Steampunk!/Skill

When creating a Skill Action Value, make a roll using Skill Value if you have the exact Proficiency, or Skill Value-5 if you only have the Skill. =Skills Steampunk!=

Action
Rough and tumble.

Stunt
Interaction:Stunt and other daredevil stunts.

Dodge
Passive Defense against all Attacks.

Fighting
Brawling and fighting in close combat.

Swimming
The ability to swim.

Athletics
Jumping, climbing, running.

Deceit
Out-think and con.

Bluff
How to lie convincingly.

Disguise
How to dress and make-up like someone else.

Trick
How to interact:Trick.

Tactics
How to ambush and outmaneuver someone.

Acting
How to act like someone else.

Missile Weapons
Target practice

Archery
How to fire and care for a bow, crossbow or sling. Schtick type: Artifact, Guns.

Artillery
How to fire and care for a cannon. Schtick type: Guns, Tactics

Guns
How to fire and care for a firearm. Schtick type: Guns, Mechanical.

Throwing
How to throw and care for a throwing weapon. This includes grenades. Schtick type: Artifact, Martial Arts.

Wands
How to charge, discharge and care for a Wand. Schtick type: Artifact, Guns.

Interaction
Interpersonal skills.

Medicine
Medicine and applied biology.

Observation
Details, Information gathering and processing.

Occult
Magical abilities.

Pursuit
Drive and ride.

Security
Crime and its prevention.

Survival
Surviving without means.

Polar
Other exotic Survival types include: Urban, Dungeon, Ocean, Zombie, Mars.

Technology
Build, repair and use.

Academics
Knowledge and education. Examples include Egyptology, Ancient languages, Occult traditions, Things Man was not meant to know.

Profession
Profession and livelihood. Examples include Security Guard, Nuclear Physicist, Police, Mercenary, Freedom Fighter.

Arts
The fine and not-so-fine arts Examples include Songwriting, Journalism, Taoist ceremonies, Landscape painting.