Enlightened Asura (Zoroaster)

Requirements
To qualify as an enlightened asura, the character must fulfill all the following criteria.

Void: Deva 0, Asura 20+.

Skills: Knowledge (Religion) 9 ranks

Teacher: Character must be taught by another Enlightened Asura.

Class Skills
The enlightened asura's class skills (and the key ability for each skill) are Battle (Wis), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Jump (Str), Knowledge (any) (Int), Listen (Wis), Poison (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spot (Wis), and Swim (Str).

Skill Points at Each Level: 2 + Int modifier.

Class Features
All of the following are class features of the veteran class.

Hit Die: d10

Weapon and Armor Proficiency: No extra weapon or armor proficiencies are learned.

Smite Deva (su): Smite anyone with Deva 1+. Once per day, an enlightened asura may attempt to smite deva with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per enlightened asura level. If the enlightended asura accidentally smites a creature that is not deva, the smite has no effect, but the ability is still used up for that day.

Wild Shape (su): An enlightened asura gains the ability to turn herself into any Small or Medium animal and back again once per day. Her options for new forms include all creatures with the animal type. This ability functions like the polymorph spell, except as noted here. The effect lasts for 1 hour per enlightened asura level, or until she changes back. Changing form (to animal or back) is a standard action and doesnt provoke an attack of opportunity. The form chosen must be that of an animal the enlightened asura is familiar with.

A enlightened asura loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

A enlightened asura can use this ability more times per day at each level, as noted on Table: The enlightened asura. In addition, she gains the ability to take the shape of a Large animal at level 3 and a Tiny or Diminutive animal at 5th level.

The new forms Hit Dice cant exceed the characters enlightened asura level.

Disrupt Ki: p. 242 Oriental Adventures.

Yellow Eyes: The enlightened asuras eyes turn permanently bright yellow, clearly marking his divine origin.

Son of Asura: May spend an additional Asura each time you may spend an Asura.

Red Skin: The enlightened asuras skin turns permanently red, clearly marking his divine origin.

Ascension: Type changes to Outsider.

Asura Force: At each class level you gain the use of one of the following abilities. The chosen ability must have a number equal to or less than Class Level+ Cha Modifier (ignore a negative Cha modifier). The manifester level of these abilities is equal to your character level.


 * 1) At will: Bite of the Wolf. Wolf's head.
 * 2) At will: Claws of the Bear. Bear claws.
 * 3) At will: Bite of Tiger. Tiger's head.
 * 4) At will. Claws of the Vampire. Claw hands.
 * 5) At will: Dissolving Touch. Tentacles.
 * 6) At will: Inertial Barrier. Rhino body.
 * 7) At will: Adamant Grasp. Crab Claw.
 * 8) At will: Improved Fly. Feathered Wings.
 * 9) At will: Shapechange.

All of the spell-like abilities above are from Psionics Handbook.

This class should probably be a ten level prestige class. There far too many special abilities per level. -- Urban