Explorers!/Vault

=Schtick Combos=

Mecha

 * 2 Energy Burnout 3 Close Combat Weapons
 * 2 Kinetic Heavy Close Combat Weapons
 * 2 Small Energy Ranged Weapons
 * 2 Small Kinetic Ranged Weapons
 * 2 Medium Energy Ranged Weapons
 * 2 Medium Kinetic Ranged Weapons
 * 2 Large Energy Ranged Weapons
 * 2 Large Kinetic Ranged Weapons
 * Advanced Sensor Probe
 * Armor
 * Forcefield
 * Shield
 * Indirect Fire System
 * Jump
 * Flight (requires Jump)
 * Reinforced Systems
 * Shielded Electronics

Attribute

 * Bull Stance (5)
 * Mountain Stance (with Structure) (5)
 * Lightning Stance (5)

Gun

 * Eagle Eye (2)
 * The Professional (2)
 * Slo'Mo Vengeance (2)
 * Scattering Fire (2)

Proficiency

 * Interaction/Leadership:Ray of Light(5)
 * Interaction/Willpower: Mind Bridge (5)
 * Tech/Repair: Grease Monkey (2)

Fu

 * Dragon Style (1-5)

Sorcery

 * Summon Drones(5)
 * Movement (5)
 * Force(5)

=Schtick Singles=

Achilles

 * Mecha Close Combat
 * Sorcery: Illusion
 * 4 Booster points

Apollon

 * Mecha: Weapon
 * Attribute: Power: Mystic Vision
 * 4 Booster points

Argos

 * Mecha:Transform
 * Gun: Smoke Round
 * 4 Booster points

Arthur

 * Mecha:Enhanced Movement System
 * Gun: Trick Shot
 * 4 Booster points

Barghest

 * Mecha: M.U.L.E.
 * Mecha: Armor
 * 4 Booster points

Helios

 * Attribute: Power: Link (Overlink: Burn Link (Gain -1 EV to Link) to gain +5 temporary Link (this Action))
 * Creature Power:Death Grip
 * 4 Booster points

Hydra

 * Pursuit
 * Pursuit
 * 4 Booster points

Kirin

 * Mecha Weapon
 * Attribute
 * 4 Booster points

Talos

 * Attribute
 * Fu. Wolf Style (1-2)
 * 4 Booster points

Valkyrie

 * Fu: Friend of Darkness (1-2)
 * Creature: Wallcrawler
 * 4 Booster points

Wu Kong

 * Mecha Close Combat
 * Mecha Close Combat
 * 4 Booster points

=Random Schticks= 1d10. 1-9. Random type 10. Booster points 1. Mecha Weapon 2. Mecha Close Combat 3. Mecha (1-21, ignore 5) 4. Attribute (1-12) 5. Gun (1-24) 6. Sorcery (1-34) 7.Creature (1-71) 8. Fu (1-88) 9. Pursuit (1-22) 10. Proficiency (1-10)