Esotech (Space Opera!)

=Esotech=

Esoteric technology Focus, EsoFocus
All EsoFocus have the following Powers: EsoFocus Passive Use EsoFocus Active Use
 * Passive:May use EsoFocus with Occult/EsoTech. This means that you may use the item using the Occult/EsoTech skill to attack, wield Powers or use Item Focus abilities.
 * Power/Focus: +d10 AV Occult or +d10 EV Occult. No combination of schticks including EsoFocus Active Use can provide more than 2 positive dice AV or 2 positive dice EV.

Weapon Focus
Weapon does Damage as a normal weapon of its size plus 1. A Sword Focus would do Damage Str+9 before enhancements. Choose 2 items: Flaws: A Flaw allows the choice of 1 more item.
 * Passive:Use Power as Weapon Attribute
 * Passive:Use Focus as Weapon Attribute
 * Passive:Add 5 to Damage of Weapon
 * Passive:May Parry all Attacks
 * Active Defense:May Reflect all Attacks
 * Passive:Weapon contains up to 2 points of any Pool.
 * Power/Focus:Weapon may be powered up, doing double Outcome this Sequence.
 * Power/Focus:Weapon may be powered up, doing +Power/Focus Damage this Sequence.
 * Power/Focus:Schtick range is increased by a factor 10.
 * Gain the use of a Mystic Power.
 * Signature. Weapon flares with power and lights up the surroundings while active.
 * Unreliable. Weapon disconnects on a double 1. Takes 10 minutes to reconnect.
 * Experimental. Weapon disconnects on a double. Takes 10 minutes to reconnect.

Item Focus
Choose 2 items: Flaws: A Flaw allows the choice of 1 more item.
 * Add +5 EV to Powers
 * Action: Add extra +5 EV to Occult powers
 * Add +1 AV to Occult powers
 * Passive:May Parry all Attacks
 * Active Defense:May Reflect all Attacks
 * Gain the use of a Mystic Power.
 * Passive:Item contains up to 3 points of any Pool.
 * Power/Focus:Item may be powered up, doing double Outcome this Sequence.
 * Power/Focus:Item may be powered up, doing +Power/Focus EV this Sequence.
 * Action: Increase Range of a Mystic Power to Line-of-Sight.
 * Passive: Double the Duration of a non-instant Mystic Power.
 * Action: Double the
 * Fragile. May not be used to Parry.
 * Large. Item goes from hand to guitar-sized.
 * Signature. Item flares with power and lights up the surroundings while active.
 * Unreliable. Item disconnects on a double 1. Takes 10 minutes to reconnect.
 * Experimental. Weapon disconnects on a double. Takes 10 minutes to reconnect.

Armor Focus
Choose 2 items: Flaws:
 * Passive:+8 Armor.
 * Passive: +8 Armor.
 * Power/Focus: You gain a Forcefield providing +Power/Focus Toughness that lasts Powers Sequences.
 * Passive: Your Forcefield also provides Power/Focus Wounds.
 * Passive: Your Forcefield also causes Power/Focus+4 Damage to anyone attacking you.
 * Signature. Item flares with power and lights up the surroundings while active.

EsoBooster
Choose an Attribute when EsoBoost is acquired. Power/Focus: Replace the Attribute score with Occult/EsoTech+Power vs Attribute EV this Sequence. Passive: You have access to 1 of the following (may be exchanged during an Action):
 * +Power Move.
 * Action: Regenerate Power/Focus Shockpoints.
 * +Power Initiative.

EsoGrenade
Power/Focus: Charge Grenade with any Mystic Schtick. Powers/Thrown: Throw Grenade. It detonates, causing the Mystic Schtick to try and affect all targets within [Power/Focus+Occult] meters, using your Occult+Power/Focus.

EsoHealer
Mystic gains Regeneration: Power/Focus Shockpoints per Sequence, 1 Wound per minute.

EsoProsthetic
May double as a Focus Item. This provides 2 to all Body Attributes.

Attribute Boost
Add 2 to a Body Attribute. You cannot more than double any Body Attributes.

EsoReactor
Max Pool is equal to user's Power. EsoReactor regenerates Pool Points at a speed of 1 point per 8 hours. Action: Regain a point of Power, Luck or Focus. EsoReactor loses a Pool Point. Action: Lose a point of Power, Luck or Focus. EsoReactor gains a Pool Point.

Max Pool Increase
EsoReactor can store 1 more Pool Point. Max Double the user's Power.

Pool Regeneration
EsoReactor regains 1 more Pool Point per 8 hours.

EsoHealer
Costs 2 Booster Schticks You may heal anyone's Wounds at a rate of 1 Wound / Pool Point using the EsoReactor.

EsoWings
Mystic gains Move: Flight [Power/Focus+4].