Fantasy!/Equipment/Melee Weapons


 * Light: +0 Damage, 2 Free points.
 * Medium: +5 Damage, 1 Free point.
 * Heavy: +10 Damage, 2-handed.

Types of Weapons

 * Accurate: +2/5 lvl AV.
 * Bash: +2 lvl Damage, attacks instead cause Shot point loss on the first Wound.
 * Chop: +2 Damage, Attacks cause an extra Wound on the first Wound.
 * Chain: Attacks cause Critical on all doubles.
 * Defensive: +3/5 lvl Defense.
 * Fast: +1 lvl Initiative.
 * Fine: +2 Damage, +1/5 lvl AV.
 * Long: Opponent may not use Short Weapons for Attacks against you.
 * Impact: +1 Damage, Attacks also cause a Knockdown when causing a Shockpoint.
 * Multiple: Extra Attack, +1 Damage to all attacks/5 EV.
 * Set: Double Damage vs Mounted, or when charging while Mounted.
 * Sharp: +1 lvl Damage.
 * Shield: Move: Gain Free Active Defense.
 * Slash: Normal Attacks.
 * Throwable.
 * Thrust: Attacks ignore 1 lvl of Armor.

Flaws

 * 2-handed: Requires double grip, or double Strength.
 * Burnout: Only works 3, 2, 1 Sequence(s).
 * Dull: -1 lvl Damage.
 * Heavy: Weapon causes 1 shock point to you each time it is used.
 * Inaccurate: -3 AV to Attack.
 * No Defense: No Passive Defense with Weapon.
 * Oneshot: May not be used for snapshot attacks.
 * Recharge: May only be used once every 2, 3, 4 Sequences.
 * Short: May not be used against Long weapons.
 * Slow: May not be used a Sequence where you Move.
 * Small: Weapon cannot be used to parry Large Weapons. Weapon may be hidden.
 * Tiresome: Weapon causes 1 point of Shot loss when used.
 * Unwieldy: Requires space.

/Old