EV. -17+3+1+3+1+3+9+5-5