Dark Empires/Persona/GM

=Gildenhoch Incident=

Clocks

 * 1: 3/4 Camparan delegation finds out Cremers is a Shadow creature. Threaten to push with Inquisitor. Mouthpiece is Camparan delegation (Rogue specialist). Inquisitor wants nothing to do with it.


 * Refugee problems: 4/4
 * Refugee uprising: Agitators/small incidents. 1/4 to full uprising.
 * Refugee Zombie Caravans: 0/4. Averted.
 * Empörung Civil War: 1/4 (dependent on how much Katya lets Karola do.
 * New City problems: 2/4
 * Unregulated Crime rate increase: 2/4

Plots

 * 17 The sainting of Berthold Karsczi.


 * 22 Building the Dwarven Colony.
 * Help clear out and restore pyramid (all, but through Dwarf.)
 * Build the Southern Quarter past the bridge.
 * Chernobogs bog?


 * 24b Goldenleaf wants to decide things in the Charter.


 * 26 Mining problems after Charter.


 * 29 Jagan Wizard Academy shows up after charter is announced.


 * 33 Vanya Mag Lorn needs help while recovering. Calls Katya.
 * 34 Elven Knight Kieran Reyberos and a brothel. What could go wrong?
 * 35 Whatever happened to the friendly Shadows?
 * 35b Most of them are caught by Nezhit strike team. Rescue?
 * 36 Church politics pre-sainting. All churches arrive. Fight!
 * 37 Weird happenings around Nani? Time problems? The Empire really wants him. Toghether, ... Bla bla bla.
 * 38 Dwarven city guard? Ask.
 * 39 Klau Kinder expanderar.
 * 40 How much will it take to appease Cremens?
 * 41 The Arcanomech Summoners of the Golden Hook arrive.
 * 42 Gilded Fist of Lekh.
 * 43 Gildenhoch Outriders.
 * 44 The Tax Collector's Guild.
 * 45

/Archive

People in the City of Gildenhoch

 * Inquisitor Emilia Kunigunde van Everhart - Also Karosho Priestess

Criminal Connections

 * Die Klau Kinder (~50 kids). _All_ the kids is the goal.
 * Van Goop gang (~20). Sort of official counterintelligence and crime. Now also sidekicks to the Klau.
 * Beulen Boys gang (~10).
 * Other gangs (~100)
 * The company (about 50 criminals). Camparan consulting firm.
 * The Tear Alliance (about 250). terrorists or desperate criminals.

Party

 * Baron van der Effen (entered convent)
 * Priestess Alma Sebben
 * Court Mage Master Nani
 * Mayor Julian Cremens
 * Ambassador Katyenka Isanova
 * Johan van der Boten
 * Master Rogasz Glassanvil

The Legation

 * Elfride Samnitz - Ambassador. Noble/Daroon.
 * 7 : 17 : Diantha Adriaans-Limmer. Youngest daughter of a low noble family. Competent and quiet. Noble. Lady-in-Waiting to Elfride.
 * Rein Van Den Akker : 14 : 13. Male. Wizard 11. Semi-competent. Doesn't focus, has a plethora of interests.
 * Fabian Van Der Aart : 11 : 8. Male. Duellist 10. Bad rep, which is earned. Killing, drinking, no control (thats why hes killed). Wounded at the kidnapping of Maud Van Boelens.
 * Adan Van Der Lauwers : 15 : 4. Male. Good reputation as a swordsman and leader. Fake. Has a sergeant (Male Man-at-Arms 12)
 * 9 : 2 . Hendrika Arends. Traitor to the Camparan Empörung. Standard low noble. Female. Mind Sorcerer (has learned a liittle Necro) / Noble 12.
 * Lambert Valentijn Melle Abink : 8 : 7. Young male. Archer 10. Professional. Not that good. Performer more than hunter or warrior.
 * Bernard Steffen Rompa : 8 : 9. Young male medical professional. Really here to set up practice, just using the mission as start point. Low resources. Merchant 10.
 * 14 : 10. Linde Van Den Hout. Appreciated priest (third noble daughter, 40s). Corrupt.
 * Philip Richard Maessen : 13 : 14. Male. Freshfaced noble do-gooder. Noble 10.

