Planet of Adventure/Advantages

Scout
You may use all Skills unskilled. All players receive this Advantage for free.

Explorer
You graduated from the Scout Academy with honors. You count as having 5 in all Skills.

Born Leader
When you give a direct order (Action), your subordinate gains a Wiggle Die while performing it (Action).

Crystal Mage
You are immune to crystal infection.

Martial Artist
You are trained in many martial styles and techniques. You may twin any Action that includes Fighting. You can choose between Quality(+5) Strikes, Defenses or Speed.

Field Medic
You never take penalties for not having enough medical materials as long as you have other materials to substitute with.

Heavy Weapons Specialist
You understand the use and care of all military weapons. Gain Quality(+5) Attack and +3 Area/Automatic Fire dice with military weapons. Your carrying capacity is doubled while carrying military weapons.

Detective
You may use Observation to support any other Skill. You may twin any roll containing Observation.

Prospector
You can find natural resources anywhere. You may extract resources from any source.

Renaissance man
You may use Physical Sciences as support to any Skill. You may use Physical Sciences as a Hindering Skill.

Athlete
You may twin any roll containing Athlete. You have Quality(+5) Athletics.

Acrobat
You may use Physical Training to support any Attack. +more

Daredevil
Gain a Wiggle die on Athletics actions when performing dangerous stunts. Non-dangerous Athletics actions are Routine for you.

Rifleman
Add 3 dice to all automatic fire Shooting Attacks. Add +5 Strike to all single shots.

Pistolero
Your one-handed ranged weapons have +5 Strike. You may Attack with two one-handed Shooting weapons as an Action, doing Damage twice.

Sniper
You may Aim once each turn as a Free Action if you are already Aiming. You may ignore any negative modifiers to your Shooting Attacks while Aiming.

Superstar
You gain a Wiggle die on all Performances. You can learn any instrument or music style in one performance.

Chameleon
You gain a Wiggle Die to all Social Interaction with known cultures. You never receive penalties for Social Interaction with unknown cultures.

In the Shadows
As long as you do not move or stay in cover, gain a Wiggle die to Stealth rolls. You may make a Free Stealth roll with a Move.

Friend of Darkness
You receive no penalties for light conditions. You gain a Wiggle die to all opposed physical activity in total darkness, unless the opponent also has the means to target in total darkness.

Silver Tongue
Gain a Wiggle Die when lying.

Tactical Genius
Gain a Wiggle Die when using small unit tactics.

Ranger
You gain 1 die to all rolls while in a terrain that requires Survival rolls. All Survival rolls are Routine for you.

Miracleworker
Halve all repair times. You may work around any missing parts, turning the repaired item into a Prototype.

MacGyver
You never take penalties for not having enough materials as long as you have other materials to substitute with. Any technological artifact made with this ability counts as a Prototype: roll an extra die. If this die comes up equal to the chosen set, the item overloads after use.

Technological Marvel
You have a technological device that you may modify to do almost anything, given enough time.