Action!/Schtick/Sorcery/Creation

=Creation= You can create geometric forms or items by rolling a Sorcery+Power roll. The neat trick about this schtick is its versatility. They only last a Sequence unless you pay a Power when creating them, though. Your Power sets the weight limit of the Object (And also its Toughness). Items don't have Shockpoints. You get to create items in one material per Creation Schtick. You get to form one form of shapes at start, with each new cathegory costing a booster schtick. You also get a booster schtick.

Wall
Wall may be Sorcery-height meters long (you may roll this if you wish). Wounds are based on a segment of the wall that is 1 meter x 3 meters x 4 in. (4 in is the standard brick size).

Examples: Wooden wall = Toughness 6. Brick wall = Toughness 16. Stone wall = Toughness 17. Force wall = Toughness [Power+5], Fragile. Difficulty [Power + 10] Fire wall = Damage [Power], no weight. Passable. Water wall = Immune to Normal Weapons. Cannot be destroyed. Passable. Wind Wall = Impenetrable for Ranged Weapons, Cannot be destroyed. Easily Passable. Transparent. Difficulty 10 Iron Wall = Toughness 25, 20 Wounds per segment. Gold Wall = Toughness 17(-10 for very soft material), 22 Wounds per segment. Difficulty 32

Maximum Difficulty (Base Toughness+10) of a Wall is equal to caster's [Sorcery + Power] + (Caster's [Power]/extra Power point).

Fragile
Rebate 2 Destroyed on first Wound. Min Toughness 4.

Weak
Rebate 1 Half the normal Number of Wounds.

Cannot be destroyed
Requires Passable or Easily Passable. Cannot be destroyed.

Passable
Rebate 1 May be passed through as an Action.

Easily Passable
Rebate 2 May be passed through as part of a Move.

Soft
Rebate 1 Lower Toughness by 10.

Extra Tough
Wall gets Toughness +5.

Mobile
Creation moves with caster, but cannot move other objects.

Push comes to Shove
Requires Mobile. May be used to push other objects with a Strength of [Power].

Damage
Instead of Toughness the Wall does Damage. Must be Passable or Easily Passable.

Disc
Sorcery r = sqrt (Sorcery)

Sphere
Costs 10 points to learn Sphere radius = Sorcery +1 Power = double the radius. Toughness is halved.

Dome(Half sphere)
Costs 5 points to learn Sphere radius = Sorcery*(1+sqrt(2)) +1 Power = double the radius. Toughness is halved.

Large-Scale Creations
For a Power point, you may push the Weight Limit of an item up to Sorcery+Power.