Dark Empires/Persona/GM

=Gildenhoch Incident=

Clocks

 * 1: 3/4 Camparan delegation finds out Cremers is a Shadow creature. Threaten to push with Inquisitor. Mouthpiece is Camparan delegation (Rogue specialist). Inquisitor wants nothing to do with it.


 * 1b 3/4 Shadows return to help Cremers.
 * Zombie Invasion: 0/4
 * Refugee problems: 3/4
 * Refugee Zombie Caravans: 2/4
 * Empörung Civil War: 0/4.
 * New City problems: 1/4
 * Unregulated Crime rate increase: 1/4

Plots

 * 24 The Charter shall be written.


 * 30 The Event must be defined. Region becomes magically destabilized, mines are epicenter of magical incursions. Juggernaut, Shadows and Demon Lords arrive. Plus random planar monsters.


 * 1 The Vanya Mag Lorn, Leader of the Hunt, Fey Elf 15, Female, interested in Katya, unaffiliated, Elkhazel is the ex-mentor.Vanya Mag Lorn is interested in Katya. Has invited to meeting by the Full Moon. 5 days left.
 * 2 Furst Vulluin Elkhazel Theroris of the Greenest Hook, Fey Elf 18, Male, Highest ranked, also the most solitary. Looking for mentoring target. Enraged by the sight of Katya.
 * 3 An offer Cremers can't refuse. Camparan family. Connected to the clock 1 above.
 * 6 Katyas family control. Aleksey får makt av Katyas far, genom Commune with Master. Fixar invites till fester. Fester! Katya shall be new ambassador in Guilderhoek, and then get support from Aleksey.
 * 12b The Gilded Boffen knightly order.
 * 16 Offers of money to the Daroon delegation from from Guildenhoek. They want a position on the city council or something prestigious done by the delegation.
 * 17 The sainting of Berthold Karsczi.


 * 20 The Camparan University gets wind of the Nani situation. (See 5). Keystone Cop Inquisitors, Cultists, Wanna-be:s and other strangeness. Misshap from them spilled beans to Jagan University (that is now on their way.
 * 21 Open corruption versus Cremer. See 16.
 * 22 Building the Dwarven Colony.
 * 23 Building the Elven Glade in town. See 24.
 * 24b Gyllenlöv wants to decide things in the Charter.
 * 25 Arrival of the Last Daroon Patrol.
 * 26 Mining problems after Charter.
 * 27 Outlying village and towns evacuate as Zombie Invasion rises.
 * 28 Camparan Imperial army arrives with 20, Wizard Contingent from Campara, and Imperial Church Sainting Delegation through deserted villages.
 * 29 Jagan Wizard Academy shows up after charter is announced.

Archived plots

 * The kidnapping. Empörung operatives discredit Camparan-Darooni courtier. Operative recons 7.
 * University of Daroon Expedition wants Nani for research. He has no rights and they petition the ambassador. Opportunity for delving into otherness. Cremers has found out about this through a sent letter from the UoD Expedition to the ambassador.
 * Spy Games - Testing and trying. Cremers detects and sends Katya on the Camparan rogue/thief consult firm hired to perform the job. Katya finds. Cremers creates accord (They get to send Henzel with him).
 * Overt bribery vs the Ambassador. Rampant Nepotism. Corruption. The City Gang of Van Gloep has a run in with Nani, who offers to provide better equipment for trade services. Gang warns of Retaliation from Gildenhoch intelligence operative (see 7).
 * Fey Incursions.
 * Fey Emissaries arrive (mostly High Elf Knights and Wizard Human).
 * Furst Goldleaf tries to get cozy. - Dance, Food, Music and actors. Letter from Furst Goldenleaf.
 * Camparan Emissaries arrive. With an Inquisitor of middling rank. 5 Knights, and a Count Alexander von Rhelling-Boffen, who is really noble, but not that intelligent. Always need cash thou. Procession from North Gate to City Square, interrupted by the Goldleaf . Lots of money invested to sway the townsfolk.
 * Hengist - Klaas Van Effen
 * 14 Intermezzo Fey / Inquisitor - During the procession clash - Small flying Fey startle the horse, almost cause an accident - Inquisitor creates Holy zone around herself. Katya and Nani caught in the circle. Furst Goldleaf creates stormy weather event, and the fey procession retreats into the gate, that still stands.
 * 15 (from 12, and leads to clock 1) Cremers scouts the Camparan delegation with Shadow.
 * 18 The Old Dwarven Smithy. Stephan the Smith. Broken and built in old dwarven smithy, covered by new human smithy, now broken. Needs Cash Badly.
 * 19 Beulen Boys ambush Rogaz Glass Anvil. Cremers boys help him and take him to the Delegation. May now live by the Golden Claw inn. Cremers must clear this with the Van Gloep Gang.

