Action!/Equipment/Melee Weapons

A normal Melee Weapon does up to +Strength/2 Damage. You may also add up to 3 Flaws on a weapon that provide special Qualities. Weapon costs Resource 1 per Damage add (example: character with Strength 8 has a +4 Damage Weapon that costs Resource 4).

Flaws:
 * Expensive: Increases Resource cost by 1.
 * 2-handed: Weapon must be used in two hands and is bulky.
 * Dull: Raise Payoff needed for Wound by 1.
 * Blunt: Do not cause the first 3 Shock points.


 * Heavy: Weapon now has a Strength requirement of [+2 Damage adds]. May be bought twice.
 * Unwieldy: May only perform one Attack per Sequence with this weapon.
 * Slow: -3 Initiative.
 * Small: -2 Damage, +1 Initiative.
 * Short: -1 Initiative, -1 Damage

Qualities:
 * Cheap: Lowers Resource cost by 1.
 * Chop: Cause extra Wound on Wound.
 * Slash: Cause 2 extra Shock points on Damage.
 * Stab: Ignore +Strength/2 Armor.
 * Defensive: +1 Defense with weapon.
 * Chain: Attacks cause Critical on all doubles.
 * Sharp: Damage is now +Str x 3/4 Damage.
 * Long: +1 AV against all targets without long weapons. May be bypassed with a stunt.
 * Balanced: Gain an extra Attack with 5 PV.
 * Fast: +3 Initiative.
 * Impact: Attacks also cause a Knockdown on Damage.


 * Fine: +1 AV, +1/4 Damage (must be offset by 2 Flaws).

Examples:

/Complex

/Old