Perks & Flaws (Shadowrun!)

You may only buy these at the time of character creation, or with GM permission.

Specialist
Costs 20 points The Proficiency Limit and Skill Value for one of your Proficiencies is raised by 1.

Untrained
Provides 10 points The Skill Limits for all of your Proficiencies except one of a Skill with AV 11+ are set to 0, and you may not improve them.

Veteran
Costs 30 points The Skill Limit and Skill Value of one your Skills is raised by 1.

Elite
Costs 30 points The Skill Limit and Skill Value for one your Skills is raised by 1.

Talented
Costs 10 points The Effect Value of all skill rolls of one of your Skills is raised by 3.

Natural
Costs 10 points The Effect Value of all skill rolls of one of your Skills is raised by 2.

Superior Attribute
Costs 30 points One of your Attributes gets a +1 modifier.

Heroic Attribute
Costs 30 points One of your Attributes gets a +1 modifier.

Flawed Attribute
Provides 10 points You have an unfortunate weakness, that your opponents will surely try to use against you. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.

Tragic Attribute
Provides 10 points Your weakness now dwarfs your other abilities. One of your Attributes gets a -1 modifier. The Attribute must have a Value of 1 or higher.

Good Looks
Costs 2 points per level, max 5 levels Adds 1 per level to the Effect Value of Interaction/Social Actions.

Bad Looks
Provides 2 points per level, max 5 levels Adds 1 per level to the Effect Value of Interaction/Intimidation Actions. Subtracts 2 per level from the Effect Value of Interaction/Social Actions.

Fast
Costs 10 points Your Move is 1 point higher. You may not more than double your base Move with this Perk.

Slow
Provides 10 points Your Move is 1 point lower. If it is 0, you are handicapped and need crutches or a wheelchair to move around. May be bought multiple times.

Combat Coolness
Costs 10 points Your Initiative is 1 point higher. May be bought multiple times. You may not more than double your base Initiative with this Perk.

Civilian
Provides 10 points Your Initiative is 1 point lower. May be taken multiple times.

Resources
Costs 10 points per Resources point, and may only be bought as cash (+2 to Cash per month rating).

Cash per month modifiers

 * +3 Total income per year
 * +2 Slow liquidation. One time sum.
 * +1 Liquidation. One time sum.
 * +1 Total Income per month
 * +0 Executive Auction. One time sum.
 * -1 Per week
 * -1 What your Henchman has per month (1)
 * -2 What your Lieutenants have per month (3)
 * -3 What your Sergeants have per month (10)
 * -4 What your minions have per month (30)

Contact
10 points. Standard Contact.

Buddy
20 points. Positive Contact.

Friend
40 points.

Powerful Contact
10 points, 20 points, 40 points. Often a Corp or Tribe member. May be combined with any other contact.

Gang
20 points. You may call in gang members equal to [a chosen skill/5] that represents the clan with a Luck point or a Skill roll (and a favor).

Clan
40 points. You always have [chosen skill/5] members present, and may call in clan members equal to [a chosen skill] that represents the clan with a Luck point or a Skill roll (and a favor).

Supporting Characters
All these do not gain xp but may be enhanced with xp, that provide 5 points/xp.

Henchman
60 points.Built with 300 points.

Lieutenant
30 points. Built with 150 points.

Sergeant
10 points. Built with 50 points.

Sidekick
20 points. Built with 100p.