Action!/Schtick/Psionics

=Teek=

Telekinetic Blast
Fling air or objects as attacks against a target.
 * Cost: 2 points
 * Skill: Teek.
 * Base Damage: Power+5 Damage, Progression 1.
 * Power Effect: Pay 1 Power to cause Area Damage (Power causes Area Damage with a radius of Power meters).
 * Power Effect: Pay 1 Power to Damage target (Add Power to your Damage for this Attack).
 * Base Range: Power x 3 meters.
 * Long Range: Power x Power meters (2)
 * Short Range: Power meters (-1)
 * (Optional)Flaw: Requires ammunition (-1), +1 level of Damage.
 * (Optional)Flaw: Requires specialized ammunition, +2 levels of Damage

TK Flight
You may pay a Power to fly through the air at a speed equal to your [Power] m per Move. Non-combat Move is equal to 5 times this amount. Athletics and Dodge are replaced by Teek while in flight.

TK Stop
You may lower the Move and Initiative of a target.
 * Cost: 2 points
 * Area: Globe with radius Power m.
 * Roll Teek+Power vs all targets Defense+Agility. For every 5 PV, lower Move and Initiative by 1.
 * Advancement: Power:+d10 EV (1), Power:+d10 AV (5), Change targetting mode, Action: You may now target up to 6 targets instead (1),

TK Shield
==TK

=Peek= =Freek=
 * Electrokinesis
 * Pyrokinesis
 * Cryokinesis
 * Body Control

=Zeek=