Action!/Schtick/Hermetic Magic

Arcane Destruction
Tier 1 Hermetic Magic Attacks now do +5 Damage.

Arcane Eye
Tier 1 Action: Gain the ability to make Perception checks from any position within Power x 10 meters. 10 Actions during 10 Sequences: Summon a Magic Eye. Action: Command Magic Eye. Choose a method.

Magic Eye
Observation 10, Invisibility 10+Power, Flight Move Power, Defense 10, Soak 10, Pool 10. Progression: Increase Everything except Pool (Normal Progression), Increase Pool +1 (100, up to 5).

Arcane Metamagic
Counter and manipulate magic.

Arcane Construct
Build things out of magic.

Arcane Knowledge
Provides Magic Knowledge. See Magic (by seeing the effects on things). Magic Experiments. Intellect creation (magic items).

Arcane Ward
Geometric forms that protect.

Arcane Rituals
May use Time Value to offset penalties and gain bonuses.

Arcane Energy
Power: Gain a positive AV die to any Arcane Hermetic Magic Action or Defense. Allows the use of Energy in different manners. (Magic Items power sources, effects without exterior power)

Arcane Manipulation
Time and Space.

Universal Ward
Geometric forms that protect.

Universal Protection
Protect against energies and matter.

Universal Energy
May be used to store extra energy inside the body. May store points above maximum, causing the Flaw: Unusual Appearance on 1/2 basis. Power: Gain a positive AV die to any Hermetic Magic Action or Defense. Unusual Appearance flares when used.

Conjuration
Create any object up to Size for Power 1.