Boxing (Action!)

Boxing weapons include fists, elbows and head.

Jab
Requirements: Agility 6 Jab Attack: +5 Damage. Jab Attack, 1 SP: Damage +5, Move 1. Regain 3 Shockpoints if you only made Jabs this Sequence.

One-Two Combination
Requirements: Strength 6, Agility 6 Jab, Hit: You may perform a Cross or Uppercut.

Uppercut
Requirements: Strength 8 Attacked, 5 SP: Uppercut Counter after Attack with Damage +10. Attack, 1 SP: Damage +8.

Hook
Requirements: Strength 7 Attacked, 3 SP: Hook Counter if Hit, Damage +8. Hook Attack: Damage +5.

Cross
Requirements: Strength 7 Cross Attack: Damage +5, Knockdown on SP. Cross Attack, 1 SP: Damage+2, Double EV.

Conditioning
Requirements: Strength 7, Toughness 7 ''"The forehead is the hardest bone in the body." - Gladiator(1992)'' Passive: Add your Strength to your Toughness against Martial Arts Attacks. (4+4-1) Passive: You have Strength extra Shockpoints. (4+3+1) 3SP: Ignore Knockdown. (1-3)

Sway
Requirements: Agility 7 "When the rumba rhythm starts to play." - Rosemary Clooney Active Defense: Your Martial Arts Active Defense is 3 higher than normal. 5 SP: Active Defense.

Boxer's Arsenal
Requirements: Wits 8 Passive: Your fists and other body parts do +Wits Damage.

Boxing Stance
"Float like a butterfly, sting like a bee" -Muhammad Ali aka Cassius Clay Requirements: 3 other Boxing Schticks, Agility 7, Toughness 7, Strength 7, Focus 8 Stance, Focus: Provides the following effects: You may Passively Defend any Attack with Martial Arts. Boxing Attack, Shot: You may make a Jab and another Boxing Attack, in that order. If the Jab hits, gain +3 AV on the second Attack. Successful Active Defense: Regain 3 Shots.

Rope-A-Dope
Requirements: Agility 7 Active Defense: Add Soak equal to your Agility against this Attack. (3+3)

Follow-up
Requirements: Agility 7 Follow-up Attack, Cause Wound: You may perform a Boxing Attack. (8-2+2(After Hit))

Footwork
Requirements: Agility 7, Toughness 7 Free: Active Defense once per Sequence. Active Defense: Free Move, Free Interaction. Action: Active Defense +3(Total +8) until next Action.

Overhead Blow
Requirements: Strength 8, Agility 8 Overhead Blow Attack: Damage +8. Also causes Shot loss on Wounds. Causes 1 Impairment EV sequences.

Clinch
Requirements: Toughness 7, Focus 6 Boxing Attack, Hit: Abort the Attack and gain [Focus] temporary SP. They disappear at the end of the fight.

Liver Punch
Requirements: Strength 8, Toughness 6 Attack, 1SP: Damage +5, -1/5 EV Impairment for EV Sequence.

Bolo Punch
Rotating Semi-uppercut.

Hammer Blow
Downstrike.

Rabbit Punch
Dangerous blow at back of head.