Explorers!/Skill

=Special Skill uses in this campaign= Interaction/Performance is used to communicate with Neo-Atlantean sources. Humans must sing to be able to communicate because of the complexity of the Neo-Atlantean communication media. Medicine/Artifact is used to examine Artifacts. Survival/Exo-Survival allows for Survival rolls anywhere, but they always count as Hazardous. The different Academics are used for several different things. Artifact is used to find out what Artifact schticks do. Mecha Science is used to build new Mecha (and set the limit for number of schticks on a new mecha, together with Tech/Build). Ship Science is used for the same as Mecha but for spaceships. Corps Knowledge is used to know things about characters and organisations in the many Corps. Xenoarcheology is used to find out what old Neo-Atlantean ruins are (and where you can find Artifacts in them).

=Skills and Proficiencies= When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill.
 * Stunt,
 * Dodge,
 * Martial Arts,
 * Thrown,
 * Athletics


 * Bluff,
 * Disguise,
 * Trick,
 * Tactics,
 * Guile


 * Archaic,
 * Guns,
 * Heavy Weapons,
 * Mecha,
 * Ship


 * Social,
 * Leadership,
 * Intimidation,
 * Performance,
 * Willpower


 * Artifact,
 * Physician,
 * Psychologist,
 * Trauma Care
 * Xeno Medicine,


 * Gambling
 * Navigation
 * Notice
 * Recon
 * Research


 * Achilles,
 * Apollon,
 * Argos,
 * Arthur,
 * Barghest,
 * Gashadokuro,
 * Helios,
 * Hydra,
 * Merlin
 * Talos,
 * Valkyrie,
 * Von Neumann,


 * Drive,
 * Mecha,
 * Ride,
 * Pilot,
 * Captain


 * Intrusion,
 * Crime,
 * Pickpocket,
 * Sneak,
 * Forgery


 * Tropical
 * Subtropical
 * Cool Temperate
 * Warm Temperate
 * Polar
 * Exo-Survival*
 * Space

Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars. * This Proficiency use is always Hazardous.


 * Build,
 * Demolitions,
 * Juryrig,
 * Repair,
 * Use

Common examples in this campaign include:
 * Artifact,
 * Mecha Science,
 * Ship Science,
 * Corps Knowledge,
 * Xenoarcheology

Profession and livelihood
 * Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter

The fine and not-so-fine arts
 * Examples include Songwriting, Journalism, Taoist ceremonies, Landscape painting.