Knight Of The Town

The heroes convince the paladin leaders to lend them some forces to assist with the liberation of the Land Of Nelia. A band of slum dwellers also volunteer to join forces with out heroes.

Heroine Asra and Lord Angra Manyu go on ahead to the gate at Goblin Hill, while Princess Ariel and Hero Rod go to the therathre for some quality time. Afterwards, they are jumped by Drow Elfs not once but twice, who are apperently out to capture Princess Ariel. Heroine Asra and Lord Angra Manyu are also attacked by a much stronger force at the gate.

The next morning, as out heroes prepare to go through the gate, a Drow Mountain forms around Goblin Hill, and an army led by Dark Spiders soar out to attack!

Knight Of The Town II
The heroes valiantly defend themselves from the horde, but have a hard time of it until Princess Ariel calls divine power to their aid and Sir Jiro appears to reinforce them. Finally in control of the battle, Hero Rod flies over the battlefield to engage the priestess that coordinates the attack on the heroes. With her down, the rest flee.

Joining up with the party of knights, our heroes assess the situation and attempt to return to the city. The horde of Dark Spiders is truly a horde, and the situation appears truly dangerous - the Berthold City might be overun! Dark Spiders are already effortlessly clinging up the white city walls. But lo, the magic towers of Berthold sparkle, and the city starts to seal itself up behind a mystic power shell.

Still wanting to come to the rescue of the Land Of Nelia, the heroes break into the Drow Mountain, searching for the gate that used to lead to Goblin Hill. Finally finding it, they encounter Priestess Lixandra, or what appears to be a clone of her. She is accompanied by a scarlet Dark Spider knight and has her own pearly white slayer standing nearby.

Having discerned her cloned nature and the fact that she is not totally corrupt with true seeing, Princess Ariel strides boldly forth and challenges the priestess. After all, the priestess' death was the only excuse for General Lixander's earlier actions. Priestess Lixandra humors Princess Ariel, but quietly casts spells to enhance her champion, and soon combat becomes inevitable.

Hero Rod fights a duel with Priestess Lixandra's champion, while Heroine Asra attacks Priestess Lixandra herself, sho soon disappears through a word of recall. As the champion tries to move through the gate into the Land Of Nelia, all the heroes strike at him, and Lord Angra Manyu finally mannages to defeat him, on the very treashold of the gate.

Princess Ariel made a divination, and found that passingthrough the portal would be a disaster - a horde of DarkSpiders lead by two white and one golden Darkspider awaited on the other side. Desperatre, the heroes must seek another escape.

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