Fantasy!/Schtick/Prayer

=Prayers= Priests of Gods may buy Prayers at a cost of 2 points per Prayer. Opening an area (Darkness, Demon, etc) also costs 2 points.

Darkness
All Darkness Priests gain the ability to mold darkness and cause the following: Passive: +3 EV to Security/Sneak. Action: Cause -3 EV to any roll. Action, Power: Gain [Power] Armor until end of the next Sequence.

Call the Darkness
A prayer lasting as long as you wish. Prayer: The sun is darkened, causing night (use the Value Table for both Distance and Time). A congregation provides +1 per 1/3/10/30/100/300.

Friend of Darkness
A short prayer to the Dark God provides the following: Passive: +5 EV to all dealings with Dark Creatures. Passive: Nightvision until sunrise. Touch: Passive: Target gains Nightvision until sunrise.

Dark Grip
The Dark God causes one of the following: Prayer: Occult/Prayer+Power vs Occult/any or Willpower+Soul. EV impairment for EV Sequences. Prayer, Touch, 10 min: Occult/Prayer+Power vs Occult/any or Willpower+Soul. Causes blindness EV days.

Demon
All Demon Priests gain the ability to desecrate holy things and cause the following: Passive: +3 EV to affect Demons and Demonic Creatures. Action: Cause +3 EV or -3 EV to any roll made by a demon. Action, Power: Give a Demonic entity two extra positive dice.

Cry of the Demon
Several prayers to call a demon to our plane. Prayer: Call a Demon with any amount of Power. This takes [Demon's Power] hours. Prayer, Power: Occult/Prayer+Power with an extra positive die vs Occult/Creature+Power of Demon. Inflicts 1 point of impairment with EV 5. Inflicts [Power] points of Impairment with EV 10. Banishes Demon with EV 20.

Demon Aura
A short prayer to the Demon God provides the following: Passive: +5 EV to all dealings with Demons. Passive: Identify Demons on sight. Passive: Priest is considered a Demonic entity.

Demon Grip
The Dark God causes one of the following: Prayer: Occult/Prayer+Power vs Occult/any or Willpower+Soul. EV impairment for EV Sequences. Prayer, Touch, 10 min: Occult/Prayer+Power-20 vs Occult/any or Willpower+Soul. Causes blindness EV days.

Destruction

 * Destroy
 * More Destroy
 * Even more Destroy
 * Destroy abstract things
 * Destroy big things
 * Destroy small things

Fertility
All Fertility Priests gain the ability to bless creatures or persons to maximize their chance of procreation: Passive: +3 Interaction versus any fertile creature or person. 2 shock points: Cause +5 EV or -5 EV to any roll after it has been made. Action, Touch, Power: Guaranteed procreation. Action, Touch, Power: Cause target to become infertile. (Passive: Sleep beside or on a plant causes it to germinate or grow a week's worth overnight. ) Nature?

Rejuvenate
Prayer, Touch: Any target regains [Power] shockpoints per Sequence. Prayer, Touch, Power, 3 shock points: Any target regains any 2 pool points.

Withering Curse
A short prayer to the Fertility God provides the following: Passive: +5 EV versus all diseases. Action: Cause target to become infected with any disease already present. Action, Power: Cause impairment to target equal to Occult/Prayer+Power vs Occult/any+Toughness EV until Power is regained.

Abundant bounty
The Fertility God causes one of the following: Prayer, Touch, X shock points: Target gains Regeneration 1 for X Sequences. Prayer, Touch, X Power: Target regains 2X extra Pool points next full rest. Prayer, Touch, X shockpoints: Target cannot regain any shockpoints or Pool points for X Sequences. Prayer, Touch, Power, X shockpoints: Target loses the ability to regain Pool points for X days.

Healing
All Healing Priests gain the ability to see sickness, disease and unhealth: Passive: +3 EV Medicine. Prayer, Touch, 10 Actions: Provide the same Effect as the Healing Schtick. Prayer, Touch, 10 Actions, Power: Heal anyone as the Healing Sorcery Schtick with a Power.

Transfer of Pain
Prayer, Touch: Target loses any amount of Shock points and Wounds. Priest gains the same. Prayer, Action: Prayer+Power vs Occult(Willpower)+Soul. Transfer 1 Wound / 5 EV or 1 Shock point / EV to target within hearing range.

