Action!/Schtick/Proficiency/Tactics

Beat the Grass
Tier 1 Action: All opponent must declare their intended Actions. Changing Actions incur a -5 EV penalty. Advancement: EV (Progression 1)

Get to Cover
Tier 1 Tactics Point: Provide a Free Active Defense to all party members. All party members become Knockdown. Progression: Cover bonus (Progression 1), No Knockdown (4), Requires Active Defense (-1), No Tactics Point Required (5), Also allows a Shaken roll (5).

Maneuvers
Tier 2 Generalized, multiple Advancement:

Planned Attack
Tier 3 Setup Advancement:

Blitzkrieg
Tier 4 Rapid attack Advancement:

Deception in all things
Tier 5 Provide Tactics Defense Advancement:

Tactics Tier 2
Tier 2

The Gate is Open
Tier 3 Lose a Tactics roll versus an opponent: Next Tactics roll is Inspired.

The Way is Clear
Tier 3 Win Tactics roll against opponent, Mind: Opponent is Confused by Outcome.

Sudden Strike
Tier 4 Successful Tactics: Gain Augment to your next Action vs that opponent.

Hold the Line
Tier 4 Tactics roll: Gain Diminish versus that opponents next Action.

Chain of Stratagems
Tier 5 2 Tactics pool points: All other members of team gain a Tactics Pool point.

Tactics Tier 5
Tier 5