Action!/Schtick/Immortal/Farseeing

=Farseeing= Seeing, Scrying, Omens, Portents.

Eavesdropping
Level 1 Type: Action Duration: Concentration Activation Cost: - Cost: 1 shock point/Sequence You may ignore 1 barrier as if it wasn't there when eavesdropping.

Memory of Places
Level 2 Type: Action Duration: 1 Sequence Activation Cost: - Cost: 5 shock points When you recall a place you have visited before, you receive a flash as if you were there.

Viewing the Looking Glass
Level 3 Type: Action Duration: Concentration Activation Cost: 1 Power point Cost: 1 shock point You watch a reflective surface (mirror, water surface, metal plate), and define a geographical point. You now look out through a reflective surface of the same type you are watching, nearest to the point chosen.

Finding The Needle
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 5 shock points You know where an item is located. You may define it however you want (A pink paper stand, Longinus' Spear, or Kalle Peterson from Möghåla), but you may only define the object, not its surroundings or position. You will get a basic understanding of its whereabouts (...in a box, in a cupboard, in apartment B, on Street C, in the city of D, on the continent E).

A Thousand Eyes
Level 5 Type: Action Duration: Full concentration Activation Cost: 1 Power point Cost: 1 shock point/Sequence You may look out through the eyes of everyone within [Farseeing+Power] x 100 m, and the ability to process this information instantly. If you want to recall some specific information afterwards, roll [Farseeing+Wits].

Heightened Senses
Level 1 Type: Action Duration: Concentration Activation Cost: - Cost: 1 shock point/Sequence You gain [Farseeing+Power]/3 EV to Observation rolls.

Nightvision
Level 2 Type: Free Action Duration: Continous Activation Cost: 1 Power point Cost: 1 shock point/minute You can see in near complete darkness. Total darkness still blinds you. As the darkness increases, your color vision diminishes.

Magnified Vision
Level 3 Type: Free Action Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point/Sequence You may either use your vision as a telescope or as a microscope, with up to [Enhance+Power]x4 magnification for telescopic vision and x40 magnification for microscopic wiewing.

Infravision
Level 4 Type: Action Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point/minute You can see heat.

Sensory Overdrive
Level 5 Type: Action Duration: Continuous Activation Cost: 1 Power point Cost: 5 shock points/Sequence You gain [Farseeing+Power]/3 AV and [Farseeing+Power] EV to Observation rolls..

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.