Exalted/Rules/Combat

Exalted Power Combat
Exalted Power Combat Weapon statistics are used.

Initiative
Initiative is rolled with Dex+Wits with a Difficulty set by the ST, each turn. Starting Initiative tick is equal to successes on the roll, counting down towards 0. You may only perform a Simple Action on or after your Initiative tick and only one Simple Action per tick. You may perform a Reflexive Action on any Initiative tick.

Multi-Action penalty
Every Action (Simple or Reflexive) performed causes a -2 pool penalty to all following Action dice pools.

Defense
You may perform Defense on any tick, and it causes a -2 pool penalty to all following action dice pools. It is a Reflexive action.

Full Defense
You may abort your Action to a Full Defense at any time before or during your Action. This causes you to be able to Defend all attacks without any penalties to your pool. This lasts until the end of the current turn. It is a Reflexive Action.

Ambush
This now means the target of an ambush may only defend with Dexterity.

Old stuff