Action!/Schtick/Proficiency/Wands

Wandslinger
Tier 1 You gain +2 Passive Defense with the Wand Proficiency if you carry an appropriate Wand. Progression: Passive Defense (Progression 5), You may Passively Defend against any Attack with Wands (2 points), You gain +5 Soak against Sorcery and Wand Damage (Progression 3)

Tier 1
Tier 1 Text Progression: Text (Progression)

Both Wands Blazing
Tier 2 Carry two wands, Passive: You may make one Wands Attack per Wand per Attack Action. Advancement: Extra Damage (Progression 1), One more attack per gun (20 points).

Sorcerous Wand
Tier 2 Choose a Sorcery Schtick. You may use that Schtick with the Wand, gaining 8 extra Outcome with successful uses. Advancement: Outcome (Progression 2), choose another Schtick (1).

Homing Wand
Tier 3 You may reroll a missed Wand Attack. Progression: Gain extra target, lose 2 Damage (1 per Attack, Up to a total of 5 Attacks), Gain Power: +d10 EV (1), Counter the Damage loss (2), Gain Power: Gain a Free Wand Attack (3).

Tier 3
Tier 3 Text Progression: Text (Progression)

Marvel Wand
Tier 4 By spending 10 minutes meditating over your wand, you may change its type to any other Blast. Progression: Wand Weapon Damage (Progression 2).

Tier 4
Tier 4 Text Progression: Text (Progression)

Wandslinger
Tier 5 Any wand you carry does +3 Damage and gains the following: Power: Gain d10 AV and +5(Total+8) Damage. Advancement: AV (Progression 10)

Tier 5
Tier 5 Text Progression: Text (Progression)