Action!/Schtick/Immortal/Healing

=Healing Talent= To heal, cure and enhance.

Spark of Life
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point Stop all bleeding, bandage all wounds and stabilize a dying character by touching a target.

Transfer Wounds
Level 2 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: - You heal a target of any amount of Wounds, Shock points and status effects. The same amount of Wounds and Shock point Damage are inflicted on you, plus any status effects by touching a target.

Heal Shock
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing] Shock points by touching a target.

Heal Wounds
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 1 shock point Heal [Healing+Power]/5 Wounds by touching a target.

Heal Area
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 1 Power point Cost: 5 shock points Heal 1 Wound or [Healing]/2 shock points in chosen targets within [Power] meters.

Rejuvenation
Level 1 Type: Passive Duration: Concentration Activation Cost: - Cost: - You regain 2 shock points/Sequence. You can only use this on yourself.

Double Healing
Level 2 Type: Action Duration: Special Activation Cost: 1 Power point Cost: - Target receives double healing from the next Healing effect she receives.

Regain Wounds
Level 3 Type: Action Duration: 24 hours Activation Cost: 1 Power point Cost: - Target regains 1 Wound / hour at rest.

Regain Shock
Level 4 Type: Action Duration: [Power] minutes Activation Cost: 1 Power point Cost: - Patient regains 1 shock point / Sequence.

Regain Pool
Level 5 Type: Enhancement Duration: 24 hours Activation Cost: 1 Power point Cost: 10 shock points Double the number of pool points the patient regains, triple your own gain.

Resolve Crisis
Level 1 Type: Action Duration: Instant Activation Cost: - Cost: 1 shock point You can calm a patient having an episode.

Psychiatric Evaluation
Level 2 Type: Action Duration: Special Activation Cost: 1 Power point Cost: - This allows the Healer to correctly diagnose any mental problem of the target, after a short (about 10-15 minutes) conversation with the target.

Psychic Counseling
Level 3 Type: Action Duration: Special Activation Cost: 1 Power point Cost: - After a counselling session of no less than 1 hour, the target gains the ability to pay 1 xp to remove a mental Flaw and/or raise Empathy by 1.

Regain Sanity
Level 4 Type: Action Duration: 24 hours Activation Cost: 1 Power point Cost: - Temporarily suppress a mental Flaw after a very short (about 5 minutes) conversation with the target.

Travel to the Center of the Mind
Level 5 Type: Special Duration: Special Activation Cost: 1 Power point Cost: Special You create a spiritual journey into the mind of the target. You may bring up to [Power]/2 companions along on the journey. This journey allows the forceful removal of a mental Flaw by resolving it. On this journey, the Healer can use the Healing Skill for any Skill rolls. Everyone involved becomes inert during the journey.

Immunize
Level 1 Type: Action Duration: 24 hours Activation Cost: 1 Power point Cost: - Touched patient becomes immune to all diseases. All patients' diseases and poisons are halted, and do not progress, during this time period. The patient does not spread any diseases during this time.

Diagnose Sickness
Level 2 Type: Action Duration: Instant Activation Cost: 10 minutes Cost: 1 shock point Diagnose any treated patient for illnesses, poisons and status effects.

Permanent Immunization
Level 3 Type: Action Duration: Instant Activation Cost: 1 Power point Cost: 10 shock points Permanently immunize a patient to a disease. The patient gains a 0-point Perk that reads: "Immunity to [chosen disease]".

Remove Sickness
Level 4 Type: Action Duration: Instant Activation Cost: 1 Power point, 10 minutes Cost: 10 shock points Treated Patient is cured of any illness, poison or status effect and starts healing the effects of these normally.

Curing Presence
Level 5 Type: Stance Duration: 1 Sequence Activation Cost: 2 Power point, 10 minutes Cost: 10 shock points You tend to all patients within [Power] meters. Cure all illnesses and poisons in the chosen patients.

Status
Level 1 Type: Free Action Duration: Instant Activation Cost: - Cost: 1 shock point You sense the patients status: Max. and current Wound points, Impairment, and max. and current Shock points.

Increase Health
Level 2 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 1 Shock point Touched Patient increases her Health by [Healing].

Ignore Impairment
Level 3 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point- Cost: 1 Shock point Touched Patient ignores [Healing] points of impairment.

Create Wounds
Level 4 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 1 shock point Touched Patient receives [Healing+Power] / 5 extra Wounds that are used first.

Increase Wound Threshold
Level 5 Type: Free Action Duration: [Power] Sequences Activation Cost: 1 Power point Cost: 3 shock points/Wound Threshold gain Target Patient gains a maximum of [Healing+Power]/5 points of Wound Treshold.