Wizard Wars/Rules/Characters


 * All characters will be from the Old Empires and neighbouring regions in Faerûn [Interactive map] [Old Empires gossip] [Old Empires], unless permitted by the GM.
 * Available classes: All in SRD ([here]), All base classes from the Complete Adventurer, Arcane, Divine and Warrior and the Alchemist class. Other classes are available on permission by the GM. [Common Classes]


 * Characters may have a level adjustment of up to +1 for free.


 * All characters begin at 1st level as Gestalt characters.


 * A gestalt class is considered favored if it contains a favored class.

*All characters gain the bonus feat Educated.


 * All characters gain one Regional feat.


 * All characters must be able to cast spells at 1st level (Classes include: Bard, Cleric, Dragon Adept, Favored Soul, Shugenja, Sorcerer, Spirit Shaman, Warlock, Warmage, Wizard, Wu Jen.


 * All characters gain a bonus metamagic feat at 2st level, one extra bonus metamagic each 7 levels thereafter.
 * All characters get a free Regional Feat at lvl 5/10/15.
 * All characters gain one character feat per level.
 * All characters gain one class feat per level.


 * All human characters get two extra feats, and two skill points extra per level.
 * All characters gain the effects of the Eschew Materials feat for free.
 * Standard skill point progression is equal to (Book skill points)*2+2/level.


 * All characters always have a caster level equal to their character level.


 * Characters are built with an ability score total of 84.


 * No prestige classes will be used. Feats to replace them will be created when necessary.


 * Names are typically roman /greek / byzantian ([Behind The Name - Emperors], [SCA], [Behind the Names - Random namer]


 * All spellcasters count as having the "Eschew Materials" Feat at no cost.
 * Wizards and Sorcerers may trade their familiars for either a wizard/sorcerer class feat, an arcane bonded item (a free magic item), any special ability from the UA that replaces familiars for specialist wizards (59 pp)
 * Wizards have 6 skill points per level
 * Sorcerers have 4 skill points per level
 * Chosen class skills stay class skills.
 * Non-class skills cost normal cost.

=Metamagic Feats Conversion=
 * +5 or more= 1 use/day
 * +4 = 2 uses/day
 * +3 = 3 uses/day
 * +2 = 4 uses/day
 * +1 = 5 uses/day
 * +0 = At will

=Class feats= Any feat that requires levels in or features of the class. Fighters: All [Fighter] feats. Rogues: All feats. Wizard, Sorcerer: Any metamagic or arcane caster feat. Rangers: Figher feats and divine metamagic feats. Paladin: Divine and Figher feats. Cleric: Any divine feat and feats pertaining to divine domains. Warlock: Feats that require Warlock features. Druid: Divine metamagic, feats that require druid features.

= Background = The players are servitors of the newly appointed Magus Carina Perseus. She is the first daughter of known senator, Konstantinos Perseus. Players will be charged with keeping Magus Perseus alive. There is a large stipend at the end of this campaign if Carina survives, primarily from her parents, but it will be matched by the Secret Academy. Carina has been drafted as a Divination resource, while the players are mostly seen as bodyguards and commandos. They are awarded the rank of decurion for the duration of the campaign, that is until the barbarian threat has been neutralized. Each decurion will have access to 5 soldiers. Decurion pay is equal to 10 gp/day.