Action!/Attribute/Resources

This regulates how much money you can bring to bear in a given time. Also, your standard of living and total available resources.

Fantasy! ratings
0 - Slave 1c 1 - Indentured Farmer, Beggar 2c 2 - Poor Farmer, Very simple servant, Low class day worker 4c 3 - Apprentice, Farmer, Wandering Priest, Village Guard, Day worker 1s 4 - Experienced Apprentice, Farmer, Soldier, Guard, Small Village Priest, Low class citizen 2s 5 - Young journeyman, Soldier, Experienced Guard, Village Priest, Tradesman, Civil servant 4s 6 - Journeyman, Mercenary, Lowly Priest, Specialist, Citizen 8s 7 - Journeyman, Mercenary Officer, Magistrate, Priest, Specialist, Citizen, Guard Captain 1g 8 - Exp. Journeyman, Merchant, Poor Noble, Magistrate, Priest, Guard Captain 2g 9 - Exp. Journeyman, Merchant, Poor Noble, Priest 4g 10 - Master, Merchant, Noble, Priest, Wealthy Citizen 8g 11 - Master, Merchant, Noble, Priest, Wealthy Citizen 16g 12 - Master, Well-off Merchant, Low Noble, Judge, Priest 32g 13 - Master, Well-off Merchant, Low Noble, Judge, City Official, High Priest 64g 14 - Experienced Master, Very Wealthy Merchant, Noble 128g 15 - Experienced Master, Very Wealthy Merchant, Noble 256g 16 - Master, Noble, Guild Master, High Noble 512g 17- Guild Master, High Noble 1 talent 18 - Royalty, Head of Merchant House, Merchant Prince 2 talents 19 - Royalty, Head of Merchant House, Merchant Prince 4 talents 20 - Emperor, Merchant King 8 talents

Cash per month modifiers
+3 Total income per year +2 Slow liquidation. One time sum. +1 Liquidation. One time sum. +1 Total Income per month +0 Executive Auction. One time sum. -1 Per week -1 What your Henchman has per month (1) -2 What your Lieutenants have per month (3) -3 What your Sergeants have per month (10) -4 What your minions have per month (30)