D&D5/Feats

=Regional=

Cormyr

 * Caravanner: Proficiency Animal Handling and Geography.


 * Discipline: Advantage Wisdom save.


 * Foe Hunter (goblinoids): Advantage Deception, Insight, Perception and Survival against goblinoids.


 * Furious charge: +d6 damage when making attack after moving 20+ feet in straight line.


 * Saddleback: Advantage Animal Handling when riding.


 * Mercantile: Advantage on Appraise and Persuasion for selling things.


 * Silver palm: Proficiency Deception and Insight.


 * Twin Sword style: +1 AC.