Action!/Schtick/Sorcery/Element

= Element =

You gain control over one element. For a more complete listing see this

Greek (Hermetic)

 * Fire
 * Earth
 * Water
 * Air
 * Aether

Babylonian

 * Sea
 * Earth
 * Sky
 * Wind

Chinese

 * Fire
 * Earth
 * Water
 * Metal
 * Wood

Others

 * Trash
 * Pollution
 * Concrete (includes most building materials)
 * Ice
 * Lightning
 * Storm

Primary Powers
Receive all the powers below.

[Element] Control
The primary power of Element is to control and, with a Power Point, create the element from nothing. Element is highly susceptible to situational modifiers. Trying to call upon the wind underground, under a rock slide, would probably incur about -25 EV. Inversely, calling the Earth in the same place would probably receive +25 EV. The sorcerer gains a +5 EV Stunt, Trick, and Intimidate bonus with the element and, with a Power Point, can create objects Power x Power x Power meters with a maximum Resource Value of Power. Use Art to increase the value further. Advancement: Stunt, Trick and Intimidate EV bonus (Progression 3). The sorcerer may also Defend Passively against her own element.

Immunity
The Element Power makes the sorcerer almost immune to the element in question. Lower all Damage from element by Sorcery+Power.

Secondary Powers
The sorcerer may choose 1 of these, and buy more at a cost of 1 point. Advancement costs are normal. They work when the sorcerer has abundant access to the element, or pays a Power Point for [Sorcery+Power] rounds of use.

Enhancement
Appropriate Enhancement. Advancement at normal cost.

Aura
The sorcerer can surround herself with an aura of the element in question. This either does damage or protects (Armor) with Power+5. Anti-spell protection or similar flawed protection gives Power+10 protection. This may be chosen several times, for different types of Auras.

Elemental Defense
The sorcerer may Defend Passively with Sorcery.

Blast
The sorcerer may use an Element Blast as per the Blast rules.

Travel Power
Access to a Travel Power with Move [Power+5].

Element Shape
The sorcerer becomes an avatar of the element. This costs a Power point per round, and provides the following:
 * Element Blast
 * Immunity (Sorcery+Power) against normal weapons
 * Aura (all bought, minimum 1)
 * Elemental Defense
 * Access to a Travel Power (Move [Power+5])
 * You may replace any of the above entries with 1 lvl of Attribute Boost.