CyberGang/Equipment

=Equipment=

Guns
Standard Loads
 * Pistol x2-x8
 * SMG x2-x4
 * Shotgun x4-x8
 * Rifle x4-x8, AP0-2
 * CyberRifle x16-x32, AP8-16
 * Sniper Rifle x8-x16 AP2-16
 * MG x8, AP2-4
 * AutoCannon x8 AP0-4
 * Grenade Launcher x8, HE0-4
 * Stunner x2-x8, Stun
 * HMG x16, AP4-8
 * Missile Launcher x32 HE2-8, AP2-16

Ammo
Examples of other types
 * HEX, xX vs Infantry
 * APX, AP xX
 * I, Incendiary
 * Stun, No Real Damage unless Bad Things Happen
 * Smk, Smoke
 * Shotgun Slug, /2 Damage, x2 AP
 * Bio, HypoAllergen

Armor

 * Vest x2
 * Coverall, Long Coat x4
 * Skinweave x8
 * Subcutaneous Plates, Security Armor x8, Hardness 2
 * Light Military Issue x8, Hardness 4
 * Military Issue (Plates) x8, Hardness 8
 * Heavy Military Issue x16, Hardness 4
 * Special Forces x16, Hardness 8
 * Full Body Replacement x16 Hardness 16
 * Power Armor x32-64 Hardness 8-32
 * Mecha x64-128, Hardness 32-128