City Watch (Zoroaster)

Native to the city, these guards understand the way city people think and can speak their langauge. They also look exceedingly good on parade.

Human fighter/1; CR 1; Medium humanoid; HD 1d10+3; hp 9; Init +0, Spd 30 ft.; AC 16, touch 10, flat-footed 16; Base atk +1; Grp +3; Atk +3 melee (1d8+2/x2, trident), or +3 melee (1d6+2 stun, sap), or +1 ranged (1d8+2/x3, trident); Full atk +3 melee (1d8+2/x2, trident), or +3 melee (1d6+2 stun, sap), or +1 ranged (1d8+2/x3, trident; SQ none; AL LN; SC Fort +1, Ref +0, Will +0; Str 14, Dex 10, Con 10, Int 14, Wis 10, Cha 14.

Skills and Feats: Diplomacy +4, Gather Information +8, Intimidation +4, Sense Motive +2, Spot +2; Cosmopolitan (Gather Information), Toughness.

Possessions: Trident, sap, chain shirt, heavy wooden shield, fancy uniform, manacles, lantern, oil pint (2).