Action!/Schtick/Sorcery/Time

= Time =

Freeze Time
Tier 2 Free Action:You may freeze time for everyone else and objects not carried by you. You may only perform the following Actions: Action: Perform an Action that doesn't affect anyone or anything not under the effects of this Schtick. The Action will not take effect until you unfreeze time. Action, Power: Perform an Action that interacts with anyone but you. The Action will not take effect until you unfreeze time. Free Action: Unfreeze time.

Party Freezer
Tier 1 You may choose not to freeze the time for those you touch. All those may interact normally with you while time is frozen, but are otherwise affected as you.

Step out of Time
Tier 2 You Blink at opportune times. Power: You may perform Active Dodges as Free Actions the next Power Sequences. As long as you continue to maintain the Active Dodge you and anyone you touch are non-existent.

Prediction
Tier 2 Action: See possible futures with a Sorcery/Power vs 10. Gain a positive die to inflict future per 5 EV.

Alter time flow
Tier 2 Power, Special: Target Initiative is set to your Sorcery+Power roll this Sequence. This may be done at start of Sequence. Free, Power, Special: Sorcery+Power / target's Powers+Soul. Lower Initiative by 1 per EV this Sequence.This may be done once per target per Sequence, at start of Sequence.

Haste
Tier 2 Action: Target gains 1 Shot past normal per 5 EV Sorcery+Power vs 0 during Power Sequences. You may also use 15 EV or pay 1 Power to recharge target's Shot Count to maximum.

Slow
Tier 2 Action: Lower Shot Count by 1 per 5 EV vs Occult(Willpower)+Soul for Power Sequences. Power: Remove 3 Shots from target.

Long term
Tier 1 Action, Power: Multiply/Divide targets work day by 1+EV/5 with Powers/Power vs 10.

Ripple Sense
Tier 0 Sense disturbances in time with Powers/Power.

See backwards in time
Tier 2 You may always roll Powers/Power vs 5 (EV Time) to see the past at your location. Power: Increase the Time by 5 steps.

Remove Time
Tier 1 Take an object back in time, making it new. See Timetable for Difficulties with 5 EV required (20% success per point of EV).

Time Travel
Tier X (Only with GM permission). This might create a new juncture in and a portal to the Netherworld in appropriate campaigns.