Action!/Schtick/Sorcery/Summoning

= Summoning = All Summoners gain the following benefits:

Summoning Rituals
You may summon Supernatural creatures with rituals. Specific rituals make it easier to summon them, and some Creatures require them.

Passive Defense
Sorcery against Supernatural beings (Sorcery / Creature Powers).

Banish
Action: Banish a specific type of entities with a Sorcery+Power vs Occult+Soul. Multi-Action penalties apply for multiple targets. 5 EV is required to succeed in banishing the targets.You may prepare for [Supernatural being's Power] hours to gain a positive die.

Call
Choose an entity. You can now summon this at a cost of 1 Power. Range: Power meters. Pay 1p per 5 p of the summoned object or entity. A 0p character or a normal item are included in the Schtick. Action, Power: Call a specific, Named, entity. Action, Power: Call a group of Unnamed entities. Action, Power: Call a specific, Named, entity.

100 Actions, any amount of Power points: Call a Named entity, or group of Unnamed entities, with a total of Power x 5/2 points. This must be done the first time. 0 points are included in the Schtick, beefier summons must be bought with points (1 point = 5 points summon). Maximum number of entities summoned at once is Power. You may prepare for [Supernatural being's Power] hours to gain a positive die.

Combat Summon
Rebate 0 Summon now doesn't cost Power, but only lasts 1 Sequence.

Extra duration
Combat Summon lasts 1 extra Sequence.

Power Summon
You may now pay multiple Power points to make several Calls simultaneously.

By the power
...of Teschio Grigio! Rebate 1 It costs an extra Action to perform a Call.

Concentration
Rebate 3 Call must be maintained each Sequence with an Action, Shot or Power point.

You may choose 2 of the following:

Defend others
Cost: 1. You may defend others with your Defense.

Blast Supernatural
Cost: 1 point. You may Blast Supernatural beings.

Ward against Supernatural
Cost: 1 point Power, Action: You may defend an area against intrusion from Supernatural creatures (Sorcery+Power (Active Defense)). This area may not be greater than Power meter radius. It lasts for a year and a day, and the maximum Centerpoint Range is Power x 3 meters. You can choose to invert the area so as to create a prison instead.

Summoned Minions
Cost:variable (1 point provides 1 extra point for 5 minions) You get 1 point to build your 5 minions per point invested, starting with a normal character template. The minions may buy Creature Powers or Sorcery and have a maximum Attribute of 10.

Followers
Cost: 1 point The minions now have a maximum Attribute of your Sorcery.

Cultists
Cost: 1 point The minions can now buy both Creature Powers and Sorcery.

Summoned Ally
Cost: variable (1 points provides 5 points). You get 5 points to build your Ally per point invested, starting with a normal character template. The Ally may buy Creature Powers or Sorcery and has a maximum Attribute equal to your Sorcery.

Powerful
Cost: 1 points The Ally now has a maximum Attribute of your Sorcery+Power.

Knowledgeable
Cost: 1 points The Ally can now buy both Creature Powers and Sorcery.