Wizard Wars/Rules/Spellcasters

Spell Point Recharge
[Campaign:WizWars]

Wizards
Spell Point Pool: A Wizard has a Spell point pool equal to the table below. A Wizard gains 3 spells per level. A Wizard regains Spell points slowly, once per 8 hours of sleep. A Wizard may also Fatigue herself to regain her Spell Point Pool fully. The next time she becomes Exhausted, and the time after that she becomes Unconscious (Will-save some diff each round to awaken) AW means At Will.

Sorcerer and Bard
A sorcerer can cast any spell at any time, but has a risk of incurring a Magic Overload, similar to Fatigue (that can afflict anyone), each time. This Magic Overload check has a DC of 1+Spell level x 2. If the spell level is 3 or more spell levels lower than you can cast (2 for bards, AW/3/6), it does not incur any check. Table below.

Sorcerers get two Domains at level 1, another at 5/10/15/20. Sorcerers also get a free spell per class level. Bards get two free spells per class level.

Magic Overload Checks are made with 1d20.

New sorcerer domains are here.

Spiderwalk
Now allows the run action and the character's normal move.

Feats
New Feats are available about this

Prodigal Mage (WIP)
[General] Requires: Ability to cast spells that require a Magic Overload check. +4 Concentration on Magic Overload checks.

Erudite Sorceror
[General] Requires: Sorceror lvl 4. Gain a Domain. Only once.

Guildmage
[General] Requires: 2nd level arcane spells, 1st level Wizard. Gain three new spells.

Schooled Caster
[General] Requires: A casting arcane class with Spell points. +1 spell point per caster level.