People in the City of Gildenhoch

 * Karola Navrátil (the Returned) - The Empörung front Female. Vampire from north with Nezhit Empire connections. Slight necro. (10 Skill). Creature 13/(10 in many things)
 * Inquisitor Emilia Kunigunde van Everhart - Also Karosho Priestess
 * Mir Priest - Berthold Karsczi - Priest/Saint 12 - Honest man in a corrupt House - On his way to becoming Sainted by the Patriarchs.

Criminal Connections

 * Die Klau Kinder (~10 kids)
 * Van Goop gang (~10)
 * Beulen Boys gang (~10)
 * Other gangs (~100)
 * The company (about 50 criminals). Camparan consulting firm.
 * The Tear Alliance (about 250). terrorists or desperate criminals.

People in the Darooni Delegation

 * Elfride Samnitz - Ambassador. Noble/Daroon.
 * 7 : 17 : Diantha Adriaans-Limmer. Youngest daughter of a low noble family. Competent and quiet. Noble. Lady-in-Waiting to Elfride.
 * Rein Van Den Akker : 14 : 13. Male. Wizard 11. Semi-competent. Doesn't focus, has a plethora of interests.
 * Fabian Van Der Aart : 11 : 8. Male. Duellist 10. Bad rep, which is earned. Killing, drinking, no control (thats why hes killed). Wounded at the kidnapping of Maud Van Boelens.
 * Adan Van Der Lauwers : 15 : 4. Male. Good reputation as a swordsman and leader. Fake. Has a sergeant (Male Man-at-Arms 12)
 * 9 : 2 . Hendrika Arends. Traitor to the Camparan Empörung. Standard low noble. Female. Mind Sorcerer (has learned a liittle Necro) / Noble 12.
 * Lambert Valentijn Melle Abink : 8 : 7. Young male. Archer 10. Professional. Not that good. Performer more than hunter or warrior.
 * Bernard Steffen Rompa : 8 : 9. Young male medical professional. Really here to set up practice, just using the mission as start point. Low resources. Merchant 10.
 * 14 : 10. Linde Van Den Hout. Appreciated priest (third noble daughter, 40s). Corrupt.
 * Philip Richard Maessen : 13 : 14. Male. Freshfaced noble do-gooder. Noble 10.
 * 16 : 16. Maud Van Boelens. Female. Hero material. Lakes and Rivers/Daroon (Follow the PC XP curve). Low Noble.

Vanya Mag Lorn
Staffspear Shaman Hunter

Furst Vulluin Elkhazel Theroris
Noble Elf

Maud Van Boelens
Lake and Rivers Daroon

The Camparan Expedition
5 väpnare (2M 3F)
 * Inquisitor Emilia Kunigunde van Everhart 13 - Also Karosho Priestess, Campara/Priestess
 * Herzog Alexander von Rhelling-Boffen 15, Noble Knight
 * Knight - Male - Christian Urs von Kirchhausen 14 - Noble Knight - Fejd Lokal Riddare
 * Knight - Male - Joakim Bach von Hasloon 14 - Noble Knight - Fejd Lokal Lånehaj
 * Knight - Male - Hannes Ruff von Bonnstadt 14 - Noble Knight - Fejd Lokal Adelsmans (tillika SOs) far
 * Knight - Female - Eleonor Scherer von Odermold 13 - Noble Knight - Försöker hålla reda på de andra
 * Knight - Male - Reinhardt Maier von Adlishmünster - Noble Knight - Young, gay and in it for the thrill

The Jagan Expedition
Elves: +2 Agility, +2 Toughness, +2 Charisma, +2 Wits, +2 Int, +2 Move, +2 Wound Treshold, -3 Empathy, -2 Luck, -3 Manipulation Night Vision, Elven Blood(Focus/Power:+d10 AV), Optional:Lord, Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), 4p Magic Item, any 20p Schtick

Knights: Req: Str 8, Agi 9, Tou 8, Focus 8, Cha 6 +30 Health, +3 WT Weapons Training, Shield Training, Armor Training, Mounted Training, Defense Training, Knightly Style, Command!, Charge!, Any 4p Combat Power, Any 4p Schtick +4 Ride or Martial Arts, +1 Interaction/Leadership, +1 Deceit/Tactics (2)

Wizard:

Elven Knight: Req: Str 8, Agi 9, Tou 8, Focus 8, Cha 6 +2 Agility, +2 Toughness, +2 Charisma, +2 Wits, +2 Int, 30 Health, +5 WT, -3 Empathy, -2 Luck, -3 Manipulation Night Vision, Elven Blood(Focus:+d10 AV), Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), Optional:Lord Weapons Training, Shield Training, Armor Training, Mounted Training, Defense Training, Knightly Style, Command!, Charge!, any 4p Combat Power, any 4p Magic Item, any 24p Schtick

