Star Tribes!/Schooling

=Warrior=

Fighter
Ranged Weapons +2 Pursuit/Mecha +1 Action +1

Pilot
Pursuit +2 Observation +1 Ranged Weapons/any +1

Duellist
Action +2 Interaction +1 Pursuit/Mecha +1

Skirmisher
Pursuit/Mecha +2 Action +1 Ranged Weapons +1 Observation/Notice +1

=Priest=

Spirit Guide
Has access to all Animal Schticks through racial memory. Wise and 1 other Wise Schtick +2 Occult/Animal Powers +4 Soul

Totem Master
Transcend Pick any 5 other Basic Tribe Clan's Totem Animal Schticks. +2 to your Tribe's primary Attribute +2 to your Houses Totem Attribute +2 to any other Clan Tribe's Totem Attribute

Shaman
+2 Occult/Animal Powers You may use Schticks from Warrior or WarPriest (Choose one) as well +2 Ranged Weapons/Guns or Action/Martial Arts +4 Soul

Clan Priest
Title:Clan Priest +2 Occult/Animal Powers +2 any House Skill (or 4 Basic Tribe Clan Animal Schticks for others) +4 Clan Attribute

Priest Initiate
+1 Occult/Animal Powers Pay 2 points Also Receive a Scout, Engineer, Alien or Warrior Package.

=WarPriest= Each Tribal Kung Fu Style of an Animal is unique and contains Secret Techniques. Any Animal Style. Secret Techniques have high Focus and often the Tribe or Family Attribute requirements.

Keeper of Secrets
+2 Focus +2 Totem Attribute Gain 8 Kung Fu Schticks +1 Action/Martial Arts

House Artist
+2 Action Gain 4 Kung Fu Schticks +1 Body +2 Soul

Spirit Guardian
+1 Action +1 Occult/Animal Gain 4 Kung Fu Schticks Gain 4 Clan Animal Schticks

War Warden
+1 Action +1 Ranged Weapons +1 Pursuit +2 Focus

=Engineer=

EW
Tech/Use +2 Security +1 Observation +1

Medic
Lower Max of Action and Guns by 2. Medicine +2 Pursuit +1 Observation +1 Tech +1

Engineer
Lower Max of Action and Guns by 1. All Knowledges is now a normal skill. Tech +2 or Occult +2 Knowledge/ +1 Security/Intrusion +1

Typical Knowledges
Mecha (designing new Mecha Schticks) Biology (designing, terraforming and farming new worlds) Mining (designing new miners)  (Tactics, culture and domain) Ship (designing new Transport and Destroyer Schticks) Base (designing new Base Schticks) AlienTech (designing new AlienTech Schticks) Mystic Powers (designing new Mystic Schticks) Priest Kung Fu (designing new Kung Fu Schticks) Warrior Knowledge (designing new Gun Schticks)

Combat Engineer
Tech +1 Pursuit/Mecha +1 Ranged Weapons/Guns +1 Action/Martial Arts +1 Security/Intrusion +1 Observation/Recon +1

=Scout=

Force
+1 Body Ranged Weapons +1 Survival/Military Recon +1 Observation +1

Guerilla
Survival counts as a normal Skill Survival +1 Deceit/Tactics +1 Ranged Weapons/Guns +1 Action +1

Recon
Action/Athletics +1 Observation +1 Survival/Military Recon +1 Pursuit/Mecha +1 Security/Sneak +1

Undercover
Security +2 Interaction +1 Action +1

=Alien=

Xingrunnoth
Increase Schtick Max on AlienTech Schticks by 2 Lower Skill Max by 1 Occult/Alien Powers +2

Drag'thodon
Transformation Blur Security +2 Deceit +1

Kerallag
Massive (+2 WT, 5 SP) Huge (+8 Str, +8 Tou, -4 Agi, 200% Mass) +2 Action/Martial Arts +2 Interaction/Willpower

Olgran
Pursuit/Mecha +2 Medicine/AlienTech +1 Ranged Weapons/Guns +2 Action/Martial Arts +1 Regeneration 1 Armor 1

Orthrikiuth
The leaders of the Aliens. Blast +10, Range Power x 3 Immortality Awareness Power +4 Occult/AlienTech +2 Intelligence +2