Action!/Schtick/Immortal/Divine

Divine
Weird. Typical things that religions and other ideologies want. Christian Non-Catholic: Prayer, Divine Guidance, Holy, Congregation, Soul Searching

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.

Grab
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Grab a small object (up to Power kg) from up to [Telekinesis]/2 meters away and fling it to yourself.

Throw
Level 2 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/kg 1 shock point/kg, Telekinesis Action: Choose an object (up to Power kg) within [Power/2] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength] when calculating Damage, and range is [Power] m. The weight value of the object is equal to the Damage add, unless it is a Throwing weapon.

Hurl
Level 3 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point/10kg 1 shock point/10kg, Telekinesis Action: Choose an object (up to [Power value] kg) within [Power] m and throw it. You may use [Telekinesis] as [Throw], and [Power] as [Strength]. The weight value of the object is equal to the [Damage], and the range is equal to the [Strength not used to lift the object] m.

Barrage
Level 4 Type: Action Duration: Instant Activation Cost: - Cost: 1 Power point, 1 shock point/kg 1 shock point/kg, Telekinesis Action: Make a Throw Attack on an area up to [Power] meters in diameter. Range of the Throw Attack is increased to [Power x 2].

Mastery
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: Power Cost: Special Any Action: You may make a Free Kinetic Throw Action.