Action!/Class/Advanced/People of Blaidd Drwg

Kingdom of Blaidd Drwg
Herders with a Wolf fixation. Wise men and Berserkers.

Basic

 * Modifier: +1 Survival/Cool Temperate (20)
 * Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (20)
 * Modifier: +1 Strength (10)
 * Modifier: +1 Toughness (10)
 * Modifier: +1 Perception (10)
 * Modifier: +1 Wound Threshold (10)
 * Flaw: May not buy Tech (-10)
 * Flaw: May not buy Academics (-10)


 * Optional Perk: Family (Gang) (10)
 * Optional Modifier: +1 any Attribute (10)
 * Optional Schtick: Berserker or Shaman (20)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon) or Sorcery Schtick (20)

Heroic

 * Modifier: +1 any Attribute (10)
 * Modifier: +1 Wound Treshold (10)
 * Perk: Henchman (Timberwolf) (20)
 * Schtick: Berserker or Shaman (20)


 * Optional Modifier: +1 Pursuit/Ride (20)
 * Optional Perk: Natural and Talented (10)
 * Optional Perk: Family (Gang) -> Clan (10)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon)(20)
 * Optional Modifier: +1 Observation/Recon (20)
 * Optional Modifier: +1 Occult/Power Words (20)
 * Optional Modifier: any Combat Power, Prayer or Power Word (20)

Epic

 * Modifier: +1 Strength (10)
 * Modifier: +1 Toughness (10)
 * Modifier: +1 Perception (10)
 * Modifier: +1 Wound Threshold (10)
 * Optional Unique: Ancestral Twohanded Weapon (Signature Weapon)(20)


 * Optional Schtick: any Unique (20)
 * Optional Transformation: Timberwolf (+8 Attribute points) (20)
 * Optional Modifier: +1 Creature Powers (20)
 * Optional Creature: Poison and Disease Resistance (Creature Power+Power) (20)
 * Optional Perk: Clan -> House (10)
 * Optional Perk: Henchman (30)
 * Multiple Optional Unique: Ancestral Twohanded Weapon (Signature Weapon), any Combat Power, Prayer or Power Word (20)
 * Multiple Optional Modifier: +1 Archery/Archery, Action/Martial Arts or Occult/Prayer (20)
 * Multiple Optional Modifier: +1 Wound Threshold, 10 Shock points or +1 Strength, +1 Toughness (20)