Action!/Schtick/Fu/Command Training

=Command Training=

Command!
Charisma 5 You gain a Command Stance. Command Stance: Gain the following Abilities: Shot: Target gains Free Active Defense, now. Move: Target gains a Free Move, now. This does not count against the targets normal Move limit.

Charge!
Charisma 6 Requires Command! Command Stance gains the following Abilities: Interaction: +5 EV Interaction. Action, Presence: Allies within earshot gain a Free Full Move, now. This does not count against the targets' normal Move limit.

Flank!
Charisma 6 Requires Command! Command Stance gains the following Abilities: Action: All Allies gain +d10 PV if their target enemy is engaged by more than 1 attacker.

On my mark!
Charisma 6, Focus 2 Requires Command! Command Stance gains the following Abilities: Action, Focus: Interaction/Leadership+Charisma vs Interaction/Leadership+Charisma marks a target. All Allies gain +d10 AV vs target until end of turn.

Retreat!
Charisma 6, Focus 3 Requires Command! Command Stance gains the following Ability: Active Defense, Presence: You and your Allies gain the following abilities until you stop Actively Defending: Active Defense: Free Move.

Cover!
Charisma 6, Focus 3 Requires Command! Command Stance gains the following Ability: Active Defense, Presence: All Allies gain +d10 Active Defense.

Rally!
Charisma 6, Focus 5 Requires Command! Command Stance gains the following Abilities: Action, Focus: Until end of Sequence, all Allies gain: Regain a Pool point when you successfully complete any Action.

Stand and Deliver!
Charisma 6, Focus 6 Requires Command! Command Stance gains the following Ability: Action, Focus: Until end of Sequence, all Allies gain: Attack, No Move: +d10 AV, add your Focus to their Damage, add your Charisma to their Willpower.

Battlecry!
Charisma 6, Focus 6 Requires Command! Command Stance gains the following Ability: Presence: All Allies Attacks cause a Morale roll (Intimidation+Charisma/Intimidation+Empathy) until end of Sequence.

Inspire!
Charisma 6, Focus 6, Presence 6 Requires Command! Command Stance gains the following Abilities: Action, Focus, Presence: All Allies Wounds are bandaged and they regain [your Presence] Shockpoints. Until end of Sequence, all Allies also gain: Passive: Gain a Free +d10 EV on any Action. Attack, No Move: Gain a second Attack. Attack: Gain a Free Full Move before the Attack.

Ambush!
Charisma 7, Wits 7, Focus 7 Requires Command! Command Stance gains the following Ability: Presence: All Allies gain your Wits Initiative, your Focus Armor Penetration, your Focus Stealth AV, your Charisma EV to all other Actions during a 0-Shot Ambush Sequence, and until the first enemy has acted.