Space Opera!/Schtick/Background

=Backgrounds & Careers= Each of theses careers contain 1 or 2 Background Flaws. The Flaws presented are the most common.

Activist

 * Resources 4
 * Contact
 * +1 Attribute Evolutionary modifier
 * +1 AV Skill Evolutionary modifier
 * Henchman (30p)
 * Organization (Gang)
 * Any flaw

Companion

 * Resources 6
 * Contact
 * Interaction/Perform 10
 * [any] Good Looks 5 (+5 EV Social)
 * +5 EV Training Interaction modifier
 * Talented and Natural (Social)
 * Interaction/Social 10
 * +1 AV Training Interaction modifier
 * any Flaw

Corp

 * Resources 6
 * +1 AV Interaction/Social Training modifier
 * Academics/Business 10
 * Art/any 10 or Interaction/Performance 10
 * Action/Sports 10
 * Tech/Use 10
 * +3 EV Interaction Training modifier
 * Contact
 * +1 Attribute Evolutionary modifier
 * Debt or Enemy or Vice or Wanted

Criminal
Pick 9: or or or or (2 Picks)
 * Security/Crime 10
 * +1 Evolutionary modifier to any Attribute
 * -1 Evolutionary modifier to any Attribute (Attribute 1+)
 * any schtick (20 points)
 * 2 Evolutionary Attribute points
 * +5 EV [any] Skill [any type] modifier (different each time)
 * +1 AV [any] Skill [any type] modifier (different each time)

3 of:
 * Debt or Enemy or Vice or Wanted

Devout

 * 4 Mystic Powers (Creature, EsoTech, Fu or Sorcery)
 * Focus 8 or Soul 8
 * Powers/Sorcery 10 or Powers/Creature 10 or Powers/Mystic 10
 * Code of Honour or Obligation or Wanted

Evolutionary
or
 * +1 Evolutionary modifier to 5 Attributes (may be same)
 * -1 Evolutionary modifier to 5 Attributes (Attribute 1+, may be same)
 * 4 Evolutionary Powers (Attribute, Creature or Super)
 * Wanted and Secret or Obligation and Social Stigma
 * +1 Evolutionary modifier to 4 Attributes (may be same)
 * +1 AV [any Proficiency] Evolutionary modifier or 2 Evolutionary Powers (Attribute, Creature or Super)
 * +1 AV Evolutionary modifier to [any] Proficiency
 * Secret or Social Stigma

Navy

 * Action/Martial Arts 10
 * Deceit/Tactics 10
 * Guns/Gunnery 10
 * Interaction/Leadership 10
 * Pursuit/Captain 10
 * Tech/Use 10
 * Tech/Juryrig 10
 * Training Pursuit Schtick
 * Code of Honor or Wanted

Noble

 * Resources 10
 * Action/Martial Arts 10
 * Interaction/Leadership 10
 * Academics/[any] 10
 * Arts/[any] 10 or Interaction/Perform 10
 * Pursuit/Ride 10
 * +5 EV Social Evolutionary Good Looks
 * Public Figure (0 points)
 * Code of Honor or Obligation or Wanted

Pilot

 * +1 AV Pursuit [Cyber, Evolutionary or Training] modifier
 * +1 AV any Pursuit Proficiency [Cyber, Evolutionary or Training] modifier
 * +5 EV [Cyber, Evolutionary or Training] modifier Pursuit
 * Vehicle +extra Schticks(5 Tech schticks)
 * Obligation or Debt or Wanted

Proletariat

 * +4 Strength Evolutionary modifier
 * +4 Toughness Evolutionary modifier
 * Evolutionary Death Resistance
 * -2 Mind or Spirit Attributes Evolutionary modifier
 * Unusual looks (Large)
 * Social Stigma
 * Any Flaw

Rural

 * 160 extra Attribute or Skill points (interchangeable). May only be used to buy Attributes or Skills.
 * Option: any Flaw and 10 more points to the pool.

Ship Owner

 * Access to Frigate+extra Schticks(5 Tech Schticks).
 * +1 AV [any] Skill [any type] modifier
 * Pursuit/Captain 10
 * any 1 schtick
 * Code of Honor or Obligation or Debt or Wanted

Soldier

 * +1 AV Guns [Training or Cyber] modifier
 * +1 AV Action [Training or Cyber] modifier
 * Battle Experience (+1 Shot)
 * Combat Cool (+1 Initiative)
 * 3 Gun [Training or Cyber] Schticks
 * Mental Affliction or Wanted or Enemy

Tribesman

 * Soul 5
 * 1 Mystic Power (Creature, Fu or Sorcery)
 * Debt or Wanted or Code of Honor or Obligation

Universitarian

 * 10 Skill adds
 * +1 AV Skill Cybernetic, Evolutionary or Training modifier
 * +3 EV Skill Cybernetic, Evolutionary or Training modifier
 * Academics 10
 * 2 Extra Academics Proficiencies
 * Any flaw