Linked to Party

 * 16 : 16. Maud Van Boelens. Female. Hero material. Lakes and Rivers/Daroon (Follow the PC XP curve). Low Noble. Now Queen of Three Hooks.
 * 15 Alen Elydark. High Elf Hunting Spider Elf Warrior 15, compassionate, cheerful and arrogant. Poison as Creature Power, Shadow Training. Would like to be trained by Vanya Mag Lorn.
 * 13 Karola Navrátil (the Returned) - The Empörung front Female. Vampire from north with Nezhit Empire connections. Slight necro. (13 Skill). Creature 16/(13 in many things). Wants to return to secret society life.
 * Mir Priest - Berthold Karsczi - Priest/Saint 16 - Honest man in a corrupt House - On his way to becoming Sainted by the Patriarchs.

Vanya Mag Lorn
Staffspear Shaman Hunter. Hurt in the arrival.

Furst Vulluin Elkhazel Theroris
Noble Elf. Cares about Vanya like a parent.

Maud Van Boelens
Lake and Rivers Daroon. Low Noble. Now Queen of Three Hooks. Seen the future best of all, with several forks and divides. Plagued by nightmares.Hero material. (Follow the PC XP curve)

The Camparan Expedition
5 väpnare (2M 3F)
 * Inquisitor Emilia Kunigunde van Everhart 13 - Also Karosho Priestess, Campara/Priestess
 * Herzog Alexander von Rhelling-Boffen 15, Noble Knight
 * Knight - Male - Christian Urs von Kirchhausen 14 - Noble Knight - Fejd Lokal Riddare
 * Knight - Male - Joakim Bach von Hasloon 14 - Noble Knight - Fejd Lokal Lånehaj
 * Knight - Male - Hannes Ruff von Bonnstadt 14 - Noble Knight - Fejd Lokal Adelsmans (tillika SOs) far
 * Knight - Female - Eleonor Scherer von Odermold 13 - Noble Knight - Försöker hålla reda på de andra
 * Knight - Male - Reinhardt Maier von Adlishmünster - Noble Knight - Young, gay and in it for the thrill

The Jagan Expedition
High Elven Knight Maiele Waesphyra, M, Elf Knight 16, Forceful, Charming, Imaginative Wood Elven Knight Illianaro Shana, F, Elf Knight 15, Optimistic, Cheerful, Reckless Jagan Magician Half-Elf Kieran Reyberos, M, Jagan Wizard 14, dishonest, cruel, forceful High Elven Wizard Ehrendil Zyllen, F, Elf Wizard 15, rude, dishonest, idealistic (Elves first) Jagan Paladin Kelvhan Balmyar, M, Knight Priest 14, Charming, Idealistic (Why can't we just get along), Lonely (Ladies of the Night) Jagan Lieutenant General Onvyr Xyrberos, Jagan Man-At-Arms 14, Eccentric, Rude, Overbearing High Elf Intelligence Operative Thallan Torrieth, Elf Loremaster 15, brilliant, unkind and rude. Wood Elf Representative Kieran Vapeiros, Elf Hunter 15, caring, selfish and sly. Wood Elf Caretaker of the Wyld Wyninn Liafina, Elf Shaman 15, kindly, foolish and manipulative.

Stat block generator
Elves: +2 Agility, +2 Toughness, +2 Charisma, +2 Wits, +2 Int, +2 Move, +2 Wound Treshold, -3 Empathy, -2 Luck, -3 Manipulation Night Vision, Elven Blood(Focus/Power:+d10 AV), Optional:Lord, Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), 4p Magic Item, any 20p Schtick Knights: Req: Str 8, Agi 9, Tou 8, Focus 8, Cha 6 +30 Health, +3 WT Weapons Training, Shield Training, Armor Training, Mounted Training, Defense Training, Knightly Style, Command!, Charge!, Any 4p Combat Power, Any 4p Schtick +4 Ride or Martial Arts, +1 Interaction/Leadership, +1 Deceit/Tactics (2) Wizard: Elven Knight: Req: Str 8, Agi 9, Tou 8, Focus 8, Cha 6 +2 Agility, +2 Toughness, +2 Charisma, +2 Wits, +2 Int, 30 Health, +5 WT, -3 Empathy, -2 Luck, -3 Manipulation Night Vision, Elven Blood(Focus:+d10 AV), Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), Optional:Lord Weapons Training, Shield Training, Armor Training, Mounted Training, Defense Training, Knightly Style, Command!, Charge!, any 4p Combat Power, any 4p Magic Item, any 24p Schtick

