Action!/Schtick/Attribute

All Attribute Schticks require that the Attribute in question is at least 10 (unmodified).

The Ox is Strong
Passive: Your carrying Strength is at +10.

Conditioning
Passive: You have Armor equal to your basic Strength. No enhancements.

Lethal Weapon
Passive: Your body now counts as a +5 Damage weapon.

Increased Momentum
Passive: Any close combat weapon you use now gets a +1 Effect Multiplier.

Lightning Reflexes
Passive: You have Agility extra Initiative.

On the Move
Action: You may perform a Move.

100-meter Dash
Passive: Your Move is increased by Agility.

The Human Target
Active Defense: Your Active Dodge provides Agility/2(rounded up) Defense instead of the normal 5.

Fortitude
Your Toughness counts as 5 higher except for Soak, Wounds and Shockpoints.

The Earth Is Patient
Your Toughness Soak is increased by 5.

Deep Reserves
Your Toughness counts as 5 higher for Wounds, and your Toughness counts as 10 higher for Shockpoints.

Explosive Effort
Shockpoint: You may make a Move as a Free Action. 3 Shockpoints: You may take an Action. Action, Wound: Gain a d10 to your Action.

Hypersense
Choose one sense. It gains the following ability: Passive: AV rolls including [the sense] now always count as at least 0. Luck dice add to the real total, not the 0.

Sixth Sense
Passive:You are never surprised or blindsided as long as you are not taking any Actions.

Awareness
Passive:You do not receive any environmental penalties to your Perception-based rolls.

Hand-Eye Coordination
Passive:You gain a +1 Effect multiplier to any gun wielded.

Brilliant Genius
Passive: You gain an Int-pool if you didn't already have it.You can use such a point as a point from any Soul Pool.

Knowledgeable
Passive: You always roll at least 0 Outcome on any Academics or Knowledge element of a Proficiency.

Lightning Calculator
Action: You may perform an Action and an extra Free Intelligence-based Action.

Professor
Passive: You gain an Int-pool if you didn't already have it. You can use such a point to gain a temporary Information Schtick that works as an Academic or Knowledge Proficiency at your Int or Skill rating.

Action-oriented
Action: You may perform 2 identical Actions.

Foresight
Passive: Your Wits counts double against your Shot Pool.

Way of Wit
Passive: Your Wits counts against your Presence.

Natural Leader
Action, Presence: Bolster other allies' Actions with a Presence point as Luck. Unnamed characters all gain the extra die, while named characters also receive a point of refill for any Soul-based Pool.

Gaze
Action: You may perform an Action and an extra Charisma-based Action.

Gifted Performer
Presence: You may use Presence as Luck on Spirit-based Actions.

Silver Tongue
Passive: You gain a +d10 and Double Effect on all Interaction Actions. You gain a -d10 on all Interaction Defenses.

Occult Talking
Presence: You gain a +d10 on any Soul Action.

Liar, Liar
Action with Manipulation: Gain a point of Presence for every lie told that someone believes.

Caretaker
Passive: Empathy counts twice against your Presence.

Stolid Defender
Active Defense, Presence: You gain +d10 on the Defense.

Healing Soul
Passive: Any healing attempts from or on you gain +d10 AV.

Single-minded
Free Action: As long as you lower your Defense by 5, you receive +5 AV and a +1 Effect multiplier to all rolls.

Focusing Moment
Action: Regain a Focus point.

The Dragon
Focus: Substitute any Attribute with Focus 1 Sequence.

Jinx
You may spend Luck to inflict negative dice on opponents or cancel spent Luck points.

Surefire
You may spend Luck points until you get an Outcome of at least 0.

Lady Luck's Smile
At the beginning of each Sequence you regain a point of Luck, as long you don't have a Luck point.

Soul Pact
You receive a +5 modifier to your Power and 3 -1 modifiers to your other Attributes.

Master of Magic
Each Power point spent counts as 3 Power points.

Powermonger
Each time you make an opposed roll and gain at least 1 Effect, you gain 1 Power.