Exalted/Artifacts

Cool artifacts rules
When you buy an Artifact with dots above the cost of the artifact you get extra abilities equal to the following: 2: 1x2, 2x1 3: 1x3, 2x2, 3x1 4: 1x4, 2x3, 3x2, 4x1 5: 1x5, 2x4, 3x3, 4x2, 5x1

Artifact Slot Costs
X: Artifact standard cost.

1

 * Hearthstone setting
 * Generate salt, once per day

2

 * Swim Kit as Swift Water Prana+Fish Swimming Technique in Black Jade Armor
 * 3 Hearthstone settings
 * Keep wearer clean and fresh
 * Generate any normal spice, once per day

3

 * Swim Kit as Swift Water Prana+Fish Swimming Technique
 * 10 Hearthstone settings
 * Affect Immaterial Beings
 * Generate any substance, once per day

4

 * +Essence on all stats. (Armor: L/B/Hardness, Weapon Spd/A/D/D)
 * Piercing
 * 30 Hearthstone settings

5

 * Call Army (of 500, wearing Subordinate Armors) from within Consecrated Armor and return them, at will
 * 100 Hearthstone settings

Winged Armors
Winged Armors allow the wearer to move three-dimensionally, by means of the magic wings on the back of the armor. The wings themselves provide some maneuvering capability, but the aerial flight is achieved by pure magic. One can move Essence x 10 yards per round, or simply hover in place. The armor is always fitted with a hearthstone setting, as a hearthstone is needed to use the armor's flight capabilities.

Flying ships
These were a common sight in the First Age, but nearly all of them were destroyed during the Fall. They always have setting for at least one hearthstone, as such a stone is necessary for the propulsion of the ship. Motes/hour may be replaced by Hearthstones (as per Savant & Sorcerer artifact construction rules).