Action!/Schtick/Immortal/Enhancing

=Enhancing= This Talent may be used with either Power or Focus, chosen when the Talent is first acquired. You may acquire this Talen twice, once for Focus and once for Power.

Adrenal Move
Level 1 Type: Free Action (Once per Sequence) Duration: Instant Activation Cost: - Cost: 2 shock points You gain a Free Move.

Adrenal Initiative
Level 2 Type: Free Action Duration: Instant Activation Cost: - Cost: 3 shock point You gain [Enhance]/3 Initiative this Sequence.

Adrenal Jump
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 5 shock point You get [Enhance] AV bonus to jumping, based on Athletics+Agility. Taking a standing jump halves the result of the jumping Action, but reduces the Action to a Move Action.

Adrenal Strength
Level 4 Type: Free Action Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point/Sequence You gain [Enhance] extra Strength, and Augment Strength 1.

Adrenal Action
Level 5 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point You gain an extra die on any Action Skill roll.

Active Resistance
Level 1 Type: Defensive Duration: Instant Activation Cost: - Cost: 1 shock point When you perform an Active Defense, and are hit, you may pay 1 shock point to gain [Enhancing]/2 Soak.

Damage Resistance
Level 2 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 1 shock point/Sequence You gain [Enhance]/2 Wound Threshold.

Pain Resistance
Level 3 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: Spec./Sequence You ignore Wound penalties. You must pay 1 shock point/Sequence per category you wish to ignore. For categories, see Action!/System/Combat.

Energy Resistance
Level 4 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 1 shock point You are protected against energy. You receive [Enhancing] points of Soak and Diminish 1 against all energy-based effects.

Immunity
Level 5 Type: Stance Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point/Sequence Immunity to poison, sickness, stun, acid-based effects, and you do not need to breath.

Observe
Level 1 Type: Free Action (Once per Sequence) Duration: Instant Activation Cost: - Cost: 1 shock point You may make a Free Quick Notice Action (Normally a whole Action).

Darkvision
Level 2 Type: Free Action Duration: Continous Activation Cost: 1 Power point Cost: 1 shock point/minute You can see in near complete darkness. Total darkness still blinds you. As the darkness increases, your color vision diminishes.

Vision Control
Level 3 Type: Free Action Duration: Continuous Activation Cost: 1 Power point Cost: 1 shock point/Sequence You may either use your vision as a telescope or as a microscope, with up to [Enhance+Power]x4 magnification for telescopic vision and x40 magnification for microscopic wiewing.

Extra Shots
Level 4 Type: Free Action Duration: Special Activation Cost: 1 Power point Cost: 1 shock point/Shot You may increase your Shot Count temporarily with up to [Enhancing]/2. If you do not spend them

Double Action
Level 5 Type: Free Action (Once per Sequence) Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point As an Action, you may perform two identical Actions with the same target.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself. Jack-of-all-Trades

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.