High Elven Knight Maiele Waesphyra, M, Elf Knight 16, Forceful, Charming, Imaginative Wood Elven Knight Illianaro Shana, F, Elf Knight 15, Optimistic, Cheerful, Reckless Jagan Magician Half-Elf Kieran Reyberos, M, Jagan Wizard 14, dishonest, cruel, forceful High Elven Wizard Ehrendil Zyllen, F, Elf Wizard 15, rude, dishonest, idealistic (Elves first) Jagan Paladin Kelvhan Balmyar, M, Knight Priest 14, Charming, Idealistic (Why can't we just get along), Lonely (Ladies of the Night) Jagan Lieutenant General Onvyr Xyrberos, Jagan Man-At-Arms 14, Eccentric, Rude, Overbearing High Elf Intelligence Operative Thallan Torrieth, Elf Loremaster 15, brilliant, unkind and rude. Wood Elf Representative Kieran Vapeiros, Elf Hunter 15, caring, selfish and sly. Wood Elf Caretaker of the Wyld Wyninn Liafina, Elf Shaman 15, kindly, foolish and manipulative.

High Elf Hunting Spider Alen Elydark, Elf Warrior 15, compassionate, cheerful and arrogant. Poison as Creature Power, Shadow Training. Would like to be trained by Vanya Mag Lorn.

=Named Characters=

Arain Voldenkov
Vampire/Wizard(Necromancer) 16 Empörung Troubleshooter

Ilimitar
Body 10, Mind 7, Spirit 7 (Charisma 14), Soul 5, Society 5 Status 10, Resources 13 Move 8, Shot 8, Initiative 15 Martial Arts 14, Interaction (All) 13, Social 14, Notice 13 Night Vision, Elven Blood(Focus/Power:+d10 AV), Optional:Lord, Superior+Heroic Attribute, Battle Experience(+1S), Combat Coolness(+2I), Ring of Speed (+1 Shot Count, +5 Initiative) Power and Protection of Courage 20 (Both as one Move Action) Skirmisher, Weapon Master, Man At Arms, Get to Cover! (Prone Optional), Chameleon, Title:Noble, 8p Item, +1 to Supporting Character Skill Max, 4p Supporting Character (The Hare), Title:Baron (2) 115

Pola, The Emissary
Noble/Spawn of the Juggernaut 14-16 Wants to help against the Shadows, and help Nani with Powers.

The Juggernaut
Undead Monstrosity. Creature/Undead Lots. Anti-Shadows. Super heal. Toughness. Generates Spawns of Juggernaut.

Césàr
Duellist/Campara 14. Schticklist: Creature, Combat Power, Skill. Originally Half-Kamran. Now with Noble title from Campara, the capital. Links to the Kamran Bank. Extra Camparian. Class 24 Attribute 33 Skill 24 Schtick 22 Total 103 Str 8 ,Toughness 6, Agility 15, Mind 5, Intelligence 6, (Wits 10), Spirit 6, Charisma 13, Focus 9, Luck 11, Power 11, Society 5. Health 28, WT 6. Martial Arts 15+5 EV, Stunt 14, Athletics 14, Bluff 11, Social 15, Intimidation 14, Leadership 14, Performance 14, Crime 14, Notice 10, Ride 10, Guns 10, Creature 10 Warrior Training, Movement Training, Defense Training, Close Combat Training, Duellist Training, Paired Blade Training, Perk:Talented, Natural MA 2 Anti-Magic Essence (Sorcery+Creature): 8p Duelling Sword: Agi+8, Expensive x 2, Balanced, Gaudy

Random characters

 * Harm Sterk, Mercenary Captain with ties to Guilderhoek, 100 men strong company.
 * "Aleksander" Nezenkov Sword and Axe, Dwarven Free Merchant and some might say huckster.
 * Milana. Former archeologist, assistant and colleague of Magister Nani. Fallen victim to a faulty recovery process after the Nani Incident.Now loses memory over time and has some mental issues.

=Lieslingen=
 * Insurrection Regional Leader in Lieslingen. Female Vampire with Dhampire servants. Lost 14 Dhampir servants at the failed attack on Nadeshka.

XP Log Guilderhoek Incident
73
 * Session 0 : Arrival
 * 5 - 2 days - A Knight, an Elf and an Inquisitioner walk into a town.
 * 7 - 1 day - And then there were four
 * 6 - 1 day - Epiphany
 * 7 - 2 day - 12 days to full moon - Saints and Tribulations.
 * 7 - 1 day - Shadows over Guilderhoek.
 * 3 - 1 - Gathering of Shadows.
 * 8 - 2 days - Of High Elves and Men - 6 days left to Full moon
 * 7 - 2 days - Noone could have survived that
 * 6 - 2 days - And know we know "what's not going to happen) - 2 days until full moon