Engaging Banter

Engaging Banter
Discipline use (Social): Troubadour. The Engaging Banter talent allows an Adept to use his charming style and a touch of magical suggestion to distract an opponent. The target Adept must be able to understand what the Adept is saying in order for the talent to work. Engaging Banter may also be used in combat. Action, Strain 1: Social+Manipulation/Social+Empathy. If successful, the target and the Adept spend time in witty, idle chatter, causing 1 point of impairment to the target for Circle Sequences. A Wound to the target negates the Engaging Banter, making the target immune for the next 24 hours.