=Named Characters=

Arain Voldenkov
Vampire/Wizard(Necromancer) 16 Empörung Troubleshooter

Ilimitar
Body 10, Mind 7, Spirit 7 (Charisma 14), Soul 5, Society 5 Status 10, Resources 13 Move 8, Shot 8, Initiative 15 Martial Arts 14, Interaction (All) 13, Social 14, Notice 13 Night Vision, Elven Blood(Focus/Power:+d10 AV), Optional:Lord, Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), Ring of Speed (+1 Shot Count, +5 Initiative) Power and Protection of Courage 20 (Both as one Move Action) Skirmisher, Weapon Master, Man At Arms, Get to Cover! (Prone Optional), Chameleon, Title:Noble, 8p Item, +1 to Supporting Character Skill Max, 4p Supporting Character (The Hare), Title:Baron (2) 115

Pola, The Emissary
Noble/Spawn of the Juggernaut 14-16 Wants to help against the Shadows, and help Nani with Powers.

The Juggernaut
Undead Monstrosity. Creature/Undead Lots. Anti-Shadows. Super heal. Toughness. Generates Spawns of Juggernaut.

Césàr
Duellist/Campara 19. Schticklist: Creature, Combat Power, Skill. Originally Half-Kamran. Now with Noble title from Campara, the capital. Links to the Kamran Bank. Extra Camparian. Class 96 Attribute 33+40 Skill 24+40 Schtick 22+4+17 Total 229 Str 12 ,Toughness 12, Agility 20, Mind 5, Intelligence 6, Wits 15, Spirit 6, Charisma 18, Focus 14, Luck 16, Power 16, Society 5. Health 72, WT 10. Martial Arts 22+5 EV, Stunt 21, Athletics 21, Bluff 18, Social 21, Intimidation 21, Leadership 21, Performance 21, Crime 20, Notice 15, Ride 15, Guns 15, Creature 19 Warrior Training, Movement Training, Defense Training, Close Combat Training, Duellist Training, Paired Blade Training, Whirlwind Style, Skirmisher Style Kamdar Blades x 3 Perk:Talented, Natural MA 2 Anti-Magic Essence (Sorcery+Creature+Combat Powers): 12p, Athletics: Monkey Leap Duelling Sword: Agi+8, Expensive x 2, Balanced, Gaudy

Random characters

 * Harm Sterk, Mercenary Captain with ties to Guilderhoek, 100 men strong company.
 * "Aleksander" Nezenkov Sword and Axe, Dwarven Free Merchant and some might say huckster.
 * Milana. Former archeologist, assistant and colleague of Magister Nani. Fallen victim to a faulty recovery process after the Nani Incident.Now loses memory over time and has some mental issues.
 * Ortwin: Captain of the Last patrol
 * Last Patrol: Nicholaus, Fitz, Faust, Zulner, Emlyn (F): Sergeants of the local army 10 soldiers per Sergeant.
 * Wolf: läkare
 * Lutz: prästlig läkare, Mir
 * Torben: Chief of Police Wolf
 * Josef: Luz Chief of Police.

=Lieslingen=
 * Insurrection Regional Leader in Lieslingen. Female Vampire with Dhampire servants. Lost 14 Dhampir servants at the failed attack on Nadeshka.

XP Log Guilderhoek Incident

 * Session 0 : Arrival
 * 5 - 2 days - A Knight, an Elf and an Inquisitor walk into a town.
 * 7 - 1 day - And then there were four
 * 6 - 1 day - Epiphany
 * 7 - 2 day - 12 days to full moon - Saints and Tribulations.
 * 7 - 1 day - Shadows over Guilderhoek.
 * 3 - 1 - Gathering of Shadows.
 * 8 - 2 days - Of High Elves and Men - 6 days left to Full moon
 * 7 - 2 days - Noone could have survived that
 * 6 - 2 days - And know we know (what's not going to happen) - 2 days until full moon
 * 6 - 1 day - We have top trees working on it
 * 6 - 1 day - Holy Zombies, Bishop!
 * 6 - 1 day - The Pyramid has landed
 * 6 - 1 day - Escape plan
 * 7 - 1 day - Return of the Mayor
 * 7 - 1 day - Noone expects the Keystone Inquisition.
 * 6 - 3 days - The Party Trick
 * 6 - 1 days - Red dawn