Action!/Schtick/Pursuit


 * Needs checkup.
 * Pursuit rules
 * Construction Schticks

Fast Hero
Rank 2 There is always a suitable vehicle or riding animal at hand during a pursuit. If you have a Signature Ride it will show up at all times.

Blues Brothers Ride
Rank 1 Your vehicle will always get to the destination, no matter which state it is in. All other systems fail, but it will still Move at at least Move 1. After arriving, this ability immediately ceases to have effect. Progression: Move (Progression 5, up to normal Move).

Maneuver Ace
Rank 2 You have an easier time maneuvering at high speeds. Lower all Maneuver Pursuit Difficulties by 5. Add 1 to your Maneuver. Progression: Maneuver Pursuit Difficulties (1 Lower by 8, 2 Removes all Maneuver Pursuit Difficulties), Maneuver (Progression 5)

Pimp Ride
Rank 1 Add 2 your vehicle to your Charisma while in, on or next to your vehicle. Progression: Charisma (Progression 3/+2, 9: add Vehicle Presence instead), Vehicle counts as Named (2)

Road Warrior
Rank 5 Ignore Guns penalties when in a vehicle or on a riding animal. You get an extra Free Move in a Mecha.

Signature Ride
Rank 5 You have your own vehicle or companion, which may be improved with XP. You may also add 6 extra attribute points to it. Your vehicle counts as Named.

Speed Demon
Rank 2 You have an easier time maneuvering at high speeds. Lower all Speed Pursuit Difficulties by 5. Add 3 to your Move. Progression: Speed Pursuit Difficulties (1 Lower by 8, 2 Removes all Maneuver Pursuit Difficulties), Move (Progression 1/+3)

Stunt Driver
Rank 3 You may move between adjacent vehicles in motion without the need for rolls or penalties. This includes Mecha Leaping. Lower Difficulty of all Stunt rolls by 5 made in or around a vehicle. Progression: 4 Lower Difficulty of all Stunt rolls by Agility or Wits, chosen when bought.

Evil Knievl
Rank 3 Lower Static Difficulty of all Drive rolls by 5. Progression: Lower Static Difficulty (Progression 3)

Test Pilot
Rank 1 Your vehicle (or more seldom riding animal) does not stop working until you climb off it, unless it takes more than twice its Structure in damage.

Out Of The Sun
Rank 2 You gain +5 initiative first round in a fight while in a vehicle. Progression: Initiative (Progression 2)

Stay On Target
Rank 2 Your Pursuit Passive Dodge is 5 higher in a vehicle. Progression: Passive Dodge (Progression 2)

I Can't Shake Him!
Rank 1 You may pay 1 Shot to Move 1 in response to another vehicle's Move. Progression: No need to pay 1 Shot (4), Move (Progression 5, up to max Move)

Twelve O'clock High
+10 EV on any Pursuit Awareness roll.

Metal Gear X
You get 2 free Gadgets or Resources per session. You may pay 2 Luck points for 2 extra Gadgets or Resources per session, too.

Demolition Driver
All attack rolls you make with your vehicle are made at +3 AV. Add 5 to the EV of any attack made with your vehicle. This includes close combat attacks made with hand-held and built-in weaponry, and may be executed with Action or Pursuit, depending on the vehicle.

Silent Death
Perception rolls to detect your vehicle are made at +5 Difficulty. You get +3 to ECM.

Tail Gunner
You ignore all modifiers for Movement with Guns.

Crazy Ivan
You may perform a Free Stunt after each Pursuit Awareness roll.

Cloud Dancer
Pursuit Action: Free Stunt with Vehicle.

Leaf on the Wind
Pursuit, Luck: You gain 2 extra dice.

Hold Together!
Luck: Vehicle regains 2 Structure.