Spirit Dodge

Spirit Dodge
Discipline use (Powers): Nethermancer. Using the Spirit Dodge talent, the Adept conjures a spirit that protects him in combat.When the Adept using the talent engages in combat, the spirit conjured by Spirit Dodge automatically tries to avoid any blow that would otherwise strike the Adept. Free: Powers+Soul/10. The Adept is protected for EV hours or until the spirit is dismissed.This provides the following benefit: Strain 1: The Adept may make an Active Defense with Powers.