Call for Recovery
A short prayer to the Healing God provides the following: Passive: +5 EV versus all diseases. Immunity versus specific disease. Prayer, 10 Actions, Touch: Remove a disease or sickness from target. Target is now immune to that disease or sickness. Prayer, Action, Blessing: Remove all taint, sickness and disease from now blessed object. Some taint must be cleared with a Prayer+Power roll. Some require a Ritual or a Power point.

Touched by the Gods
The Healing God causes one of the following: Prayer, Action, Touch, Power: Target regains all Wounds and Shock points. You may only target the same target once per day. Prayer, Action, Touch, Power: Roll Prayer+Power vs 0. Target regains EV/5 Pool Points.You may only target the same target once per day. Prayer, Action: Regain all Wounds and Shock points. You may use this ability as a Free Action when you reach 0 Shock points, become unconscious or reach 0 Wounds. You may only use this ability once per day. Prayer, Action, Touch, Power: Next time target receives any Damage, ignore all of it. This Prayer lasts [Power] Sequences. You may only target the same target once per day.

Moon
Fate/Luck, Cyclic Transformation, Tide

Mysticism
Includes Death rites.
 * Bury dead to hinder undeath
 * Hinder undead
 * Manipulate Souls
 * Mystic Awareness / Soul Sight.

Protection
All Protection Priests gain the ability to give blessings: Passive: +3 Resistance and Soak. Touch, Action: Give +3 Resistance and Soak to a target until the next time target Defends. Active Defense, Power: Defend (as Active Defense) and Protect (+5 EV) all allies within earshot.

Aegis of the Gods
Passive: +[Power] Soak. Prayer, Touch: Target gains Distinctive Appearance 1, +3 Defense, +5 Resistance and +5 Soak. Lasts [Power] Sequences. Prayer, Power, Touch: Target gains Distinctive Appearance 5, gains [Power] Soak and reduces all incoming Damage by [Prayer] this Sequence. The Protection Priest may prolong the Effect by paying a point Power at the start och each Sequence.

Stern Mien
A short prayer to the Protection God provides the following for [Power] Sequences: Passive: +5 EV Interaction, Deceit and Stunt. Prayer, Action: The Protection Priest protects all allies within earshot as if Actively Defending with +5 Resistance against any Interaction, Deceit or Stunt. This effect ends on each target when the target takes an Action Prayer, Action, Power: Rebuke a single target within earshot, providing any Interaction attempt with a positive d10.

Agent of Divinity
The Protection God causes one of the following: Prayer, Action, Power: Protection Priest gains [Power] extra Wounds, and [Power] x 5 extra Health until the Priest next sleeps. Prayer, Power: Gain a d10 to any single Defense. Prayer, Active Defense, Power: Target gains d10 to any Defense until the Active Defense ends.

Support
All Support Priests gain the ability to give blessings: Passive: 2 extra Power points. Prayer, Action: Add +3 EV to a Proficiency to all allies within earshot. This lasts until the aly takes an Action. Prayer, Action, Power: Add a positive AV die to the next Action taken, if it uses a specific proficiency, to all allies within earshot.

Spear of the Gods
The Support God rallies a champion. Prayer, Touch: Target gains +5 EV to a specific Proficiency. This lasts [Power] Sequences. Prayer, Touch, Power: Target gains +d10 EV to a specific Proficiency. Lasts [Power] Sequences. Prayer, Power, 10 Actions, Touch: Target gains +d10 AV to a specific Proficiency. Lasts [Power] Sequences.

Faith of the Gods
The Support God causes one of the following: Prayer, Action: Allies within earshot get a free Active Defense. Prayer, Action, Power: All allies within earshot gain +5 bonus to an Attribute the next [Power] Sequences. Prayer, Active Defense, Power: Target gains d10 to any Defense until the Active Defense ends.

Call of the Gods
A short prayer to the Support God and paying a Power, provides the following for [Power] Sequences: Passive: The Support Priest may take a Support Action, when performing any Action. Prayer, Action: Target may take a Free Action, now. Prayer, Action, Power: All allies within earshot may take a Free Action.