Eclipse Singularity

=System= /Old

Skills
0/5/10/10/15. Rolls are made with 1d10-1d10. 1 is normallly a success. Dramatic rolls are open. Routine always roll 0. Inspired add a d10. Double 0 is Critical, Double anything else is Special.
 * Combat
 * Investigation
 * Expertise
 * Presence
 * Power


 * Body
 * Combat: To fight and win in close combat. Wrestling, boxing and kung fu. Defend against gunfire, although Evasion could be better.
 * Evasion: To evade gunfire and people. Not being detected. Evading chase, although Travel or Athletics could be better.
 * Avatar: Becoming the Matrix. Navigate and travel the Wild Matrix. Use Powers in the Matrix. Use any connected machines and vehicles.
 * Shooting: To hit distant targets and use ranged tactics. Set up an assault. Make people move into positions, although Command could be better.
 * Recon: Finding things, seeing things. Estimate the number of people in a crowd. Notice the IED by the road. Sneak up on the enemy base, although Evasion could be better.
 * Athletics: Jumping over the fence. Climbing the impenetrable fortress of shadow. Long distance running. Winning a foot chase, although Evasion could be better.


 * Soul
 * Command: Intimidation and leadership.
 * Social: How, when, and where to talk. Knowing people.
 * Manipulation: Make people see your side, con and trick.
 * Powers: All the mysterious powers out there. Use wings to fly. Use your inherent powers. Sense people without seeing them. Use ancient technology, although Tech could be better.
 * Streetwise: The lay of the land, in the cities. Performing card tricks. Asking your contact for a favor, although Social could be better.
 * Performance: Acting like a cop. Singing for a crowd. Play an instrument. Make someone cry, although Manipulation might be better.


 * Mind
 * Tech: Building, repairing. Operate machinery. Operate vehicles, although Travel could be better.
 * Research: Know and find out. What is the capital of Zimbabwe? Searching records for interesting information. Finding the relevant institution, althpugh Bureaucracy could be better.
 * Travel: Drive anything, surviving without vehicles. Perform minor repairs, although Tech could be better.
 * Security: B&E, Perimeter Defense, Heist Theory. Set up an ambush, although Shooting could be better.
 * Bureaucracy: Navigating human institutions. Procure stuff. Finding the right position in an organisation.
 * Medicine: Healing people. Poisoning People. Finding out how someone died. Hurting people, although Combat could be better.

Tags
Choose tags beside Skills. Below are groups of common tags for specific Profiles.
 * Ground Movement
 * Jumping Movement
 * Flying Movement
 * Lift and Carry
 * Armor
 * Occult
 * Pyramid
 * Perception
 * Medicine
 * Remote Manipulation
 * Matrix

Profiles
These are just typical Tags of different groups in the Living Ruins.

Wanderer

 * Cyberbody
 * Corporate Samurai
 * Soul Katana / Katana Soul
 * Tactical Genius
 * Friends in High Places
 * Wealth and Style
 * Crime Connections
 * Duelling Style
 * Bushido
 * Ranged Weaponry
 * Close Combat
 * Smartgun System
 * Cosmopolitan
 * Ronin Revenge
 * Honor
 * Duty

Rat

 * Street Solo
 * Friends in Low Places
 * Family Friends
 * Blow It Up!
 * Everyday Hero
 * Streetwise Rat
 * Crime Boss
 * Organized Crime Soldier
 * Improvised Weapons
 * Fixer Connections
 * Gangland Thug
 * Crime Connections
 * Street Lab
 * Street Cred
 * Street Clinic
 * Intimidating Manners

Corporate Admin

 * Matrix Hero
 * Cyberdeck Setup
 * Mobile Hideout
 * Friends in Low Places
 * Friends in High Places
 * Matrix Friends
 * Hidden Cache
 * Dirty Laundry
 * Antisocial Genius
 * Corporate Admin
 * Matrix Real Estate
 * Netrunner Portfolio
 * Electronics Degree
 * Combat Hacker
 * Mechanical Engineer
 * Net Celebrity

Psionic

 * Vatgrown Monster
 * Mist Mutant
 * Psionic Test Subject
 * Friends in Low Places
 * Friends in High Places
 * Psionic Bountyhunter
 * Telekinesis
 * Robot Hunter
 * Psychokinesis
 * Half-Man, Half-Hairy
 * Claws and Teeth
 * Bioengineered Regeneration
 * Winged Terror
 * Energy Manipulation
 * Energy Blast
 * Energy Shield

Summoner
Matrix Demon, Bots and Mutant Crowd Control. Or just Control.
 * Summon
 * Control
 * Heal Other
 * Placate
 * Sense Entity
 * Generate Sustenance
 * Knowledge

Artificer
Bots and Cyberware.

Mage
Direct High Energy Applications.

Hitman
Criminal employee.

Terminator
Cybered human.

Ranger
Outdoorsy monster hunter.

Ninja
Disicipline, sneaking and a specialty.

Operative
Above or Above-backed sneaky-sneak. Lots of gadgety goodness.

Shadow
Psi-powered information hunter.

Panzer
Total Body Conversion Cyborgs.

Team player
Leadership and camaradery.

Martial
Fight with what you've got.

Mad Scientist
Builds lots of prototypes.

Rocket Scientist
Knows stuff about high tech.

Genius
Knows a lot about a lot.

Ripper Doc
Cybernetics and lo-fi hightech.

Physician
Making people healthy.

Combat Medic
Surviving on the battlefield.

=The Last Apocalypse= The Last Apocalypse was when humanity threw off the yoke of the Matrix Robots.

The Wild Matrix
=The Floating Cities=

People

 * The Above
 * The Commoners
 * The Enhanced

=The Living Ruins=

Robot Hunters
There are some robots left in the Wild from the Last War. They are hunted by Robot Hunters for cash. Often lone 'Hunters drift into the Ruins to recruit new assistants.

The Death Zones
The areas where the main battles and remains of the wars still scar the lands.

Rampaging Mutants

 * Mostly retro'ed humans, but also some animals, infected with nanonics and retroviruses, the last weapons of the Matrix Robots. They wander in packs, hunting for food,.Some are also zombified, endoskeletons clad in rotting flesh, forever searching for food and energy, infecting more people in the progress.