Action!/Schtick/Proficiency/General Ranged Weapons

Untouchable
Tier 1 You gain +2 Passive Defense with any Ranged Weapons Proficiency if you carry an appropriate Gun. Advancement: Passive Defense (Progression 5), You may Passively Defend against any Attack with Guns (2 points), You gain +5 Soak against Ranged Weapon Damage (Progression 2)

Concealed Carry
Tier 1 Gain +2 AV on any attempt to conceal or find a weapon on a person. Advancement: AV (Progression 1/2), EV (Progression 1/3).

Weaponsmith
Tier 2 You can identify, service and break down any weapon safely. Your gun is tricked out with cool doodads that provide 2 of the following choices (or any other similar): Advancement: Gain 1 more doodad (Progression 5).
 * Precision: Use a Shot or an Action to gain +3 AV on an Attack.
 * Light source: Your ranged weapon counts as a light source.
 * Shortened: Your ranged weapon now has half short range, but provides +5 Initiative.
 * Heavy: Your ranged weapon now has double short range.
 * Double: You may now reload once as a Free Action, before reloading normally.
 * Charge: Use a Shot or an Action to gain [SchtickMax] Damage on your next Attack.

Signature Weapon
Tier 2 Choose your own personal gun. It, he or she now can't be stolen permanently, and you gain +1 AV with it. Advancement: AV (Progression 10 (up to +5)), Bonus Damage (Progression 5).

Gun Nut
Tier 3 You get a free Ranged Weapon Contact each session that either owes you a favor, or you owe a favor (50%). Advancement: Contact always owes you a favor, Contact is an ally (3), Contact is a friend (5), extra Contact (3)

New Gun Feel
Tier 3 You gain +2 AV, +8 EV first Sequence you use any new ranged weapon, that is a specific weapon you have never used before. Combines well with Bag full of guns or taking your opponents' weapons. Advancement: AV (Progression 1), EV (Progression 1/2)

Covering Fire
Tier 4 Your Covering Fire rolls provide 2 points of Cover per 5 PV. Advancement: CF roll points (Progression 2)

Rangefinder
Tier 4 Weapon base range is increased by 40%. Advancement: Base Range (Progression 5/10%, up to [SchtickMax]x10%).

Never Outgunned
Tier 5 Your ranged weapon ignores Damage Immunity and Hardened Armor. Advancement: Also ignores Armor (3), Damage inflicted may not be healed except through normal recovery (15).

Line up the Shot
Tier 5 You may spend any amount of Shots to perform any amount of Free Aim Actions before firing a ranged weapon. Advancement: 3 Shock points may also be used (1), Aim Actions now provide +1 AV more (Progression 20).