Action!/Proficiency/Intimidation

Is used to scare and deter persons. Intimidation+Charisma / Willpower+Focus.
 * EV 0-4: Up to [Intimidate] number of targets get one point of impairment (-1) this Sequence.
 * EV 5-9: Up to [Intimidate] number of targets get one point of impairment (-1) and you gain a positive d10 to next Action performed against one or many of the targets.
 * EV 10-14: Up to [Intimidate] number of targets get two points of impairment (-2) and you gain a positive d10 to all Actions performed against one or many of the targets, until the encounter or scene ends.
 * EV 15-19: Up to [Intimidate] number of targets get [Charisma] points of impairment (-Charisma) and you all targets must roll an immediate Morale roll (Willpower+Focus vs your Intimidate+Charisma) with a negative d10. You also gain a positive d10 to all Actions performed against one or many of the targets, until the encounter or scene ends.
 * EV 20+: All targets break and try to withdraw from the encounter or scene, or cower if you hinder them.