Savage Worlds/System Changes

=My Setting Rules=

Blood & Guts
Characters can spend Bennies on damage rolls! Use this rule when you really want to up the carnage.

Easy Skills
Characters can buy new skills during play for 1 point.

Joker’s Wild
This is a great rule to add to your game if you’re the kind of Game Master who’s a little stingy in awarding Bennies. It slightly ups the heroics and is a lot of fun for the group. When a player character draws a Joker during combat, he receives his normal +2 bonus to Trait and damage rolls. In addition, all player characters receive a Benny!

Minor Edges
There is now a category of Minor Edges. These cost 1 point and provide minor bonuses.

Multiple Languages
Some settings feature characters and cultures who typically speak many different languages. If this Setting Rule is in play, your hero knows his cultural or national language plus an additional number of languages equal to half his Smarts die. An elf with a d8 Smarts in a swords & sorcery campaign, for example, knows Elvish and four other languages—perhaps human, dwarven, and two others of her choosing.

=Setting Rules - Things to Do in Tenochtitlan When You're Dead=

Free Hindrances
All characters get Illiterate and Destitute for free.

=New and Changed Skills=

Athletics
Incorporates Swimming, Climbing, doing cool stunts etc etc.

Defense
The Defensive skill for Parry and dodging Area Attacks.

Fighting
Is now an offensive Skill, and may not be used to Defend with, except with the Defend Action.

Persuasion
Now Charisma based.

Profession
As Knowledge, but concerns a profession. Examples: Sailor, Baker, Hostess, Servant, Service Personnel.

Streetwise
Now Charismabased.

Taunt
Now Charismabased. =New and Changed Edges=

Dodge
Characters who attempt to evade area effect attacks may add +1 to their Defense roll.

Improved Dodge
Same as above, but +2.