Action!/Schtick/Fu/Warrior Training

Weapons Training
Strength 6 Focus: Gain a positive die on any armed Martial Arts Attack.

Shield Training
Toughness 10 Active Defense: Total +10 Defense with Shields.

Armor Training
Focus 7 Active Defense: Gain Focus points of Hardened on any Armor.

Defense Training
Agility 11 Free: Gain an Active Defense once per Sequence.

Ranged Training
Strength 10 / Perception 10 Focus: Gain a positive die on any Thrown or Archery Attack.

Movement Training
Agility 10 Active Defense: Gain a Free Move. Attack: Full Move and Attack.

Mounted Training
Toughness 10, Strength 10 Mounted Attack, Free: Gain a Pursuit/Ride Action. Passive: Your mount gains the benefit of your Active Defenses.

Close Combat Training
Agility 10, Focus 7 Free: You may perform an extra unarmed Martial Arts Attack when you perform any Attack Action. You may not perform more than one extra Attack per Attack Action.

Whirlwind Style
Strength 10, Agility 12, Focus 11 Requires Weapons Training, Defense Training, Movement Training Stance: You gain the following: Passive: Gain +Focus Initiative. Whirlwind Attack: You may make a Full Move and Attack all along the path. Focus: You gain an extra Attack per target while using the Whirlwind Attack, and the Attacks cause Knockdown on hit.

Skirmisher Style
Agility 11, Strength 10, Focus 6 Requires Weapons or Ranged Training, Movement Training and Defense Training Skirmish Stance: Provides the following: Passive: +3 Move. Focus: Provides Skirmish Stance with the following abilities: Free: Active Defense w/ +3 Defense.

Paired Weapon Style
Requires Weapons Training, Defense Training Agility 11, Strength 11, Focus 11 Blades Stance: Provides the following: Blades Attack: +Agility AV. Active Defense: 1 Free Blades Attack Counter. Focus: Provides Blades Stance w/ the following: Blades Attack, Hit: Extra Blades Attack w/ +Focus+3 Damage.

Duelling Style
Only Duelling weapons Strength 11, Agility 12, Focus 8 Requires Weapons Training, Close Combat Training, Defense Training Move: May Jump Move meters. +5 Martial Arts/Stunt EV. Active Defense: +Agility Action/Martial Arts Defense, Ignore Knockdown. Duelling Attack: Weapon Damage, cause 1/3 Impairment 1 Sequence. Stance, Focus: gain the following: Active Defense: +d10 Defense, You may make a Move 1 after every Attack you Defend.

Warband Style
Toughness 10, Focus 10, Agility 10 Requires Armor Training, Shield Training, Close Combat Training Passive: Gain Focus points of Armor. Bear Attack: +Strength Weapon Damage. Move, Bear Attack: Gain +Focus Penetration. Focus, Bear Attack: Gain a positive AV die to the Bear Attack. Stance: Gain the following abilities: Passive: Gain a Knockdown on any Attacks if Shockpoints are inflicted.

Legionnaire Style
Strength 11, Focus 8, Toughness 11 Requires Weapons Training, Armor Training, Shield Training Stance: Gain the following abilities: Passive: Gain +5 Defense if beside an ally. Focus: Gain Focus Armor this Shot or Active Defense. Attack: Make 2 Attacks with -2 AV.

Knightly Style
Strength 11, Toughness 11. Focus 8 Requires Weapons Training, Armor Training, Shield Training, Mounted Training Stance: Gain the following abilities: Move, Attack: Gain a positive AV die to Attack or make 2 Attacks with +8 Damage. No Move: Gain +5 Defense this Sequence.