Rules (Hong Kong Amber)

Conflict resolution
When opposed conflicts are resolved, attributes are very important. If one of the opponents has twice the amount of the other, he wins within a short period of time. If not, both opponents have an opportunity to end the conflict at will by leaving, if they can. A long, ardous conflict ensues which the stronger one will probably win, eventually. Here, it is appropriate to roll a die and read the result. If the conflict is not resolved by roleplaying and the die roll, the conflict is turned into an Endurance conflict after a while. Here, both combatants get another chance to end the conflict. After this, if both have the same Endurance (within 10% of each other) both parties are exhausted. Chance and roleplaying plays an even greater role in this last phase of the conflict. Naturally, Stuff plays a large role from beginning til end. If the world can throw a Bad Stuff crowbar in your engine, it will.

Real things
Things that have a large amount of points invested in them, or are infused with great primal energies are Real, and thus have a Name. A place that is a source of Power points is always Real. Something that is Real produces effects that have a great impact on the world around it.

Examples include The Four Golden Guns of Oberon, Suhuy the Sword and the True Pattern room, the Logrus Well, The Abyss, The Eternal City, Mimers cottage, and The Citadel of the Seven Powers.

Damage done by Real sources invariably kill or destroy their targets if they aren't Real. Real targets are affected as if they were Unnamed, hit with normal weapons.

Named and unnamed
These rules also apply to places and things, to a lesser degree.

Name
Sometimes, a person that has done something important gets a Name. Characters with more points are more prone to becoming real, and characters with a Major Power are always Named. Characters with a Name gain several benefits. Firstly, they are more resistant to trauma, especially to attacks from afar and trauma inflicted by natural phenomena. This means that ranged attacks do about half damage in Hong Kong Amber. All ranged weapons are classed down one row when creating Items of Power.

Unnamed
Unnamed characters are the extras of the world, the ones who are mowed down in the hundreds by Named characters. They take normal damage from all kinds of effects and are easy to manipulate with Powers.