Action!/Schtick/Proficiency/Athletics

Endurance
Tier 1 You regain 1 extra Shock point per Sequence when you rest. Advancement: Gain an extra Shock point when resting (Progression 5).

Run like the Wind
Tier 1 Move Action: Full Move. Advancement: Add Full Move Action: Triple Move (1), Increase Full Move to Triple Move (3), adds a Free Active Defense to both Actions (8).

Jumping Jack
Tier 2 You may Jump Move meters instead of performing a normal Move. Advancement: Jump range Move x 2 m (2).

Tuck and Roll
Tier 2 You may make Free Move before or after you perform another Action. Advancement: Action must be Attack (-2), Action must be Successful (-2), You may instead perform a Free Athletics Action (4), You may do both (8)

Ice Climber
Tier 2 Succesful Athletics Action: You may perform a Free non-Athletics Attack at -5 AV Advancement: Only any specific non-Action! Action (4), Only any Action(8), Only Move (12), Free Action (16), Gain Defense (Progression 5).

Daredevil
Tier 4 You gain +5 AV on hazardous Athletics Actions.You may choose to make any Action hazardous. Advancement: AV (Progression 20), EV (Progression 2), Regain a Shot on Successful Athletics Action (4), Use Luck, Athletics Action: Regain a Luck on a successful Athletics Action (10).

Olympian
Tier 5 Gain 15 Health. Gain +11 EV to feats of endurance. Advancement: Change 10 to [Athletics]+1 (0), Health (Progression 5/5SP), EV to endurance feats (Progression 1/2), expand EV to all Athletics (pay EV cost again)