Action!/Class/Advanced/Air

Air
Schtick list: Creature, Wits, Luck and Agility. Supernatural Elemental aspect.

Basic

 * Flaw: -2 Toughness (-2)
 * Modifier: +1 Stunt (2)
 * Modifier: +2 Agility (2)
 * Modifier: +2 Wits (2)
 * Modifier: +2 Luck (2)
 * Optional Flaw: at 2 and 4 points.
 * Optional Modifier: +8 EV Wits (2)
 * Optional Creature or Sorcery: Flight 2p, Dematerialization 2p or 4p Sorcery:Air (2)
 * Optional Creature: Flight 2p (1)
 * Optional Creature: Dematerialization 2p (1)
 * Optional Creature/Sorcery: 4p Boost Schticks (2)

Heroic

 * Modifier: +1 Occult/Creature (2)
 * Creature: Blast:Wind ( (2)
 * Modifier: Initiative +2 (2)


 * Optional Flaw: at 4 and 8 points.
 * Optional Flaw: -2 Focus
 * Optional Modifier: +1 Action/any (2)
 * Optional Modifier: +2 Arts/any (2)
 * Optional Modifier: +2 Power (2)
 * Optional Modifier: +2 Wits (2)
 * Optional Modifier: +2 Luck (2)
 * Optional Modifier: +2 Agility (2)
 * Optional Modifier: +2 Move (2)
 * Optional Creature/Sorcery: 4p Boost Schticks (2)

Epic

 * Modifier: +1 Occult/Creature (2)
 * Creature: 4p Holy (2)
 * Modifier: +2 Wits (2)


 * Optional Flaw: at 4 and 8 points.
 * Optional Schtick: 4p Attribute: Wits (2)
 * Optional Modifier: +2 Manipulation (2)
 * Optional Modifier: +1 Deceit/any (2)
 * Optional Modifier: +2 Move (2)
 * Optional Sorcery: 4p Air (2)
 * Optional Creature: Damage Immunity: Armed Martial Arts (1)
 * Optional Creature: Damage Immunity: Blast (1)
 * Optional Creature: Damage Immunity: Ranged Weapons (1)
 * Optional Creature: 4p Insubstantial (2)
 * Optional Creature: Immortal (1)


 * Mutiple Optional Flaw: required at each 6 points (-1)
 * Multiple Optional Creature or Sorcery: 4p Boost Schticks (2)
 * Multiple Optional Modifier: +2 Wits, Agility, Manipulation, Luck, Move or Power (2)
 * Multiple Optional Modifier: +1 Occult/Creature or Deceit/any (2)